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* PlotArmor: Isaac and Carver have pretty strong ones, specially Isaac. His canonical injuries include being grabbed by giant tentacles and smashed onto walls every game and he doesn't even limp from those, was stabbed no less than three times in ''2'', which did put his RIG in red, but he was walking just fine afterwards. Him and Carver were also blown up multiple times in ''3'' with the first one without any RIG protection in Isaac's case, [[spoiler:and in ''Awakened'' they both survived falling from near the atmosphere, with a damaged RIG in Isaac's case even. Although it may have been finally [[SubvertedTrope subverted]] at the end of the same DLC, where Isaac and Carver may or may not have crashed into one of the Brethren Moons]]. Compare these with other playable characters who lack a plot armor, like Gabe Weller in ''2's Severed'' DLC, where a bomb blows off his leg and he dies a few minutes later, and Vandal in ''[[VideoGame/DeadSpaceMobile Mobile]]'' where she was grabbed by The Boss' tentacle at the end of the battle and dragged into a hole, and while she did survive that attack, she was left bleeding, limping and with a damaged RIG.

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* AbortedArc: Isaac's profile in the first game mentions that his father died while doing work for the government, and his file is classified. This never comes up again. {{Subverted|Trope}} in the remake where he was revealed to return after doing his mission [[spoiler:and ended up being killed by his Unitologist wife Octavia in a MurderSuicide after Nicole caused her to have a crisis of faith.]]

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* AbortedArc: AbortedArc:
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Isaac's profile in the first game mentions that his father died while doing work for the government, and his file is classified. This never comes up again. {{Subverted|Trope}} in the remake where he was revealed to return after doing his mission [[spoiler:and ended up being killed by his Unitologist wife Octavia in a MurderSuicide after Nicole caused her to have a crisis of faith.]]]]
** Anything to do with Lexine and her immunity to the Markers. ''Extraction'' and ''2's'' DLC ''Severed'' built it up, with ''Severed'' even having her escape from [=EarthGov=] thanks to Gabe, but ''3'' doesn't continue this plot point, or even mention Lexine.


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* RetroactiveIdiotBall: The first game's Red Marker, and the Black Marker from ''Martyr'', were trying to ''stop'' the Necromorphs, but ''Dead Space 2'' retcons the Markers' motivations as them wanting make the event Convergence happen, and for that they want the Necromorphs to spread. This created a massive PlotHole with the first game and ''Martyr'', and in-universe it made both Markers unwilling to do the one thing they were created for with no explanation given. The first game's remake fixes this; in ''Dead Space 2'' it's established that the Marker's makers need to be absorved to start Convergence, so the remake's fix was rather simple, by establishing that since the Red Marker's maker is long dead, it changed its priority into spreading blueprints onto someone else and [[PragmaticVillainy it wants to stop the Necromorphs so Isaac can survive and make his own Marker to start Convergence]].
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* ImprovisedWeapon: 99% of Issac's weapons are modified tools intended for AsteroidMining. Up until ''Dead Space 3'' (which included actual shotguns and bullpup rifles), the only real gun was the Pulse Rifle.

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* ImprovisedWeapon: 99% While there are a few military grade weapons available, most of Issac's weapons are arsenal is made up of modified tools intended for AsteroidMining. Up until ''Dead Space 3'' (which included actual shotguns and bullpup rifles), the only real gun was the Pulse Rifle.AsteroidMining.
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* ImprovisedWeapon: 99% of Issac`s weapons are modified tools intended for AsteroidMining. Until ''Dead Space 3'' (which included actual shotguns and bullpup rifles), the only real gun was the Pulse Rifle.

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* ImprovisedWeapon: 99% of Issac`s Issac's weapons are modified tools intended for AsteroidMining. Until Up until ''Dead Space 3'' (which included actual shotguns and bullpup rifles), the only real gun was the Pulse Rifle.
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* MeaningfulName: The title of the series itself. "Dead space" refers to the fact that [[spoiler:the Necromorphs have already completely decimated and consumed countless planets and species between their original home and humanity's solar system, leaving a large vacuum of "dead space" between them; humans are alone with the necromorphs, and no other species are coming to help]].

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* MeaningfulName: The title of the series itself. "Dead space" refers to the fact that [[spoiler:the Necromorphs have already completely decimated and consumed countless planets and species between their original home and humanity's solar system, leaving a large vacuum of "dead space" between them; humans are alone with the necromorphs, and no other species are coming to help]]. In the first game however, the title originally had a very different meaning, as it referred to [[spoiler: the space surrounding the activated red marker that rendered all Necromorph biomass inactive. When the series dropped the idea of the markers being used as a tool for containing a Necromorph outbreak, the original meaning of the title changed with it.]]
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* ImprovisedWeapon: 99% of Issac`s weapons are modified tools intended for AsteroidMining. The only real gun is the Pulse Rifle. Averted in ''Dead Space 3'' however, which includes actual (if somewhat outdated) military grade weapons such as shotguns and bullpup rifles.

