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Discussion VideoGame / KnightsOfTheOldRepublicIITheSithLords

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NNNnobody Since: May, 2014
Aug 30th 2016 at 3:55:01 AM •••

I noticed an occurence in the game that I think is noteworthy enough for an entry, but I'm not sure on which subpage. The thing is: Due to the Dark Side-Light Side-mechanic of the Star Wars verse, redemption is constantly a thing and Jedis should constantly seek to help others with it, and you can do it often enough, too, in this game as well as in the previous. Additionally, this game highlights the gray side of everything, so realizing that maybe you didn't make the best decision before is always plausible. So, it would make perfectly sense if, before the conclusion of a subplot, your opponent would try to persuade you to change your mind (which would make especially sense on Onderon, since not only warrants the civil war there enough material for a lenghty political debate, but you were actually kinda dragged into it while your search for the Jedi Master). But no. As soon as you displease anyone, they see your death as the only way of redemption for you. The only one trying to give you a second chance, to convert you to the "right" side before the devinitive conclusion of a subplot is....... the mercenary leader on Dantooine, trying to buy you.

Yeah. Any ideas?

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