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reno2200 Since: Apr, 2012
May 25th 2013 at 2:19:42 PM •••

Throwing some stuff out there...

Is it worth pointing out that the actual gameplay seems to be how the bar patrons imagine the story taking place? For example, when Silas says that he got ambushed, Apache-style, you take out a few Apaches before Silas corrects them, saying that he said, "Apache-style." Since there's a young, impressionable guy in the bar that thinks that Silas is a hero, it might go some way to explain the 'super powers' of bullet time.

The general theme of the game is summed up by Silas at one point when he's asked about the differences between his stories and the famous stories of Wild West heroes and villains - "That's the legend, but not the truth."

Mythology Gag: Silas has a fear of heights, like Ray iirc. You can also unlock Ray's cuirass in the shotgun skill tree. The coyote spirit and the Weeping Rock from Bound in Blood pop up again, though it's a 'grey wolf' this time around. A gold coin of Spanish origin has some significance, if only to make sure that the name of the game doesn't become an Artifact Title.

Lampshade Hanging: Using the bullet dodge can prompt enemies to say things like, "What the hell just happened?"

Silas mentioned that he luckily had some dynamite, prompting this exchange.

Jack: Where would you find dynamite?!
Silas: Does it really matter, Jack? You're messing with the flow of the story.

Crazy Awesome: Jesse James - "Legend was he could stop a train by staring it down." At least, that's what his Boss Subtitles say. His intro clip shows him doing exactly that.

I Never Said It Was Poison: Silas uses this against Ben to reveal his true identity as Bob, the final man that he sought revenge against. Silas cleverly left out little details here and there, like conveniently forgetting Jim's surname and waiting for Ben to accidently slip up and say more than he should.

Recycled Set: This game's new art style covers up the usage of many Bound in Blood assets, I think.

Blatant Lies: Silas says that he was surrounded by "dozens" of Indians. Jack shoots this down and Silas admits that he may have exaggerated but there were still lots of them. The bar wench snarks, "At least three or four?"

Silas: *defensively* Well, more than that, little lady.
You are then attacked by three Indians. There are a few more in the next bit, but you only have to deal with three Indians immediately.

A bit later, Silas says, "A hundred Apaches surrounded me!" Six Apaches appear and are dealt with through a QTE. More pop up afterwards, but again, only a few at first.

Ironic Echo: If you choose to seek revenge instead of forgiving Bob/Ben, you don't just kill him. Silas puts a pistol on the table and say, "I won't have it said that I left you with nothing." A duel without the usual HUD then ensues, as This Is Reality. This is a lot more merciful than the first time those words are heard, when Bob puts a gold coin, probably from the Juarez treasure trove, in Silas' mouth as he hanged with his brothers from a tree.

Press X to Not Die: I was only playing on Normal, so when a QTE that had random buttons pressed to instantly kill with a pistol shot (Instant Death Bullet? Pistols normally have bad range...) and I missed one, it didn't kill me, but just meant that I had another bad guy to deal with later. This might be slightly averted then.

Showdown at High Noon: The duel mechanic - you use the left stick to keep your hand near your gun to increase drawing 'speed' and the right stick keeps your 'focus' on the enemy. As soon as you hear a beating heart noise, you can draw, but drawing after your opponent is more 'honourable' than just capping the guy ASAP.

Mexican Standoff: A unique duel against both Butch Cassidy and the Sundance Kid has you using the normal duel mechanics and using the shoulder buttons to switch targets.

Scrappy Mechanic: Having to play through entire sections before Silas says, "That didn't happen!" or, "... and that would've been suicide, so here's what I actually did..." can be a bit rubbish, right?

Shout-Out: To Star Wars. During the mission with the Weeping Rock, the text on screen says, "A long time ago, on a mountain far, far away..."

There's a bit where the young guy in the bar says that he knows what really happened when the Dalton Gang tried robbing two banks in broad daylight on the same street since he'd read about Silas Greaves in dime novels. Although Silas later dismisses it entirely as rubbish, when playing through, the young guy narrating says that a police officer shouted, "Where are you going? Are you crazy?!" as Silas climbs down a ladder, leaving the cops to fight the robbers in the bank. What the policeman shouts during gameplay is closer to, "Hey, asshole! That's my rifle!" Gameplay and Story Segregation?

The Butler Did It: It was fairly obvious that Silas hadn't walked into that particular bar by accident, right?

Edited by 70.33.253.43
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