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Legitimate Businessmens Social Club TRS cleanup (clearing ZCE)


* LegitimateBusinessmensSocialClub: Club Zoara, inside the Gomorrah Casino.

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Mob Debt created


* InterfaceSpoiler: If you have ''Lonesome Road'' installed, taking the "Explorer" perk reveals two new locations on the Mojave located in NCR and Legion territory that are inaccessable until [[spoiler:you nuke either faction during the DLC.]]

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* InterfaceSpoiler: If you have ''Lonesome Road'' installed, taking the "Explorer" perk reveals two new locations on the Mojave located in NCR and Legion territory that are inaccessable inaccessible until [[spoiler:you nuke either faction during the DLC.]]



* LoadsAndLoadsOfSidequests: The game is an excellent example of this. Even without the {{downloadable content}}, there's still a lot of interesting places to visit and sidequests to undertake that aren't touched by the main plot at all. It's probably a good idea to spend some time doing just that too, as focusing entirely on the main plot can lead to finding oneself sorely underleveled and underequipped to deal with the mid/late game challenges. Don't worry, [[TakeYourTime the guy that shot you in the intro isn't going anywhere]].

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* LoadsAndLoadsOfSidequests: The game is an excellent example of this. Even without the {{downloadable content}}, there's still a lot of interesting places to visit and sidequests to undertake that aren't touched by the main plot at all. It's probably a good idea to spend some time doing just that too, as focusing entirely on the main plot can lead to finding oneself sorely underleveled and underequipped under-equipped to deal with the mid/late game challenges. Don't worry, [[TakeYourTime the guy that shot you in the intro isn't going anywhere]].


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* MobDebt: There's a sidequest called Debt Collector in which the Courier is hired by Francine Garret, one of the owners of the Atomic Wrangler hotel and casino to find three individuals in Freeside that owe the casino bottle caps and convince them to pay off their debt.
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* LevelLimiter: The Logan's Loophole Trait (picked at character creation or a special DLC medical facility) will allow you to use as many drugs as you want with no addiction risk, but caps your level at 30 (out of a possible 50).
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** Shotguns are pitiable to start with, thanks to their philosophy of many weak pellets being directly countered by the game's focus on Damage Threshold. However, there are perks and strategies later on that make them very powerful and give them some stopping power as well. Shotgun Surgeon allows you to ignore 10 DT per pellet, rendering them a viable tactic once more, Slugs compound all of the damage into one projectile thereby lowering the power DT has, and And Stay Back! makes you fling enemies about as you shoot them.
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Kick The Son Of A Bitch is no longer a trope


* KickTheSonOfABitch: Caesar's Legion's ending for the Mojave is an absolutely brutal DownerEnding... but in their ending they are at least kind enough to take out the [[SmugSnake Great]] [[DrugsAreBad Khans]], the [[AlwaysChaoticEvil Powder]] [[BombThrowingAnarchists Gangers]], and the Fiends.
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I didn't know that trope had been redefined


* ILoveNuclearPower: The game has one (vanilla game) or two (with a DLC) perks that let your character revel in the joys of nuclear power:
** Rad Child grants a 2 HP-per-second HealingFactor per level of radiation sickness. This is the single most powerful source of healing in the game.
** Atomic! (from "Old World Blues") gives you a similar bonus to AP regeneration while suffering from radiation poisoning, as well as a boost to walking speed while actively being irradiated (allowing food to act as a sort of non-addictive chem, as it's now digested over a few seconds rather than one-and-done consumed).
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* ILoveNuclearPower: The game has one (vanilla game) or two (with a DLC) perks that let your character revel in the joys of nuclear power:
** Rad Child grants a 2 HP-per-second HealingFactor per level of radiation sickness. This is the single most powerful source of healing in the game.
** Atomic! (from "Old World Blues") gives you a similar bonus to AP regeneration while suffering from radiation poisoning, as well as a boost to walking speed while actively being irradiated (allowing food to act as a sort of non-addictive chem, as it's now digested over a few seconds rather than one-and-done consumed).
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** Notably, the Dead Horses and Sorrows are also white, the former being noted as being descendants of German immigrants. However, the trope still counts in spirit, as the Dead Horses and Sorrows have cultures similar to those of indigenous tribes, compared to the New Canaanites being closer to their roots in western civilization.
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** The Think Tanks, especially Dr. Klein. Even his subtitles are in all caps. It's lampshaded as well, with him constantly complaining that the volume control of his loudpspeaker is awry. [[WesternAnimation/TheTick The Tick]], [[WesternAnimation/TheVentureBrothers Dr. Venture]], [[Franchise/RatchetAndClank Captain Quark]] and [[Franchise/MetalGear Liquid Snake]] are 4 of the 6 scientists. Case closed.

