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* PoweredArmor: The party can find such a suit the Reaver was working on at one point to help him make up for his deficiencies as a warrior. He never got it to work right, though, and if a player tries to activate it, they'll be trapped inside as it goes on a rampage.
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* FantasyCharacterClasses: Mostly averted, as character creation's only really geared toward the standard fighter who's the hero of most of the solo books. Optional rules are there for one (and ''only'' one) player to roll up a mage.

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* FantasyCharacterClasses: Mostly averted, as character creation's only really geared toward the standard fighter who's the hero of most of the solo books. Optional rules are there for one (and ''only'' one) player to roll up a mage.mage, using the magic system from ''Literature/TheCitadelOfChaos''.
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* FantasyCharacterClasses: Mostly averted, as character creation's only really geared toward the standard fighter the hero of most of the solo books. Optional rules are there for one (and ''only'' one) player to roll up a mage.

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* FantasyCharacterClasses: Mostly averted, as character creation's only really geared toward the standard fighter who's the hero of most of the solo books. Optional rules are there for one (and ''only'' one) player to roll up a mage.
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* TooDumbToLive: Invoked, the book states that if the heroes tries to fight the Devlin ignoring the massive pails of water lying around then they deserve to be annihilated.

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* TooDumbToLive: Invoked, the book states that if the heroes tries to fight the Devlin ignoring the massive pails of water lying around around, then they deserve to be annihilated.
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* FantasyCharacterClasses: Mostly averted, as character creation's only really geared toward the standard fighter the hero of most of the solo books. Optional rules are there for one (and ''only'' one) player to roll up a mage.
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* AttackBackfire: If a Mage botches a spell roll, then the Game Master is advised to have the spell backfire on him (for example, the cloning spell creates a temporary EvilTwin of the caster). It is, however, advised that this be humorous rather than dangerous, because the quest is already plenty dangerous.

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* AttackBackfire: If a Mage botches a spell roll, then the Game Master is advised to have the spell backfire on him (for example, the cloning spell creates a temporary EvilTwin of the caster). It is, however, advised by the rules that this be humorous rather than dangerous, because the quest is already plenty dangerous.
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* AttackBackfire: If a Mage botches a spell roll, then the Game Master is advised to have the spell backfire on him (for example, the cloning spell creates a temporary EvilTwin of the caster).

to:

* AttackBackfire: If a Mage botches a spell roll, then the Game Master is advised to have the spell backfire on him (for example, the cloning spell creates a temporary EvilTwin of the caster). It is, however, advised that this be humorous rather than dangerous, because the quest is already plenty dangerous.
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''The Riddling Reaver'' is a multi-player SpinOff of the long-running ''Literature/FightingFantasy'' series and a follow-up to "Fighting Fantasy: The Introductory Role-Playing Game".

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''The Riddling Reaver'' is a multi-player SpinOff of the long-running ''Literature/FightingFantasy'' series and a follow-up to "Fighting Fantasy: The Introductory Role-Playing Game". \n Rather than being a solo Gamebook, it's intended as a module for a tabletop gaming session, and includes the major rules for the system.
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An Axe To Grind is no longer a trope


* WeaponBasedCharacterization: All the heroes start with a sword, but they have the choice of different weapons: [[DeviousDaggers Daggers]] inflict less damage, [[CarryABigStick Maces]] are the same as swords, [[AnAxeToGrind Axes]] and [[BladeOnAStick Spears]] can, depending on the dice roll, deal less or more damage per attack. Finally, [[EpicFlail Morning Stars]] and [[{{BFS}} Greatswords]] can be used to deal more damage, but they come with a SKILL malus (the former for its chain, the latter because it's huge and cumbersome).

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* WeaponBasedCharacterization: All the heroes start with a sword, but they have the choice of different weapons: [[DeviousDaggers Daggers]] inflict less damage, [[CarryABigStick Maces]] are the same as swords, [[AnAxeToGrind Axes]] Axes and [[BladeOnAStick Spears]] can, depending on the dice roll, deal less or more damage per attack. Finally, [[EpicFlail Morning Stars]] and [[{{BFS}} Greatswords]] can be used to deal more damage, but they come with a SKILL malus (the former for its chain, the latter because it's huge and cumbersome).
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* WeaponOfChoice: All the heroes start with a sword, but they have the choice of different weapons: [[DeviousDaggers Daggers]] inflict less damage, [[CarryABigStick Maces]] are the same as swords, [[AnAxeToGrind Axes]] and [[BladeOnAStick Spears]] can, depending on the dice roll, deal less or more damage per attack. Finally, [[EpicFlail Morning Stars]] and [[{{BFS}} Greatswords]] can be used to deal more damage, but they come with a SKILL malus (the former for its chain, the latter because it's huge and cumbersome).

