Follow TV Tropes

Following

History EldritchLocation / VideoGames

Go To

OR

Is there an issue? Send a MessageReason:
None


* [[spoiler:Orphan's Cradle]] in ''VideoGame/FinalFantasyXIII'' is a surreal dimension said to be reality and dreams where data processed by [[DeusEstMachina Eden]] manifests in physical form, forming flying blocks, rotating machinery, and floating platforms that can be used to traverse the area. A sunset sky can be seen outside the rotating panels that form its boundaries. Somehow, despite this being Eden's MentalWorld, it also acts as a shell around [[spoiler:the ever-sleeping [[LivingBattery Orphan]].]]

to:

* [[spoiler:Orphan's Cradle]] in ''VideoGame/FinalFantasyXIII'' is a surreal dimension said to be between reality and dreams where data processed by [[DeusEstMachina Eden]] manifests in physical form, forming flying blocks, rotating machinery, and floating platforms that can be used to traverse the area. A sunset sky can be seen outside the rotating panels that form its boundaries. Somehow, despite this being Eden's MentalWorld, it also acts as a shell around [[spoiler:the ever-sleeping [[LivingBattery Orphan]].]]
Is there an issue? Send a MessageReason:
None


** Again, the Trap Books, both from ''Myst'' and ''VideoGame/Riven''. In all versions of ''Myst'', they lead to dark voids, where the only view is that of the library, and should any pages be torn out, you are greeted with a colored static. Made even worse in ''MYST'' (2020 VR), where the entire void is made up of this static. In Riven, though, the concept is even worse. There is NOTHING in the book that you are given to trap Gehn. Not even the static. In any of the endings where you have trapped Gehn before, and then released him, you are treated to him gloating at you through that tiny window, and then literally shutting the cover on you, to be trapped in a dark void for all eternity...

to:

** Again, the Trap Books, both from ''Myst'' and ''VideoGame/Riven''.''VideoGame/{{Riven}}''. In all versions of ''Myst'', they lead to dark voids, where the only view is that of the library, and should any pages be torn out, you are greeted with a colored static. Made even worse in ''MYST'' (2020 VR), where the entire void is made up of this static. In Riven, though, the concept is even worse. There is NOTHING in the book that you are given to trap Gehn. Not even the static. In any of the endings where you have trapped Gehn before, and then released him, you are treated to him gloating at you through that tiny window, and then literally shutting the cover on you, to be trapped in a dark void for all eternity...
Is there an issue? Send a MessageReason:
None


* Orphan's Cradle in ''VideoGame/FinalFantasyXIII'' is a surreal dimension said to be reality and dreams where data processed by [[DeusEstMachina Eden]] manifests in physical form, forming flying blocks, rotating machinery, and floating platforms that can be used to traverse the area. A sunset sky can be seen outside the rotating panels that form its boundaries. Somehow, despite this being Eden's MentalWorld, it also acts as a shell around the ever-sleeping [[LivingBattery Orphan]].

to:

* Orphan's Cradle [[spoiler:Orphan's Cradle]] in ''VideoGame/FinalFantasyXIII'' is a surreal dimension said to be reality and dreams where data processed by [[DeusEstMachina Eden]] manifests in physical form, forming flying blocks, rotating machinery, and floating platforms that can be used to traverse the area. A sunset sky can be seen outside the rotating panels that form its boundaries. Somehow, despite this being Eden's MentalWorld, it also acts as a shell around the [[spoiler:the ever-sleeping [[LivingBattery Orphan]].]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Orphan's Cradle in ''VideoGame/FinalFantasyXIII'' is a surreal dimension said to be reality and dreams where data processed by [[DeusEstMachina Eden]] manifests in physical form, forming flying blocks, rotating machinery, and floating platforms that can be used to traverse the area. A sunset sky can be seen outside the rotating panels that form its boundaries. Somehow, despite this being Eden's MentalWorld, it also acts as a shell around the ever-sleeping [[LivingBattery Orphan]].
Is there an issue? Send a MessageReason:
None


** Giant's Deep is a mostly-ocean world wracked by storms, where the waterspouts are strong enough to fling its floating islands out of the atmosphere before the landforms come crashing back below. Its "core" is a semi-permeable black sphere that crackles with electricity, surrounding a weird coral growth.

to:

** Giant's Deep is a mostly-ocean world wracked by storms, where the waterspouts are strong enough to briefly fling its floating islands out of the atmosphere before the landforms come crashing back below. Its "core" is a semi-permeable black sphere that crackles with electricity, surrounding a weird coral growth.



