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Changed line(s) 30 (click to see context) from:
** The [[http://orig11.deviantart.net/7342/f/2016/270/5/2/beam_operator_by_binarystep-daj1s6w.png Beam Operator]] enemy is a reference to the lasers from Quick Man's stage in ''VideoGame/MegaMan2''.
to:
** The [[http://orig11.[[http://orig12.deviantart.net/7342/f/2016/270/5/2/beam_operator_by_binarystep-daj1s6w.net/36e8/f/2016/273/8/6/beam_operator_by_binarystep-dajczt8.png Beam Operator]] enemy is a reference to the lasers from Quick Man's stage in ''VideoGame/MegaMan2''.
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* FrickinLaserBeams: Lasers that kill Mega Man in one hit are generated by [[http://orig11.deviantart.net/7342/f/2016/270/5/2/beam_operator_by_binarystep-daj1s6w.png Beam Operator]]s.
to:
* FrickinLaserBeams: Lasers that kill Mega Man in one hit are generated by [[http://orig11.[[http://orig12.deviantart.net/7342/f/2016/270/5/2/beam_operator_by_binarystep-daj1s6w.net/36e8/f/2016/273/8/6/beam_operator_by_binarystep-dajczt8.png Beam Operator]]s.
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Added DiffLines:
* CrosshairAware: The [[http://orig01.deviantart.net/6e4f/f/2016/273/3/1/sniper_by_binarystep-dajcxyk.png Sniper]] enemy is a crosshair that creates an explosion over Mega Man if it spots him.
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Changed line(s) 17 (click to see context) from:
* ArtEvolution: Compare [[http://orig07.deviantart.net/820e/f/2016/270/b/3/cannon_gabyoall_by_binarystep-daj1s6t.png the old Cannon Gabyoall design]] to [[http://orig12.deviantart.net/698d/f/2016/272/f/3/cannon_gabyoall_by_binarystep-dajcq15.png the new one]].
to:
* ArtEvolution: Compare [[http://orig07.deviantart.net/820e/f/2016/270/b/3/cannon_gabyoall_by_binarystep-daj1s6t.png the old Cannon Gabyoall design]] to [[http://orig12.[[http://orig04.deviantart.net/698d/f/2016/272/f/3/cannon_gabyoall_by_binarystep-dajcq15.net/c5b5/f/2016/272/6/9/cannon_gabyoall_by_binarystep-dajcsdu.png the new one]].
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* InvincibleMinorMinion: [[http://orig12.deviantart.net/698d/f/2016/272/f/3/cannon_gabyoall_by_binarystep-dajcq15.png Cannon Gabyoalls]] and [[http://orig08.deviantart.net/1c6a/f/2016/270/9/4/springhead_by_binarystep-daj1s5p.png Springheads]], unless you use the right weapons.
to:
* InvincibleMinorMinion: [[http://orig12.[[http://orig04.deviantart.net/698d/f/2016/272/f/3/cannon_gabyoall_by_binarystep-dajcq15.net/c5b5/f/2016/272/6/9/cannon_gabyoall_by_binarystep-dajcsdu.png Cannon Gabyoalls]] and [[http://orig08.deviantart.net/1c6a/f/2016/270/9/4/springhead_by_binarystep-daj1s5p.png Springheads]], unless you use the right weapons.
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Changed line(s) 1 (click to see context) from:
[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/title_screen_0.PNG]]
to:
[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/title_screen_0.org/pmwiki/pub/images/title_screen_8.PNG]]
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Changed line(s) 17 (click to see context) from:
* ArtEvolution: Compare [[http://orig07.deviantart.net/820e/f/2016/270/b/3/cannon_gabyoall_by_binarystep-daj1s6t.png the old Cannon Gabyoall design]] to [[http://orig09.deviantart.net/8d20/f/2016/271/9/a/cannon_gabyoall_by_binarystep-daj7v3g.png the new one]].
to:
* ArtEvolution: Compare [[http://orig07.deviantart.net/820e/f/2016/270/b/3/cannon_gabyoall_by_binarystep-daj1s6t.png the old Cannon Gabyoall design]] to [[http://orig09.[[http://orig12.deviantart.net/8d20/f/2016/271/9/a/cannon_gabyoall_by_binarystep-daj7v3g.net/698d/f/2016/272/f/3/cannon_gabyoall_by_binarystep-dajcq15.png the new one]].
Changed line(s) 24,25 (click to see context) from:
* ChargedAttack: Mega Man has one, as do [[http://orig12.deviantart.net/5b99/f/2016/270/d/f/sniper_joe_w_by_binarystep-daj1s5r.png upgraded Sniper Joes]].
* ChickenWalker: [[http://orig01.deviantart.net/d338/f/2016/271/b/2/dachone_mk__ii_by_binarystep-daj7ur3.png Dachone Mk. II]].
* ChickenWalker: [[http://orig01.deviantart.net/d338/f/2016/271/b/2/dachone_mk__ii_by_binarystep-daj7ur3.png Dachone Mk. II]].
to:
* ChargedAttack: Mega Man has one, as do [[http://orig12.[[http://orig11.deviantart.net/5b99/f/2016/270/d/f/sniper_joe_w_by_binarystep-daj1s5r.net/ccbe/f/2016/272/0/f/sniper_joe_w_by_binarystep-dajcq5e.png upgraded Sniper Joes]].
* ChickenWalker:[[http://orig01.[[http://orig09.deviantart.net/d338/f/2016/271/b/2/dachone_mk__ii_by_binarystep-daj7ur3.net/ba6b/f/2016/272/0/6/dachone_mk__ii_by_binarystep-dajcq29.png Dachone Mk. II]].
* ChickenWalker:
Changed line(s) 31 (click to see context) from:
** The [[http://orig07.deviantart.net/254d/f/2016/271/3/d/metall_classic_by_binarystep-daj7us7.png Metall Classic]] is a reference to the original Metall design from ''VideoGame/MegaMan1''.
to:
** The [[http://orig07.[[http://orig03.deviantart.net/254d/f/2016/271/3/d/metall_classic_by_binarystep-daj7us7.net/b342/f/2016/272/8/9/metall_classic_by_binarystep-dajcq2u.png Metall Classic]] is a reference to the original Metall design from ''VideoGame/MegaMan1''.
Changed line(s) 41 (click to see context) from:
* InvincibleMinorMinion: [[http://orig09.deviantart.net/8d20/f/2016/271/9/a/cannon_gabyoall_by_binarystep-daj7v3g.png Cannon Gabyoalls]] and [[http://orig08.deviantart.net/1c6a/f/2016/270/9/4/springhead_by_binarystep-daj1s5p.png Springheads]], unless you use the right weapons.
to:
* InvincibleMinorMinion: [[http://orig09.[[http://orig12.deviantart.net/8d20/f/2016/271/9/a/cannon_gabyoall_by_binarystep-daj7v3g.net/698d/f/2016/272/f/3/cannon_gabyoall_by_binarystep-dajcq15.png Cannon Gabyoalls]] and [[http://orig08.deviantart.net/1c6a/f/2016/270/9/4/springhead_by_binarystep-daj1s5p.png Springheads]], unless you use the right weapons.
