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Roleplay / Trespassers Unification

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So, what do you say? Ready to take up arms for the sake of reality itself?
The last line of the premise.
Trespassers: Unification is a Bay12 roleplay, hosted by Chevaleresse. The game is a soft reboot of the previous version of Trespassers aiming to clear away the clutter of a long-running game and fix several issues with the system.

The game takes place across a multiverse featuring many settings, both from media and original settings made by the players. A Ragtag Bunch of Misfits has been gathered into an abandoned Schizo Tech space station in order to combat the mysterious entities known as Trespassers. The latter seek to consume the multiverse for reasons unknown, so the team must travel to various universes and eliminate their influence where it appears.

New features of the game include separated pools for every-turn and limited-use Actions (with the latter now termed Skills,) a move away from numerical perks in favor of a replacement passive system, and a loose Magical Burst-style positioning system. The gear system has been laid out more explicitly, with numerical crafting strictly relegated to Perks that specifically create it.

There's also no upper limit to the number of secondary characters a player may have, allowing for a massive Ensemble Cast.

This roleplay contains examples of:

    Tropes 
  • Aerith and Bob: A natural result of the game's kitchen-sink cast, featuring such character pairings as Saigai-no-Mitsurugi-no-Kami and Lyra Concept, or Sehlua and Kyle.
  • Bad Powers, Good People: Several examples, of particular note being Mitsurugi (a guardian goddess whose domains allow her to control natural disasters) and the duo of Lilly and Scarlet (who have various forms of mind control, with the latter also having a rather grotesque shapeshifting ability.
  • Character Class System: While character creation is relatively freeform, each character has a class that provides a bonus that can help them perform their intended role better.
    • Defenders - The Tank. Defenders gain a bonus to their HP and can pick a target to Taunt as a free action, forcing them to attack them and taking the heat off of others.
    • Juggernauts - The Tank/DPS. Juggernauts gain an even bigger bonus to their HP, and can move even while overencumbered, allowing them to carry extremely heavy gear.
    • Brawlers - The DPS. Brawlers gain a bonus to their HP and can make an additional basic attack each turn.
    • Assassin - The Jack of All Trades. Assassins gain an additional skill point per level, allowing them to advance their skills faster than other classes.
    • Gatling - The DPS. Gatlings gain a bonus point of range to their attacks and can make an additional basic attack each turn.
    • Tactician - The Status Effect Guy. Tacticians gain a penalty to their HP, two points of range to their attacks and can, once per battle, Smoke enemies for one turn.
    • Supporter - The Jack of All Trades. Supporters gain a point of range to their attacks and start the game with two additional passive points.
    • Healer - The Healer. Healers gain a penalty to their HP, a point of range to their attacks, and can make an additional basic heal each turn.
  • Dark and Troubled Past: It's more common than not for characters to arrive on the team with a carefully curated gallery of past traumas.
    • Doomed Hometown: A frequent variant of this is the character's home being destroyed, whether it be a smaller scale or taken all the way to the extreme of their entire universe.
  • Gameplay and Story Segregation: Inevitable given the game's crossover nature. A Physical God is no more or less effective than the average Badass Normal in the crew.
  • Glass Cannon: The Tactician class, capable of powerful burst damage if built for it but having less HP to work with than the baseline.
  • Heroic RRoD: Multiple characters have super modes that inflict heavy damage or even have permanent costs for activation.
  • Kid Hero: A fair few characters are children or child-adjacent, but contribute just as much as more seasoned party members.
  • Magical Girl: Several characters originate from magical girl media (such as the Heroes) or original magical girl settings. Most have Transformation Sequences into outfits of varying frilliness and some form of Familiar that grants them power.
  • Massive Multiplayer Crossover: The entire premise of the game revolves around characters from many different properties interacting with one another.

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