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* LoopholeAbuse: The Reaver needs the players to enter the shrine in Act Three for him because the shrine is at the top of a mountain peak. The only way to reach it to cross an invisible bridge that won't support any servants of the gods like the Reaver. He previously tried to fly to the shrine with his airship, but he was thwarted by the Flying Guardians, a pair of birdlike golems set to guard the shrine. Since the players are presumed not to be servants of the gods, they can walk safely on the bridge and they won't trigger the Guardians when they reach it.

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* ActuallyADoombot: The Riddler has made several fake Riddlers to adorn his hideout. They're usually filled with nasty surprises for all those who try to hack at them.

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* ActuallyADoombot: The Riddler has made several fake Riddlers to adorn his hideout. They're usually filled with nasty surprises for all those who try to hack at them. [[spoiler:The book suggests to the Game Master that if they want to use the Reaver as a recurring villain, a stuffed one might die in his place.]]



* BalanceBetweenGoodAndEvil: The Reaver is normally supposed to help ensure this trope, but his plan in this book actually ''subverts'' it. [[spoiler:By using the Pendulum of Fate, he plans to warp the beliefs of people all over Titan so it becomes impossible to tell how powerful Good and Evil truly are. The mass confusion that results will create a new Balance, one dominated by Luck and Chance.]]



* CoolAirship: [[spoiler: The Riddling Reaver has one which he use as a getaway vehicle at the end of Act Three]].

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* CoolAirship: [[spoiler: The Riddling Reaver has one which he use as a getaway vehicle at the end of Act Acts One and Three]].



** In Act One, if one of the players is a wizard, they can avoid climbing the Baron's Tower by simply smashing down the entrance doors with a Strength Spell or float the entire party upstairs with a Levitation Spell.
** The Sea Giant battle can be avoided by simply answering a riddle.

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** In Act One, if one of the players is a wizard, they can avoid climbing ascending the floors of the Baron's Tower by climbing up its ivy-covered outer walls or simply smashing down the entrance doors with a Strength Spell or float the entire party upstairs floating up with a Levitation Spell.
spell. They'll still have to confront the Reaver when they reach the top.
** The Sea Giant battle in Act Two can be avoided by simply answering a riddle.riddle.
** The battle with the sharks at the end of Act Two can be avoided if the players leave the ship by using the landing boat instead of swimming to shore.



* NoGoodDeedGoesUnpunished: Bhorriz was a wise seer who befriended the Reaver and discussed philosophy with him. He eventually created a form of government that would've ensured peace, justice and Good spread all around the world...and the Reaver drowned him because he realized Bhorriz's ideas would upset the BalanceBetweenGoodAndEvil. The players can encounter his ghost in Act Two.



* RamblingOldManMonologue: On the ''Twice Shy'', the players can encounter the ghost of a wise seer named Bhorriz. Bhorriz regularly debated philosophy with the Reaver, until he came up with a form of government that would ensure Good spread across the world. The Reaver saw that this would upset the balance between good and evil, so he threw Bhorriz overboard. As a ghost, Bhorriz rambles on about the players being pawns in a cosmic game, and how the "countervailing equipoise is not yet come to fruition", but none of it is any use to the players.



* SquishyWizard: Players who choose to be wizards have access to spells, but similar to ''Literature/{{Sorcery}}'' they have a malus of -2 when rolling dice for their SKILL value and have less STAMINA.

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* SquishyWizard: SquishyWizard:
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Players who choose to be wizards have access to spells, but similar to ''Literature/{{Sorcery}}'' they have a malus of -2 when rolling dice for their SKILL value and have less STAMINA.STAMINA.
** The Reaver himself is implied to be this. While he's capable of all kinds of magical feats, the text mentions that he's not a very good fighter. His efforts at creating a suit of PoweredArmor to defend himself were a disaster, and he finally gave in to it.



* ThreateningShark: The players need to battle these while escaping the ''Twice Shy'', near the end of Act Two.