Changed line(s) 43 (click to see context) from:
** As usual, [[http://orig12.deviantart.net/5b99/f/2016/270/d/f/sniper_joe_w_by_binarystep-daj1s5r.png Sniper Joes]] have shields, though Mega Man can destroy them with a charged shot.
to:
** As usual, [[http://orig12.[[http://orig11.deviantart.net/5b99/f/2016/270/d/f/sniper_joe_w_by_binarystep-daj1s5r.net/ccbe/f/2016/272/0/f/sniper_joe_w_by_binarystep-dajcq5e.png Sniper Joes]] have shields, though Mega Man can destroy them with a charged shot.
Changed line(s) 58 (click to see context) from:
** The [[http://orig13.deviantart.net/2d3e/f/2016/271/f/9/seer_by_binarystep-daj7v9w.png Seer]] enemy fires three bullets outward.
to:
** The [[http://orig13.[[http://orig01.deviantart.net/2d3e/f/2016/271/f/9/seer_by_binarystep-daj7v9w.net/9d51/f/2016/272/c/8/seer_by_binarystep-dajcq4q.png Seer]] enemy fires three bullets outward.
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Changed line(s) 29 (click to see context) from:
** Blast Man is the Robot Master counterpart to BlastMan.EXE from ''[[VideoGame/MegaManBattleNetwork Mega Man Battle Network 6]]''.
to:
** Blast Man is the Robot Master counterpart to BlastMan.EXE [=BlastMan.EXE=] from ''[[VideoGame/MegaManBattleNetwork Mega Man Battle Network 6]]''.
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** Blast Man is the Robot Master counterpart to BlastMan.EXE from ''[[VideoGame/MegaManBattleNetwork Mega Man Battle Network 6]]''.
Changed line(s) 39 (click to see context) from:
* {{Hologram}}: Holo Man's weapon. [[spoiler: Additionally, he himself might be one]]. Possibly.
to:
* {{Hologram}}: Holo Man's weapon. [[spoiler: Additionally, he himself the Holo Man you fight might be one]]. Possibly.
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Changed line(s) 21 (click to see context) from:
* BulletProofVest: Blast Man has one, which protects him from non-charged Mega Busters. It's also the only reason he's not harmed by his own bombs.
to:
* BulletProofVest: Blast Man has one, which protects him from non-charged Mega Busters. It's also the only reason he's not harmed by his own bombs.bombs. However, they still damage him at point-blank range.
** It also blocks uncharged Mega Buster shots.
* CarryingTheWeakness: Blast Man is weak to his own weapon, Nitro Blast.
** It also blocks uncharged Mega Buster shots.
* CarryingTheWeakness: Blast Man is weak to his own weapon, Nitro Blast.
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* DWN-083: Blast Man, weak to Holo Shield, gives [[ThrowDownTheBomblet Nitro Blast]].
to:
* DWN-083: Blast Man, weak to Holo Shield, Shield/Nitro Blast, gives [[ThrowDownTheBomblet Nitro Blast]].
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* DWN-081: Holo Man, gives [[{{Hologram}} Holo Shield]].
to:
* DWN-081: Holo Man, gives [[{{Hologram}} [[LuckilyMyShieldWillProtectMe Holo Shield]].
Changed line(s) 36,37 (click to see context) from:
* HollywoodAcid: Acid Man's entire theme.
* {{Hologram}}: [[spoiler:Holo Man is one]]. Possibly.
* {{Hologram}}: [[spoiler:Holo Man is one]]. Possibly.
to:
* HollywoodAcid: Acid Man's entire theme.
weapon.
* {{Hologram}}:[[spoiler:Holo Man is Holo Man's weapon. [[spoiler: Additionally, he himself might be one]]. Possibly.
* {{Hologram}}:
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* ThrowDownTheBomblet: Blast Man's power.
to:
* ThrowDownTheBomblet: Blast Man's power.weapon.
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Changed line(s) 7,8 (click to see context) from:
* DWN-082: Acid Man, gives [[HollywoodAcid Acid Blast]].
to:
* DWN-082: Acid Man, gives [[HollywoodAcid Acid Shot]].
* DWN-083: Blast Man, weak to Holo Shield, gives [[ThrowDownTheBomblet Nitro Blast]].
* DWN-083: Blast Man, weak to Holo Shield, gives [[ThrowDownTheBomblet Nitro Blast]].
* BossRush: As is typical of the series.
* BulletProofVest: Blast Man has one, which protects him from non-charged Mega Busters. It's also the only reason he's not harmed by his own bombs.
* BulletProofVest: Blast Man has one, which protects him from non-charged Mega Busters. It's also the only reason he's not harmed by his own bombs.
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* ThisIsADrill: The [[http://orig07.deviantart.net/858b/f/2016/270/3/3/mole_ev_by_binarystep-daj1s6c.png Mole EV]] enemy.
to:
* ThisIsADrill: The [[http://orig07.deviantart.net/858b/f/2016/270/3/3/mole_ev_by_binarystep-daj1s6c.png Mole EV]] enemy.enemy.
* ThrowDownTheBomblet: Blast Man's power.
* ThrowDownTheBomblet: Blast Man's power.
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Changed line(s) 16 (click to see context) from:
* ArtEvolution: Compare [[http://orig07.deviantart.net/820e/f/2016/270/b/3/cannon_gabyoall_by_binarystep-daj1s6t.png the old Cannon Gabyoall design]] to [[http://orig15.deviantart.net/6c76/f/2016/270/9/9/cannon_gabyoall_by_binarystep-daj4yn3.png the new one]].
to:
* ArtEvolution: Compare [[http://orig07.deviantart.net/820e/f/2016/270/b/3/cannon_gabyoall_by_binarystep-daj1s6t.png the old Cannon Gabyoall design]] to [[http://orig15.[[http://orig09.deviantart.net/6c76/f/2016/270/9/9/cannon_gabyoall_by_binarystep-daj4yn3.net/8d20/f/2016/271/9/a/cannon_gabyoall_by_binarystep-daj7v3g.png the new one]].
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* ChickenWalker: [[http://orig10.deviantart.net/fc07/f/2016/270/3/b/dachone_mk__ii_by_binarystep-daj4ex6.png Dachone Mk. II]].
to:
* ChickenWalker: [[http://orig10.[[http://orig01.deviantart.net/fc07/f/2016/270/3/b/dachone_mk__ii_by_binarystep-daj4ex6.net/d338/f/2016/271/b/2/dachone_mk__ii_by_binarystep-daj7ur3.png Dachone Mk. II]].
