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* GlassCannon: Blazehowl has decent Attack and learns some powerful Fire skills to bring the pain, but its paltry 80 base Defense and enormous hitbox mean that it folds rather quickly when opponents start fighting back.
* StoneWall: While its Attack is definitely not low, Warsect's Defense and HP are considerably better, especially when taking into account its Hard Skin passive. Its Partner Skill also improves the player's resilience, making Warsect useful when tanking damage is more of a concern than dishing it out.
* LivingLava: Certain parts of Blazamut's body appear to be composed of solidified lava, and it is said to have been born from a volcanic eruption. Despite being pure Fire-elemental, it also learns Stone Blast and Rock Lance to reflect its status as a lava creature.
* PrimalStance: Blazamut primarily gets around on all fours, and even while standing, it leans forward slightly to rest on its long, bulky arms, though it is capable of limited bipedal activity. Because of its posture (and rock around its hands), Blazamut has no Handiwork capability.
* PrimalStance: Blazamut primarily gets around on all fours, and even while standing, it leans forward slightly to rest on its long, bulky arms, though it is capable of limited bipedal activity. Because of its posture (and rock around its hands), Blazamut has no Handiwork capability.
* MightyGlacier: As you'd expect from a dragon covered head to toe in heavy armor, Astegon has great Attack and Defense, backed by Hard Skin to make it tougher if caught in the wild, but is also a big, slow target.
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* SecretArt: Notably has ''three'' exclusive skills: Spinning Roundhouse, a Ground-elemental RoundhouseKick that deals heavy damage around Anubis, Forceful Charge, another Ground skill that has Anubis charging at enemies while wreathed in energy, and Ground Smash, a Ground skill where Anubis leaps into the air then lands with a powerful punch that causes a wide-area, massive damage quake.
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* SecretArt: Notably has ''three'' exclusive skills: Spinning Roundhouse, a Ground-elemental RoundhouseKick that deals heavy damage around Anubis, Forceful Charge, another Ground skill that has Anubis charging at enemies while wreathed in energy, and Ground Smash, a Ground skill where Anubis leaps into the air then lands with a powerful punch that causes a wide-area, massive damage quake. Because all three are fairly powerful and learned consecutively, it's not just possible but likely to have an Anubis using nothing but the species' exclusive skills.
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* UniqueEnemy: The only Anubis encounterable in the wild is the Alpha field boss, which is unusual for a non-Legendary, non-variant Pal.
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* FluffyNotFat: Exaggerated; Wumpo's entire body is nothing but living hair. A researcher's attempt to shave one revealed nothing underneath and reduced it to a pile of lifeless hair.
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* BadassAdorable: They're tall athletic rabbits whom are also fluffy and cute as a button.
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* SuperSpeed: As a rideable Pal, it is very ''very'' fast with its dash attacks. Breeding one with skills like Swift, Runner, and Nimble will see it come up second only to Jetragon.
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* SuperSpeed: As a rideable Pal, it is very ''very'' fast with its dash attacks. Breeding one with skills like Swift, Runner, and Nimble will see it come up second only to Jetragon.Jetragon and Direhowl.
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* BadassAdorable: Out of all dragon pals, it's one of the more huggable ones out there with a mostly peaceful temperament whom also can crush those who least expect it.
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* GentleGiant: Non-Alpha Miniboss versions of Quivern are passive and quite a friendly bunch as long as you don't attack them.
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* WrongLineOfWork: Though having a work suitability lv 3 in cooling, Cryolinx prefer to do lumbering trees instead. If you want to keep the cooler boxes/refrigerator running, a Foxcicle is way more suitable for the task.
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* WrongLineOfWork: Though having a work suitability lv 3 in cooling, Cryolinx prefer to do lumbering trees instead. If you want to keep the cooler boxes/refrigerator running, a Foxcicle is way more suitable for the task. This is no longer an issue if the player uses the Monitoring Stand to let it only perform Cooling.
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* WrongLineOfWork: It has a work suitability lv 3 in cooling, but Reptyro Cryst often opts to do mining instead of stationing the cooler box or refrigerator. You would be better off giving the job to a Foxcicle, or even a Jolthog Cryst.
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* WrongLineOfWork: It has a work suitability lv 3 in cooling, but Reptyro Cryst often opts to do mining instead of stationing the cooler box or refrigerator. You would be better off giving the job to a Foxcicle, or even a Jolthog Cryst. This is no longer an issue if the player uses the Monitoring Stand to let it only perform Cooling.
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* UtilityPartyMember: They have the best Transporting skill at lv 4, making them excellent for porting items around the base. Furthermore, once its skill is unlocked, having a Wumpo in the team will also increase the player's carrying capacity by a huge 120 (and even more if condensed). The problem is, they always [[AttentionDeficitOohShiny prioritize their other jobs]] first. You would be better off catching and tasking a Helzephyr with moving items around the base.