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* WeaponOfChoice: WeaponBasedCharacterization: All the heroes start with a sword, but they have the choice of different weapons: [[DeviousDaggers Daggers]] inflict less damage, [[CarryABigStick Maces]] are the same as swords, [[AnAxeToGrind Axes]] and [[BladeOnAStick Spears]] can, depending on the dice roll, deal less or more damage per attack. Finally, [[EpicFlail Morning Stars]] and [[{{BFS}} Greatswords]] can be used to deal more damage, but they come with a SKILL malus (the former for its chain, the latter because it's huge and cumbersome).
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Baleful Polymorph was renamed per TRS


* BalefulPolymorph: Accidentally pissing off a genie on the ''Twice Shy'' will have a player character turned into a monkey. He can still fight though, but with their SKILL greatly reduced.


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* ForcedTransformation: Accidentally pissing off a genie on the ''Twice Shy'' will have a player character turned into a monkey. He can still fight though, but with their SKILL greatly reduced.
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dewicking Knife Nut per TRS


* WeaponOfChoice: All the heroes start with a sword, but they have the choice of different weapons: [[KnifeNut Daggers]] inflict less damage, [[CarryABigStick Maces]] are the same as swords, [[AnAxeToGrind Axes]] and [[BladeOnAStick Spears]] can, depending on the dice roll, deal less or more damage per attack. Finally, [[EpicFlail Morning Stars]] and [[{{BFS}} Greatswords]] can be used to deal more damage, but they come with a SKILL malus (the former for its chain, the latter because it's huge and cumbersome).

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* WeaponOfChoice: All the heroes start with a sword, but they have the choice of different weapons: [[KnifeNut [[DeviousDaggers Daggers]] inflict less damage, [[CarryABigStick Maces]] are the same as swords, [[AnAxeToGrind Axes]] and [[BladeOnAStick Spears]] can, depending on the dice roll, deal less or more damage per attack. Finally, [[EpicFlail Morning Stars]] and [[{{BFS}} Greatswords]] can be used to deal more damage, but they come with a SKILL malus (the former for its chain, the latter because it's huge and cumbersome).
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* VineTentacles: There's an AttackOfTheMonsterAppendage moment in the Allansian jungle area, where the players get attacked by a massive vine-like tendril. Following the vine and they find its owner, a ManEatingPlant monster which is a giant plant in the forest floor.

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* ALoadOfBull: In one scenario you can fight a Minotaur in an arena. One which can [[PoisonousPerson breath poison]] from its nostrils, but is otherwise quite weak.



* OneManArmy: [[spoiler: Having made it to the final act, the players (around 3 - 5 of them) will have to do battle against the Reaver's Replicanth army. All 130 of them!!!... thankfully though, there are ways to quell their numbers and they are flimsy enough to go down easily]].

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* OneManArmy: [[spoiler: Having made it to the final act, the players (around 3 - to 5 of them) will have to do battle against the Reaver's Replicanth army. All 130 of them!!!... thankfully though, there are ways to quell their numbers and they are flimsy enough to go down easily]].


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* OurMinotaursAreDifferent: In one scenario you can fight a Minotaur in an arena, which can [[PoisonousPerson breath poison]] from its nostrils but is otherwise quite weak.
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Fixing grammar


The first stop of adventure is the southern city of Kallamehr, previously seen in ''Literature/SlavesOfTheAbyss'', where upon arriving the players discover Baron Bluestone (husband of Lady Carolina Bluestone, previously featured in ''Abyss'') battling the Reaver. Unfortunately, the players arrive just in time to see Bluestone being flung off his tower by the Reaver. The heroes then set off to pursuit the Reaver; but for some reasons, the Reaver seems to be tempting the heroes to follow him, since he left behind clues of his whereabouts in a magic riddle box. Players will need to outsmart the Reaver and stay ahead of him as they attempt to track him across the city before reaching the harbour.

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The first stop of adventure is the southern city of Kallamehr, previously seen in ''Literature/SlavesOfTheAbyss'', where upon arriving the players discover Baron Bluestone (husband of Lady Carolina Bluestone, previously featured in ''Abyss'') battling the Reaver. Unfortunately, the players arrive just in time to see Bluestone being flung off his tower by the Reaver. The heroes then set off to pursuit the Reaver; but for some reasons, reasons as-yet unknown, the Reaver seems to be tempting the heroes to follow him, since he left behind clues of his whereabouts in a magic riddle box. Players will need to outsmart the Reaver and stay ahead of him as they attempt to track him across the city before reaching the harbour.
box.