Changed line(s) 25 (click to see context) from:
** The [[http://orig07.deviantart.net/c4e6/f/2016/270/2/9/metall_classic_by_binarystep-daj1s6l.png Metall Classic]] is a reference to the original Metall design from ''VideoGame/MegaMan1''.
to:
** The [[http://orig07.deviantart.net/c4e6/f/2016/270/2/9/metall_classic_by_binarystep-daj1s6l.net/254d/f/2016/271/3/d/metall_classic_by_binarystep-daj7us7.png Metall Classic]] is a reference to the original Metall design from ''VideoGame/MegaMan1''.
Changed line(s) 35 (click to see context) from:
* InvincibleMinorMinion: [[http://orig15.deviantart.net/6c76/f/2016/270/9/9/cannon_gabyoall_by_binarystep-daj4yn3.png Cannon Gabyoalls]] and [[http://orig08.deviantart.net/1c6a/f/2016/270/9/4/springhead_by_binarystep-daj1s5p.png Springheads]], unless you use the right weapons.
to:
* InvincibleMinorMinion: [[http://orig15.[[http://orig09.deviantart.net/6c76/f/2016/270/9/9/cannon_gabyoall_by_binarystep-daj4yn3.net/8d20/f/2016/271/9/a/cannon_gabyoall_by_binarystep-daj7v3g.png Cannon Gabyoalls]] and [[http://orig08.deviantart.net/1c6a/f/2016/270/9/4/springhead_by_binarystep-daj1s5p.png Springheads]], unless you use the right weapons.
Changed line(s) 52 (click to see context) from:
** The [[http://orig05.deviantart.net/4066/f/2016/270/e/e/seer_by_binarystep-daj1s60.png Seer]] enemy fires three bullets outward.
to:
** The [[http://orig05.[[http://orig13.deviantart.net/4066/f/2016/270/e/e/seer_by_binarystep-daj1s60.net/2d3e/f/2016/271/f/9/seer_by_binarystep-daj7v9w.png Seer]] enemy fires three bullets outward.
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Added DiffLines:
* AbandonedLaboratory: Holo Man's stage, at first.
Added DiffLines:
* AllTheWorldsAreAStage: The Robot Master rematches take place in their original stages.
* ArmCannon: Holo Man has a unique variant based on a film projector.
* ArmCannon: Holo Man has a unique variant based on a film projector.
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Changed line(s) 13 (click to see context) from:
* ArtEvolution: Compare [[http://orig07.deviantart.net/820e/f/2016/270/b/3/cannon_gabyoall_by_binarystep-daj1s6t.png the old Cannon Gabyoall]] design to [[http://orig15.deviantart.net/6c76/f/2016/270/9/9/cannon_gabyoall_by_binarystep-daj4yn3.png the new one]].
to:
* ArtEvolution: Compare [[http://orig07.deviantart.net/820e/f/2016/270/b/3/cannon_gabyoall_by_binarystep-daj1s6t.png the old Cannon Gabyoall]] design Gabyoall design]] to [[http://orig15.deviantart.net/6c76/f/2016/270/9/9/cannon_gabyoall_by_binarystep-daj4yn3.png the new one]].
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* ArtEvolution: Compare [[http://orig07.deviantart.net/820e/f/2016/270/b/3/cannon_gabyoall_by_binarystep-daj1s6t.png the old Cannon Gabyoall]] design to [[http://orig15.deviantart.net/6c76/f/2016/270/9/9/cannon_gabyoall_by_binarystep-daj4yn3.png the new one]].
Changed line(s) 31 (click to see context) from:
* InvincibleMinorMinion: [[http://orig07.deviantart.net/820e/f/2016/270/b/3/cannon_gabyoall_by_binarystep-daj1s6t.png Cannon Gabyoalls]] and [[http://orig08.deviantart.net/1c6a/f/2016/270/9/4/springhead_by_binarystep-daj1s5p.png Springheads]], unless you use the right weapons.
to:
* InvincibleMinorMinion: [[http://orig07.[[http://orig15.deviantart.net/820e/f/2016/270/b/3/cannon_gabyoall_by_binarystep-daj1s6t.net/6c76/f/2016/270/9/9/cannon_gabyoall_by_binarystep-daj4yn3.png Cannon Gabyoalls]] and [[http://orig08.deviantart.net/1c6a/f/2016/270/9/4/springhead_by_binarystep-daj1s5p.png Springheads]], unless you use the right weapons.
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Changed line(s) 16 (click to see context) from:
* ChickenWalker: [[http://orig11.deviantart.net/96ef/f/2016/270/e/6/dachone_mk__ii_by_binarystep-daj22ep.png Dachone Mk. II]].
to:
* ChickenWalker: [[http://orig11.[[http://orig10.deviantart.net/96ef/f/2016/270/e/6/dachone_mk__ii_by_binarystep-daj22ep.net/fc07/f/2016/270/3/b/dachone_mk__ii_by_binarystep-daj4ex6.png Dachone Mk. II]].
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Added DiffLines:
* ChickenWalker: [[http://orig11.deviantart.net/96ef/f/2016/270/e/6/dachone_mk__ii_by_binarystep-daj22ep.png Dachone Mk. II]].
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Added DiffLines:
* FlashOfPain
* {{Flight}}: Holo Man is capable of this.
* FrickinLaserBeams: Lasers that kill Mega Man in one hit are generated by [[http://orig11.deviantart.net/7342/f/2016/270/5/2/beam_operator_by_binarystep-daj1s6w.png Beam Operator]]s.
* {{Flight}}: Holo Man is capable of this.
* FrickinLaserBeams: Lasers that kill Mega Man in one hit are generated by [[http://orig11.deviantart.net/7342/f/2016/270/5/2/beam_operator_by_binarystep-daj1s6w.png Beam Operator]]s.
Added DiffLines:
* NintendoHard
Added DiffLines:
* TemporaryPlatform: Disappearing blocks, as usual.
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** Holo Man is implied to be the Robot Master counterpart to [=VideoMan.EXE=] from ''[[VideoGame/MegaManBattleNetwork Mega Man Battle Network 4]]''.
Changed line(s) 30 (click to see context) from:
** The Holo Shield weapon is a wireframe ball that protects Mega Man from enemies, which can be thrown in any direction.
to:
** The Holo Shield weapon is a wireframe ball that protects Mega Man from enemies, which can also be thrown in any direction.thrown.
Added DiffLines:
** And his stage's miniboss resembles Harry Houdini.
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Changed line(s) 23 (click to see context) from:
* EvilKnockoff: The Copy Robot. [[http://orig01.deviantart.net/db02/f/2016/269/0/a/mm_003_by_binarystep-daj1gty.png Incomplete versions]] of it also appear as enemies in its stage.
to:
* EvilKnockoff: The Copy Robot. [[http://orig01.[[http://orig03.deviantart.net/db02/f/2016/269/0/a/mm_003_by_binarystep-daj1gty.net/9781/f/2016/270/5/e/mm_003_by_binarystep-daj1s6f.png Incomplete versions]] of it also appear as enemies in its stage.
Added DiffLines:
* MirrorsReflectEverything: Mirrors appear in some stages, and reflect most projectile attacks.