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* ThreateningShark: The players need have to battle these while escaping the ''Twice Shy'', Shy'' near the end of Act Two.Two if they try to swim for shore instead of using the landing boat.
* TimedMission: The book encourages the Game Master to make Act Two this trope. The Game Master should simply set a specific amount of time for the players to explore the ship (e.g. two hours). Once the time has expired, the ''Twice Shy'' will have reached its destination and the players will be forced off the ship with poison gas.

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The first stop of adventure is the southern city of Kallamehr, previously seen in ''Literature/SlavesOfTheAbyss'', where upon arriving the players discover Baron Bluestone (husband of Lady Carolina Bluestone, previously featured in ''Abyss'') battling the Reaver. Unfortunately, the players arrive just in time to see Bluestone being flung off his tower by the Reaver. The heroes then set off to pursuit the Reaver; but for reasons as-yet unknown, the Reaver seems to be tempting the heroes to follow him, since he left behind clues of his whereabouts in a magic riddle box.

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The first stop of adventure is the southern city of Kallamehr, previously seen in ''Literature/SlavesOfTheAbyss'', where upon arriving the players discover Baron Bluestone (husband of Lady Carolina Bluestone, previously featured in ''Abyss'') battling the Reaver. Unfortunately, the players arrive just in time to see Bluestone being flung off his tower by the Reaver. The heroes then set off to pursuit the Reaver; but for reasons as-yet unknown, the Reaver seems to be tempting the heroes to follow him, since he left behind clues of his whereabouts in a magic riddle box.


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It was followed up on in the main series, in ''Literature/SlavesOfTheAbyss''.
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trope disambig


* WeaponBasedCharacterization: All the heroes start with a sword, but they have the choice of different weapons: [[DeviousDaggers Daggers]] inflict less damage, [[CarryABigStick Maces]] are the same as swords, Axes and [[BladeOnAStick Spears]] can, depending on the dice roll, deal less or more damage per attack. Finally, [[EpicFlail Morning Stars]] and [[{{BFS}} Greatswords]] can be used to deal more damage, but they come with a SKILL malus (the former for its chain, the latter because it's huge and cumbersome).

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* WeaponBasedCharacterization: All the heroes start with a sword, but they have the choice of different weapons: [[DeviousDaggers Daggers]] inflict less damage, [[CarryABigStick Maces]] are the same as swords, Axes and [[BladeOnAStick Spears]] Spears can, depending on the dice roll, deal less or more damage per attack. Finally, [[EpicFlail Morning Stars]] and [[{{BFS}} Greatswords]] can be used to deal more damage, but they come with a SKILL malus (the former for its chain, the latter because it's huge and cumbersome).
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* DeliciousDistraction: If the players run into a hungry SeaMonster on the ''Twice Shy'', they can lose him by tossing barrels of salted fish overboard.

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* DeliciousDistraction: If the players run into a hungry SeaMonster on the ''Twice Shy'', they can lose him by tossing barrels of salted fish overboard. Why fight for a meal when a free one's just floating right there, after all.



* MergingMachine: One of the oddities the players might find in the Reaver's hideout is a machine with two chutes in the top. If they drop two items in at the same time, they'll come out the bottom combined into a single item. It'd be difficult for a living thing to fit into the narrow openings, but whatever process goes on inside the machine would kill them.

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* MergingMachine: One of the oddities the players might find in the Reaver's hideout is a machine with two chutes in the top. If they the players drop two items in at the same time, they'll come out the bottom combined into a single item. It'd be difficult for a living thing to fit into the narrow openings, but whatever process goes on inside the machine would kill them.
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* AttackBackfire: If a Mage botches a spell roll, then the Game Master is advised to have the spell backfire on him (for example, the cloning spell creates a temporary EvilTwin of the caster). It is, however, advised by the rules that this be humorous rather than dangerous, because the quest is already plenty dangerous.