The heroes' pursuit of the Reaver reaches a magic ship, the ''Twice Shy'', decked in Kallamehr harbor. But upon getting aboard the ship, the heroes discover the voyage will not be a pleasure one: the ''Twice Shy'' is teeming with monsters, spirits, and various traps, tricks and more riddles of the Reaver's devising.

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The heroes' pursuit of the Reaver reaches a magic ship, the ''Twice Shy'', decked in Kallamehr harbor. But upon getting aboard the ship, aboard, the heroes discover the voyage will not won't be a pleasure pleasant one: the ''Twice Shy'' is teeming filled with monsters, spirits, and various traps, tricks and more riddles of all summoned by the Reaver's devising.
Reaver himself.



Getting off the ''Twice Shy'', the heroes lands in a beach somewhere in the jungles of southern Allansia. After saving an explorer named Waxley, he became a companion of the players because of his knowledge of how to get to a mysterious shrine housing an artifact of great power. After an intense jungle trek filled with battles against monsters and killer plants, the heroes discover the shrine is actually an ancient creature waiting for sacrifices to willingly (or unknowingly) enter its guts; the artifact, the Pendulum of Fate, is hidden in the very heart of the creature. Unfortunately, the Riddling Reaver makes yet another appearance and steals the Pendulum to enact his plans to upset the balance between Order and Chaos.

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Getting off Disembarking the ''Twice Shy'', the heroes lands in a beach somewhere in the jungles of southern Allansia. After saving Saving an explorer named Waxley, he became a companion of the players because of his knowledge of how to get and will direct them to a mysterious shrine housing an artifact of great power. After an intense jungle trek filled with battles against monsters and killer plants, the heroes discover the shrine is actually alive; it's an ancient creature monster waiting for sacrifices to willingly (or unknowingly) unknowingly enter its guts; stomach and the artifact, the Pendulum of Fate, is hidden in the very heart of the creature. Unfortunately, the Riddling Reaver makes appears yet another appearance and steals once more to steal the Pendulum to enact his plans to upset from the balance between Order and Chaos.
heroes.



The heroes pursue the Reaver to prevent him from using the Pendulum for his own nefarious reasons. His lair, "The Reaver's Roost", is nearby, but this place is not like any other villain hideout the heroes may have come across in past adventures: Chance rules supreme here; strange traps and hazards await them, and above all, an ever-increasing army of Replicanths created by the Reaver pose a serious threat to their mission. The heroes must rely on their wits and luck more than ever to save the world from destruction.

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The heroes pursue the Reaver to prevent him from using the Pendulum for his own nefarious reasons. His lair, "The Reaver's Roost", is nearby, but this place is not like any other villain hideout the heroes may have come across in past adventures: Chance rules supreme here; strange traps and hazards await them, and above all, full of traps, dangers, an ever-increasing army of Replicanths created by Replicanths, the heroes braces themselves to stop the Reaver pose a serious threat to their mission. The heroes must rely on their wits and luck more than ever to save the world from destruction.
in an intense final battle.

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* ActuallyADoombot: The Riddler has made several fake Riddlers to adorn his hideout. They're usually filled with nasty surprises for all those who try to hack at them.



* AttackOfTheMonsterAppendage: In the jungle level of Act Three, players are attacked by the tendrils of a [[ManEatingPlant giant pitcher plant]] which attempts to drag players into its maw.

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* AttackOfTheMonsterAppendage: AttackBackfire: If a Mage botches a spell roll, then the Game Master is advised to have the spell backfire on him (for example, the cloning spell creates a temporary EvilTwin of the caster).
* AttackOfTheMonsterAppendage:
** In the second act, a RandomEncounter on the ''Twice Shy'' has a GiantSquid using its tentacles to investigate the ship.
**
In the jungle level of Act Three, players are attacked by the tendrils of a [[ManEatingPlant giant pitcher plant]] which attempts to drag players into its maw.



** The Devlin's cage is located in a room containing pails of water, the only element it is weak against, for some reason.

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** The Devlin's cage is located in a room containing pails of water, the only element it is weak against, for some reason.against. Justified, as according to the description, he's used a a lighthouse source of light, and the buckets are there in case it breaks free.



* CoolSword: Searching the main room of the Shrine reveals a magic Sword which can be used for a juicy bonus.