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** The Think Tanks, especially Dr. Klein. Even his subtitles are in all caps. It's lampshaded as well, with him constantly complaining that the volume control of his loudpspeaker loudspeaker is awry. [[WesternAnimation/TheTick The Tick]], WesternAnimation/TheTick, [[WesternAnimation/TheVentureBrothers Dr. Venture]], [[Franchise/RatchetAndClank Captain Quark]] and [[Franchise/MetalGear [[VideoGame/MetalGear Liquid Snake]] are 4 of the 6 scientists. Case closed.
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* IrrelevantImportance: You can receive a machete at one point that cannot be sold, dropped, or disposed of, even in situations where all of your other weapons would be confiscated. Thankfully, items flagged as such don't have weight even though the game still shows it.
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* IllegalGamblingDen: One of the minor NCR sidequests has the Courier looking into a shady resident of a refugee camp that the soldier in charge of the place suspects is fleecing the other refugees out of whatever caps they have left. Sure enough, the guy turns out to be running illegal card games in his spare time as well as selling a few hard drugs on the side. Turning him in is as easy as convincing him to sell the player some Jet or admit that he is putting a little extra ink on his cards. Alternatively, if the player has been neglecting their diplomacy skills they can also find his stash of marked cards and present them as evidence to the NCR authorities.
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** In ''Lonesome Road'', the Deathclaws also level scale, and at their highest level, they deal 350 melee damage, which is more than the Legendary and Alpha Male DCs from the main game, enough to smite nearly any character in a single swipe.

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** In ''Lonesome Road'', the Deathclaws also level scale, and at their highest level, they deal 350 melee damage, which is more than the Legendary and Alpha Male DCs [=DCs=] from the main game, enough to smite nearly any character in a single swipe.



* InterfaceSpoiler: If you have ''Lonesome Road'' installed, taking the "Explorer" perk reveals two new locations on the Mojave located in NCR and Legion territory that are inaccessable until [[spoiler: you nuke either faction during the DLC.]]

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* InterfaceSpoiler: If you have ''Lonesome Road'' installed, taking the "Explorer" perk reveals two new locations on the Mojave located in NCR and Legion territory that are inaccessable until [[spoiler: you [[spoiler:you nuke either faction during the DLC.]]



* MysteryMeat: Strange Meat (and Strange Meat Pie) is a fairly commonly-found food item. [[spoiler[[ImAHumanitarian It's made out of people]]]].

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* MysteryMeat: Strange Meat (and Strange Meat Pie) is a fairly commonly-found food item. [[spoiler[[ImAHumanitarian [[spoiler:[[ImAHumanitarian It's made out of people]]]].
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Commenting out Zero Context Example.


* MoeGreeneSpecial: Pauline Wins threatens to do this to you, but she's rather lacking in the credibility department.

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* %%zce* MoeGreeneSpecial: Pauline Wins threatens to do this to you, but she's rather lacking in the credibility department.
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* MoeGreeneSpecial: Pauline Wins threatens to do this to you, but she's rather lacking in the credibility department.

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Incredibly Lame Pun is a redirect and not a trope by itself. Moments where someone acknowledges how bad the pun is counts as Lame Pun Reaction.


