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** ''Dead Space 2: Severed'' - A DLC midquel released in March, that follows Gabe Weller. Acting as a follow-up for one of the main characters of ''Dead Space: Extraction'', the story provides [[SwitchingPOV an alternate perspective]] on events: one of the last surviving security officer in the mines, Gabe has to fight through the outbreak to rescue his wife, Lexine, and get to safety.

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** ''Dead Space 2: Severed'' - A DLC midquel released in March, March 2011, that follows Gabe Weller. Acting as a follow-up for one of the main characters of ''Dead Space: Extraction'', the story provides [[SwitchingPOV an alternate perspective]] on events: one of the last surviving security officer in the mines, Gabe has to fight through the outbreak to rescue his wife, Lexine, and get to safety.
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Now a disambiguation.


* MadeOfPlasticine: Due to the gore-friendly engines of the games and CriticalExistenceFailure, Necromorphs can sometimes sever your limbs (or head) with a casual swipe at your body if you only have one hit point left. Not to be outdone though, Necromorph and human corpses alike can be chopped up into little bits by simply ''stomping'' on them.

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* MadeOfPlasticine: Due to the gore-friendly engines of the games and CriticalExistenceFailure, games, Necromorphs can sometimes sever your limbs (or head) with a casual swipe at your body if you only have one hit point left. Not to be outdone though, Necromorph and human corpses alike can be chopped up into little bits by simply ''stomping'' on them.



** The background logs state that Planet Cracking is actually believed by some to destabilize entire star systems because of the gravity imbalance of one planet going missing all of a sudden. The [[MegaCorp CEC]] denies this, though, and states that the planets are always carefully chosen. (Not to mention that [[CriticalResearchFailure it's a bit of a silly objection]] in the first place; breaking one big mass into many small ones doesn't make it ''less massive'', and shattering a planet doesn't mean its pieces will suddenly halt in their tracks rather than continuing along the same orbit. If CEC were towing whole planets away, the argument would make some sense, but they're not, so it doesn't.)

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** The background logs state that Planet Cracking is actually believed by some to destabilize entire star systems because of the gravity imbalance of one planet going missing all of a sudden. The [[MegaCorp CEC]] denies this, though, and states that the planets are always carefully chosen. (Not to mention that [[CriticalResearchFailure it's a bit of a silly objection]] objection in the first place; [[ArtisticLicensePhysics breaking one big mass into many small ones doesn't make it ''less massive'', less massive, and shattering a planet doesn't mean its pieces will suddenly halt in their tracks rather than continuing along the same orbit.orbit]]. If CEC were towing whole planets away, the argument would make some sense, but they're not, so it doesn't.)
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* YourHeartsDesire: This is partially how the Markers sucker their victims into coveting them, giving those of a religious bent a divine power to follow, while baiting in their more science-focused pawns with the promise of unlimited electromagnetic energy. Regardless of what it offers, the outcome is the same: devastation and death under a tide of living dead.

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* YourHeartsDesire: This is partially how the Markers sucker their victims into coveting them, giving those of a religious bent a divine power to follow, while baiting in their more science-focused pawns with the promise of unlimited electromagnetic energy. Regardless of what it offers, the outcome is the same: madness and devastation and death under a tide of living dead.death.
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* YourHeartsDesire: This is partially how the Markers sucker their victims into coveting them, giving those of a religious bent a divine power to follow, while baiting in their more science-focused pawns with the promise of unlimited electromagnetic energy. Regardless of what it offers, the outcome is the same: devastation and death under a tide of living dead.
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* EvilTaintedThePlace: Anywhere a Necromorph outbreak has taken place can likely never be truly declared fully safe, even after the outbreak has ended. The Ishimura quickly garners a reputation of being haunted even after the events of the first game, with the janitors and technicians on the sprawl charged with fixing her up reporting strange noises and odd occurrences, And this was before the Site 12 Marker started waking the dead.