** And then there's the Quantum Moon, which can appear around any body in the solar system, but will change location as soon as you stop looking at it, or so much as blink. If you figure out how to reach its surface, [[spoiler:you'll find that it mimics the terrain of whatever it's orbiting, but the features will similarly change as you look elsewhere.]]
** The doozy is [[spoiler:the Eye of the Universe, a spatial anomaly that once emitted a signal older than the current universe. Its northern hemisphere is trapped in endless night, while the southern hemisphere is covered in a massive, stormy maelstrom, each flash of lightning changing the locations of the rocks and trees that can be found there. Above the south pole is a vortex in the clouds leading to... well, it could lead to anywhere, but only an active observer will know for sure.]]

to:

** And then there's the Quantum Moon, which can appear around orbiting any body planet in the solar system, but will change location [[CantMoveWhileBeingWatched as soon as you stop looking at it, or so much as blink. blink.]] If you figure out how to reach its surface, [[spoiler:you'll find that it mimics the terrain of whatever it's orbiting, but the its features will can similarly change as soon as you look elsewhere.]]
** The doozy is [[spoiler:the Eye of the Universe, a spatial anomaly that once emitted a signal older than the current universe. Its northern hemisphere is trapped in endless night, while the southern hemisphere is covered in a massive, stormy massive maelstrom, each flash of lightning changing the locations of the rocks and trees that can be found there. Above the south pole is a vortex in the clouds leading to... well, it could lead to anywhere, but only an active observer will know for sure.]]
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* ''VideoGame/ChicoryAColorfulTale'': Inside the black tree is a dungeon formed from insecurities and corruption. [[spoiler:At the end of the game, the one atop Luncheon Tower first takes the form of a BiggerOnTheInside grove. When you're kicked out and re-enter, it recreates the houses of four of its past wielders: yourself, Chicory, Blackberry, and Cardamom.]]

Added: 612

Changed: 622

Removed: 435

Is there an issue? Send a MessageReason:
Added example(s)


%%* The inside of [[EldritchAbomination Sin]] in ''VideoGame/FinalFantasyX''.
* ''VideoGame/FinalFantasyX'': [[spoiler:Sin. Once you enter it, instead of WombLevel you probably expected you find yourself on ethereal bridges marked by glyphs and runes and suspended over water flowing in unnatural directions and with unlimited horizon despite being inside a what is essentially a giant flying whale. The second part is Dream Zanarkand. Makes sense though considering it ''is'' perpertual summoning of said city.]]

to:

%%* The inside of [[EldritchAbomination Sin]] in ''VideoGame/FinalFantasyX''.
* ''VideoGame/FinalFantasyX'': [[spoiler:Sin. Once you enter it, instead of WombLevel you probably expected you find yourself on ethereal bridges marked by glyphs and runes and suspended over water flowing in unnatural directions and with unlimited horizon despite being inside a what is essentially a giant flying whale. The second part is a "city" of rotting stone blocks under a frozen aurora, which is followed by a cystalized landmass perpetually hurtling through a tunnel of lights. After that is Dream Zanarkand. Makes Zanarkand, which makes sense though considering it ''is'' a perpertual summoning of said city.]]


Added DiffLines:

** The endgame of ''Endwalker'' features [[spoiler:Ultima Thule, a place at the edge of the universe dominated by a chaotic form of magic called Dynamis that alters reality in response to emotions. Due to the despair of the place's only inhabitants, the Meteia, it resembles [[ShatteredWorld the shattered remains of all the dying worlds they visited in their travels]] and is populated by [[LivingMemory Living Memories]] of said worlds' inhabitants. The emotional nature of Dynamis is also what allows the Scions to create a path through Ultima Thule using their own hope even as the Meteia try to kill them.]]
Is there an issue? Send a MessageReason:
None


* ''[[VideoGame/{{Myst}} Myst Series]]'':

to:

* ''[[VideoGame/{{Myst}} Myst Series]]'':''VideoGame/{{Myst}} Series'':



