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* MotivationOnAStick: In order to steer a saddled pig, the player needs to combine a carrot with a fishing rod to make the "carrot on a stick" item, which lets you steer the pig you're riding in whatever direction the player is looking.
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* BodyArmorAsHitPoints: Unlike the player, whose armor reduces a percent of incoming damage, a Wolf's armor will instead absorb ''all'' damage inflicted to it (except for a few specific sources) and take durability damage in its place.
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* AttackOnOneIsAnAttackOnAll: Like many other neutral mobs, if you even so much as hurt one of them, the agressive panda in the immediate area will attempt to kill you.

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* AttackOnOneIsAnAttackOnAll: Like many other neutral mobs, if you even so much as hurt one of them, the agressive aggressive panda in the immediate area will attempt to kill you.
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* FriendToAllChildren: Iron Golems in villages seem to dote on the villager children to some extent, as they'll approach them and offer them red flowers on occasion.
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* AssetActor: Two of the color variants introduced in 24w10a, the spotted wolf found in savanna plateaus and the striped wolf found in wooded badlands, are based on, and meant to represent, African painted dogs and striped hyenas by using a palette swap on top of the stadard wolf model and AI.
* AttackAnimal: They will attack anything that tries to harm their master, and anything their master wants to harm. Except [[ActionBomb Creepers.]]

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* AssetActor: Two Most of the color variants introduced in 24w10a, 24w10a are simply based on various colors and subspecies of wolf, but three -- the rust wolf found in sparese jungles, the spotted wolf found in savanna plateaus and the striped wolf found in wooded badlands, badlands -- are based on, and meant to represent, dholes, African painted dogs and striped hyenas by using a palette swap on top of the stadard standard wolf model and AI.
* AttackAnimal: They will attack anything that tries to harm their master, and anything their master wants to harm. Except [[ActionBomb Creepers.]]Creepers]].

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Wolves are neutral mobs that spawn only in forest or taiga biomes. They can be tamed by feeding them bones, after which they will become friendly. On the other hand, they will attack if provoked first. Wild wolves will attack sheep, rabbits, foxes, baby turtles, and skeletons on sight; tamed ones instead attack whatever the player strikes or is damaged by -- except creepers.

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Wolves are neutral mobs that spawn only in forest or taiga biomes.small packs. They can be tamed by feeding them bones, after which they will become friendly. On the other hand, they will attack if provoked first. Wild wolves will attack sheep, rabbits, foxes, baby turtles, and skeletons on sight; tamed ones instead attack whatever the player strikes or is damaged by -- except creepers.creepers.

Wolves were introduced in Beta 1.4, at which point they came in a uniform grey variant and spawned in forest and taiga biomes. They were updated as part of the extended Trails & Tales Update with snapshot 24w10a, which introduced a number of color variants and extended their spawning biomes to include savanna plateaus, sparse jungles, and wooded badlands.



* AssetActor: Two of the color variants introduced in 24w10a, the spotted wolf found in savanna plateaus and the striped wolf found in wooded badlands, are based on, and meant to represent, African painted dogs and striped hyenas by using a palette swap on top of the stadard wolf model and AI.



* PaletteSwap: As of Snapshot 24w10a, wolves obtained eight different variants [[note]]pale, woods, striped, spotted, snowy, rusty, chestnut, black and ashen[[/note]] depending on the biome they're located in. Some of these variants reference other canines such as the African wild dog or even non-canines like hyenas.

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* PaletteSwap: As of In Snapshot 24w10a, wolves obtained eight different variants [[note]]pale, woods, striped, spotted, snowy, rusty, chestnut, black and ashen[[/note]] depending on the biome they're located in. Some of these variants reference other canines such as the African wild dog or even non-canines like hyenas.



* SavageWolves: If you hit one of them every wolf in a 30 block radius will want your head and won't stop until they get it, or you kill them.

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* SavageWolves: If you hit one of them them, every wolf in a 30 thirty block radius will want your head and won't stop until they get it, or you kill them.



* NonStandardCharacterDesign: Downplayed. Unlike most other animal mobs, their eyes are on the top of their head rather than on the sides. According to WordOfGod, this was an intentional design choice because otherwise the side facing the player would appear blank. [[SubvertedTrope However]], a later snapshot changed the eyes to be on the sides, based on user feedback.