** In ''Lonesome Road'', the Deathclaws also level scale, and at their highest level, they deal 350 melee damage, which is more than the Legendary and Alpha Male DC's from the main game, enough to smite nearly any character in a single swipe.
* IncrediblyLamePun:
** Private Sexton in Camp Forlorn Hope runs a collection quest where you bring him the ear of any Legionnaire you kill. Get it? Legion''ear''? You can then call him out on how awful the pun is.
** [[spoiler:When you return the Platinum Chip to Mr. House, you can make this happen by trying to Barter him for more money but not having enough skill points.]]
---> '''The Courier:''' Better raise the price or... or you're "chip outta luck".\\
'''Mr. House:''' ... Was that an attempt at humor?

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** In ''Lonesome Road'', the Deathclaws also level scale, and at their highest level, they deal 350 melee damage, which is more than the Legendary and Alpha Male DC's DCs from the main game, enough to smite nearly any character in a single swipe.
* IncrediblyLamePun:
** Private Sexton in Camp Forlorn Hope runs a collection quest where you bring him the ear of any Legionnaire you kill. Get it? Legion''ear''? You can then call him out on how awful the pun is.
** [[spoiler:When you return the Platinum Chip to Mr. House, you can make this happen by trying to Barter him for more money but not having enough skill points.]]
---> '''The Courier:''' Better raise the price or... or you're "chip outta luck".\\
'''Mr. House:''' ... Was that an attempt at humor?
swipe.



** Chief Hanlon, Colonel Hsu... this attitude is common in the NCR, and more so the higher up the chain of command you go. These people know the NCR means well, but is mired in so much bureaucracy and bickering its hard for anything to get done.
** Dr. Henry is a grumpy ex-Enclave doctor living with the super-mutants trying to cure them of their schizophrenia. He's old and bitter enough to have had enough of anyone's moralizing but believes its something useful he can do with his skills.

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** Chief Hanlon, Colonel Hsu... this attitude is common in the NCR, and more so the higher up the chain of command you go. These people know the NCR means well, well but is mired in so much bureaucracy and bickering its it's hard for anything to get done.
** Dr. Henry is a grumpy ex-Enclave doctor living with the super-mutants trying to cure them of their schizophrenia. He's old and bitter enough to have had enough of anyone's moralizing but believes its it's something useful he can do with his skills.



* LadyLuck: The [[https://fallout.fandom.com/wiki/Miss_Fortune Miss Fortune]] perk/character is a play on the phrase "lady luck". She can also be a AnthropomorphicPersonification since there's a 10% she can show up to cripple enemies, offering the player better "luck" in dealing with them.

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* LadyLuck: The [[https://fallout.fandom.com/wiki/Miss_Fortune Miss Fortune]] perk/character is a play on the phrase "lady luck". She can also be a AnthropomorphicPersonification since there's a 10% 10%, she can show up to cripple enemies, offering the player better "luck" in dealing with them.them.
* LamePunReaction:
** Private Sexton in Camp Forlorn Hope runs a collection quest where you bring him the ear of any Legionnaire you kill. Get it? Legion''ear''? You can then call him out on how awful the pun is.
** [[spoiler:When you return the Platinum Chip to Mr. House, you can make this happen by trying to Barter him for more money but not having enough skill points.]]
---> '''The Courier:''' Better raise the price or... or you're "chip outta luck".\\
'''Mr. House:''' ... Was that an attempt at humor?



* MusicalThemeNaming: Almost every quest is named after a classic song, along with an IncrediblyLamePun or two ("Ant Misbehavin'").

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* MusicalThemeNaming: Almost every quest is named after a classic song, along with an IncrediblyLamePun a {{Pun}} or two ("Ant Misbehavin'").
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** There are few weapons that can one-shot a Deathclaw. The [[InfinityPlusOneSword YCS/186 Gauss Rifle]] is one of them, possibly the [[InfinityMinusOneSword The Anti-Materiel Rifle]] is too. The YCS/186 can even one-shot [[MadeOfIron the Legendary Deathclaw.]] Proper loading and [[BoomHeadshot application to the head]] with the [[HardLight Holorifle]] also works.