** Again, the Trap Books, both from ''Myst'' and ''VideoGame/Riven''. In all versions of ''Myst'', they lead to dark voids, where the only view is that of the library, and should any pages be torn out, you are greeted with a colored static. Made even worse in ''MYST'' (2020 VR), where the entire void is made up of this static. In Riven, though, the concept is even worse. There is NOTHING in the book that you are given to trap Gehn. Not even the static. Any of the endings where you have trapped Gehn before, and then released him, you are treated to him gloating at you through that tiny window, and then literally shutting the cover on you, to be trapped in a dark void for all eternity...

to:

** Again, the Trap Books, both from ''Myst'' and ''VideoGame/Riven''. In all versions of ''Myst'', they lead to dark voids, where the only view is that of the library, and should any pages be torn out, you are greeted with a colored static. Made even worse in ''MYST'' (2020 VR), where the entire void is made up of this static. In Riven, though, the concept is even worse. There is NOTHING in the book that you are given to trap Gehn. Not even the static. Any In any of the endings where you have trapped Gehn before, and then released him, you are treated to him gloating at you through that tiny window, and then literally shutting the cover on you, to be trapped in a dark void for all eternity...
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Palworld}}'' has the Palpagos Islands, an archipelago hosting the WorldTree whose existence (as well as that of its {{mons}}) is completely unknown to the outside world. In his ApocalypticLogs, The Castaway noticed a particular area was "empty" after looking at the globe's geological features and islands. Something should be there, and he was surprised [[WeirdnessCensor no one else saw an apparent absence in that place]]. When he visited the islands by boat, he (like the PlayerCharacter) was attacked by ''something'' that wanted to keep the place hidden and stranded him there.
Is there an issue? Send a MessageReason:
None


** The Hourglass Twins are a double planet, Ember Twin and Ash Twin, orbiting each other close enough to exert extreme tidal gravity on each other. This results in an enormous torrent of sand draining from the latter onto the former, filling Ember Twin's caves and canyons as time goes on, while exposing alien structures buried beneath Ash Twin. Astronauts note that eventually this process will reverse, and Ash Twin will get buried in sand again.
** Brittle Hollow is, well, hollow. The alien ruins beneath its surface are built on ledges in the side of inverted mountains, suspended from the ceiling, or use anti-gravity technology to allow passage. It also has a ''black hole'' for a core. And it's also ''brittle'', being bombarded by meteors spat out by its moon Hollow's Lantern, which causes whole chunks of the planet to fall into the singularity below.

to:

** The Hourglass Twins are a double planet, Ember Twin and Ash Twin, orbiting each other close enough to exert extreme tidal gravity on each other.gravity. This results in an enormous torrent of sand draining from the latter onto the former, filling Ember Twin's caves and canyons as time goes on, while exposing alien structures buried beneath Ash Twin. Astronauts note that eventually this process will reverse, and Ash Twin will get buried in sand again.
** Brittle Hollow is, well, hollow.{{hollow|world}}. The alien ruins beneath its surface are built on ledges in the side of inverted mountains, suspended from the ceiling, or use anti-gravity technology to allow passage. It also has a ''black hole'' for a core. And it's also ''brittle'', being bombarded by meteors spat out by its moon Hollow's Lantern, which causes whole chunks of the planet to fall into the singularity below.



** The Interloper is a frozen comet in an exaggerated eliptical orbit, which would be a standard snowball save for what's inside it - some of its tunnels and caverns are filled with "Ghost Matter," a substance invisible to the naked eye but detectable by camera, and which kills organic life by both burning it and causing victims to erupt in odd crystals. It's actually the source of all the Ghost Matter in your solar system, as attested to by the exploded core in the center of the comet, [[spoiler:which is what wiped out the [[{{Precursors}} Nomai]] 281,042 years ago.]]

to:

** The Interloper is a frozen comet in an exaggerated eliptical orbit, which would be a standard snowball save for what's inside it - some of its tunnels and caverns are filled with "Ghost Matter," a substance invisible to the naked eye but detectable by camera, and which kills quickly burns organic life by both burning it and causing victims to erupt in odd life, leaving behind telltale crystals. It's actually the source of all the Ghost Matter in your solar system, as attested to by the exploded core in the center of the comet, [[spoiler:which is what wiped out the [[{{Precursors}} Nomai]] 281,042 years ago.]]