* DeliciousDistraction: If the players run into a hungry SeaMonster on the ''Twice Shy'', they can lose him by tossing barrels of salted fish overboard.



* DemBones: Replicanths are, essentially, animated skeletons coated in brightly colored jelly to facilitate the animation spell.



** In Act One, it's mentioned that if all the players are defeated by the thugs and forcibly recruited on a pirate ship, then the Master is encouraged to go directly to Act III and have them reach Allansia through shipwreck or a similar incident.



* GiantSpider: Shows up in the jungle of Act Three, and the Reaver's lair in Act Four.

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* GiantSpider: Shows up in the jungle of Act Three, and the Reaver's lair in Act Four. The former, to boot, hides inside a hollowed web which doubles as a bridge across a chasm.



* IShallTauntYou: In the Reaver's domain, one of the random events has the Reaver peeking from a door to blow a raspberry at the heroes before disappearing.



* LivingStructureMonster: The "Temple" where the Pendulum is kept is actually the colossal body of a monster, its life bound to the Pendulum. When the Pendulum is removed, the whole creature stops, as if dead.



* ALoadOfBull: In one scenario you can fight a Minotaur in an arena. One which can [[PoisonousPerson breath poison]] from its nostrils...

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* ALoadOfBull: In one scenario you can fight a Minotaur in an arena. One which can [[PoisonousPerson breath poison]] from its nostrils...nostrils, but is otherwise quite weak.



* MixAndMatchCritters: The Chimaera, fused between a lizard, eagle, and lion, from Act Two. It is capable of having three attacks at the same time, preventing players from ganging up on it.

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* MixAndMatchCritters: The Chimaera, fused between a lizard, eagle, goat, and lion, from Act Two. It is capable of having three attacks at the same time, preventing players from ganging up on it.



* RodentsOfUnusualSize: In Act Two, while aboard the ''Twice Shy'', players can encounter one of these.

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* RodentsOfUnusualSize: In Act Two, while aboard the ''Twice Shy'', players can encounter one of these. In a subversion, it's just a normal mouse, but the room they're in shrinks them to the size of an insect.



* SquishyWizard: Downplayed; players who choose to be wizards have access to spells, but similar to ''Literature/{{Sorcery}}'' they have a malus of -2 when rolling dice for their SKILL value.

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* SquishyWizard: Downplayed; players who choose to be wizards have access to spells, but similar to ''Literature/{{Sorcery}}'' they have a malus of -2 when rolling dice for their SKILL value.value and have less STAMINA.


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* TooDumbToLive: Invoked, the book states that if the heroes tries to fight the Devlin ignoring the massive pails of water lying around then they deserve to be annihilated.
* TreeBuchet: The Mutant Lizardmen are introduced doing this to their human prisoners.
* WeaponOfChoice: All the heroes start with a sword, but they have the choice of different weapons: [[KnifeNut Daggers]] inflict less damage, [[CarryABigStick Maces]] are the same as swords, [[AnAxeToGrind Axes]] and [[BladeOnAStick Spears]] can, depending on the dice roll, deal less or more damage per attack. Finally, [[EpicFlail Morning Stars]] and [[{{BFS}} Greatswords]] can be used to deal more damage, but they come with a SKILL malus (the former for its chain, the latter because it's huge and cumbersome).

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* ScaledUp: Not the Reaver, but he can change a wooden pole into a giant snake to hold off the players as he made a getaway.

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* ScaledUp: Not the Reaver, but he can change a wooden pole flagpole into a giant snake to hold off the players as he made makes a getaway.


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* YinYangClash: At one point the players will encounter a pair of massive stone figures -- one white, one black -- locked in a perpetual battle. The book identifies these as the Icon of Good and the Icon of Evil. [[spoiler:If the players intervene to aid either Icon, it will handily defeat its opponent and then turn on them.]]

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''The Riddling Reaver'' is a multi-player SpinOff of the long-running ''Literature/FightingFantasy'' series and a follow-up to Fighting Fantasy: The Introductory Role-Playing Game.

Up to four players can participate in this game; the Hero, which is the GameMaster, who narrates the story for three or more players - each with their own SKILL, STAMINA and LUCK stats - and sets up scenarios, events, and battles for the players on a long, hazardous mission - to confront the cunning Riddling Reaver.

The Riddling Reaver works with the basic rules of gameplay set out by Fighting Fantasy. This book will requires the GameMaster to be at least a seasoned player of Fighting Fantasy and having access to Titan - The Fighting Fantasy World and Out of the Pit for further information to enhance the gameplay.