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** There are few weapons that can one-shot a Deathclaw. The [[InfinityPlusOneSword YCS/186 Gauss Rifle]] is one of them, possibly the [[InfinityMinusOneSword The Anti-Materiel Rifle]] is too. The YCS/186 can even one-shot [[MadeOfIron the Legendary Deathclaw.]] Proper loading and [[BoomHeadshot application to the head]] with the [[HardLight Holorifle]] also works.
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* ILoveNuclearPower:
** Taking the Rad Child perk gives the Courier a HealingFactor whenever they suffer radiation poisoning, offsetting some of the penalties.
** Applies to Ghouls, with the medical advantages that radiation provides to them.
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* LethalJokeItem: The Abeline Kid LE BB Gun is the ''Fallout New Vegas'' equivalent of the [[VideoGame/{{Fallout 2}} Red Ryder Limited BB Gun]], which gives a bonus critical damage and bonus critical chance.

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* LethalJokeItem: The Abeline Kid LE BB Gun is the ''Fallout New Vegas'' equivalent of the [[VideoGame/{{Fallout 2}} Red Ryder Limited BB Gun]], which gives Gun]]. Its damage is absolutely pitiful and the only thing it boasts over even a bonus regular BB gun is a slightly increased boost to critical chance… and an absolutely *monstrous* critical damage boost of *70* and bonus a multiplier of 1.5, giving it a total critical chance.damage of 109. For reference, a critical hit from a Sniper Rifle does 113. This includes stealth criticals, of course.
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* MontyHaul: The ''Dead '''Money''''' DLC is named quite appropriately. After the very frustrating and aggravating campaign, you are rewarded with Gold Bars which are worth 10000 caps each, the very high tier weapons and armor from the campaign, and over 10000 Sierra Madre chips if you gambled at the casino. Also, every three days, you get 1100 Sierra Madre chips at the Abandoned Bunker. Think they're useless now? There's a vending machine in Elijah's room. That means a practically infinite supplies of chems, stimpacks, and weapon repair kits!

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* MontyHaul: The ''Dead '''Money''''' DLC is named quite appropriately. After the very frustrating and aggravating campaign, you are rewarded with Gold Bars which are worth 10000 caps each, the very high tier weapons and armor from the campaign, and over 10000 Sierra Madre chips if you gambled at the casino. Also, every three days, you get 1100 Sierra Madre chips at the Abandoned Bunker. Think they're useless now? There's a vending machine in Elijah's room. That means a practically infinite supplies of chems, stimpacks, stimpaks, and weapon repair kits!



** The components needed to craft stimpacks and super stimpacks are the same ones used in ''Fallout 2'' if you asked Myron to make them for you. Further, the components needed to craft Rocket are based on the ones needed to make Ultrajet in ''Fallout 3''; a cleaning agent (Detergent/Abraxo) and a sweetener (Nuka Cola/Sugar Bombs).

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** The components needed to craft stimpacks stimpaks and super stimpacks stimpaks are the same ones used in ''Fallout 2'' if you asked Myron to make them for you. Further, the components needed to craft Rocket are based on the ones needed to make Ultrajet in ''Fallout 3''; a cleaning agent (Detergent/Abraxo) and a sweetener (Nuka Cola/Sugar Bombs).
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Up To Eleven is a defunct trope


** [[spoiler:Red Lucy]] in The Thorn, [[spoiler:Sarah Weintraub]] in Vault 21, and any prostitute you sleep with. Also, you can hear a few while walking around Gomorrah and Casa Madrid. Dr. Dala in ''Old World Blues'' takes this UpToEleven, despite (or ''because of'') being essentially a brain in a jar.