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* EvilTaintedThePlace: Anywhere a Necromorph outbreak has taken place can likely never be truly declared fully safe, even after the outbreak has ended. The Ishimura quickly garners a reputation of being haunted even after the events of the first game, with the janitors and technicians on the sprawl charged with fixing her up reporting strange noises and odd occurrences, occurrences. And this was before the Site 12 Marker started waking the dead.
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* EvilTaintedThePlace: Anywhere a Necromorph outbreak has taken place can likely never be truly declared fully safe, even after the outbreak has ended. The Ishimura quickly garners a reputation of being haunted even after the events of the first game, with the janitors and technicians on the sprawl charged with fixing her up reporting strange noises and odd occurrences, And this was before the Site 12 Marker started waking the dead.
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** ''[[VideoGame/DeadSpaceRemake Dead Space (Remake)]]'' (2023) - A VideoGameRemake of the original game, developed by EA Motive for [[UsefulNotes/XboxSeriesX Xbox Series X|S]], UsefulNotes/PlayStation5, and PC. The game will follow the same general storyline and structure of the original game, but with tweaks and improvements to the presentation and gameplay to bring the game up to modern standards, as well as build upon the foundation laid by the original game.
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* EarnYourHappyEnding: Uh... NO! Happy is NOT the word! When you are around a Necromorph outbreak, this the best you can hope for is "Bittersweet", and you gotta WORK for it!

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* EarnYourHappyEnding: Uh... NO! Happy "Happy" is NOT the word! When you are around a Necromorph outbreak, this the best kind of ending you can hope for is "Bittersweet", and "Bittersweet". And even then, you gotta WORK for it!
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No Potholes for Trope names!





* [[EarnYourHappyEnding Earn Your Bittersweet Ending]]: When you are around a Necromorph outbreak, this is the best you can hope for.

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* [[EarnYourHappyEnding Earn Your Bittersweet Ending]]: EarnYourHappyEnding: Uh... NO! Happy is NOT the word! When you are around a Necromorph outbreak, this is the best you can hope for.for is "Bittersweet", and you gotta WORK for it!
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During the 2020 Game Awards, however, a SpiritualSuccessor developed by Striking Distance Studios, which has the original creator of the series Glen Schofield at its helm [[https://www.youtube.com/watch?v=gjLkhFSWfaU was teased]], called ''VideoGame/TheCallistoProtocol''. It is set to release for Microsoft Windows, UsefulNotes/PlayStation4, UsefulNotes/PlayStation5 and UsefulNotes/XboxSeriesXAndS in 2022.

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During the 2020 Game Awards, however, a SpiritualSuccessor developed by Striking Distance Studios, which has the original creator of the series Glen Schofield at its helm [[https://www.youtube.com/watch?v=gjLkhFSWfaU was teased]], teased,]] called ''VideoGame/TheCallistoProtocol''. It is set to release for Microsoft Windows, UsefulNotes/PlayStation4, UsefulNotes/PlayStation5 and UsefulNotes/XboxSeriesXAndS in 2022.
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During the 2020 Game Awards, however, a SpiritualSuccessor developed by Striking Distance Studios, which has the original creator of the series Glen Schofield at its helm [[https://www.youtube.com/watch?v=gjLkhFSWfaU was teased]], called ''VideoGame/TheCallistoProtocol''. It is set to release for Microsoft Windows, UsefulNotes/PlayStation5 and UsefulNotes/XboxSeriesXAndS in 2022.

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During the 2020 Game Awards, however, a SpiritualSuccessor developed by Striking Distance Studios, which has the original creator of the series Glen Schofield at its helm [[https://www.youtube.com/watch?v=gjLkhFSWfaU was teased]], called ''VideoGame/TheCallistoProtocol''. It is set to release for Microsoft Windows, UsefulNotes/PlayStation4, UsefulNotes/PlayStation5 and UsefulNotes/XboxSeriesXAndS in 2022.
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They recently announced that it is no longer part of the PUBG universe


During the 2020 Game Awards, however, a SpiritualSuccessor developed by Striking Distance Studios, which has the original creator of the series Glen Schofield at its helm [[https://www.youtube.com/watch?v=gjLkhFSWfaU was teased]], called ''VideoGame/TheCallistoProtocol''. It is set in the far future of the VideoGame/PlayerunknownsBattlegrounds universe (about 300 years later [[WordOfGod according to Schofield]]), and is set to release for Microsoft Windows, UsefulNotes/PlayStation5 and UsefulNotes/XboxSeriesXAndS in 2022.