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''The Riddling Reaver'' is a multi-player SpinOff of the long-running ''Literature/FightingFantasy'' series and a follow-up to Fighting "Fighting Fantasy: The Introductory Role-Playing Game.Game".

Up to four players can participate in this game; the Hero, which is the GameMaster, who narrates the story for three or more players - -- each with their own SKILL, STAMINA and LUCK stats - -- and sets up scenarios, events, and battles for the players on a long, hazardous mission - to confront the cunning Riddling Reaver.

The ''The Riddling Reaver Reaver'' works with the basic rules of gameplay set out by Fighting Fantasy. ''Fighting Fantasy''. This book will requires the GameMaster to be at least a seasoned player of Fighting Fantasy ''Fighting Fantasy'' and having access to Titan - ''Titan — The Fighting Fantasy World World'' and Out ''Out of the Pit Pit'' for further information to enhance the gameplay.



* WombLevel: One rather long scenario in Act Three takes place in the stomach of a massive subterranean monster.

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* WombLevel: One rather long scenario in Act Three takes place in the stomach of a massive subterranean monster.monster.
----
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* SwallowedWhole: This can happen to the entire party, when a ship they're aboard gets swallowed by a SeaMonster.

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* SwallowedWhole: This can happen happens to the entire party, when a ship they're aboard gets swallowed by a SeaMonster.party in Act Three.
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* AnomalousArt: On board the Twice Shy, players risk getting attacked by a portrait of the Reaver.

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* AnomalousArt: On board the Twice Shy, ''Twice Shy'', players risk getting attacked by a portrait of the Reaver.



* BalefulPolymorph: Accidentally pissing off a genie on the Twice Shy will have a player character turned into a monkey. He can still fight though, but with their SKILL greatly reduced.

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* BalefulPolymorph: Accidentally pissing off a genie on the Twice Shy ''Twice Shy'' will have a player character turned into a monkey. He can still fight though, but with their SKILL greatly reduced.
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* OneManArmy: [[spoiler: Having made it to the final act, the players (around 3 - 5 of them) will have to do battle against the Reaver's Replicanth army. All 130 of them!!!... thankfully though, there are ways to quell their numbers and they are flimsy enough to go down easily]].
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** Wheelies from ''Literature/CitadelOfChaos'' shows up in the Reaver's lair in Act Four.

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** Wheelies from ''Literature/CitadelOfChaos'' ''Literature/TheCitadelOfChaos'' shows up in the Reaver's lair in Act Four.

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* AmbiguousEnding: The FinalBattle scenario is not determined by the book, but the player acting as GameMaster; [[spoiler: Being the climax of the game, players are given the free liberties on battling the Reaver's Replicanth army and besting the Reaver in battle]].



** The Reaver can sic another Fire Demon, similar to the one from ''Literature/TheForestOfDoom'', ''Literature/TrialOfChampions'', ''Literature/FangsOfFury'' and ''Literature/TowerOfDestruction'' on the players. Once again they're FireSword -wielding enemies which can breath fire and uses whips as their sidearms.

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** The Reaver can sic another Fire Demon, similar to the one from ''Literature/TheForestOfDoom'', ''Literature/TrialOfChampions'', ''Literature/FangsOfFury'' and ''Literature/TowerOfDestruction'' on the players. Once again they're FireSword -wielding Fire Sword-wielding enemies which can breath fire and uses whips as their sidearms.sidearms.
** Wheelies from ''Literature/CitadelOfChaos'' shows up in the Reaver's lair in Act Four.


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* {{Leprechaun}}: One named Finnegan O'Dinnegan appears outside the Reaver's lair in Act Four, but he's not exactly allied with the Reaver.


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* NothingIsScarier: There is a dark room called The Void in the Reaver's domain. [[spoiler: Any player who steps foot in it will never emerge again]]...

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** Iron-Eaters, which earlier on appeared in ''Literature/TempleOfTerror'', ''Literature/CryptOfTheSorceror'' and ''Literature/{{Deathmoor}}'' shows up again in the WombLevel. This time they attack en masse however.
** The Reaver can sic another Fire Demon, similar to the one from ''Literature/ForestOfDoom'', ''Literature/TrialOfChampions'', ''Literature/FangsOfFury'' and ''Literature/TowerOfDestruction'' on the players. Once again they're FireSword -wielding enemies which can breath fire and uses whips as their sidearms.