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Changed line(s) 1 (click to see context) from:
[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/title_screen.PNG]]
to:
[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/title_screen.org/pmwiki/pub/images/title_screen_0.PNG]]
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Changed line(s) 14,15 (click to see context) from:
** The [[http://orig00.deviantart.net/3667/f/2016/269/9/7/slimeball_by_binarystep-daj1gt9.png Slimeball]] enemy from Acid Man's stage.
* ChargedAttack: Mega Man has one, as do [[http://orig02.deviantart.net/3e5e/f/2016/269/1/f/sniper_joe_w_by_binarystep-daj1gt5.png upgraded Sniper Joes]].
* ChargedAttack: Mega Man has one, as do [[http://orig02.deviantart.net/3e5e/f/2016/269/1/f/sniper_joe_w_by_binarystep-daj1gt5.png upgraded Sniper Joes]].
to:
** The [[http://orig00.[[http://orig12.deviantart.net/3667/f/2016/269/9/7/slimeball_by_binarystep-daj1gt9.net/14c6/f/2016/270/9/3/slimeball_by_binarystep-daj1s5u.png Slimeball]] enemy from Acid Man's stage.
* ChargedAttack: Mega Man has one, as do[[http://orig02.[[http://orig12.deviantart.net/3e5e/f/2016/269/1/f/sniper_joe_w_by_binarystep-daj1gt5.net/5b99/f/2016/270/d/f/sniper_joe_w_by_binarystep-daj1s5r.png upgraded Sniper Joes]].
* ChargedAttack: Mega Man has one, as do
Changed line(s) 18,21 (click to see context) from:
** The [[http://orig05.deviantart.net/197d/f/2016/269/2/6/beam_operator_by_binarystep-daj1guk.png Beam Operator]] enemy is a reference to the lasers from Quick Man's stage in ''VideoGame/MegaMan2''.
** The [[http://orig02.deviantart.net/8ba6/f/2016/269/c/2/metall_classic_by_binarystep-daj1gu3.png Metall Classic]] is a reference to the original Metall design from ''VideoGame/MegaMan1''.
** The [[http://orig00.deviantart.net/fd48/f/2016/269/2/3/sakikiri_by_binarystep-daj1gtq.png Sakikiri]] enemy is based on an enemy from ''VideoGame/MegaMan10''.
** The [[http://orig00.deviantart.net/3667/f/2016/269/9/7/slimeball_by_binarystep-daj1gt9.png Slimeball]] enemy is based on the Green Devil from ''VideoGame/MegaMan8''.
** The [[http://orig02.deviantart.net/8ba6/f/2016/269/c/2/metall_classic_by_binarystep-daj1gu3.png Metall Classic]] is a reference to the original Metall design from ''VideoGame/MegaMan1''.
** The [[http://orig00.deviantart.net/fd48/f/2016/269/2/3/sakikiri_by_binarystep-daj1gtq.png Sakikiri]] enemy is based on an enemy from ''VideoGame/MegaMan10''.
** The [[http://orig00.deviantart.net/3667/f/2016/269/9/7/slimeball_by_binarystep-daj1gt9.png Slimeball]] enemy is based on the Green Devil from ''VideoGame/MegaMan8''.
to:
** The [[http://orig05.[[http://orig11.deviantart.net/197d/f/2016/269/2/6/beam_operator_by_binarystep-daj1guk.net/7342/f/2016/270/5/2/beam_operator_by_binarystep-daj1s6w.png Beam Operator]] enemy is a reference to the lasers from Quick Man's stage in ''VideoGame/MegaMan2''.
** The[[http://orig02.[[http://orig07.deviantart.net/8ba6/f/2016/269/c/2/metall_classic_by_binarystep-daj1gu3.net/c4e6/f/2016/270/2/9/metall_classic_by_binarystep-daj1s6l.png Metall Classic]] is a reference to the original Metall design from ''VideoGame/MegaMan1''.
** The[[http://orig00.[[http://orig04.deviantart.net/fd48/f/2016/269/2/3/sakikiri_by_binarystep-daj1gtq.net/c730/f/2016/270/2/5/sakikiri_by_binarystep-daj1s68.png Sakikiri]] enemy is based on an enemy from ''VideoGame/MegaMan10''.
** The[[http://orig00.[[http://orig12.deviantart.net/3667/f/2016/269/9/7/slimeball_by_binarystep-daj1gt9.net/14c6/f/2016/270/9/3/slimeball_by_binarystep-daj1s5u.png Slimeball]] enemy is based on the Green Devil from ''VideoGame/MegaMan8''.
** The
** The
** The
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* InvincibleMinorMinion: [[http://orig03.deviantart.net/754d/f/2016/269/0/c/cannon_gabyoall_by_binarystep-daj1guf.png Cannon Gabyoalls]] and [[http://orig12.deviantart.net/0e34/f/2016/269/a/f/springhead_by_binarystep-daj1gt3.png Springheads]], unless you use the right weapons.
to:
* InvincibleMinorMinion: [[http://orig03.[[http://orig07.deviantart.net/754d/f/2016/269/0/c/cannon_gabyoall_by_binarystep-daj1guf.net/820e/f/2016/270/b/3/cannon_gabyoall_by_binarystep-daj1s6t.png Cannon Gabyoalls]] and [[http://orig12.[[http://orig08.deviantart.net/0e34/f/2016/269/a/f/springhead_by_binarystep-daj1gt3.net/1c6a/f/2016/270/9/4/springhead_by_binarystep-daj1s5p.png Springheads]], unless you use the right weapons.
Changed line(s) 28,29 (click to see context) from:
** As usual, [[http://orig02.deviantart.net/3e5e/f/2016/269/1/f/sniper_joe_w_by_binarystep-daj1gt5.png Sniper Joes]] have shields, though Mega Man can destroy them with a charged shot.
** [[http://orig11.deviantart.net/3b7e/f/2016/269/e/c/shield_attacker_se_by_binarystep-daj1gte.png Shield Attackers]] are flying shields.
** [[http://orig11.deviantart.net/3b7e/f/2016/269/e/c/shield_attacker_se_by_binarystep-daj1gte.png Shield Attackers]] are flying shields.
to:
** As usual, [[http://orig02.[[http://orig12.deviantart.net/3e5e/f/2016/269/1/f/sniper_joe_w_by_binarystep-daj1gt5.net/5b99/f/2016/270/d/f/sniper_joe_w_by_binarystep-daj1s5r.png Sniper Joes]] have shields, though Mega Man can destroy them with a charged shot.
** [[http://orig11.deviantart.net/3b7e/f/2016/269/e/c/shield_attacker_se_by_binarystep-daj1gte.net/8f3d/f/2016/270/8/5/shield_attacker_se_by_binarystep-daj1s5y.png Shield Attackers]] are flying shields.
** [[http://orig11.deviantart.
Changed line(s) 33,34 (click to see context) from:
* OneWheeledWonder: The [[http://orig14.deviantart.net/6397/f/2016/269/e/0/skull_roader_by_binarystep-daj1gtc.png Skull Roader]] enemy.