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During the 2020 Game Awards, however, a SpiritualSuccessor developed by Striking Distance Studios, which has the original creator of the series Glen Schofield at its helm [[https://www.youtube.com/watch?v=gjLkhFSWfaU was teased]], called ''VideoGame/TheCallistoProtocol''. It is set in the far future of the VideoGame/PlayerunknownsBattlegrounds universe (about 300 years later [[WordOfGod according to Schofield]]), and is set to release for Microsoft Windows, UsefulNotes/PlayStation5 and UsefulNotes/XboxSeriesXAndS in 2022.
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* SciFiWritersHaveNoSenseOfScale: It’s stated that planet cracking is unsustainable even though they’re mining an entire planet of its resources and there are estimated to be 100 billion planets in the Milky Way galaxy alone.

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The ''good'' news is: they found such a source in the "[[NamesToRunAwayFromReallyFast Black Marker]]", a [[ImportedAlienPhlebotinum giant double-helix monolith]] discovered in the ashes of the asteroid that killed the dinosaurs. It produces a seemingly-endless electromagnetic field that scientists hope to harness. The ''bad'' news is: it's an ArtifactOfAttraction and an ArtifactOfDeath that causes everyone nearby to go insane and start murdering each other, then re-animates the corpses into [[OurZombiesAreDifferent Necromorphs]], which seek out and kill everyone nearby in [[{{Gorn}} horrific and gruesome ways]].

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The ''good'' news is: they found such a source in the "[[NamesToRunAwayFromReallyFast Black Marker]]", Marker, a [[ImportedAlienPhlebotinum giant double-helix alien monolith]] discovered in the ashes of the asteroid that killed the dinosaurs. It produces a seemingly-endless electromagnetic field that scientists hope to harness. The ''bad'' news is: it's an ArtifactOfAttraction and an ArtifactOfDeath that causes everyone nearby to go insane violently insane, and start murdering each other, then re-animates the reanimates its surrounding corpses into horrifically mutated [[OurZombiesAreDifferent Necromorphs]], which seek out and kill everyone nearby in [[{{Gorn}} horrific and gruesome ways]].



Other important points of the series include the [[ChurchOfHappyology Church of Unitology]], the dominant religion in the galaxy, who believe that the Necromorphs are a step in their dogma towards something called “[[AssimilationPlot Convergence]]”; the [[ImprovisedWeaponUser re-purposing of power tools as weapons]]; the necessity of shooting AnArmAndALeg off the Necromorphs in order to kill them; each type of Necromorph [[TheManyDeathsOfYou having a unique "killing Isaac" animation]]; and a DiegeticInterface in which people wear [[LifeMeter Life Meters]] on their backs.

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Other important points of the series include the [[ChurchOfHappyology Church of Unitology]], the dominant a major human religion in the galaxy, who believe that worships the Necromorphs are a step in their dogma towards something called “[[AssimilationPlot Convergence]]”; Marker as the path to human "[[AssimilationPlot Convergence]]"; the [[ImprovisedWeaponUser re-purposing of power tools as weapons]]; the necessity of shooting AnArmAndALeg off the Necromorphs in order to kill them; each type of Necromorph [[TheManyDeathsOfYou having a unique "killing Isaac" animation]]; and a DiegeticInterface in which people wear [[LifeMeter Life Meters]] {{Life Meter}}s on their backs.

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The players play as Isaac Clarke, a humble engineer who has become entangled in the world of Markers and Necromorphs when his maintenance team attempted to relieve the distress signal of USG Ishimura, only to discover that it has been infested with Necromorphs and that they're now knee-deep in government conspiracies on the Marker.