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** [[spoiler:Red Lucy]] in The Thorn, [[spoiler:Sarah Weintraub]] in Vault 21, and any prostitute you sleep with. Also, you can hear a few while walking around Gomorrah and Casa Madrid. Dr. Dala in ''Old World Blues'' takes this UpToEleven, up to eleven, despite (or ''because of'') being essentially a brain in a jar.



** A character can be specced to become this. If you have Remnants power armor, both ranks of the Toughness perk, the big brained and reinforced spine perks from the Old World Blues DLC, and the sub-dermal plating implant, you can have a DT of 53! If you have Cass as a active companion and drink Whiskey, you'll have a DT of [[UpToEleven 57!]] Also, if you have Endurance 10 and Life Giver at level 30 (45 if you have the three [=DLCs=]), [[StoneWall your HP will be a whopping 620 (770)!]]

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** A character can be specced to become this. If you have Remnants power armor, both ranks of the Toughness perk, the big brained and reinforced spine perks from the Old World Blues DLC, and the sub-dermal plating implant, you can have a DT of 53! If you have Cass as a active companion and drink Whiskey, you'll have a DT of [[UpToEleven 57!]] 57! Also, if you have Endurance 10 and Life Giver at level 30 (45 if you have the three [=DLCs=]), [[StoneWall your HP will be a whopping 620 (770)!]]



* MegatonPunch: The Two-Step Goodbye takes this trope UpToEleven (and fits in quite nicely with the nuclear theme of the series). It's a PowerFist that has an increased chance to score criticals, though the critical damage is reduced. The kicker is, a critical hit will send your enemy flying, and then they explode. You hear the sound of a frag mine going off followed by the explosion.

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* MegatonPunch: The Two-Step Goodbye takes this trope UpToEleven up to eleven (and fits in quite nicely with the nuclear theme of the series). It's a PowerFist that has an increased chance to score criticals, though the critical damage is reduced. The kicker is, a critical hit will send your enemy flying, and then they explode. You hear the sound of a frag mine going off followed by the explosion.

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Disambiguated. The other example does not have enough usable context.


* KillThemAll:
** This is the easiest way to complete some of the main quests. Doesn't work so well when dealing with the Powder Gangers and Legion, but really, who wants to have anything to do with those jerks?
** In the DLC [[spoiler:''Honest Hearts'' at any point after the initial ambush you can decide "Screw it, I'm not running all these errands" then shoot anyone of your allies kicking off an alternate quest for essentially killing everyone in the valley. This causes you to fail the DLC's main quest line but you get all the good loot and get back to the main game that much faster.]]


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* LeaveNoSurvivors: In the DLC [[spoiler:''Honest Hearts'' at any point after the initial ambush you can decide "Screw it, I'm not running all these errands" then shoot anyone of your allies kicking off an alternate quest for essentially killing everyone in the valley. This causes you to fail the DLC's main quest line but you get all the good loot and get back to the main game that much faster.]]

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** Marcus. He survived the events of Fallout, that is the complete destruction of the Master's Army. Then, he survived a ''three day'' fight with a Brotherhood Paladin and became friends with the man. A group of refugees joins him and the Paladin to form the town Broken Hills, which later becomes deserted. Canonically, Marcus joined the Chosen One on the assault on the Enclave's offshore oil-rig, going toe-to-toe with the infamous [[TheJuggernaut Frank Horrigan]]. During the events of Fallout 2, you can take him to a clinic in Vault City, where the doctor will remove "20 7.62mm, 40 .44 magnum JHP, 40 .44 magnum FMJ, 50 5mm JHP, 10 .45 caliber, 24 10mm JHP, 50 .223 FMJ, and 20 9mm ball" rounds ''from his body''. Careful count will reveal over '''254 separate rounds removed'''. He then lives through a coup at Black Mountain against his leadership, very good considering Tabitha's murderous tendencies. ''40 years'' later, he is leading a group of super mutants in Jacobstown, and seems to be more powerful then ever. You just can't kill Marcus. Oh, and he's voiced by [[Creator/MichaelDorn Worf]].

