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KOman 'Sup? Since: Jul, 2013
'Sup?
12/24/2014 07:32:53 •••

Generation V review

Generation V includes Black and White and Black 2 and White 2.

Setting: The Unova (called Isshu in Japan) region is based on America instead of a Japanese island. The theme is opposites, like the version mascots being on the color opposite to their body color.

Story: Team Plasma is trying to separate Mons and trainers so that the Mons can have better lives free of humans. A plot twist occurs later regarding their motives, but I won't spoil it. The point is that the plot is actually quite interesting this time, and it changes considerably in B 2 W 2.

Pokemon: Gen V introduced 156 new Mons, giving it the honor of the most Mons to any Gen, even beating Gen I's 151. The surge in creativity is further accentuated in BW when pre-Gen V Mons aren't available until you beat the game. There were a few stinkers (ex. Garbodor) but overall the designs were great as well as stats. However, their movepools are rather scarce to make up for the now permanent T Ms; if they were as diverse as before, it would be much easier to make a usable Mon compared to other Gens where you had to work for replacing what few T Ms are renewable.

Verdict: Gen V is seen by many as the first really outstanding game since Gen II. The innovation in the region and its Mons, the gripping story, and several new mechanics (ex. Hidden Abilities) gave many the impression that Game Freak was finally getting the creative juices flowing again. Of course, there are some negatives. The postgame of BW in particular is rather barren, and requires hours of level grinding just to be able to fight wild Mons about 10 levels higher than what you fought at the League. As noted before, the smaller movepools make many new Mons harder to use against older Mons. Finally, the Mon sprites, while now constantly moving, actually look worse than the static sprites in Gen IV. However, my complaints are few, and this Gen definitely deserves praise for revolutionizing the series.

9/10

Don't miss my Gen VI review!

IndirectActiveTransport Since: Nov, 2010
09/22/2014 00:00:00

I found the Elite Four before the post game to be the worst grinding in the game. The post game, there are a couple tough trainers but they can be walked around, so long as you can get off your bike/run button for a couple seconds. The wild monsters are mostly commons and unevolved with high levels that let you catch up quick. Once you've explored some of the new area and caught/battled the invasive monsters the trainers are then pretty easy. It may take hours of battling I guess but it wasn't repetitive, especially not with a smoke ball.

Post game being comparatively sparse I will agree with anyway, but grinding wasn't my issue. Also thought the entree was nice.

LordStarfish Since: Nov, 2009
12/24/2014 00:00:00

Funny how you mention the wild Pokemon being too strong... I had no problems with them at all. They were roughly on par with the trainers I had fought before then, and even the trainers I was able to deal with easily enough through type advantages and such. Though I never got through the entire post-game here, as I picked up a second-hand copy of Platinum (which I had never played before that, being that I lost interest in the franchise during Gen 3 and only got into it again with XY), and by the time I was done with that ORAS was just a few days away... But yeah, the complaint about forced level grinding in the post-game never quite made sense to me. Then again I also exploited the Audino trick for all it was worth...

Anyway, nice fair review. Personally I wasn't a huge fan of the gen 5 Pokemon, but I will admit that as games in their own right, they were excellent, and gen 6 was at its core basically just the exact same mechanics with a considerably prettier stroke of paint on top of it. (And a drastically reduced difficulty level...)


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