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The players play as Isaac Clarke, a humble engineer who has become becomes entangled in the deadly world of Markers and Necromorphs when his maintenance team attempted to relieve the distress signal of USG Ishimura, only to discover that it has been infested with Necromorphs and that they're now knee-deep in government conspiracies on the Marker.

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''Dead Space'' is a franchise based primarily in SurvivalHorror (Less and less as the trilogy goes on) ThirdPersonShooter video games, developed by Visceral Games (formerly EA Redwood Shores).

The series takes place in the future, where humanity has colonized space, and [[MindOverMatter telekinesis and the ability to slow down time locally]] are commonplace due to portable, wrist-mounted devices. However, all this progress comes with a cost: Earth is an ecological ruin, and humanity has turned into a race of PlanetLooters, smashing apart entire planets for their raw materials, and conducting as much research as possible into new sources of renewable energy.

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''Dead Space'' is a franchise based primarily in [[ThirdPersonShooter Third-Person]] ScienceFiction SurvivalHorror (Less and less as the trilogy goes on) ThirdPersonShooter video games, game series developed by Visceral Games (formerly EA Redwood Shores).

Shores) and published by Creator/ElectronicArts.

The series takes place in the future, where humanity has become technologically advanced and colonized space, and [[MindOverMatter telekinesis and the ability to slow down time locally]] are commonplace due to portable, wrist-mounted devices.space. However, all this progress comes with a cost: Earth is an ecological ruin, and humanity has turned into a race of PlanetLooters, smashing apart entire planets for their raw materials, and conducting as much research as possible into new sources of renewable energy.


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The players play as Isaac Clarke, a humble engineer who has become entangled in the world of Markers and Necromorphs when his maintenance team attempted to relieve the distress signal of USG Ishimura, only to discover that it has been infested with Necromorphs and that they're now knee-deep in government conspiracies on the Marker.

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The three main games in the series are:
[[index]]

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The three main games !! Works in the series are:
[[index]]
Series

[[folder:Main Games]]




In addition there have been couple of spinoff games covering events before and after the main games:

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\nIn addition there have been couple of spinoff games covering events before and after the main games:[[/folder]]

[[folder:Spin-Off Games]]




Since the release of the original game there have been several other side stories covered in different media, including:

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\nSince the release of the original game there have been several other side stories covered in different media, including:[[/folder]]

[[folder:Other Spin-Off Media]]



[[/index]]
* ''VideoGame/PlayStationAllStarsBattleRoyale'' (2012): Isaac appears as a playable DLC character, and is based primarily on his ''VideoGame/DeadSpace3'' incarnation. His rival is Zeus from the ''VideoGame/GodOfWar'' series.

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[[/index]]
* ''VideoGame/PlayStationAllStarsBattleRoyale'' (2012): Isaac appears as a playable DLC character, and is based primarily on his ''VideoGame/DeadSpace3'' incarnation. His rival is Zeus from the ''VideoGame/GodOfWar'' series.
[[/folder]]


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Additionally, Isaac appears as a playable DLC character in ''VideoGame/PlayStationAllStarsBattleRoyale'', and is based primarily on his ''VideoGame/DeadSpace3'' incarnation.

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Moving DS Mobile content (was on the Video Game page) here.


* ''Dead Space'' (2011) - (Also known as ''Dead Space: iOS'' and ''Dead Space: Mobile'') A {{Prequel}} to ''VideoGame/DeadSpace2'' released for [[UsefulNotes/IOSGames iOS systems]], this game follow a Unitologist agent named Vandal who first sabotages Titan Station, then tries to escape when the Necromorphs start to appear. Because of the same name, tropes for it are kept on the regular ''VideoGame/DeadSpace'' page.

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* ''Dead Space'' (2011) - (Also known as ''Dead Space: iOS'' and ''Dead Space: Mobile'') A {{Prequel}} to ''VideoGame/DeadSpace2'' released for [[UsefulNotes/IOSGames iOS systems]], this game follow a Unitologist agent named Vandal who first sabotages Titan Station, then tries to escape when the Necromorphs start to appear. Because of the same name, tropes for it are kept on the regular ''VideoGame/DeadSpace'' page.