** The doozy is [[spoiler:the Eye of the Universe, a spatial anomaly that once emitted a signal older than the current universe. Its northern hemisphere is trapped in endless night, while the southern hemisphere has a massive, stormy maelstrom that covers it in its entirety, each flash of lightning changing the locations of the rocks and trees that can be found there. Above the south pole is a vortex in the clouds leading to... well, it could lead to anywhere, but only an active observer will know for sure.]]

to:

** The doozy is [[spoiler:the Eye of the Universe, a spatial anomaly that once emitted a signal older than the current universe. Its northern hemisphere is trapped in endless night, while the southern hemisphere has is covered in a massive, stormy maelstrom that covers it in its entirety, maelstrom, each flash of lightning changing the locations of the rocks and trees that can be found there. Above the south pole is a vortex in the clouds leading to... well, it could lead to anywhere, but only an active observer will know for sure.]]

Added: 1446

Changed: 26

Is there an issue? Send a MessageReason:
None


** Dark Bramble is not a planet. It's [[ShatteredWorld the remains]] of an ice world that fell victim to some AlienKudzu, incredibly thick, gnarled, thorny growths that extend out from huge knots with holes that shine with light. Entering one of those holes puts you in a foggy, softly-glowing interior that is BiggerOnTheInside, with no reference points but the lights of other holes that take you an impossible distance deeper into the Dark Bramble... as well as the [[LuringInPrey glowing lures]] of anglerfish large enough to eat your spaceship. The whole place breaks physics, so that if you shoot a probe into a glowing knothole, you'll receive two signals from it at different distances. What's also disturbing is that seeds from the Dark Bramble can be found on other bodies in the solar system, suggesting it might someday expand to destroy other worlds.

to:

** Dark Bramble is not a planet. It's [[ShatteredWorld the remains]] of an ice world that fell victim to some AlienKudzu, incredibly thick, gnarled, thorny growths that extend out from huge knots with holes that shine with light. Entering one of those holes puts you in a foggy, softly-glowing interior that is BiggerOnTheInside, with no reference points but the lights of other holes that take you an impossible distance deeper into the Dark Bramble... as well as the [[LuringInPrey glowing lures]] of anglerfish large enough to eat your spaceship. The whole place breaks physics, so that if you shoot a probe into a glowing knothole, you'll receive two signals from it from different locations, at different distances. What's also disturbing is that seeds from the Dark Bramble can be found on other bodies in the solar system, suggesting it might someday expand to destroy other worlds.worlds.
** The Interloper is a frozen comet in an exaggerated eliptical orbit, which would be a standard snowball save for what's inside it - some of its tunnels and caverns are filled with "Ghost Matter," a substance invisible to the naked eye but detectable by camera, and which kills organic life by both burning it and causing victims to erupt in odd crystals. It's actually the source of all the Ghost Matter in your solar system, as attested to by the exploded core in the center of the comet, [[spoiler:which is what wiped out the [[{{Precursors}} Nomai]] 281,042 years ago.]]
** And then there's the Quantum Moon, which can appear around any body in the solar system, but will change location as soon as you stop looking at it, or so much as blink. If you figure out how to reach its surface, [[spoiler:you'll find that it mimics the terrain of whatever it's orbiting, but the features will similarly change as you look elsewhere.]]
** The doozy is [[spoiler:the Eye of the Universe, a spatial anomaly that once emitted a signal older than the current universe. Its northern hemisphere is trapped in endless night, while the southern hemisphere has a massive, stormy maelstrom that covers it in its entirety, each flash of lightning changing the locations of the rocks and trees that can be found there. Above the south pole is a vortex in the clouds leading to... well, it could lead to anywhere, but only an active observer will know for sure.]]
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* Nearly every planet in ''VideoGame/OuterWilds'', save for the reassuringly Earth-like Timber Hearth, has something profoundly weird at least, and physics-defying at worst, about it.
** The Hourglass Twins are a double planet, Ember Twin and Ash Twin, orbiting each other close enough to exert extreme tidal gravity on each other. This results in an enormous torrent of sand draining from the latter onto the former, filling Ember Twin's caves and canyons as time goes on, while exposing alien structures buried beneath Ash Twin. Astronauts note that eventually this process will reverse, and Ash Twin will get buried in sand again.
** Brittle Hollow is, well, hollow. The alien ruins beneath its surface are built on ledges in the side of inverted mountains, suspended from the ceiling, or use anti-gravity technology to allow passage. It also has a ''black hole'' for a core. And it's also ''brittle'', being bombarded by meteors spat out by its moon Hollow's Lantern, which causes whole chunks of the planet to fall into the singularity below.
** Giant's Deep is a mostly-ocean world wracked by storms, where the waterspouts are strong enough to fling its floating islands out of the atmosphere before the landforms come crashing back below. Its "core" is a semi-permeable black sphere that crackles with electricity, surrounding a weird coral growth.
** Dark Bramble is not a planet. It's [[ShatteredWorld the remains]] of an ice world that fell victim to some AlienKudzu, incredibly thick, gnarled, thorny growths that extend out from huge knots with holes that shine with light. Entering one of those holes puts you in a foggy, softly-glowing interior that is BiggerOnTheInside, with no reference points but the lights of other holes that take you an impossible distance deeper into the Dark Bramble... as well as the [[LuringInPrey glowing lures]] of anglerfish large enough to eat your spaceship. The whole place breaks physics, so that if you shoot a probe into a glowing knothole, you'll receive two signals from it at different distances. What's also disturbing is that seeds from the Dark Bramble can be found on other bodies in the solar system, suggesting it might someday expand to destroy other worlds.