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* NonStandardCharacterDesign: Downplayed. Unlike most other animal mobs, their eyes are were originally on the top of their head rather than on the sides. According to WordOfGod, this was an intentional design choice because otherwise the side facing the player would appear blank. [[SubvertedTrope However]], a later snapshot changed the eyes to be on the sides, based on user feedback.



* StockAnimalDiet: Armadillos eat Spider Eyes to get Armadillos to breed and for baby Armadillos to grow up faster. As Armadillos are known to eat insects in real life, this also has the added effect of Spiders being afraid of Armadillos.

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* StockAnimalDiet: Armadillos eat They need to be fed Spider Eyes to get Armadillos to breed and for baby Armadillos to grow up faster. As Armadillos are known to eat insects in real life, this also has the added effect of Spiders being afraid of Armadillos.
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* WhiteWolvesAreSpecial: The snowy variant of wolves is noted to particularly rare to find in grove biomes.

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* WhiteWolvesAreSpecial: The snowy variant of wolves is noted to be particularly rare to find in grove biomes.biomes and, unlike all other wolf variants, only spawn singly.
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* PaletteSwap: As of Snapshot 24w10a, wolves obtained eight different variants [[note]]pale, woods, stripped, spotted, snowy, rusty, chestnut, black and ashen[[/note]] depending on the biome they're located in. Some of these variants reference other canines such as the African wild dog or even non-canines like hyenas.

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* PaletteSwap: As of Snapshot 24w10a, wolves obtained eight different variants [[note]]pale, woods, stripped, striped, spotted, snowy, rusty, chestnut, black and ashen[[/note]] depending on the biome they're located in. Some of these variants reference other canines such as the African wild dog or even non-canines like hyenas.
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* MadeOfIron: With a few exceptions like drowning and magic, any wolf that is equipped with armor has all of the damage absorbed to the armor they're wearing. This makes them practically invulnerable to being directly damaged, which even includes contact with 'lava'.

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* MadeOfIron: With a few exceptions like drowning and magic, any wolf that is equipped with armor has all of the damage absorbed to the armor they're wearing. This makes them practically invulnerable to being directly damaged, which even includes contact with 'lava'.''lava''.
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* MadeOfIron: With a few exceptions like drowning and magic, any wolf that is equipped with armor has all of the damage absorbed to the armor they're wearing. This makes them practically invulnerable to being directly damaged, which even includes contact with *lava*.

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* MadeOfIron: With a few exceptions like drowning and magic, any wolf that is equipped with armor has all of the damage absorbed to the armor they're wearing. This makes them practically invulnerable to being directly damaged, which even includes contact with *lava*.'lava'.
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* ArtificialStupidity: Wolves have excellent pathfinding when it comes to navigating around ledges, but have some difficulty around hazard blocks. Oftentimes they'll get burned by lava, or will drown themselves stuck under ice, etc. Unless you design your base to [[NoOshaCompliance OSHA standards]] they will probably die. Often. Very thankfully they can be told to "sit" indefinitely so you can go cave diving or Nether raiding without having to worry about them being a liability.

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* ArtificialStupidity: Wolves have excellent pathfinding when it comes to navigating around ledges, but have some difficulty around hazard blocks. Oftentimes they'll get burned by lava, or will drown themselves stuck under ice, etc. Unless you design your base to [[NoOshaCompliance OSHA standards]] they will probably die. Often. Very thankfully they can be told to "sit" indefinitely so you can go cave diving or Nether raiding without having to worry about them being a liability. Recent updates have also increased their overall durability through buffing their maximum health and granting them access to armor, allowing for wolves to be more resilent to damage now to get around some pathfinding issues.



* MadeOfIron: with a few exceptions like drowning and magic, armoured wolves are immune to damage until their armour breaks.

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* MadeOfIron: with With a few exceptions like drowning and magic, armoured wolves are immune to any wolf that is equipped with armor has all of the damage until their armour breaks.absorbed to the armor they're wearing. This makes them practically invulnerable to being directly damaged, which even includes contact with *lava*.
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Formatting regarding notes


* PaletteSwap: As of Snapshot 24w10a, wolves obtained eight different variants[[note]]pale, woods, stripped, spotted, snowy, rusty, chestnut, black and ashen[/note]]depending on the biome they're located in. Some of these variants reference other canines such as the African wild dog or even non-canines like hyenas.