!!Tropes the entire series has:

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!!Tropes the entire series has:
!!Tropes:

[[folder:Series-Wide Tropes]]


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[[/folder]]

[[folder:''Dead Space: Mobile'' Tropes]]
* TheBadGuyWins: '''And how.''' See DownerEnding.
* {{BFG}}: The Heavy Pulse Rifle has [[BottomlessMagazines unlimited ammo]], [[MoreDakka fully automatic]] and costs 200,000 credits. You can either get it after at least five playthroughs, or [[BribingYourWayToVictory you can do a microtransaction]].
* BigBadFriend: Tyler guides Vandal through much of the game and provides some needed company for the beleaguered engineer as the Necromorphs begin to appear. But it's all a ploy for Tyler to trick Vandal into overriding the lockdown protocols, so the Necromorphs can pour into the Sprawl... [[TheBadGuyWins and it works]].
** [[http://shirik.deviantart.com/art/Dead-Space-Corer-Model-316609580 The Corer]]. Tyler describes it as having the power of the fist of God. It can cut through ''65% of heavy elements''.
* BreakingTheFourthWall: [[spoiler: The fake battery-life indicator flashing red is there to screw with players' minds.]]
* BribingYourWayToVictory: The iTunes Store has several DLC packs with suits and credits that can give you a leg up on the early parts of the game. You certainly don't need them in standard gameplay unless you want to totally break the game, but if you attempt the HarderThanHard Nightmare Mode, it may come in handy.
* CorruptChurch: You play as a newly-converted Unitologist engineer recruited to (unknowingly) unleash Necromorphs into the Sprawl.
* DownerEnding: After defeating the final boss, [[spoiler: Vandal is seriously wounded and tries to get help but no one answers. The game ends with Vandal's helmet lying on the ground, with a trail of blood starting from where she was lying down. Meanwhile, [[TheBadGuyWins Tyler reports to his superiors that his mission has succeeded,]] setting the table for ''VideoGame/DeadSpace2.'']]
* FaceHeelTurn: [[spoiler: All this time, Tyler Radikov was setting up Vandal.]] And boy, does Vandal get pissed off by this betrayal.
* ForegoneConclusion: If you've played ''VideoGame/DeadSpace2'', you know this game is not going to have a happy ending.
* TheHeroDies: [[spoiler: In VideoGame/DeadSpace2, Isaac discovers a recording next to Vandal's eviscerated corpse; the aforementioned conditions in which the log is found, combined with the fact Norton notes that that was her final log, indicate she died in the end.]]
* {{Interquel}}: This game takes place between ''VideoGame/DeadSpace'' and ''VideoGame/DeadSpace2''.
* KarmaHoudini: [[spoiler:Tyler Radikov]] gets away with [[spoiler:manipulating Vandal/Karrie Norton into allowing the Necromorphs to spread throughout the Sprawl]].
* ManipulativeBastard: Tyler spends much of the game developing a friendly relationship with Vandal and providing some levity in a tense-fueled situation... but that's exactly what he wanted, and he proceeds to trick the engineer into allowing the Necromorphs to spread throughout the Sprawl, effectively setting up the events of the second game.
* MindScrew: Vandal's hallucinations get very creative and mind-boggling. At one moment, you think you've transformed into a Slasher Necromorph, only to find out it's one of the protagonist's hallucinations.
* NiceJobBreakingItHero: This is used to jumpstart the game's events. After sabotaging the powerboxes used to control the infection, Vandal is pressed by Director Tiedemann to repair the emergency quarantine seal.
* SchmuckBait: [[spoiler: That battery life indicator that flashes red while fighting a Brute? It's just there to play with your head, nothing to worry about.]]
* UnwittingPawn: Vandal, ''twice''. The first is when Vandal disables the power grid, unleashing the Necromorphs. The second is more of a slow-burn, as Tyler spends much of the game regaining Vandal's trust, only to trick her into jamming the doors open, so the Necromorphs can infect the Sprawl.
[[/folder]]
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Society Marches On has been renamed; cleaning out misuse and moving examples


* AmbiguouslyBrown: In the Dead Space 'verse, we have Indian/Asian/Middle-Eastern looking people with names like Gabe Weller or John Carver. It's been over 500 years since present times, and given the [[SocietyMarchesOn presumed social progress]], it's not hard to believe that everyone has a little bit of every race in them.