Added: 1921

Changed: 819

Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Warframe}}'': [[HyperspaceIsAScaryPlace The Void]], a dimension that can only be accessed through special keys. The area appears as a vast expanse of space and pure energy, with only the occasional abandoned Orokin tower [[spoiler:or the moon]] floating in its space. It is the source of all energy that the Tenno use, and it has close ties to the lost god-like race of the Orokin. It does not obey conventional physics; for instance, argon gas, which is normally inert, can crystallize there. Occasionally fissures in space leak void energy and allow the Orokin towers to use their mind controlling power to extend their reach. [[spoiler:General Vor was even able to become a pure godlike being of energy with the use of a special void key.]] Oh, and by the way, it's apparently sentient and thinks nothing of driving people insane.

to:

* ''VideoGame/{{Warframe}}'': ''VideoGame/{{Warframe}}'':
**
[[HyperspaceIsAScaryPlace The Void]], a dimension that can only be accessed through special keys. The area appears as a vast expanse of space and pure energy, with only the occasional abandoned Orokin tower [[spoiler:or the moon]] floating in its space. It is the source of all energy that the Tenno use, and it has close ties to the lost god-like race of the Orokin. It does not obey conventional physics; for instance, argon gas, which is normally inert, can crystallize there. Occasionally fissures in space leak void energy and allow the Orokin towers to use their mind controlling power to extend their reach. [[spoiler:General Vor was even able to become a pure godlike being of energy with the use of a special void key.]] Oh, and by the way, it's apparently sentient and thinks nothing of driving people insane.insane.
** The Kingdom of Duviri, which also lies within the void, is the most prime example in the game: Originally the setting of an in-universe storybook, Duviri takes the form of various floating islands populated by strange metallic puppet-people and mechanical animals that still behave like biological creatures; all of Duviri is at the whims of [[TheCaligula Dominus Thrax]], whose very emotions will change the very landscape - for example being calm and serene when he's joyful, or fire-red and peppered by fire falling from the sky when he's furious, and all his subjects can really do nothing against him. Also, Thrax's close courtiers can turn into gigantic serpentine mechanical dragons when the emotion they embody goes out of control. Little of Duviri makes logical sense, because [[spoiler: it was accidentally created by the Drifter after the Zariman Ten Zero incident, and its essentially a manifestation of their trauma. The reason why Thrax, the residents of Duviri and its animals look like they do is because they're essentially ''toys'' that the Drifter's void powers granted life.]]
Is there an issue? Send a MessageReason:
Fixing indentation


*** Special points to the Warped Forest, a bizarre biome by the standards of the Nether. It is filled with large Warped fungus at uneven canopy levels. covered with a myriad of dark royal blue particles and a dark pueple-blue fog. Its ambient sounds are the most disturbing, full of glitchy record-scratch-like noises, reversed audio, creepy ringing, very loud creaking in the ground, and rarely, distorted shrieking. Strangely enough, there is little life in these turquoise woodlands, save for Endermen

to:

*** ** Special points to the Warped Forest, a bizarre biome by the standards of the Nether. It is filled with large Warped fungus at uneven canopy levels. covered with a myriad of dark royal blue particles and a dark pueple-blue fog. Its ambient sounds are the most disturbing, full of glitchy record-scratch-like noises, reversed audio, creepy ringing, very loud creaking in the ground, and rarely, distorted shrieking. Strangely enough, there is little life in these turquoise woodlands, save for Endermen
Is there an issue? Send a MessageReason:
Was thinking about it and I realized that PNF-404 pretty much counts at this point. I say "sequels" because the first game mostly just portrayed it as like being stranded in the wilderness, and aside from Honeywisps there aren't any real "supernatural" elements.

Added DiffLines:

* ''VideoGame/{{Pikmin}}'' series: Sequels build up PNF-404, the planet of the Pikmin, as this. Geography can change at a whim[[note]]It is stated in-game that most of the maps of ''VideoGame/Pikmin2'' are the same locations seen in ''VideoGame/Pikmin2001'', which have changed in structure despite the time that passed between both games being relatively short[[/note]], caves have magnetic fields that can slow down or stop time while inside them, almost every spaceship that flies near it crashlands, it carries some sort of parasitic infection that makes creatures infected with it become sick if they try to leave, and its local population includes strange ghost-like beings such as Wraiths, Honeywisps, and Glow Pikmin. Various comments imply that most of the universe in the setting is relatively "normal" and most other planets are similar to one-another, making PNF-404 and its mysteries stand out more.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Another unintentional version were abandoned mineshafts, which originally would continually generate as you walked through them in every chunk. Even if you were in a chuck that was certainly empty before.
Is there an issue? Send a MessageReason:
None


* ''Videogame/TheShore'' has the Void dimension, a dark, inky black, Giger-esque plane dominated by colossal Shoggoths, servitors of EldritchAbominations, dark temples and corridors and avatars of a few Franchise/CthulhuMythos deities.

to:

* ''Videogame/TheShore'' ''VideoGame/TheShore'' has the Void dimension, a dark, inky black, Giger-esque plane dominated by colossal Shoggoths, servitors of EldritchAbominations, EldritchAbomination's, dark temples and corridors and avatars of a few Franchise/CthulhuMythos deities.
Is there an issue? Send a MessageReason:
None


* ''Videogame/TheShore'' has the Void dimension, a dark, inky black, Giger-esque plane dominated by colossal Shoggoths, servitors of EldritchAbominations, dark temples and corridors and avatars of a few CthulhuMythos deities.

to:

* ''Videogame/TheShore'' has the Void dimension, a dark, inky black, Giger-esque plane dominated by colossal Shoggoths, servitors of EldritchAbominations, dark temples and corridors and avatars of a few CthulhuMythos Franchise/CthulhuMythos deities.
Is there an issue? Send a MessageReason:
Widget Series has been renamed to Quirky Work as per TRS (it's also YMMV).


* The Room in ''VideoGame/{{OFF}}''. The rest of the game is [[WidgetSeries bizarre,]] but internally consistent and stable, [[spoiler:if undergoing some sudden changes after being purified]]. The Room is a small area that the Batter goes through multiple times spread across different "chapters" in reverse chronological order. The place changes in each iteration, there's one section where the camera inverts for no explainable reason (and remains upside-down until after solving a puzzle), a portion where you're taken to a mock-up of the main menu and pick three different "save files," a gigantic NPC that wants to play a game where you tell him numbers that appear in other sections, and it includes a segment that appears like a child's crayon drawings. It's implied that the whole thing is ''some'' sort of flashback from [[spoiler:its guardian, a sickly boy seen briefly after beating the first two bosses]].

to:

* The Room in ''VideoGame/{{OFF}}''. The rest of the game is [[WidgetSeries bizarre,]] bizarre, but internally consistent and stable, [[spoiler:if undergoing some sudden changes after being purified]]. The Room is a small area that the Batter goes through multiple times spread across different "chapters" in reverse chronological order. The place changes in each iteration, there's one section where the camera inverts for no explainable reason (and remains upside-down until after solving a puzzle), a portion where you're taken to a mock-up of the main menu and pick three different "save files," a gigantic NPC that wants to play a game where you tell him numbers that appear in other sections, and it includes a segment that appears like a child's crayon drawings. It's implied that the whole thing is ''some'' sort of flashback from [[spoiler:its guardian, a sickly boy seen briefly after beating the first two bosses]].
Is there an issue? Send a MessageReason:
None