* {{Oni}}: [[http://orig04.deviantart.net/a61a/f/2016/269/e/1/gobliner_by_binarystep-daj1gub.png Gobliners]] and [[http://orig01.deviantart.net/adae/f/2016/269/4/5/gremliner_by_binarystep-daj1gu9.png Gremliners]] are based on Oni.
* {{Oni}}: [[http://orig04.deviantart.net/a61a/f/2016/269/e/1/gobliner_by_binarystep-daj1gub.png Gobliners]] and [[http://orig01.deviantart.net/adae/f/2016/269/4/5/gremliner_by_binarystep-daj1gu9.png Gremliners]] are based on Oni.
to:
* OneWheeledWonder: The [[http://orig14.[[http://orig09.deviantart.net/6397/f/2016/269/e/0/skull_roader_by_binarystep-daj1gtc.net/63d2/f/2016/270/3/a/skull_roader_by_binarystep-daj1s5w.png Skull Roader]] enemy.
* {{Oni}}:[[http://orig04.[[http://orig10.deviantart.net/a61a/f/2016/269/e/1/gobliner_by_binarystep-daj1gub.net/7219/f/2016/270/2/6/gobliner_by_binarystep-daj1s6r.png Gobliners]] and [[http://orig01.[[http://orig03.deviantart.net/adae/f/2016/269/4/5/gremliner_by_binarystep-daj1gu9.net/9870/f/2016/270/5/4/gremliner_by_binarystep-daj1s6q.png Gremliners]] are based on Oni.
* {{Oni}}:
Changed line(s) 40,41 (click to see context) from:
** The [[http://orig01.deviantart.net/738b/f/2016/269/e/d/seer_by_binarystep-daj1gti.png Seer]] enemy fires three bullets outward.
* ThisIsADrill: The [[http://orig12.deviantart.net/92f1/f/2016/269/d/3/mole_ev_by_binarystep-daj1gtv.png Mole EV]] enemy.
* ThisIsADrill: The [[http://orig12.deviantart.net/92f1/f/2016/269/d/3/mole_ev_by_binarystep-daj1gtv.png Mole EV]] enemy.
to:
** The [[http://orig01.[[http://orig05.deviantart.net/738b/f/2016/269/e/d/seer_by_binarystep-daj1gti.net/4066/f/2016/270/e/e/seer_by_binarystep-daj1s60.png Seer]] enemy fires three bullets outward.
* ThisIsADrill: The[[http://orig12.[[http://orig07.deviantart.net/92f1/f/2016/269/d/3/mole_ev_by_binarystep-daj1gtv.net/858b/f/2016/270/3/3/mole_ev_by_binarystep-daj1s6c.png Mole EV]] enemy.
* ThisIsADrill: The
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Added DiffLines:
* LuckilyMyShieldWillProtectMe:
** As usual, [[http://orig02.deviantart.net/3e5e/f/2016/269/1/f/sniper_joe_w_by_binarystep-daj1gt5.png Sniper Joes]] have shields, though Mega Man can destroy them with a charged shot.
** [[http://orig11.deviantart.net/3b7e/f/2016/269/e/c/shield_attacker_se_by_binarystep-daj1gte.png Shield Attackers]] are flying shields.
** The Holo Shield weapon is a wireframe ball that protects Mega Man from enemies, which can be thrown in any direction.
** As usual, [[http://orig02.deviantart.net/3e5e/f/2016/269/1/f/sniper_joe_w_by_binarystep-daj1gt5.png Sniper Joes]] have shields, though Mega Man can destroy them with a charged shot.
** [[http://orig11.deviantart.net/3b7e/f/2016/269/e/c/shield_attacker_se_by_binarystep-daj1gte.png Shield Attackers]] are flying shields.
** The Holo Shield weapon is a wireframe ball that protects Mega Man from enemies, which can be thrown in any direction.
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Changed line(s) 25 (click to see context) from:
* {{Hologram}}: [[spoiler:Holo Man is one]].
to:
* {{Hologram}}: [[spoiler:Holo Man is one]]. Possibly.
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Changed line(s) 27 (click to see context) from:
* MasterOfIllusion: Holo Man.
to:
* MasterOfIllusion: Holo Man.Man, who was a magician before being reprogrammed by Wily.
* NoCelebritiesWereHarmed: Holo Man (pre-reprogramming) is pretty reminiscent of David Copperfield.
* NoCelebritiesWereHarmed: Holo Man (pre-reprogramming) is pretty reminiscent of David Copperfield.
* {{Oni}}: [[http://orig04.deviantart.net/a61a/f/2016/269/e/1/gobliner_by_binarystep-daj1gub.png Gobliners]] and [[http://orig01.deviantart.net/adae/f/2016/269/4/5/gremliner_by_binarystep-daj1gu9.png Gremliners]] are based on Oni.
Changed line(s) 34 (click to see context) from:
** The [[http://orig01.deviantart.net/738b/f/2016/269/e/d/seer_by_binarystep-daj1gti.png Seer]] enemy fires three bullets outward.
to:
** The [[http://orig01.deviantart.net/738b/f/2016/269/e/d/seer_by_binarystep-daj1gti.png Seer]] enemy fires three bullets outward.outward.
* ThisIsADrill: The [[http://orig12.deviantart.net/92f1/f/2016/269/d/3/mole_ev_by_binarystep-daj1gtv.png Mole EV]] enemy.
* ThisIsADrill: The [[http://orig12.deviantart.net/92f1/f/2016/269/d/3/mole_ev_by_binarystep-daj1gtv.png Mole EV]] enemy.
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** The [[http://orig00.deviantart.net/fd48/f/2016/269/2/3/sakikiri_by_binarystep-daj1gtq.png Sakikiri]] is based on an enemy from ''VideoGame/MegaMan10''.
to:
** The [[http://orig00.deviantart.net/fd48/f/2016/269/2/3/sakikiri_by_binarystep-daj1gtq.png Sakikiri]] enemy is based on an enemy from ''VideoGame/MegaMan10''.
Added DiffLines:
* InvincibleMinorMinion: [[http://orig03.deviantart.net/754d/f/2016/269/0/c/cannon_gabyoall_by_binarystep-daj1guf.png Cannon Gabyoalls]] and [[http://orig12.deviantart.net/0e34/f/2016/269/a/f/springhead_by_binarystep-daj1gt3.png Springheads]], unless you use the right weapons.
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Changed line(s) 1,2 (click to see context) from:
[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/mega_man_11_title_screen_6546.png]]
[[caption-width-right:256:The title screen]]
[[caption-width-right:256:The title screen]]
to:
[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/mega_man_11_title_screen_6546.png]]
org/pmwiki/pub/images/title_screen.PNG]]
[[caption-width-right:256:The titlescreen]]screen.]]
[[caption-width-right:256:The title
Added line(s) 9 (click to see context) :
Robot Masters:
* DWN-081: Holo Man, gives [[{{Hologram}} Holo Shield]].
* DWN-082: Acid Man, gives [[HollywoodAcid Acid Blast]].