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* ImprovisedWeapon: 99% of Issac`s weapons are modified tools intended for AsteroidMining. The only real gun is the Pulse Rifle. Averted in Until ''Dead Space 3'' however, which includes (which included actual (if somewhat outdated) military grade weapons such as shotguns and bullpup rifles.rifles), the only real gun was the Pulse Rifle.
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* ImprovisedWeapon: 99% of Issac`s weapons are modified tools intended for AsteroidMining. The only real gun is the Pulse Rifle.

to:

* ImprovisedWeapon: 99% of Issac`s weapons are modified tools intended for AsteroidMining. The only real gun is the Pulse Rifle. Averted in ''Dead Space 3'' however, which includes actual (if somewhat outdated) military grade weapons such as shotguns and bullpup rifles.
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Fixed lore info


* GaiasLament: By the 23rd century, Earth was not doing well. The Global Warming Epidemic has lead to sea levels rising, allowing for the formation of "trinity hurricanes" and drowning cities like New York, Venice and Hong Kong. Billions of refugees were pushed inland, leading to a massive surge of migration to inland cities and furthering pollution levels. In addition, the planet's non-renewable resources were largely used up and her colonies weren't providing enough to meet humanity's needs, leading to [[NoBloodForPhlebotinum the Resource Wars]], a conflict that also stretched to other planets. It wasn't until the invention of planet cracking in 2508 that these conflicts came to an end.

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* GaiasLament: By the 23rd century, Earth was not doing well. The Global Warming Epidemic has lead to sea levels rising, allowing for the formation of "trinity hurricanes" and drowning cities like New York, Venice and Hong Kong. Billions of refugees were pushed inland, leading to a massive surge of migration to inland cities and furthering pollution levels. In addition, the planet's non-renewable resources were largely used up and her colonies weren't providing enough to meet humanity's needs, leading to [[NoBloodForPhlebotinum the Resource Wars]], a conflict that also stretched to other planets. It wasn't until the invention of planet cracking in 2508 the 25th century that these conflicts came to an end.
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* ''VideoGame/DeadSpace1'' (2008) - The first game in the series, released for the PC, UsefulNotes/PlayStation3, and UsefulNotes/XBox360. Engineer Isaac Clarke is part of a team responding to a distress signal from the ''USG Ishimura'', a giant ship designed to "crack" planets for resources. When the Ishimura crew doesn't receive their ship, Isaac's team is forced to crash land inside and, after leaving their damaged shuttle, the crew finds the Ishimura in severe disrepair and swarming with Necromorphs. When Isaac then ends up separated, the team splits up to co-ordinate repairing several ship areas and reunite to escape. Isaac also has a personal stake in fixing the Ishimura; his entire reason for volunteering was to visit his girlfriend, Nicole Brennan, [[DamselInDistress who is also trapped aboard.]]
** ''VideoGame/DeadSpaceRemake'' (2023) - A VideoGameRemake of the original game, developed by EA Motive for [[UsefulNotes/XboxSeriesX Xbox Series X|S]], UsefulNotes/PlayStation5, and PC. The game follows the same general storyline and structure of the original game, but with tweaks and improvements to the presentation and gameplay to bring the game up to modern standards, as well as build upon the foundation laid by the original game.
* ''VideoGame/DeadSpace2'' (2011) - The second game in the series, released for the PC, UsefulNotes/PlayStation3, and UsefulNotes/XBox360. Three years after ''Dead Space'', Isaac Clarke awakens in a hospital aboard Titan Station, a massive mining station (nicknamed The Sprawl) located on Saturn's moon. With [[LaserGuidedAmnesia no memory of how he got there]] and suffering severe hallucinations, Isaac soon finds himself in the middle of another Necromorph outbreak, forcing him to find the source of the Necromorphs and stop them. However, Isaac soon finds himself impeded by Sprawl head Hans Tiedemann, as well as a collective of Unitologist radicals, meaning [[EverythingTryingToKillYou Necromorphs aren't his only worry this time.]]