* ''VideoGame/FinalFantasyV'' has the [[VeryDefinitelyFinalDungeon Cleft of Dimensions]], which is a patchwork of areas earlier swallowed up in the Void and home to many {{Eldritch Abomination}}s including the game's two NintendoHard {{Superboss}}es. The UpdatedRerelease added the [[BonusDungeon Sealed Temple]], home to even more {{Superboss}}es, including the HumanoidAbomination who the legendary weapons were crafted specifically to fight.

to:

* ''VideoGame/FinalFantasyV'' has the [[VeryDefinitelyFinalDungeon Cleft of Dimensions]], Interdimensional Rift]], which is a patchwork of areas earlier swallowed up in the Void and home to many {{Eldritch Abomination}}s including the game's two NintendoHard {{Superboss}}es. The UpdatedRerelease added the [[BonusDungeon Sealed Temple]], home to even more {{Superboss}}es, including the HumanoidAbomination who the legendary weapons were crafted specifically to fight.
Is there an issue? Send a MessageReason:
None


** The VideoGame/SuperMario64 fangame VideoGame/{{B3313}} makes a giant Eldritch maze out of the already eerie Peach's Castle. For starters, [[AlienGeometries the main hub has four variants]] (and each one of them has its own levels and exits), and you find yourself [[RecursiveReality warping into castles within castles within castles]]. The connection between all this hubs has a form of logic, but even with a walkthrough, intuiting your way through the castle is an amazingly disorienting experience.

to:

** The VideoGame/SuperMario64 ''VideoGame/SuperMario64'' fangame VideoGame/{{B3313}} ''VideoGame/{{B3313}}'' makes a giant Eldritch maze out of the already eerie Peach's Castle. For starters, [[AlienGeometries the main hub has four variants]] (and each one of them has its own levels and exits), and you find yourself [[RecursiveReality warping into castles within castles within castles]]. The connection between all this hubs has a form of logic, but even with a walkthrough, intuiting your way through the castle is an amazingly disorienting experience.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The VideoGame/SuperMario64 fangame VideoGame/{{B3313}} makes a giant Eldritch maze out of the already eerie Peach's Castle. For starters, [[AlienGeometries the main hub has four variants]] (and each one of them has its own levels and exits), and you find yourself [[RecursiveReality warping into castles within castles within castles]]. The connection between all this hubs has a form of logic, but even with a walkthrough, intuiting your way through the castle is an amazingly disorienting experience.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/Viewfinder'' lets you create these by turning pictures and photographs into three dimensional locations.

to:

* ''VideoGame/Viewfinder'' ''VideoGame/{{Viewfinder}}'' lets you create these by turning pictures and photographs into three dimensional locations.
Is there an issue? Send a MessageReason:
None


* [[https://www.youtube.com/watch?v=xcBf_Fib91Q ''Viewfinder'']] lets you create these by turning pictures and photographs into three dimensional locations.

to:

* [[https://www.youtube.com/watch?v=xcBf_Fib91Q ''Viewfinder'']] ''VideoGame/Viewfinder'' lets you create these by turning pictures and photographs into three dimensional locations.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/BlazBlue'': The Boundary can be classified as this - a nexus for all timelines, and so chock-full of nastiness and {{mindrape}} that mere ''entry'' can destroy you in some shape or form. Precisely eight beings are known to have traveled through the Boundary, either for TimeTravel or some other reason.

to:

* ''VideoGame/BlazBlue'': ''Franchise/BlazBlue'': The Boundary can be classified as this - -- a nexus for all timelines, and so chock-full of nastiness and {{mindrape}} MindRape that mere ''entry'' can destroy you in some shape or form. Precisely eight beings are known to have traveled through the Boundary, either for TimeTravel or some other reason.