* DWN-081: Holo Man, gives [[{{Hologram}} Holo Shield]].
* DWN-082: Acid Man, gives [[HollywoodAcid Acid Blast]].
Deleted line(s) 9 (click to see context) :
* ArmorPiercingAttack: Spike Shot.
Changed line(s) 11,16 (click to see context) from:
** The [[http://orig15.deviantart.net/9ba8/f/2016/043/5/9/slimeball_by_binarystep-d9rf9vq.png Slimeball]] enemy from Acid Man's stage.
* BoringButPractical: Spike Shot. It pierces shields, but doesn't do much damage to most enemies.
* CoresAndTurretsBoss: Boobeam Trap Mk. II.
* EvilKnockoff: The Copy Robot. [[http://orig10.deviantart.net/abc8/f/2016/041/e/8/mm_003_by_binarystep-d9rabq3.png Incomplete versions]] of it also appear as enemies in its stage.
* FictionalCurrency: Bolts, just like in previous games, can be used to buy items at Auto's shop.
* HollywoodAcid: Acid Man's weapon.
* BoringButPractical: Spike Shot. It pierces shields, but doesn't do much damage to most enemies.
* CoresAndTurretsBoss: Boobeam Trap Mk. II.
* EvilKnockoff: The Copy Robot. [[http://orig10.deviantart.net/abc8/f/2016/041/e/8/mm_003_by_binarystep-d9rabq3.png Incomplete versions]] of it also appear as enemies in its stage.
* FictionalCurrency: Bolts, just like in previous games, can be used to buy items at Auto's shop.
* HollywoodAcid: Acid Man's weapon.
to:
** The [[http://orig15.[[http://orig00.deviantart.net/9ba8/f/2016/043/5/9/slimeball_by_binarystep-d9rf9vq.net/3667/f/2016/269/9/7/slimeball_by_binarystep-daj1gt9.png Slimeball]] enemy from Acid Man's stage.
*BoringButPractical: Spike Shot. It pierces shields, but doesn't ChargedAttack: Mega Man has one, as do much damage [[http://orig02.deviantart.net/3e5e/f/2016/269/1/f/sniper_joe_w_by_binarystep-daj1gt5.png upgraded Sniper Joes]].
* ContinuityNod:
** Several enemies from previous games return.
** The [[http://orig05.deviantart.net/197d/f/2016/269/2/6/beam_operator_by_binarystep-daj1guk.png Beam Operator]] enemy is a reference tomost enemies.
the lasers from Quick Man's stage in ''VideoGame/MegaMan2''.
** The [[http://orig02.deviantart.net/8ba6/f/2016/269/c/2/metall_classic_by_binarystep-daj1gu3.png Metall Classic]] is a reference to the original Metall design from ''VideoGame/MegaMan1''.
** The [[http://orig00.deviantart.net/fd48/f/2016/269/2/3/sakikiri_by_binarystep-daj1gtq.png Sakikiri]] is based on an enemy from ''VideoGame/MegaMan10''.
** The [[http://orig00.deviantart.net/3667/f/2016/269/9/7/slimeball_by_binarystep-daj1gt9.png Slimeball]] enemy is based on the Green Devil from ''VideoGame/MegaMan8''.
*CoresAndTurretsBoss: Boobeam Trap Mk. II.
EternalEngine: Acid Man's stage.
* EvilKnockoff: The Copy Robot.[[http://orig10.[[http://orig01.deviantart.net/abc8/f/2016/041/e/8/mm_003_by_binarystep-d9rabq3.net/db02/f/2016/269/0/a/mm_003_by_binarystep-daj1gty.png Incomplete versions]] of it also appear as enemies in its stage.
* FictionalCurrency: Bolts, just like in previous games, can be used to buy items at Auto's shop.
* HollywoodAcid: Acid Man's weapon.entire theme.
*
* ContinuityNod:
** Several enemies from previous games return.
** The [[http://orig05.deviantart.net/197d/f/2016/269/2/6/beam_operator_by_binarystep-daj1guk.png Beam Operator]] enemy is a reference to
** The [[http://orig02.deviantart.net/8ba6/f/2016/269/c/2/metall_classic_by_binarystep-daj1gu3.png Metall Classic]] is a reference to the original Metall design from ''VideoGame/MegaMan1''.
** The [[http://orig00.deviantart.net/fd48/f/2016/269/2/3/sakikiri_by_binarystep-daj1gtq.png Sakikiri]] is based on an enemy from ''VideoGame/MegaMan10''.
** The [[http://orig00.deviantart.net/3667/f/2016/269/9/7/slimeball_by_binarystep-daj1gt9.png Slimeball]] enemy is based on the Green Devil from ''VideoGame/MegaMan8''.
*
* EvilKnockoff: The Copy Robot.
Changed line(s) 19 (click to see context) from:
* NostalgiaLevel: The Doc Robot stages are modeled after the Robot Master stages in ''VideoGame/{{Mega Man Powered Up}}''.
to:
* NostalgiaLevel: OneWheeledWonder: The Doc Robot stages are modeled after the Robot Master stages in ''VideoGame/{{Mega Man Powered Up}}''.[[http://orig14.deviantart.net/6397/f/2016/269/e/0/skull_roader_by_binarystep-daj1gtc.png Skull Roader]] enemy.
Deleted line(s) 21 (click to see context) :
* RecurringBoss: The Doc Robots copy the attack patterns of ''VideoGame/{{Mega Man Powered Up}}'''s Robot Masters.
Deleted line(s) 23,26 (click to see context) :
* ShopKeeper: Auto, as usual.
* ShoutOut:
** The [[http://orig13.deviantart.net/a88d/f/2015/220/0/6/guidzer_by_binarystep-d94rsfl.png Guidzer]] enemy is a reference to the Chanzer enemy from ''VideoGame/{{Mega Man Unlimited}}''.
** The [[http://orig15.deviantart.net/9ba8/f/2016/043/5/9/slimeball_by_binarystep-d9rf9vq.png Slimeball]] enemy is a reference to the Green Devil from ''VideoGame/{{Mega Man 8}}'', complete with a weakness to bombs.
* ShoutOut:
** The [[http://orig13.deviantart.net/a88d/f/2015/220/0/6/guidzer_by_binarystep-d94rsfl.png Guidzer]] enemy is a reference to the Chanzer enemy from ''VideoGame/{{Mega Man Unlimited}}''.
** The [[http://orig15.deviantart.net/9ba8/f/2016/043/5/9/slimeball_by_binarystep-d9rf9vq.png Slimeball]] enemy is a reference to the Green Devil from ''VideoGame/{{Mega Man 8}}'', complete with a weakness to bombs.
Changed line(s) 30 (click to see context) from:
** The [[http://orig15.deviantart.net/d358/f/2016/042/c/d/seer_by_binarystep-d9rdm0m.png Seer]] enemy fires two bullets outward.
to:
** The [[http://orig15.[[http://orig01.deviantart.net/d358/f/2016/042/c/d/seer_by_binarystep-d9rdm0m.net/738b/f/2016/269/e/d/seer_by_binarystep-daj1gti.png Seer]] enemy fires two three bullets outward.