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** Marcus. He survived the events of Fallout, ''VideoGame/Fallout1'', that is the complete destruction of the Master's Army. Then, he survived a ''three day'' fight with a Brotherhood Paladin and became friends with the man. A group of refugees joins him and the Paladin to form the town Broken Hills, which later becomes deserted. Canonically, Marcus joined the Chosen One on the assault on the Enclave's offshore oil-rig, going toe-to-toe with the infamous [[TheJuggernaut Frank Horrigan]]. During the events of Fallout 2, ''VideoGame/Fallout2'', you can take him to a clinic in Vault City, where the doctor will remove "20 7.62mm, 40 .44 magnum JHP, 40 .44 magnum FMJ, 50 5mm JHP, 10 .45 caliber, 24 10mm JHP, 50 .223 FMJ, and 20 9mm ball" rounds ''from his body''. Careful count will reveal over '''254 separate rounds removed'''. He then lives through a coup at Black Mountain against his leadership, very good considering Tabitha's murderous tendencies. ''40 years'' later, he is leading a group of super mutants in Jacobstown, and seems to be more powerful then ever. You just can't kill Marcus. Oh, and he's voiced by [[Creator/MichaelDorn Worf]].



* MushroomSamba: one quest in Honest Hearts has YOU go on one.

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* MushroomSamba: one MushroomSamba:
** The "Rite of Passage"
quest in Honest Hearts ''Honest Hearts'' has YOU go on one.the Courier fight a flaming Yao Guai ghost while under the effects of Datura tea.



* MyGreatestFailure: This attitude is commonly held of [[spoiler:The Bitter Springs Massacre]] by those who were there.

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* MyGreatestFailure: This attitude is commonly held of [[spoiler:The [[spoiler:the Bitter Springs Massacre]] by those who were there.



* MysteryMeat: Strange Meat (and Strange Meat Pie) is a fairly commonly-found food item. [[spoiler:[[ImAHumanitarian It's made out of people]]]].

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* MysteryMeat: Strange Meat (and Strange Meat Pie) is a fairly commonly-found food item. [[spoiler:[[ImAHumanitarian [[spoiler[[ImAHumanitarian It's made out of people]]]].



** "[[VideoGame/{{Fallout 3}} I'm looking for a man in a checkered coat. Have you seen anyone like that?]]"
** A side-quest for the Kings will have one suspect identified by the name "Lou Tennant," the name the dumber Super Mutants called TheDragon in the original ''VideoGame/{{Fallout|1}}.'' The friend of the witness who provides that little gem even calls him "dumb as a mutant."

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** "[[VideoGame/{{Fallout 3}} "[[VideoGame/Fallout3 I'm looking for a man in a checkered coat. Have you seen anyone like that?]]"
** A side-quest for the Kings will have one suspect identified by the name "Lou Tennant," the name the dumber Super Mutants called TheDragon in the original ''VideoGame/{{Fallout|1}}.'' ''VideoGame/{{Fallout|1}}''. The friend of the witness who provides that little gem even calls him "dumb as a mutant."
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* MissXPun: The game has a perk called "Miss Fortune" which has a chance of summoning an ally of the same name if the player fails to kill an enemy during V.A.T.S..
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* MoralDissonance: The entire point of the game is that NCR and Legion are neither objectively good or evil, so while some named characters will be, most rank and file troops of either faction are of neutral karma. Thus, you can head into a camp of friendly legionnaires and pump them full of buckshot for no loss of karma. But when you try to loot the camp after, their goods that are marked as owned are still counted as such, so you get a karma penalty for stealing. Killing them in cold blood, no problem, taking their healing powder, that's terrible.
Tabs MOD

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dewicking redirect


* ItIsPronouncedTroPAY: Caesar's Legion uses the Latin pronunciations, while the NCR troops and everybody else typically use anglicized pronunciations. In fact, how a character pronounces Caesar is a pretty good indication of how much respect they have for him. Joshua Graham, for instance, ''should'' know better - after all, he was in the Legion since the beginning - but due to the circumstances of his departure, he intentionally pronounces Caesar's name incorrectly.
** Strangely enough though, Marcus uses the Latin pronunciation. Follows-Chalk does as well, which is likely because he first heard the name from Graham when he was still with the Legion.
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** A Legion-aligned player can help Centurion Silus escape Camp McCarran with the latter giving the Courier a detailed plan on how he plans to escape. If the player has a [[IdiotHero low intelligence]] stat and asks him to repeat his plan, the centurion wonders why he asks for help from an invalid.