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* AmbiguouslyBrown: In the Dead Space 'verse, we have Indian/Asian/Middle-Eastern looking people with names like Gabe Weller or John Carver. It's been over 500 years since present times, and given the [[SocietyMarchesOn presumed social progress]], progress, it's not hard to believe that everyone has a little bit of every race in them.
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[[index]]


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[[/index]]
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* ''VideoGame/DeadSpace'' (2008) - The first game in the series, released for the PC, UsefulNotes/PlayStation3, and UsefulNotes/XBox360. Engineer Isaac Clarke is part of a team responding to a distress signal from the ''USG Ishimura'', a giant ship designed to "crack" planets for resources. When the Ishimura crew doesn't receive their ship, Isaac's team is forced to crash land inside and, after leaving their damaged shuttle, the crew finds the Ishimura in severe disrepair and swarming with Necromorphs. When Isaac then ends up separated, the team splits up to co-ordinate repairing several ship areas and reunite to escape. Isaac also has a personal stake in fixing the Ishimura; his entire reason for volunteering was to visit his girlfriend, Nicole Brennan, [[DamselInDistress who is also trapped aboard.]]

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* ''VideoGame/DeadSpace'' ''VideoGame/DeadSpace1'' (2008) - The first game in the series, released for the PC, UsefulNotes/PlayStation3, and UsefulNotes/XBox360. Engineer Isaac Clarke is part of a team responding to a distress signal from the ''USG Ishimura'', a giant ship designed to "crack" planets for resources. When the Ishimura crew doesn't receive their ship, Isaac's team is forced to crash land inside and, after leaving their damaged shuttle, the crew finds the Ishimura in severe disrepair and swarming with Necromorphs. When Isaac then ends up separated, the team splits up to co-ordinate repairing several ship areas and reunite to escape. Isaac also has a personal stake in fixing the Ishimura; his entire reason for volunteering was to visit his girlfriend, Nicole Brennan, [[DamselInDistress who is also trapped aboard.]]
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* AmbiguouslyBrown: In the Dead Space 'verse, we have Indian/Asian/Middle-Eastern looking people with names like Gabe Weller or John Carver. Could be an example of FridgeBrilliance: It's been over 500 years since present times, and given the [[SocietyMarchesOn presumed social progress]], it's not hard to believe that everyone has a little bit of every race in them.

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* AmbiguouslyBrown: In the Dead Space 'verse, we have Indian/Asian/Middle-Eastern looking people with names like Gabe Weller or John Carver. Could be an example of FridgeBrilliance: It's been over 500 years since present times, and given the [[SocietyMarchesOn presumed social progress]], it's not hard to believe that everyone has a little bit of every race in them.
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* ''VideoGame/PlaystationAllStarsBattleRoyale'' (2012): Isaac appears as a playable DLC character, and is based primarily on his ''VideoGame/DeadSpace3'' incarnation. His rival is Zeus from the ''VideoGame/GodOfWar'' series.

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* ''VideoGame/PlaystationAllStarsBattleRoyale'' ''VideoGame/PlayStationAllStarsBattleRoyale'' (2012): Isaac appears as a playable DLC character, and is based primarily on his ''VideoGame/DeadSpace3'' incarnation. His rival is Zeus from the ''VideoGame/GodOfWar'' series.