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** Iron-Eaters, which earlier on appeared in ''Literature/TempleOfTerror'', ''Literature/CryptOfTheSorceror'' ''Literature/CryptOfTheSorcerer'' and ''Literature/{{Deathmoor}}'' shows up again in the WombLevel. This time they attack en masse however.
** The Reaver can sic another Fire Demon, similar to the one from ''Literature/ForestOfDoom'', ''Literature/TheForestOfDoom'', ''Literature/TrialOfChampions'', ''Literature/FangsOfFury'' and ''Literature/TowerOfDestruction'' on the players. Once again they're FireSword -wielding enemies which can breath fire and uses whips as their sidearms.


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* GiantSpider: Shows up in the jungle of Act Three, and the Reaver's lair in Act Four.


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* ManOfWealthAndTaste: The Reaver's domain is royally furnished and elegantly decorated, complete with its own library, banquet hall, and elaborate hallways.
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** The Reaver can sic another Fire Demon, similar to the one from ''Literature/ForestOfDoom'', ''Literature/TrialOfChampions'', ''Literature/FangsOfFury'' and ''Literature/TowerOfDestruction'' on the players. Once again they're FireSword -wielding enemies which can breath fire and uses whips as their sidearms.

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* CoolAirship: [[spoiler: The Riddling Reaver has one which he use as a getaway vehicle at the end of Act Three]].



* {{Mooks}}: The Reaver's domain in Act Four is guarded by Replicanths, which are artificially created by the Reaver as his servants and guards.



* SmashedEggsHatching: Getting trapped in a chamber full of giant centipede eggs, the players have to make their way out by doing this... resulting in hordes of vicious baby centipedes attacking the players.

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* SmashedEggsHatching: Getting trapped in a chamber full of giant centipede eggs, the players have to make their way out by doing this... resulting in hordes of [[CreepyCentipedes vicious baby centipedes centipedes]] attacking the players.

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* ContinuityCavalcade: And how! Enemies from previous installments of ''Fighting Fantasy'' comes in en masse to challenge the players.

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* ContinuityCavalcade: And how! Enemies Numerous enemies from previous installments of ''Fighting Fantasy'' comes shows up in en masse this adventure to challenge the players.



** Iron-Eaters, which earlier on appeared in ''Literature/TempleOfTerror'', ''Literature/CryptOfTheSorceror'' and ''Literature/{{Deathmoor}}'' shows up again in the WombLevel. This time they attack en masse however.



* ImMelting: This can happen to unlucky players in the Womb Level.



* QuicksandSucks: Another potential hazard of the jungle in Act Three.



* SmashedEggsHatching: Getting trapped in a chamber full of giant centipede eggs, the players have to make their way out by doing this... resulting in hordes of vicious baby centipedes attacking the players.



* WombLevel: One scenario in Act Two takes place in the stomach of a massive sea monster.

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* WombLevel: One rather long scenario in Act Two Three takes place in the stomach of a massive sea subterranean monster.
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* ContinuityCalvacade: And how! Enemies from previous installments of ''Fighting Fantasy'' comes in en masse to challenge the players.

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* ContinuityCalvacade: ContinuityCavalcade: And how! Enemies from previous installments of ''Fighting Fantasy'' comes in en masse to challenge the players.



** The temple where the Pendulum Artifact is located is guarded by Eye Stingers, similar to that from ''Literature/TempleOfDoom''.

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** The temple where the Pendulum Artifact is located is guarded by Eye Stingers, similar to that from ''Literature/TempleOfDoom''.''Literature/TempleOfTerror''.

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* AdventurerArchaeologist: Waxley Speed, whom players can recruit in Act Three. [[spoiler:Too bad he is actually the Riddling Reaver in disguise]].



* AttackOfTheMonsterAppendage: In the jungle level of Act Three, players are attacked by the tendrils of a [[ManEatingPlant giant pitcher plant]] which attempts to drag players into its maw.



* ContinuityNod:

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* ContinuityNod:ContinuityCalvacade: And how! Enemies from previous installments of ''Fighting Fantasy'' comes in en masse to challenge the players.


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** Crossing a jungle infested by monsters and killer plants, and hunted by evil LizardFolk? Sounds like ''Literature/IslandOfTheLizardKing'' or ''Literature/BattlebladeWarrior''...
** The temple where the Pendulum Artifact is located is guarded by Eye Stingers, similar to that from ''Literature/TempleOfDoom''.


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* HungryJungle: The entirety of Act Three is set in one, complete with giant insects, killer plants, headhunters and Lizard Men...
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ridl.PNG]]
[[caption-width-right:350:Riddle Me This!]]