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* ''VideoGame/DeadSpace1'' (2008) - The first game in the series, released for the PC, UsefulNotes/PlayStation3, Platform/PlayStation3, and UsefulNotes/XBox360.Platform/XBox360. Engineer Isaac Clarke is part of a team responding to a distress signal from the ''USG Ishimura'', a giant ship designed to "crack" planets for resources. When the Ishimura crew doesn't receive their ship, Isaac's team is forced to crash land inside and, after leaving their damaged shuttle, the crew finds the Ishimura in severe disrepair and swarming with Necromorphs. When Isaac then ends up separated, the team splits up to co-ordinate repairing several ship areas and reunite to escape. Isaac also has a personal stake in fixing the Ishimura; his entire reason for volunteering was to visit his girlfriend, Nicole Brennan, [[DamselInDistress who is also trapped aboard.]]
** ''VideoGame/DeadSpaceRemake'' (2023) - A VideoGameRemake of the original game, developed by EA Motive for [[UsefulNotes/XboxSeriesX [[Platform/XboxSeriesX Xbox Series X|S]], UsefulNotes/PlayStation5, Platform/PlayStation5, and PC. The game follows the same general storyline and structure of the original game, but with tweaks and improvements to the presentation and gameplay to bring the game up to modern standards, as well as build upon the foundation laid by the original game.
* ''VideoGame/DeadSpace2'' (2011) - The second game in the series, released for the PC, UsefulNotes/PlayStation3, Platform/PlayStation3, and UsefulNotes/XBox360.Platform/XBox360. Three years after ''Dead Space'', Isaac Clarke awakens in a hospital aboard Titan Station, a massive mining station (nicknamed The Sprawl) located on Saturn's moon. With [[LaserGuidedAmnesia no memory of how he got there]] and suffering severe hallucinations, Isaac soon finds himself in the middle of another Necromorph outbreak, forcing him to find the source of the Necromorphs and stop them. However, Isaac soon finds himself impeded by Sprawl head Hans Tiedemann, as well as a collective of Unitologist radicals, meaning [[EverythingTryingToKillYou Necromorphs aren't his only worry this time.]]



* ''VideoGame/DeadSpaceExtraction'' (2009) - A RailShooter released for the UsefulNotes/{{Wii}} and packaged with the UsefulNotes/PlayStation3 version of ''VideoGame/DeadSpace2''. The game follows Nathan [=McNeill=], Gabe Weller, Lexine Murdoch, and Warren Eckhardt as they try to escape from Aegis VII to the Ishimura as Necromorphs infest the colony, only to find the Ishimura is not better off. It is a {{Prequel}} to ''VideoGame/DeadSpace1''.

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* ''VideoGame/DeadSpaceExtraction'' (2009) - A RailShooter released for the UsefulNotes/{{Wii}} Platform/{{Wii}} and packaged with the UsefulNotes/PlayStation3 Platform/PlayStation3 version of ''VideoGame/DeadSpace2''. The game follows Nathan [=McNeill=], Gabe Weller, Lexine Murdoch, and Warren Eckhardt as they try to escape from Aegis VII to the Ishimura as Necromorphs infest the colony, only to find the Ishimura is not better off. It is a {{Prequel}} to ''VideoGame/DeadSpace1''.



* ''VideoGame/DeadSpaceIgnition'' (2010) - A downloadable game for UsefulNotes/PlayStationNetwork and UsefulNotes/XboxLiveArcade. It is a {{Prequel}} to ''VideoGame/DeadSpace2''. A police officer named Sarah and and an engineer named Franco Delile are on the Sprawl when the Necromorphs attack. Sarah wants to escape, but Franco has his own agenda. The story is told in a motion comic format with {{Gamebook|s}} options, though the ending is always the same. The actual game is three [[HackingMinigame Hacking Minigames]] that represent Franco hacking various parts of the Sprawl.

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* ''VideoGame/DeadSpaceIgnition'' (2010) - A downloadable game for UsefulNotes/PlayStationNetwork Platform/PlayStationNetwork and UsefulNotes/XboxLiveArcade.Platform/XboxLiveArcade. It is a {{Prequel}} to ''VideoGame/DeadSpace2''. A police officer named Sarah and and an engineer named Franco Delile are on the Sprawl when the Necromorphs attack. Sarah wants to escape, but Franco has his own agenda. The story is told in a motion comic format with {{Gamebook|s}} options, though the ending is always the same. The actual game is three [[HackingMinigame Hacking Minigames]] that represent Franco hacking various parts of the Sprawl.



* ''Dead Space'' (2008) - A ComicBook that takes place before the events of ''VideoGame/DeadSpace1''. On Aegis VII, a Red Marker is discovered during a mining operation. As a duplicate of Unitologists' sacred Black Marker, plans are made to move the Marker on-board the Ishimura. But as the Red Marker is moved on-board the Ishimura, everyone starts going insane, and eventually Necromorphs appear and attack the colony. The comics focuses primarily on Abraham Neumann, who is anti-Unitologist, and Marla Jansenn, who is a Unitologist, as they try to escape Aegis VII. The comic was released retail, and can be unlocked on the UsefulNotes/NintendoWii version of ''VideoGame/DeadSpaceExtraction''.