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* UtilityPartyMember: They have the best Transporting skill at lv 4, making them excellent for porting items around the base. Furthermore, once its skill is unlocked, having a Wumpo in the team will also increase the player's carrying capacity by a huge 120 (and even more if condensed). The problem is, they always [[AttentionDeficitOohShiny prioritize their other jobs]] first. first, and even if the player uses the Monitoring Stand to make them only perform Transporting, their slow speed is a hindrance. You would be better off catching and tasking a Helzephyr or Vanwyrm Cryst with moving items around the base.
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[[center:[-[[Characters/{{Palworld}} Main Character Index]] | [[Characters/PalworldLamballToCelaray Lamball to Celaray (1-25)]] | [[Characters/PalworldDirehowlToGorirat Direhowl to Gorirat (26-49)]] | [[Characters/PalworldBeegardeToRagnahawk Beegarde to Ragnahawk (50-74)]] | '''Katress to Anubis (75-100)''' | [[Characters/PalworldJormuntideToJetragon Jormuntide to Bellanoir (101-112)]]-]]]
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[[Characters/{{Palworld}} Character
----\\
[[Characters/PalworldHumans Humans & Factions]] | [[Characters/PalworldPals Pals & Pal Elements]] | [[Characters/PalworldLamballToCelaray Lamball to Celaray (1-25)]] | [[Characters/PalworldDirehowlToGorirat Direhowl to Gorirat (26-49)]] | [[Characters/PalworldBeegardeToRagnahawk Beegarde to Ragnahawk (50-74)]] | '''Katress to Anubis (75-100)''' | [[Characters/PalworldJormuntideToJetragon Jormuntide to Bellanoir
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[[center:[-[[Characters/{{Palworld}} Main Character Index]] | [[Characters/PalworldLamballToCelaray Lamball to Celaray (1-25)]] | [[Characters/PalworldDirehowlToGorirat Direhowl to Gorirat (26-49)]] | [[Characters/PalworldBeegardeToRagnahawk Beegarde to Ragnahawk (50-74)]] | '''Katress to Anubis (75-100)''' | [[Characters/PalworldJormuntideToJetragon Jormuntide to Jetragon (101-111)]]-]]]
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[[center:[-[[Characters/{{Palworld}} Main Character Index]] | [[Characters/PalworldLamballToCelaray Lamball to Celaray (1-25)]] | [[Characters/PalworldDirehowlToGorirat Direhowl to Gorirat (26-49)]] | [[Characters/PalworldBeegardeToRagnahawk Beegarde to Ragnahawk (50-74)]] | '''Katress to Anubis (75-100)''' | [[Characters/PalworldJormuntideToJetragon Jormuntide to Jetragon (101-111)]]-]]]Bellanoir (101-112)]]-]]]
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Kelpsea update now allows it to produce Pal Fluids at a Ranch.
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Their Partner Skill is Aqua Spout, which boosts the power of Water Pals in your team for each Kelpsea in your party.
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Their Partner Skill is Aqua Spout, which boosts the power of Water Pals in your team for each Kelpsea in your party. It also allows Kelpsea to produce Pal Fluids when placed at a Ranch.
* ItemCaddy: Kelpsea will produce Pal Fluids when placed at a Ranch.
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* SupportPartyMember: Their presence in the party boosts the attack of all your Water-elemental Pals in the party, giving it a unique niche in keeping them around even after they get overshadowed by stronger Water-element Pals.
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* SupportPartyMember: Their presence in the party boosts the attack of all your Water-elemental Pals in the party, giving it a unique niche in keeping them around even after they get overshadowed by stronger Water-element Pals.
Pals. They also produce Pal Fluids when placed at a ranch.
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* {{Expy}}: Its "hat" and "robe" bear a strong resemblance to Mismagius, and they also bear a resemblance to Meowscarada given their affinity with dark magic.
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* {{Expy}}: Its "hat" and "robe" bear a strong resemblance to Mismagius, and they also bear a resemblance to Meowscarada given their them being [[HumanoidFemaleAnimal humanoid feminine felines]] with an affinity with for dark magic.
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Spelling/grammar fix(es)
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* WalkDontSwim: It's a water Pal, and can be safely ridden in water like other water Pals, but like it's base form, it doesn't actually swim, so it appears to be walking on an invisible seabed with just its head and wings above the surface.
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* WalkDontSwim: It's a water Pal, and can be safely ridden in water like other water Pals, but like it's its base form, it doesn't actually swim, so it appears to be walking on an invisible seabed with just its head and wings above the surface.
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* StatSticks: Simply having a Kelpsea Ignis in the party will boost the attacking power of all Fire-Elemental Pals, making them great for [[SupportPartyMember support filler]] if you only rely on a single powerful Fire Pal like Jormuntide Ignis, Blazamut or an nearly maxed out Ragnahawk.
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* StatSticks: Simply having a Kelpsea Ignis in the party will boost the attacking power of all Fire-Elemental Pals, making them great for [[SupportPartyMember support filler]] if you only rely on a single powerful Fire Pal like Jormuntide Ignis, Blazamut Blazamut, or an nearly maxed out Ragnahawk.