* ''[=BlazBlue's=]'' predecessor, ''VideoGame/GuiltyGear'', has the Backyard, a parallel world teeming with information which also serves as the source of magical energy for the world. Entry for most people into the Backyard is dangerous: without "tuning" to the Backyard's frequency, they risk being destroyed by the information inside it.

to:

* ''[=BlazBlue's=]'' predecessor, ''VideoGame/GuiltyGear'', ''VideoGame/GuiltyGear'' has the Backyard, a parallel world teeming with information which also serves as the source of magical energy for the world. Entry for most people into the Backyard is dangerous: without "tuning" to the Backyard's frequency, they risk being destroyed by the information inside it.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/AmidEvil'' has The Void. It consists largely of abstract shapes, often unnaturally warped. The shapes themselves are coated with strangely glossy material.

to:

* ''VideoGame/AmidEvil'' has The Void. It consists largely of [[SinisterGeometry abstract shapes, shapes]], often unnaturally warped. The shapes warped and often with animated textures that give the illusion of movement where there is none. Paths assemble themselves are coated with strangely glossy material.and tilt at seemingly impossible angles or loop back on themselves. What light there is has no source and usually does more to disorient and conceal than actually illuminate. Some places give views into what looks like outer space or alien skies as if the Void were an entire universe in its own right, all MadeOfEvil.
Is there an issue? Send a MessageReason:
added example from Shadow Gambit: The Cursed Crew

Added DiffLines:

* ''VideoGame/ShadowGambitTheCursedCrew'': The Below is an otherworldly realm that can be accessed by the Cursed. When seen, it manifests as a chaotic blend of ship decks and bulkheads floating in space. Descending into the lower decks of the ''[[GhostShip Red Marley]]'' is one way to reach the Below, but it is apparently much more vast than what is shown. The crew of the ''Red Marley'' use the Below as an ExtradimensionalShortcut to return to the ship from land.
Is there an issue? Send a MessageReason:
None


* In ''Fade to Silence'' an EldritchAbomination has turned the world into a frozen wasteland, both the trees and animals are infected with MeatMoss that reduce their ability to burn and nutritional value respectively in order to finish off any surviving humans, there are more blobs of MeatMoss on the ground that need to be cleared out and locations where you can make outpsts have multiple blobs and towers covered in tentacles to destroy, finally theres what lools like an upside down piece of city floating over the game world the sky which rains blobs of MeatMoss and cars when you walk under it and looking straight up reveals that the "ground" the buildings are supposed to be standing on/ hanging down from is just bright light.

to:

* In ''Fade to Silence'' ''VideoGame/FadeToSilence'', an EldritchAbomination has turned the world into a frozen wasteland, both the trees and animals are infected with MeatMoss that reduce their ability to burn and nutritional value respectively in order to finish off any surviving humans, there are more blobs of MeatMoss on the ground that need to be cleared out and locations where you can make outpsts have multiple blobs and towers covered in tentacles to destroy, finally theres what lools like an upside down piece of city floating over the game world the sky which rains blobs of MeatMoss and cars when you walk under it and looking straight up reveals that the "ground" the buildings are supposed to be standing on/ hanging down from is just bright light.

Added: 427

Removed: 427

Is there an issue? Send a MessageReason:
None


* [[SubvertedTrope Subverted]] with Season 19 of ''VideoGame/BrawlStars'': Enchanted Woods, where [[https://pbs.twimg.com/media/FzThj-9WIAAz-NE?format=jpg&name=4096x4096 the Twitter Post before the Brawl Talk's premiere]] made the environment seem [[RedFilterOfDoom red]], hellish and like something out of ''Series/StrangerThings''. However, the actual location is anything but hellish and is like every other EnchantedForest.



* [[SubvertedTrope Subverted]] with Season 19 of ''VideoGame/BrawlStars'': Enchanted Woods, where [[https://pbs.twimg.com/media/FzThj-9WIAAz-NE?format=jpg&name=4096x4096 the Twitter Post before the Brawl Talk's premiere]] made the environment seem [[RedFilterOfDoom red]], hellish and like something out of ''Series/StrangerThings''. However, the actual location is anything but hellish and is like every other EnchantedForest.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* [[SubvertedTrope Subverted]] with Season 19 of ''VideoGame/BrawlStars'': Enchanted Woods, where [[https://pbs.twimg.com/media/FzThj-9WIAAz-NE?format=jpg&name=4096x4096 the Twitter Post before the Brawl Talk's premiere]] made the environment seem [[RedFilterOfDoom red]], hellish and like something out of ''Series/StrangerThings''. However, the actual location is anything but hellish and is like every other EnchantedForest.

Top