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* PaletteSwap: As of Snapshot 24w10a, wolves obtained eight different variants[[note]]pale, variants [[note]]pale, woods, stripped, spotted, snowy, rusty, chestnut, black and ashen[/note]]depending ashen[[/note]] depending on the biome they're located in. Some of these variants reference other canines such as the African wild dog or even non-canines like hyenas.



* White Wolves Are Special: The snowy variant of wolves is noted to particularly rare to find in grove biomes.
* WhyDidItHaveToBeSnakes: Skeletons will run away from them. [[SuperPersistentPredator The wolf]] happily [[StockAnimalDiet chases]].

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* White Wolves Are Special: WhiteWolvesAreSpecial: The snowy variant of wolves is noted to particularly rare to find in grove biomes.
* WhyDidItHaveToBeSnakes: Skeletons along with their [[UndergroundMonkey variants (Stray and Bogged)]] will run away from them. [[SuperPersistentPredator The wolf]] happily [[StockAnimalDiet chases]].

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New wolf updates occured.


* PaletteSwap: As of Snapshot 24w10a, wolves obtained eight different variants[[note]]pale, woods, stripped, spotted, snowy, rusty, chestnut, black and ashen[/note]]depending on the biome they're located in. Some of these variants reference other canines such as the African wild dog or even non-canines like hyenas.



* TookALevelInBadass: After being tamed, they upgrade from 4 hearts to 10, and they deal two damage with every attack. Do the math.

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* TookALevelInBadass: After being tamed, they upgrade from 4 four hearts to 10, twenty (although a wolf must be fed to reach this maximum amount of health), and they deal two hearts of damage with every attack. Do the math.attack.


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* White Wolves Are Special: The snowy variant of wolves is noted to particularly rare to find in grove biomes.
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* MadeOfIron: with a few exceptions like drowning and magic, armoured wolves are immune to damage until their armour breaks.
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* ShyShelledAnimal: Armadillos curl up and hide while hostile mobs are nearby, as well as when players sprint near them.


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* WildWestArmadillo: As well as the savannah, they're found in the arid badlands biome.
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don't forget the boundary!



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Added example(s)

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* OneUp: Only in Bedrock Edition, an armor stand can be revived if it holds a Totem of Undying while killed only by a negative mob effect.
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Spelling/grammar fix(es)


!!Inanimate

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!!Inanimate
!!Living objects

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[[folder:Armor Stands]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/minecraft_armor_stand.png]]
[[caption-width-right:200:[[labelnote:Click here to see the Bedrock Edition variant.]]https://static.tvtropes.org/pmwiki/pub/images/minecraft_armor_stand_bedrock.png]][[/labelnote]]
Armor stands are inanimate entities introduced in the snapshot 14w32a. They are used to display armor, as the name suggests. Armor stands are unique creatures, since they are classified as living entities/mobs in the game code, despite not looking like one.

* AnimatedArmor: While its wearing an armor.
* AnimateInanimateObject: Despite looking like regular objects, armor stands are actually living entities, and can be affected by effects and specific mobs attack them.
* {{Golem}}: They're artificial beings made of wood and stone, spawning naturally in Taiga villages.
* MeaningfulName: They are used for displaying armor and items, exactly like their name suggests.
* NoSell: Armor stands are immune to drowning, lava, fire, fall damage and other mobs attacks.
* LivingStatue: Armor stands are living artificial objects.
[[/folder]]


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!!Inanimate

[[folder:Armor Stands]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/minecraft_armor_stand.png]]
[[caption-width-right:200:[[labelnote:Click here to see the Bedrock Edition variant.]]https://static.tvtropes.org/pmwiki/pub/images/minecraft_armor_stand_bedrock.png]][[/labelnote]]
Armor stands are buildable inanimate entities introduced in the snapshot 14w32a. They are used to display armor, as the name suggests. Armor stands are classified as living entities/mobs in the game code, despite not looking like one since they are generally used only as for decoration.