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Deleted line(s) 9 (click to see context) :
* AlwaysAccurateAttack: Homing Missile.
Changed line(s) 11,12 (click to see context) from:
* BlobMonster: The Jelly boss, which is another Devil series robot.
** The [[http://orig10.deviantart.net/0ba2/f/2015/210/2/1/slimeball_by_binarystep-d93duxh.png Slimeball]] enemy from Acid Man's stage.
** The [[http://orig10.deviantart.net/0ba2/f/2015/210/2/1/slimeball_by_binarystep-d93duxh.png Slimeball]] enemy from Acid Man's stage.
to:
* BlobMonster: The Jelly boss, which is another Devil series robot.
Neo Devil.
** The[[http://orig10.[[http://orig15.deviantart.net/0ba2/f/2015/210/2/1/slimeball_by_binarystep-d93duxh.net/9ba8/f/2016/043/5/9/slimeball_by_binarystep-d9rf9vq.png Slimeball]] enemy from Acid Man's stage.
** The
Changed line(s) 14 (click to see context) from:
* CoresAndTurretsBoss: Boobeam Trap Mk.II.
to:
* CoresAndTurretsBoss: Boobeam Trap Mk.II. II.
* EvilKnockoff: The Copy Robot. [[http://orig10.deviantart.net/abc8/f/2016/041/e/8/mm_003_by_binarystep-d9rabq3.png Incomplete versions]] of it also appear as enemies in its stage.
* EvilKnockoff: The Copy Robot. [[http://orig10.deviantart.net/abc8/f/2016/041/e/8/mm_003_by_binarystep-d9rabq3.png Incomplete versions]] of it also appear as enemies in its stage.
Changed line(s) 16,20 (click to see context) from:
* EvilKnockoff: The Copy Robot Mk. 3.
* {{Flight}}: Holo Man floats around the room.
* HollywoodAcid: Acid Man's weapon is this.
* {{Hologram}}: Holo Man is one, as are several enemies in his stage.
* LavaPit: In Blast Man's level.
* {{Flight}}: Holo Man floats around the room.
* HollywoodAcid: Acid Man's weapon is this.
* {{Hologram}}: Holo Man is one, as are several enemies in his stage.
* LavaPit: In Blast Man's level.
to:
* {{Flight}}: Holo Man floats around the room.
* {{Hologram}}:
* LavaPit: In Blast Man's level.
Deleted line(s) 24 (click to see context) :
* PromotedToPlayable: Just like in ''VideoGame/{{Mega Man 10}}'', Proto Man and Bass are playable.
Changed line(s) 26 (click to see context) from:
* {{Retraux}}: Follows NES limitations.
to:
* {{Retraux}}: Follows NES limitations.{{Retraux}}
Changed line(s) 30 (click to see context) from:
** The [[http://orig10.deviantart.net/0ba2/f/2015/210/2/1/slimeball_by_binarystep-d93duxh.png Slimeball]] enemy is a reference to the Green Devil from ''VideoGame/{{Mega Man 8}}''.
to:
** The [[http://orig10.[[http://orig15.deviantart.net/0ba2/f/2015/210/2/1/slimeball_by_binarystep-d93duxh.net/9ba8/f/2016/043/5/9/slimeball_by_binarystep-d9rf9vq.png Slimeball]] enemy is a reference to the Green Devil from ''VideoGame/{{Mega Man 8}}''.8}}'', complete with a weakness to bombs.
Changed line(s) 34 (click to see context) from:
** The [[http://orig12.deviantart.net/629f/f/2015/220/2/d/seer_by_binarystep-d94u8e0.png Seer]] enemy fires two bullets outward.
to:
** The [[http://orig12.[[http://orig15.deviantart.net/629f/f/2015/220/2/d/seer_by_binarystep-d94u8e0.net/d358/f/2016/042/c/d/seer_by_binarystep-d9rdm0m.png Seer]] enemy fires two bullets outward.
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** The [[http://orig10.deviantart.net/0ba2/f/2015/210/2/1/slimeball_by_binarystep-d93duxh.png Slimeball]] enemy is a reference to the Green Devil from ''VideoGame/{{Mega Man 8}}''.
Changed line(s) 33 (click to see context) from:
** The [[http://orig08.deviantart.net/a607/f/2015/220/6/9/seer_by_binarystep-d94rphs.png Seer]] enemy fires two bullets outward.
to:
** The [[http://orig08.[[http://orig12.deviantart.net/a607/f/2015/220/6/9/seer_by_binarystep-d94rphs.net/629f/f/2015/220/2/d/seer_by_binarystep-d94u8e0.png Seer]] enemy fires two bullets outward.
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Changed line(s) 3,4 (click to see context) from:
A Mega Man fangame taking place shortly after ''VideoGame/{{Mega Man 10}}''.
to:
A Mega Man fangame taking place shortly after ''VideoGame/{{Mega Man 10}}''.
10}}''. Currently in production.
Changed line(s) 11,15 (click to see context) from:
* BlobMonster: The Jelly boss, which is basically an upgrade to the Yellow Devil.
* BoringButPractical: Spike Shot. It goes through ALL defense, and destroys barriers. But it only does 1 HP of damage except to things weak to it.
* ContinuityNod: Holo Man is mentioned to be made from the recycled parts of [[VideoGame/MegaMan8 Astro Man]].
** Several enemies from previous games reappear.
** The [[VideoGame/MegaMan2 Boobeam Trap]] reppears, and is weak to bombs just like in ''Mega Man 2''.
* BoringButPractical: Spike Shot. It goes through ALL defense, and destroys barriers. But it only does 1 HP of damage except to things weak to it.
* ContinuityNod: Holo Man is mentioned to be made from the recycled parts of [[VideoGame/MegaMan8 Astro Man]].
** Several enemies from previous games reappear.
** The [[VideoGame/MegaMan2 Boobeam Trap]] reppears, and is weak to bombs just like in ''Mega Man 2''.
to:
* BlobMonster: The Jelly boss, which is basically an upgrade to the Yellow Devil.
another Devil series robot.
** The [[http://orig10.deviantart.net/0ba2/f/2015/210/2/1/slimeball_by_binarystep-d93duxh.png Slimeball]] enemy from Acid Man's stage.
* BoringButPractical: Spike Shot. Itgoes through ALL defense, and destroys barriers. But it only does 1 HP of pierces shields, but doesn't do much damage except to things weak to it.
* ContinuityNod: Holo Man is mentioned to be made from the recycled parts of [[VideoGame/MegaMan8 Astro Man]].
** Several enemies from previous games reappear.
** The [[VideoGame/MegaMan2 Boobeam Trap]] reppears, and is weak to bombs just like in ''Mega Man 2''.most enemies.
** The [[http://orig10.deviantart.net/0ba2/f/2015/210/2/1/slimeball_by_binarystep-d93duxh.png Slimeball]] enemy from Acid Man's stage.