->''The Riddling Reaver is an opponent worthy of the most daring adventurers. His mind is inscrutable — but there is no doubt about the chaos he plans to unleash on the world. He must be stopped, despite the hazards of the task!''

''The Riddling Reaver'' is a multi-player SpinOff of the long-running ''Literature/FightingFantasy'' series and a follow-up to Fighting Fantasy: The Introductory Role-Playing Game.

Up to four players can participate in this game; the Hero, which is the GameMaster, who narrates the story for three or more players - each with their own SKILL, STAMINA and LUCK stats - and sets up scenarios, events, and battles for the players on a long, hazardous mission - to confront the cunning Riddling Reaver.

The Riddling Reaver works with the basic rules of gameplay set out by Fighting Fantasy. This book will requires the GameMaster to be at least a seasoned player of Fighting Fantasy and having access to Titan - The Fighting Fantasy World and Out of the Pit for further information to enhance the gameplay.

The adventure is divided into four "acts":

'''Act One: The Curse of Kallamehr'''

The first stop of adventure is the southern city of Kallamehr, previously seen in ''Literature/SlavesOfTheAbyss'', where upon arriving the players discover Baron Bluestone (husband of Lady Carolina Bluestone, previously featured in ''Abyss'') battling the Reaver. Unfortunately, the players arrive just in time to see Bluestone being flung off his tower by the Reaver. The heroes then set off to pursuit the Reaver; but for some reasons, the Reaver seems to be tempting the heroes to follow him, since he left behind clues of his whereabouts in a magic riddle box. Players will need to outsmart the Reaver and stay ahead of him as they attempt to track him across the city before reaching the harbour.

'''Act Two: Voyage of Enigma'''

The heroes' pursuit of the Reaver reaches a magic ship, the ''Twice Shy'', decked in Kallamehr harbor. But upon getting aboard the ship, the heroes discover the voyage will not be a pleasure one: the ''Twice Shy'' is teeming with monsters, spirits, and various traps, tricks and more riddles of the Reaver's devising.

'''Act Three: The Pendulum of Fate'''

Getting off the ''Twice Shy'', the heroes lands in a beach somewhere in the jungles of southern Allansia. After saving an explorer named Waxley, he became a companion of the players because of his knowledge of how to get to a mysterious shrine housing an artifact of great power. After an intense jungle trek filled with battles against monsters and killer plants, the heroes discover the shrine is actually an ancient creature waiting for sacrifices to willingly (or unknowingly) enter its guts; the artifact, the Pendulum of Fate, is hidden in the very heart of the creature. Unfortunately, the Riddling Reaver makes yet another appearance and steals the Pendulum to enact his plans to upset the balance between Order and Chaos.

'''Act Four: The Realm of Entropy'''

The heroes pursue the Reaver to prevent him from using the Pendulum for his own nefarious reasons. His lair, "The Reaver's Roost", is nearby, but this place is not like any other villain hideout the heroes may have come across in past adventures: Chance rules supreme here; strange traps and hazards await them, and above all, an ever-increasing army of Replicanths created by the Reaver pose a serious threat to their mission. The heroes must rely on their wits and luck more than ever to save the world from destruction.

''The Riddling Reaver'' is out of print and rather difficult to obtain a copy these days, but its still readily available on the internet in [[KeepCirculatingTheTapes downloadable pdf form]].

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!!''The Riddling Reaver'' provides examples of:

* AmbiguouslyHuman: The Reaver, given his abilities, there is no telling if he's a human or a magic creature.
* AnomalousArt: On board the Twice Shy, players risk getting attacked by a portrait of the Reaver.
* AntagonistTitle
* BalefulPolymorph: Accidentally pissing off a genie on the Twice Shy will have a player character turned into a monkey. He can still fight though, but with their SKILL greatly reduced.
* BornOfMagic: The Reaver is allegedly created by Logaan the Trickster God Himself.
* BossArenaIdiocy
** The Devlin's cage is located in a room containing pails of water, the only element it is weak against, for some reason.
* CastFromHitPoints: In a CallBack to ''Literature/{{Sorcery}}'', spells works using this principle as well.
* ComebackMechanic: Even if a player's STAMINA reaches zero, they can still be brought back with assistance of other players.
* ContinuityNod:
** Jib-jibs from ''Literature/{{Sorcery}}'' shows up on the ''Twice Shy''. Players can choose to capture it if they want.
** The Mucalytics which previously appeared in the same book series shows up as well, in the WombLevel.
** Another Imitator, which previously appeared in ''Literature/DeathtrapDungeon'', shows up on the ''Twice Shy'', this time disguised as a dinner table. In fact both imitators have the exact same SKILL and STAMINA stats.
* CuttingTheKnot: Averted with a puzzle box the players can obtain in Act One; it is explicitly stated that the box cannot be smashed open, and can only be unlocked by solving the riddle required to open it. [[spoiler: The answer to the riddle is water; therefore the box may open if players immerse the box in liquid.]]
* DeathIsNotPermanent: If a player's STAMINA reaches 0, he is merely knocked out; he will come back a few paragraphs later with 1 STAMINA point remaining (at which point the player would probably wolf down Provisions and potions to bring his STAMINA back up).
* DeaderThanDead: If a player's STAMINA somehow reaches below -1, they are officially out of the adventure!
* DelightingInRiddles:
** The Reaver's clues are all riddles, which he will leave behind for players to indicate his next move.
** Various NPC, such as Bhorizz the scholar, Dappa the Guide, and inexplicably a Sea Giant, will quiz the players with riddles as well, and most of the time solving their riddles will reward the players with gold or supplies.
* DungeonBypass:
** In Act One, if one of the players is a wizard, they can avoid climbing the Baron's Tower by simply smashing down the entrance doors with a Strength Spell or float the entire party upstairs with a Levitation Spell.
** The Sea Giant battle can be avoided by simply answering a riddle.
* ElementalEmbodiment: The Devlin, a creature made of fire, attacks players in Act One. It has a rather high SKILL score and no STAMINA score, and the only way to defeat it is by [[KillItWithWater dousing it with water]].
* ExtranormalInstitute: The Nautical Academy of Kallamehr, featured in Act One.
* InTheHood: The Reaver is never seen with his hood down.
* ItsAllUpstairsFromHere: In the very beginning of Act One the player is given a chance to climb up Baron Bluestone's tower.
* LizardFolk: Several of the Reaver's servants are Mutant Lizard Men, who will confront the players in Act Three.
* ALoadOfBull: In one scenario you can fight a Minotaur in an arena. One which can [[PoisonousPerson breath poison]] from its nostrils...
* MadScientistLaboratory: The Reaver has one of these where he creates his army of Replicanths.
* MeaningfulName:
** The titular character is a trickster who loves using Riddles as clues.
** The Baron's Soothsayer is named Cona Nurndrurn.
* MixAndMatchCritters: The Chimaera, fused between a lizard, eagle, and lion, from Act Two. It is capable of having three attacks at the same time, preventing players from ganging up on it.
* NonLethalKO: For players whose STAMINA reaches 0. They still have chance of survival if they're revived with items that grants STAMINA boost.
* OneHitKill: When players rolls a Double Six for Attack Strength, they have mortally injured the opponent.
* OnlyMostlyDead: Players whose STAMINA reaches -1. Surviving players are advised to keep the player out of battles until some ways to restore STAMINA can be found and used on the gravely injured.
* PlayingWithFire: Wizard players can summon fire with the Fire Spell.
* PowerTattoo: Players can have this embedded on their bodies in Act One. [[AdamSmithHatesYourGuts At 25 Gold Pieces each]].
* {{Prequel}}: The story is set before and concurrently during events of ''Literature/SlavesOfTheAbyss''; it depicts Baron Bluestone's death at the hands of the Reaver and also the reasons for the Reaver being in Kallamehr.
* RandomEncounters: In more than one occasion, players will have to roll a dice and determine what kind of monsters and creatures they need to face.
* RodentsOfUnusualSize: In Act Two, while aboard the ''Twice Shy'', players can encounter one of these.
* ScaledUp: Not the Reaver, but he can change a wooden pole into a giant snake to hold off the players as he made a getaway.
* SeaMonster: A reoccurring enemy type in Act Two.
* SquishyWizard: Downplayed; players who choose to be wizards have access to spells, but similar to ''Literature/{{Sorcery}}'' they have a malus of -2 when rolling dice for their SKILL value.
* SwallowedWhole: This can happen to the entire party, when a ship they're aboard gets swallowed by a SeaMonster.
* TaxidermyTerror: The Reaver have a room dedicated to his taxidermy collection, which the players can stumble across while exploring the ''Twice Shy''. [[spoiler: The taxidermized sailors can actually come to life and attack players]]!
* ThreateningShark: The players need to battle these while escaping the ''Twice Shy'', near the end of Act Two.
* WombLevel: One scenario in Act Two takes place in the stomach of a massive sea monster.

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