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* {{Expy}}: They draw visual references from [[CompositeCharacter several Pokemon]], with flowing blue hair like [[https://bulbapedia.bulbagarden.net/wiki/Primarina_(Pokémon) Primarina]], a regal build like [[https://bulbapedia.bulbagarden.net/wiki/Serperior_(Pokémon) Serperior]], long head ribbons like [[https://bulbapedia.bulbagarden.net/wiki/Milotic_(Pokémon) Milotic]], a ball at the end of their tail like [[https://bulbapedia.bulbagarden.net/wiki/Dragonair_(Pokémon) Dragonair]], and a large serpentine body like the latter three.
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* {{Expy}}: They draw visual references from [[CompositeCharacter several Pokemon]], Pokémon]], with flowing blue hair like [[https://bulbapedia.bulbagarden.net/wiki/Primarina_(Pokémon) Primarina]], a regal build like [[https://bulbapedia.bulbagarden.net/wiki/Serperior_(Pokémon) Serperior]], long head ribbons like [[https://bulbapedia.bulbagarden.net/wiki/Milotic_(Pokémon) Milotic]], a ball at the end of their tail like [[https://bulbapedia.bulbagarden.net/wiki/Dragonair_(Pokémon) Dragonair]], and a large serpentine body like the latter three.
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General clarification on work content
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* {{Irony}}: Despite being a Water-elemental Pal, it swims just as well as its baseline counterpart -- that is to say, [[SuperDrowningSkills not at all]].
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* WalkDontSwim: It's a water Pal, and can be safely ridden in water like other water Pals, but like it's base form, it doesn't actually swim, so it appears to be walking on an invisible seabed with just its head and wings above the surface.
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* StatSticks: Simply having a Kelpsea Ignis in the party will boost the attacking power of all Fire-Elemental Pals, making them great for [[SupportPartyMember support filler]] if you only rely on a single powerful Fire Pal like Jormuntide Ignis or Blazamut.
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* StatSticks: Simply having a Kelpsea Ignis in the party will boost the attacking power of all Fire-Elemental Pals, making them great for [[SupportPartyMember support filler]] if you only rely on a single powerful Fire Pal like Jormuntide Ignis Ignis, Blazamut or Blazamut.an nearly maxed out Ragnahawk.
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* BewareTheNiceOnes: Quivern is mostly docile and can be found sleeping peacefully at times. However once provoked, they are a force to be reckoned with.
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Spelling/grammar fix(es), Added example(s)
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* LightDarknessJuxtaposition: The Light to Katress's Darkness. While they both have similar illusory abilities, Wixen's are based on light while Katress's are based on darkness, and the two have a deep rivalry against one another.
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* LightDarknessJuxtaposition: The Light to Katress's Darkness. While they both have similar illusory abilities, Wixen's are based on light while Katress's are based on darkness, and the two have a deep rivalry against one another. Wixen even learns Draconic Meteor at Level 50, presumably just to hit Katress super-effectively.
* {{Irony}}: Despite being a Water-elemental Pal, it swims just as well as its baseline counterpart — that is to say, [[SuperDrowningSkills not at all]].
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* BewareTheSillyOnes. These yeti Pals have a hostility towards the player that betrays their cartoon-ish appearance, attacking on sight.
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* BewareTheSillyOnes. BewareTheSillyOnes: These yeti Pals have a hostility towards the player that betrays their cartoon-ish cartoonish appearance, attacking on sight.
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* IncendiaryExponent: In-game, their Partner Skill description mentioned to add Fire damage to the player's attacks, despite Warsect being a Ground/Grass-elemental. In actuality, the [[TheComputerIsALyingBastard description is misleading]] and they actually provide the player with extra ''defense'' against fire attacks.
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* IncendiaryExponent: In-game, their Partner Skill description mentioned claims to add Fire damage to the player's attacks, despite Warsect being a Ground/Grass-elemental. In actuality, the [[TheComputerIsALyingBastard the description is misleading]] and they actually provide the player with extra ''defense'' against fire attacks.
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* CruelAndUnusualDeath: Menasting doesn't eat in the traditional sense; it traps its prey inside its body, and slowly absorbs them, presumably disintegrating them entirely over time, and the prey is ''alive and conscious'' for much of this process as evidenced by the [[HellIsThatNoise horrific screaming emanating from inside Menasting's body]].
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* CruelAndUnusualDeath: Menasting doesn't eat in the traditional sense; [[EatenAlive it traps its prey inside its body, body]] and slowly absorbs them, presumably disintegrating them entirely over time, and the prey is ''alive ''[[AndIMustScream alive and conscious'' conscious]]'' for much of this process process, as evidenced by the [[HellIsThatNoise horrific screaming emanating from inside Menasting's body]].
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* NothingIsScarier: It's never explained what exactly happens to Menasting's prey after being ingested. The one thing that's likely is that it's an agonizing way to die, given that the victim screams ''a lot'', assuming the screams are not something else entirely.
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* NothingIsScarier: It's never explained what exactly happens to Menasting's prey after being ingested. The one thing that's likely is that it's [[CruelAndUnusualDeath an agonizing way to die, die]] that makes being eaten by Killamari seem like a pleasant massage in comparison, given that the victim screams ''a lot'', assuming the screams are not something else entirely.