* AnimatedArmor: While its wearing an armor.
* AnimateInanimateObject: Despite looking like regular objects, armor stands are actually living entities, and can be affected by effects and specific mobs attack them.
* {{Golem}}: They're artificial beings made of wood and stone, spawning naturally in Taiga villages.
* MeaningfulName: They are used for displaying armor and items, exactly like their name suggests.
* NoSell: Armor stands are immune to drowning, lava, fire, fall damage and other mobs attacks.
* LivingStatue: Armor stands are living artificial objects.
[[/folder]]

[[folder:Cameras]]
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/minecraft_camera.png]]
Cameras are inanimate mobs exclusive to the Education and Bedrock Edition, introduced as early as Pocket Edition v0.2.0 alpha. They are used to take pictures, as the name also suggests.

* AnimateInanimateObject: Despite looking like regular objects, cameras are actually mobs, and can be affected by effects, damaged and sit on boats/minecarts.
* InUniverseCamera: The only item used for taking pictures in Minecraft, but they are unused, only accessible in Creative mode.
* MagicalCamera: Not necessarily magical, but they are living cameras.
* MeaningfulName: They are cameras, and are used to take pictures.
* NoSell: Armor stands are immune to drowning, lava, fire, fall damage and other mobs attacks.
* UselessSecurityCamera: While not a security camera, they are indeed useless, since the player can take a screenshot instead of using this mob.
[[/folder]]

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actually classified as a living entity in the game code


[[folder:Armor Stands]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/minecraft_armor_stand.png]]
[[caption-width-right:200:[[labelnote:Click here to see the Bedrock Edition variant.]]https://static.tvtropes.org/pmwiki/pub/images/minecraft_armor_stand_bedrock.png]][[/labelnote]]
Armor stands are inanimate entities introduced in the snapshot 14w32a. They are used to display armor, as the name suggests. Armor stands are unique creatures, since they are classified as living entities/mobs in the game code, despite not looking like one.

* AnimatedArmor: While its wearing an armor.
* AnimateInanimateObject: Despite looking like regular objects, armor stands are actually living entities, and can be affected by effects and specific mobs attack them.
* {{Golem}}: They're artificial beings made of wood and stone, spawning naturally in Taiga villages.
* MeaningfulName: They are used for displaying armor and items, exactly like their name suggests.
* NoSell: Armor stands are immune to drowning, lava, fire, fall damage and other mobs attacks.
* LivingStatue: Armor stands are living artificial objects.
[[/folder]]



* AttackOnOneIsAnAttackOnAll: Like many other neutral mobs, if you even so much as hurt one of them, the agressive panda in the immediate area will attempt to kill you.



* BearyFriendly: Except for the aggressive ones, they are passive.

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* BearyFriendly: Except for the aggressive ones, they Pandas are passive.mostly passive, just don't hurt one!
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Spelling/grammar fix(es)


[[folder:Llamas and Trader Llamas]]

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[[folder:Llamas and & Trader Llamas]]



[[folder:Villagers and Wandering Traders]]

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[[folder:Villagers and & Wandering Traders]]
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Golems are unique among mobs for being buildable -- players can create specific shapes out of certain blocks and top them with a carved pumpkin to create a new golem, which will afterwards act like a tamed mob.

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Golems are unique among mobs for being buildable -- players can create specific shapes out of certain blocks and top them with a carved pumpkin to create a new golem, which will afterwards act like a tamed mob.
passive mob toward the player.



Added in 1.00 with ''Minecraft''[='s=] full release. Created by building a tower of two snow blocks and a jack o'lantern head. Snow Golems "attack" hostile mobs by throwing snowballs at them, and leave trails of snow as they walk.

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Added in 1.00 with ''Minecraft''[='s=] full release. Created by building a tower of two snow blocks and a jack o'lantern head. Snow Golems "attack" are passive mobs and they attack hostile mobs by throwing snowballs at them, and leave trails of snow as they walk.



A mob introduced in snapshot 12w08a. Iron Golems spawn naturally in villages and act as guardians to the Villagers, who they closely resemble, and will attack monsters and players that hurt a villager or an Iron Golem. They walk slowly, but their swinging arms are ''extremely'' damaging: anyone that gets hit, whether mobs or players, will be launched high enough for them to suffer fall damage. They are also extremely durable, making it hard to kill one. Players can build their own out of four iron blocks and a jack o'lantern.