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* AttackBackfire: If a Mage botches a spell roll, then the Game Master is advised to have the spell backfire on him (for example, the cloning spell creates a temporary EvilTwin of the caster). It is, however, advised by the rules that this be humorous rather than instead of dangerous, because the quest is already plenty dangerous.
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Not an applicable example.


* OneManArmy: [[spoiler: Having made it to the final act, the players (around 3 to 5 of them) will have to do battle against the Reaver's Replicanth army. All 130 of them!!!... thankfully though, there are ways to quell their numbers and they are flimsy enough to go down easily]].
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* DueToTheDead: One puzzle encountered on the ''Twice Shy'' involves finding a pirate's skeleton, and giving him a proper funeral (throwing his bones into the sea) to make him stop attacking them with a floating cutlass.
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* {{Mooks}}: The Reaver's domain in Act Four is guarded by Replicanths, which are artificially created by the Reaver as his servants and guards.

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* {{Mooks}}: The Reaver's domain in Act Four is guarded by Replicanths, skeletons coated in goo, which are artificially created by the Reaver as his servants and guards.
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Not so. If a player rolls up a wizard, they fill slots from a list of spells at the start of the adventure.


* CastFromHitPoints: In a CallBack to ''Literature/{{Sorcery}}'', spells works using this principle as well.
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* YinYangClash: At one point the players will encounter a pair of massive stone figures -- one white, one black -- locked in a perpetual battle. The book identifies these as the Icon of Good and the Icon of Evil. [[spoiler:If the players intervene to aid either Icon, it will handily defeat its opponent and then turn on them.]]

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* YinYangClash: At one point the players will encounter a pair of massive stone figures -- one white, one black -- locked in a perpetual battle. The book identifies these as the Icon of Good and the Icon of Evil. [[spoiler:If the players intervene to aid either Icon, it will handily defeat its opponent and then turn on them.them, because of human moral ambiguity.]]
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* MergingMachine: One of the oddities the players might find in the Reaver's hideout is a machine with two chutes in the top. If they drop two items in at the same time, they'll come out the bottom combined into a single item. It'd be difficult for a living thing to fit into the narrow openings, but whatever process goes on inside the machine would kill them.
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* RiddlingMeThis: Unsurprising, given who the villain is, but lots of plot beats and the source of a lot of potential rewards revolve around the players solving riddles.

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* RiddlingMeThis: RiddleMeThis: Unsurprising, given who the villain is, but lots of plot beats and the source of a lot of potential rewards revolve around the players solving riddles.
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* RiddlingMeThis: Unsurprising, given who the villain is, but lots of plot beats and the source of a lot of potential rewards revolve around the players solving riddles.
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* WhyDidItHaveToBeSnakes: Dappa, an NPC meant to give the [=GM=] a means to feed the players breadcrumbs early in the game, loses his mind with fear around insects and "creepy crawlies".
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* DeadGuyOnDisplay: The Reaver killed a wizard who was consulting with the rulership of Kallamehr, then posed his body to be holding a box containing an important clue.
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** The Devlin's cage is located in a room containing pails of water, the only element it is weak against. Justified, as according to the description, he's used a a lighthouse source of light, and the buckets are there in case it breaks free.

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** The Devlin's cage is located in a room containing pails of water, the only element it is weak against. Justified, as according to the description, he's used as a a lighthouse lighthouse's source of light, and the buckets are there in case it breaks free.
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That's not downplayed, that's what the trope is.


* SquishyWizard: Downplayed; players who choose to be wizards have access to spells, but similar to ''Literature/{{Sorcery}}'' they have a malus of -2 when rolling dice for their SKILL value and have less STAMINA.

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* SquishyWizard: Downplayed; players Players who choose to be wizards have access to spells, but similar to ''Literature/{{Sorcery}}'' they have a malus of -2 when rolling dice for their SKILL value and have less STAMINA.

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