* BoringButPractical: Spike Shot. It
* ContinuityNod: Holo Man is mentioned to be made from the recycled parts of [[VideoGame/MegaMan8 Astro Man]].
** Several enemies from previous games reappear.
** The [[VideoGame/MegaMan2 Boobeam Trap]] reppears, and is weak to bombs just like in ''Mega Man 2''.
Deleted line(s) 17,18 (click to see context) :
* DropTheHammer: The Hanma-kun enemy.
** And Sakikiri.
** And Sakikiri.
Changed line(s) 22,23 (click to see context) from:
* HollywoodAcid: Acid Man, along with most of the enemies in his stage.
* {{Hologram}}: Holo Man, and most of the enemies in his stage.
* {{Hologram}}: Holo Man, and most of the enemies in his stage.
to:
* HollywoodAcid: Acid Man, along with most of the enemies in his stage.
Man's weapon is this.
* {{Hologram}}: HoloMan, and most of the Man is one, as are several enemies in his stage.
* {{Hologram}}: Holo
Deleted line(s) 26 (click to see context) :
* MesACrowd: The Yunbain enemy (based on Yonbain from ''VideoGame/{{Mega Man 10}}'') does this.
Deleted line(s) 28 (click to see context) :
* OneWheeledWonder: Skull Roader.
Changed line(s) 31,32 (click to see context) from:
* RecurringBoss: The Doc Robots copy the attack patterns of ''VideoGame/{{Mega Man Powered Up}}'''s bosses.
* {{Retraux}}
* {{Retraux}}
to:
* RecurringBoss: The Doc Robots copy the attack patterns of ''VideoGame/{{Mega Man Powered Up}}'''s bosses.
Robot Masters.
*{{Retraux}}{{Retraux}}: Follows NES limitations.
*
Changed line(s) 35,45 (click to see context) from:
** The Godfrey enemy is named after Alan Godfrey, a ufologist.
*** And they greatly resemble the Adamski enemies from ''VideoGame/{{Mega Man 9}}''.
** Several enemies from ''VideoGame/{{Mega Man 3}}'' return, including the Doc Robots. The stage select screen is also inspired by ''Mega Man 3'''s.
** The Gabyoall Classic enemy is based on the original Gabyoall from ''VideoGame/{{Mega Man}}''.
** Blast Man is basically the counterpart to [=BlastMan=].EXE in ''[[VideoGame/MegaManBattleNetwork Mega Man Battle Network 6]]''.
** The Count Bomb S looks a lot like the Count Bombs in ''VideoGame/{{Mega Man Powered Up}}''.
** The Bomb Thrower resembles the Colton enemy from ''VideoGame/{{Mega Man 6}}''.
** The Vicer enemy resembles an enemy in ''VideoGame/{{Street Fighter X Mega Man}}''.
** The Guidzer enemy is based on the Chanzer from ''VideoGame/{{Mega Man Unlimited}}''.
** The Sakikiri enemy is named after a type of Japanese hammer.
* SIPrefixName: Mega Man, of course.
*** And they greatly resemble the Adamski enemies from ''VideoGame/{{Mega Man 9}}''.
** Several enemies from ''VideoGame/{{Mega Man 3}}'' return, including the Doc Robots. The stage select screen is also inspired by ''Mega Man 3'''s.
** The Gabyoall Classic enemy is based on the original Gabyoall from ''VideoGame/{{Mega Man}}''.
** Blast Man is basically the counterpart to [=BlastMan=].EXE in ''[[VideoGame/MegaManBattleNetwork Mega Man Battle Network 6]]''.
** The Count Bomb S looks a lot like the Count Bombs in ''VideoGame/{{Mega Man Powered Up}}''.
** The Bomb Thrower resembles the Colton enemy from ''VideoGame/{{Mega Man 6}}''.
** The Vicer enemy resembles an enemy in ''VideoGame/{{Street Fighter X Mega Man}}''.
** The Guidzer enemy is based on the Chanzer from ''VideoGame/{{Mega Man Unlimited}}''.
** The Sakikiri enemy is named after a type of Japanese hammer.
* SIPrefixName: Mega Man, of course.
to:
** The Godfrey [[http://orig13.deviantart.net/a88d/f/2015/220/0/6/guidzer_by_binarystep-d94rsfl.png Guidzer]] enemy is named after Alan Godfrey, a ufologist.
*** And they greatly resemblereference to the Adamski enemies from ''VideoGame/{{Mega Man 9}}''.
** Several enemies from ''VideoGame/{{Mega Man 3}}'' return, including the Doc Robots. The stage select screen is also inspired by ''Mega Man 3'''s.
** The Gabyoall Classic enemy is based on the original Gabyoall from ''VideoGame/{{Mega Man}}''.
** Blast Man is basically the counterpart to [=BlastMan=].EXE in ''[[VideoGame/MegaManBattleNetwork Mega Man Battle Network 6]]''.
** The Count Bomb S looks a lot like the Count Bombs in ''VideoGame/{{Mega Man Powered Up}}''.
** The Bomb Thrower resembles the ColtonChanzer enemy from ''VideoGame/{{Mega Man 6}}''.
** The Vicer enemy resembles an enemy in ''VideoGame/{{Street Fighter X Mega Man}}''.
** The Guidzer enemy is based on the Chanzer from ''VideoGame/{{Mega Man Unlimited}}''.
** The Sakikiri enemy is named after a type of Japanese hammer.
* SIPrefixName: Mega Man, of course.Unlimited}}''.
*** And they greatly resemble
** Several enemies from ''VideoGame/{{Mega Man 3}}'' return, including the Doc Robots. The stage select screen is also inspired by ''Mega Man 3'''s.
** The Gabyoall Classic enemy is based on the original Gabyoall from ''VideoGame/{{Mega Man}}''.
** Blast Man is basically the counterpart to [=BlastMan=].EXE in ''[[VideoGame/MegaManBattleNetwork Mega Man Battle Network 6]]''.
** The Count Bomb S looks a lot like the Count Bombs in ''VideoGame/{{Mega Man Powered Up}}''.
** The Bomb Thrower resembles the Colton
** The Vicer enemy resembles an enemy in ''VideoGame/{{Street Fighter X Mega Man}}''.
** The Guidzer enemy is based on the Chanzer from ''VideoGame/{{Mega Man Unlimited}}''.
** The Sakikiri enemy is named after a type of Japanese hammer.
* SIPrefixName: Mega Man, of course.
Changed line(s) 49,50 (click to see context) from:
** The Seer enemy fires three bullets outward.
** The Spark'n enemy fires sparks in all directions.
** The Spark'n enemy fires sparks in all directions.
to:
** The Seer [[http://orig08.deviantart.net/a607/f/2015/220/6/9/seer_by_binarystep-d94rphs.png Seer]] enemy fires three two bullets outward.
** The Spark'n enemy fires sparks in all directions.outward.
** The Spark'n enemy fires sparks in all directions.