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Cleaning up natter/conversation in the main page


* ArtisticLicenseBiology: Necromorphs have a blatantly impossible body structure, lacking any kind of vital or digestive organs or central nervous system, and what they have left over is either converted into muscles or CombatTentacles.
** That's because their bodies are not really the actual organism. They're more akin to parasitic creatures inhabiting the stuff they killed.
** Since they are made from necrotic flesh, their complete lack of metabolism makes their very aggressive, fast and energy-heavy activities practically impossible... unless you assume that the near-limitless energy fields emanating from the Markers somehow provide them with the power required for it.
*** According to in-universe lore, this is pretty much exactly what happens. Once out of the presence of a Marker signal, Necromorph tissue literally just destabilizes into decomposed goop.

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* ArtisticLicenseBiology: Necromorphs have a blatantly impossible body structure, lacking any kind of vital or digestive organs or central nervous system, and what they have left over is either converted into muscles or CombatTentacles.
** That's because their bodies are not really the actual organism. They're more akin to parasitic creatures inhabiting the stuff they killed.
** Since they are made from necrotic flesh, their complete lack of metabolism makes their very aggressive, fast and energy-heavy activities practically impossible... unless you assume that the near-limitless energy fields emanating from the Markers somehow provide them with the power required for it.
*** According to in-universe lore,
CombatTentacles. In-universe this is pretty much exactly what happens. Once out of explained as the presence of Marker's control over dead biological matter, and when a Marker signal, Necromorph tissue literally just destabilizes into decomposed goop.is destroy all Necromorphs in the area end up dissolving.



** In order to get inspiration for the Necromorphs, the design team studied photographs of car accident victims. That somehow makes both the Necromorphs, and the design team, a hell of a lot creepier.
** No matter where he goes, there is always someone around who was flayed. [[RuleOfScary It's never explained why this happens]] as the necromorphs seemed more inclined to stab you to death, not flay you.
** Actually, the flayed appearances of Necromorphs are the result of the transformation process which is very quick (within seconds) and very violent causing the skin to rupture. The process can be seen up close in the opening sequence of Dead Space 2 - https://www.youtube.com/watch?v=ARuZH1KSjrk.



* CaptainErsatz: The church of Unitology bears [[SuspiciouslySpecificDenial absolutely, positively no resemblance to the church of Scientology.]] Please don't sue us.

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* CaptainErsatz: The church of Unitology bears [[SuspiciouslySpecificDenial absolutely, positively no resemblance to the church of Scientology.]] Please don't sue us.]]



** To be fair, it is implied that those power tools have had their safeties sabotaged to turn them into weapons. This sort of thing also happens in real life, though for obvious reasons it's not recommended.



* StarfishAliens: The necromorphs. Some can pass for human (at a distance, in the dark), while others have huge claws and vestigial arms, and still others are nothing more than a blob of meat sprouting CombatTentacles.
** Technically, the necromorphs are just distorted human corpses. The actual aliens make ''even some of the stranger necromorphs'' look human.

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* StarfishAliens: The necromorphs. necromorph. Some can pass for human (at a distance, in the dark), while others have huge claws and vestigial arms, and still others are nothing more than a blob of meat sprouting CombatTentacles.
** Technically, the necromorphs are just distorted human corpses. The actual aliens make ''even some
CombatTentacles. [[spoiler:''3'' showed Necromorph Aliens, although no living version of the stranger necromorphs'' look human.species.]]
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* MenuTimeLockout: Completely averted in all three games. Accessing your inventory, buying items out of vending machines, and even upgrading your rig does ''not'' pause the game around you. A careless player can easily get killed by a necromorph sneak attack this way, so it's best to make sure no enemies are around before you use one. Though there are a few pre-scripted jump scares at item stores and work benches. The only action that plays this straight is saving the game at a save station.
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Plans for ''Dead Space 4'' were placed in DevelopmentHell after ''3'' didn't sell as well as Electronic Arts had hoped. Visceral Games was then tagged to develop a brand new ''Franchise/StarWars'' single-player video game. In October 2017, EA shut down Visceral Games, which left the future of the ''Dead Space'' franchise in serious doubt. Those doubts continued until July 2021 when EA announced a remake of the first Dead Space for PC, UsefulNotes/PlayStation5 and UsefulNotes/XboxSeriesXAndS for 2022 by Motive Studio.