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** A Legion-aligned player can help Centurion Silus escape Camp McCarran [=McCarran=] with the latter giving the Courier a detailed plan on how he plans to escape. If the player has a [[IdiotHero low intelligence]] stat and asks him to repeat his plan, the centurion wonders why he asks for help from an invalid.
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** A Legion-aligned player can help Centurion Silus escape Camp McCarran with the latter giving the Courier a detailed plan on how he plans to escape. If the player has a [[IdiotHero low intelligence]] stat and asks him to repeat his plan, the centurion wonders why he asks for help from an invalid.
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** It's actually acknowledged and explained if you discuss it via dialogue choices, though it does display an extreme amount of arrogance when it comes to [[BatmanGambit you and your motivations]]. [[spoiler:Caesar has a worldview where advanced technology in the hands of the masses is actively harmful to their cultural development. Thus, he cannot send Legionaries down to examine the structure without teaching them about technology and disrupting his carefully-constructed culture... but he can send you, a Profligate. His argument relies on you to see the light of his wisdom, but if that doesn't work he's happy to intimidate you into doing his bidding. He won't let you leave the camp with the Chip without trying to kill you, and if you fight back, you're Vilified by the Legion forever.]]
** You can grab it too, if you so choose. Special mention goes to [[spoiler:blowing up the Securiton army underneath the Legion Fort if you are going for the House or Wild Card ending, essentially throwing away your trump card for no good reason.]]

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** It's actually acknowledged and explained if you discuss it via dialogue choices, though it does display an extreme amount of arrogance when it comes to [[BatmanGambit you and your motivations]]. [[spoiler:Caesar has a worldview where advanced technology in the hands of the masses is actively harmful to their cultural development. Thus, he cannot send Legionaries down to examine the structure without teaching them about technology and disrupting his carefully-constructed culture... but he can send you, a Profligate.Dissolute/Profligate. His argument relies on you to see the light of his wisdom, but if that doesn't work he's happy to intimidate you into doing his bidding. He won't let you leave the camp with the Chip without trying to kill you, and if you fight back, you're Vilified by the Legion forever.]]
** You can grab it too, if you so choose. Special mention goes to [[spoiler:blowing up the Securiton army underneath the Legion Fort if you are going for the House or Wild Card ending, essentially throwing away your trump card for no good reason.]]
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** Private Sexton in Camp Forlorn Hope runs a collection quest where you bring him the ear of any Legionaire you kill. Get it? Legion''ear''? You can then call him out on how awful the pun is.

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** Private Sexton in Camp Forlorn Hope runs a collection quest where you bring him the ear of any Legionaire Legionnaire you kill. Get it? Legion''ear''? You can then call him out on how awful the pun is.



* TheJuggernaut: Deathclaws. Deathclaw Alpha Males. [[MamaBear Deathclaw Mothers.]] [[NamesToRunAwayFromReallyFast The Legendary Deathclaw.]] Remember the old description of The Baron of Hell in Doom? ''"Tough as a dump truck and nearly as big, these Goliaths are the worst things on two legs since Tyrannosaurus rex."'' This perfectly describes an ordinary deathclaw, to say nothing of its monstrous variants.