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* ''Dead Space'' (2008) - A ComicBook that takes place before the events of ''VideoGame/DeadSpace1''. On Aegis VII, a Red Marker is discovered during a mining operation. As a duplicate of Unitologists' sacred Black Marker, plans are made to move the Marker on-board the Ishimura. But as the Red Marker is moved on-board the Ishimura, everyone starts going insane, and eventually Necromorphs appear and attack the colony. The comics focuses primarily on Abraham Neumann, who is anti-Unitologist, and Marla Jansenn, who is a Unitologist, as they try to escape Aegis VII. The comic was released retail, and can be unlocked on the UsefulNotes/NintendoWii Platform/NintendoWii version of ''VideoGame/DeadSpaceExtraction''.



Plans for ''Dead Space 4'' were placed in DevelopmentHell after ''3'' didn't sell as well as Electronic Arts had hoped. Visceral Games was then tagged to develop a brand new ''Franchise/StarWars'' single-player video game. In October 2017, EA shut down Visceral Games, which left the future of the ''Dead Space'' franchise in serious doubt. Those doubts continued until July 2021 when EA announced a [[VideoGame/DeadSpaceRemake remake]] of the first Dead Space for PC, UsefulNotes/PlayStation5 and UsefulNotes/XboxSeriesXAndS developed by [[VideoGame/StarWarsSquadrons Motive Studios]], which will utilize the Frostbite engine.

During the 2020 Game Awards, however, a SpiritualSuccessor developed by Striking Distance Studios, which has the original creator of the series Glen Schofield at its helm [[https://www.youtube.com/watch?v=gjLkhFSWfaU was teased,]] called ''VideoGame/TheCallistoProtocol''. It was released for Microsoft Windows, UsefulNotes/PlayStation4, UsefulNotes/PlayStation5 and UsefulNotes/XboxSeriesXAndS in 2022.

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Plans for ''Dead Space 4'' were placed in DevelopmentHell after ''3'' didn't sell as well as Electronic Arts had hoped. Visceral Games was then tagged to develop a brand new ''Franchise/StarWars'' single-player video game. In October 2017, EA shut down Visceral Games, which left the future of the ''Dead Space'' franchise in serious doubt. Those doubts continued until July 2021 when EA announced a [[VideoGame/DeadSpaceRemake remake]] of the first Dead Space for PC, UsefulNotes/PlayStation5 Platform/PlayStation5 and UsefulNotes/XboxSeriesXAndS Platform/XboxSeriesXAndS developed by [[VideoGame/StarWarsSquadrons Motive Studios]], which will utilize the Frostbite engine.

During the 2020 Game Awards, however, a SpiritualSuccessor developed by Striking Distance Studios, which has the original creator of the series Glen Schofield at its helm [[https://www.youtube.com/watch?v=gjLkhFSWfaU was teased,]] called ''VideoGame/TheCallistoProtocol''. It was released for Microsoft Windows, UsefulNotes/PlayStation4, UsefulNotes/PlayStation5 Platform/PlayStation4, Platform/PlayStation5 and UsefulNotes/XboxSeriesXAndS Platform/XboxSeriesXAndS in 2022.
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True Art Is Incomprehensible is now an in-universe trope as per TRS.


** Michael Altman is almost certainly named after B. K. Evenson's first published book, an anthology entitled Altmann's Tongue; most of them border on TrueArtIsIncomprehensible but a consistent theme is that of corrupted religions and people doing abhorrent things for their faiths.

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** Michael Altman is almost certainly named after B. K. Evenson's first published book, an anthology entitled Altmann's Tongue; most of them border on TrueArtIsIncomprehensible but Tongue, where a consistent theme is that of corrupted religions and people doing abhorrent things for their faiths.

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* RunningGag: [[InfinityPlusOneSword The Hand Cannon]], a foam finger that kills everything in one hit, has infinite ammo, and causes Isaac to [[SayingSoundEffectsOutLoud say “Bang” or “Pew”]] each time it’s used. It’s usually awarded for beating the games on the highest difficulty.

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* RunningGag: RunningGag:
**
[[InfinityPlusOneSword The Hand Cannon]], a foam finger that kills everything in one hit, has infinite ammo, and causes Isaac to [[SayingSoundEffectsOutLoud say “Bang” or “Pew”]] each time it’s used. It’s usually awarded for beating the games on the highest difficulty. difficulty.
** There's always Peng!

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