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Plans for ''Dead Space 4'' were placed in DevelopmentHell after ''3'' didn't sell as well as Electronic Arts had hoped. Visceral Games was then tagged to develop a brand new ''Franchise/StarWars'' single-player video game. In October 2017, EA shut down Visceral Games, which left the future of the ''Dead Space'' franchise in serious doubt. Those doubts continued until July 2021 when EA announced a remake of the first Dead Space for PC, UsefulNotes/PlayStation5 and UsefulNotes/XboxSeriesXAndS for 2022 developed by [[VideoGame/StarWarsSquadrons Motive Studio.
Studios]], which will utilize the Frostbite engine.
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Plans for ''Dead Space 4'' were placed in DevelopmentHell after ''3'' didn't sell as well as Electronic Arts had hoped. Visceral Games was then tagged to develop a brand new ''Franchise/StarWars'' single-player video game. In October 2017, EA announced they are shutting down Visceral Games, leaving the future of the ''Dead Space'' franchise in serious doubt, if not outright killed off.

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Plans for ''Dead Space 4'' were placed in DevelopmentHell after ''3'' didn't sell as well as Electronic Arts had hoped. Visceral Games was then tagged to develop a brand new ''Franchise/StarWars'' single-player video game. In October 2017, EA announced they are shutting shut down Visceral Games, leaving which left the future of the ''Dead Space'' franchise in serious doubt, if not outright killed off.
doubt. Those doubts continued until July 2021 when EA announced a remake of the first Dead Space for PC, UsefulNotes/PlayStation5 and UsefulNotes/XboxSeriesXAndS for 2022 by Motive Studio.
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** Michael Altman is almost certainly named after B. K. Evenson's first published book, an anthology entitled Altmann's Tongue; most of them border on TrueArtIsIncomprehensible but a consistent theme is that of corrupted religions and people doing abhorrent things for their faiths.
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During the 2020 Game Awards, however, a SpiritualSuccessor developed by Striking Distance Studios, which has the original creator of the series Glen Schofield at its helm [[https://www.youtube.com/watch?v=gjLkhFSWfaU was teased]], called ''VideoGame/TheCallistoProtocol''. It is set in the far future of the VideoGame/PlayerUnknownsBattlegrounds universe (about 300 years later [[WordOfGod according to Schofield]]), and is set to release for Microsoft Windows, UsefulNotes/PlayStation5 and UsefulNotes/XboxSeriesXAndS in 2022.

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During the 2020 Game Awards, however, a SpiritualSuccessor developed by Striking Distance Studios, which has the original creator of the series Glen Schofield at its helm [[https://www.youtube.com/watch?v=gjLkhFSWfaU was teased]], called ''VideoGame/TheCallistoProtocol''. It is set in the far future of the VideoGame/PlayerUnknownsBattlegrounds VideoGame/PlayerunknownsBattlegrounds universe (about 300 years later [[WordOfGod according to Schofield]]), and is set to release for Microsoft Windows, UsefulNotes/PlayStation5 and UsefulNotes/XboxSeriesXAndS in 2022.
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** The second game ends on a slightly brighter note, with Isaac [[spoiler:being able to confide in Ellie when he needs to and having recovered to a reasonable extent from Nicole's suicide. However, he is now officially a government fugitive, as is she. Also, even though Tiedemann is dead and the Marker is destroyed, TheStinger implies that the Marker of this game was only one of ''several'' created by EarthGov and are still a threat to Earth, along with the Church of Unitology still being a growing problem. ]]

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** The second game ends on a slightly brighter note, with Isaac [[spoiler:being able to confide in Ellie when he needs to and having recovered to a reasonable extent from Nicole's suicide. However, he is now officially a government fugitive, as is she. Also, even though Tiedemann is dead and the Marker is destroyed, TheStinger implies that the Marker of this game was only one of ''several'' created by EarthGov [=EarthGov=] and are still a threat to Earth, along with the Church of Unitology still being a growing problem. problem.]]

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