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* TheJuggernaut: Deathclaws. Deathclaw Alpha Males. [[MamaBear Deathclaw Mothers.]] [[NamesToRunAwayFromReallyFast The Legendary Deathclaw.]] Remember the old description of The Baron of Hell in Doom? ''"Tough as a dump truck and nearly as big, these Goliaths are the worst things on two legs since Tyrannosaurus rex.Rex."'' This perfectly describes an ordinary deathclaw, to say nothing of its monstrous variants.



** After destroying the lives of two innocent people and sealing their fates to die alone, miserable and in extreme pain, Dean Domino can just walk right out of the Sierre Madre two hundred years later to start over in the Mojave if you choose to let him live. Then again, considering how easy it is to tick him off and make him plan to murder you (for example, by not constantly acting as his snivelling lackey) which results in his own death, you would really have to go out of your way to placate him - how to let him live isn't listed under GuideDangIt for nothing.

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** After destroying the lives of two innocent people and sealing their fates to die alone, miserable and in extreme pain, Dean Domino can just walk right out of the Sierre Sierra Madre two hundred years later to start over in the Mojave if you choose to let him live. Then again, considering how easy it is to tick him off and make him plan to murder you (for example, by not constantly acting as his snivelling lackey) which results in his own death, you would really have to go out of your way to placate him - how to let him live isn't listed under GuideDangIt for nothing.



** Not to mention that the player can LITERALLY be made of iron if you buy the 8000 cap sub-dermal armor implant. It works by infusing your cells with iron

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** Not to mention that the player can LITERALLY be made of iron if you buy the 8000 cap sub-dermal armor implant. It works by infusing your cells with iron iron.



** Marcus. He survived the events of Fallout, that is the complete destruction of the Master's Army. Then, he survived a ''three day'' fight with a Brotherhood Paladin and became friends with the man. A group of refugees joins him and the Paladin to form the town Broken Hills, which later becomes deserted. Canonically, Marcus joined the Chosen One on the assault on the Enclave's offshore oil-rig, going toe-to-toe with the infamous [[TheJuggernaut Frank Horrigan]]. During the events of Fallout 2, you can take him to a clinic in Vault City, where the doctor will remove "20 7.62mm, 40 .44 magnum JHP, 40 .44 magnum FMJ, 50 5mm JHP, 10 .45 caliber, 24 10mm JHP, 50 .223 FMJ, and 20 9mm ball" rounds ''from his body''. Careful count will reveal over '''254 seperate rounds removed'''. He then lives through a coup at Black Mountain against his leadership, very good considering Tabitha's murderous tendencies. ''40 years'' later, he is leading a group of super mutants in Jacobstown, and seems to be more powerful then ever. You just can't kill Marcus. Oh, and he's voiced by [[Creator/MichaelDorn Worf]].

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** Marcus. He survived the events of Fallout, that is the complete destruction of the Master's Army. Then, he survived a ''three day'' fight with a Brotherhood Paladin and became friends with the man. A group of refugees joins him and the Paladin to form the town Broken Hills, which later becomes deserted. Canonically, Marcus joined the Chosen One on the assault on the Enclave's offshore oil-rig, going toe-to-toe with the infamous [[TheJuggernaut Frank Horrigan]]. During the events of Fallout 2, you can take him to a clinic in Vault City, where the doctor will remove "20 7.62mm, 40 .44 magnum JHP, 40 .44 magnum FMJ, 50 5mm JHP, 10 .45 caliber, 24 10mm JHP, 50 .223 FMJ, and 20 9mm ball" rounds ''from his body''. Careful count will reveal over '''254 seperate separate rounds removed'''. He then lives through a coup at Black Mountain against his leadership, very good considering Tabitha's murderous tendencies. ''40 years'' later, he is leading a group of super mutants in Jacobstown, and seems to be more powerful then ever. You just can't kill Marcus. Oh, and he's voiced by [[Creator/MichaelDorn Worf]].
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* InterfaceSpoiler: If you have ''Lonesome Road'' installed, taking the "Explorer" perk reveals two new locations on the Mojave located in NCR and Legion territory that are inaccessable until [[spoiler: you nuke either faction during the DLC.]]

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