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A neutral mob introduced in snapshot 12w08a. Iron Golems spawn naturally in villages and act as guardians to the Villagers, who they closely resemble, and will attack monsters and players that hurt a villager or an Iron Golem. They walk slowly, but their swinging arms are ''extremely'' damaging: anyone that gets hit, whether mobs or players, will be launched high enough for them to suffer fall damage. They are also extremely durable, making it hard to kill one. Players can build their own out of four iron blocks and a jack o'lantern.
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Spelling/grammar fix(es)


[[caption-width-right:200:Zombie Horse[[labelnote:Before 1.13:]]https://static.tvtropes.org/pmwiki/pub/images/minecraft_zombie_horse_old_3.png][[/labelnote]]]

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[[caption-width-right:200:Zombie Horse[[labelnote:Before 1.13:]]https://static.tvtropes.org/pmwiki/pub/images/minecraft_zombie_horse_old_3.png][[/labelnote]]]
png[[/labelnote]]]]
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fixing


[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/minecraft_zombie_horse.png]]
[[caption-width-right:200:Zombie Horse[[labelnote:Before 1.13:]]https://static.tvtropes.org/pmwiki/pub/images/minecraft_zombie_horse_old.png[[/labelnote]]]]

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[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/minecraft_zombie_horse.png]]
org/pmwiki/pub/images/minecraft_zombie_horse_8.png]]
[[caption-width-right:200:Zombie Horse[[labelnote:Before 1.13:]]https://static.tvtropes.org/pmwiki/pub/images/minecraft_zombie_horse_old.png[[/labelnote]]]]
org/pmwiki/pub/images/minecraft_zombie_horse_old_3.png][[/labelnote]]]

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[[folder:Horses, Skeleton Horses, Donkeys and Mules]]

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[[folder:Horses, Skeleton Horses, Donkeys Donkeys, Mules and Mules]]Undead Horses]]




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[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/minecraft_zombie_horse.png]]
[[caption-width-right:200:Zombie Horse[[labelnote:Before 1.13:]]https://static.tvtropes.org/pmwiki/pub/images/minecraft_zombie_horse_old.png[[/labelnote]]]]



[[folder:Llamas, Trader Llamas]]

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[[folder:Llamas, [[folder:Llamas and Trader Llamas]]



[[folder:Villagers, Wandering Traders]]

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[[folder:Villagers, [[folder:Villagers and Wandering Traders]]

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added agent


[[folder:Villagers]]

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[[folder:Villagers]][[folder:Villagers, Wandering Traders]]



[[folder:Allays]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/allay_3.png]]

Introduced in 1.19, the ''Wild Update'', Allays are small flying blue Vex-like creatures that help the player collect items. Allays spawn inside of jail cells in Woodland Mansions, as well as in cages near Pillager Outposts. They are the winner of the Minecraft Live 2021 vote.

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[[folder:Allays]]
[[folder:Agents]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/allay_3.png]]

Introduced in 1.19, the ''Wild Update'', Allays
org/pmwiki/pub/images/agent_37.png]]
Agents
are small flying blue Vex-like creatures that help passive mobs exclusive to the Education and Bedrock Editions, this mob can be spawned with a spawn egg or be obtained through commands of an NPC, and set up if the player collect items. Allays spawn inside of jail cells in Woodland Mansions, as well as in cages near Pillager Outposts. They are has the winner world builder permission. Lacking AI of their own and being NighInvulnerable and able to be customized, the Minecraft Live 2021 vote.player has to create commands and instructions to make the mob functional.


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* AmbiguousRobots: It definitely gives looks like a robot, similar to the Iron Golem with a metallic appearance. However, its creation requires commands through an NPC chat.
* {{Golem}}: They're artificial beings made from [[NonPlayerCharacter Non-Player Characters]].
* NighInvulnerability: [=Agents=] can never be damaged, projectiles [[{{Intangibility}} never hurt them]], and the only way for them to "die" is to fall into the [[BottomlessPit void]], which is very difficult since they fly as well.
* PaletteSwap: There are many different textures the player can choose in Tutorial Worlds in Education Edition.
* QuestGiver: [=Agents=] can be used to give to and advance objectives for the player.
[[/folder]]

[[folder:Allays]]
[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/allay_3.png]]

Introduced in 1.19, the ''Wild Update'', Allays are small flying blue Vex-like creatures that help the player collect items. Allays spawn inside of jail cells in Woodland Mansions, as well as in cages near Pillager Outposts. They are the winner of the Minecraft Live 2021 vote.
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