PS: a sourcebook should ideally allow people 2 respec while they are attuned 2 it. If doing dnd 5.0e then ensure that every faction worth their salt at least has a handbook and that a nation is able 2 somehow share this with their citizens.
PPS: gritty realism refers 2 a resting variant where short rests take as long as a long rest would normally and long rests take a week. There is also a “Epic Heroism” variant where short rests take 5 minutes and long rests 1 hour. Enjoy the idea of fighting an enemy who can abuse this 2 whittle you down.
I think this is the wrong place for you to discuss your personal story ideas.
next to the LitRPG genre (which does by definition not fit this trope since the characters know that they are in a game) there is also the Real RPG sub-genre which fits this trope fully. a Real RPG is more or less what happens when you take the Sudden Game Interface and give it to the entire population.
Just wanted to remind y'all of the grandmother of them all, Quag Keep by Andre Norton.
I’ve decided to add The Games We Play too after all, even though technically it’s more fitting under Sudden Game Interface (since protag’s the only one who’s capable of interacting with his surrounding as if they were RPGMV elements).
Edited by DoorIntoSummerregarding the DM of the Rings, Darths and Droids, etc: Those could probably fit under both this and Deep-Immersion Gaming. It's technically DIG in that there's players on the outside of the "characters", but they still focus on the story of the "game" itself (which functions according to RPG mechanics)
Now Bloggier than ever before! Hide / Show RepliesI can get behind that, since they're about actual games and not verses. Good call.
Support stupid freshness, yo.
Here’s an idea I’m posting out there if anyone wants 2 use it: sourcebooks as Artifacts of Doom in TTRPG-based RPG Mechanics Verses. I’m using Dungeons And Dragons Fifth Edition as an example here.
Throught the world lie many artefacts, remnants of a time long gone, but none can rival the “Sourcebooks” in their power and scope. Written in an ancient and alien language by beings known only but their names and works, beings who some speculate 2 be archmages, gods or something else, every sourcebook is infused with magic that makes it near indestructible, but that is the least of their powers.
In this world, there are 3 types of people; unawakened, the equivalent of NP Cs, using the gritty realism resting variant that keeps them outmatched by far, monsters who have awakened powers that others would dread, united by their shared power of regular resting and P Cs, the final piece of the puzzle, those who have been chosen by unknown means to wield great power.
Every sourcebook is a prize, a source of untold economic and military power. Just having the player handbook would give an adventurers guild a sirens call as P Cs who would otherwise be limited 2 a singular choice of subclass become arcane tricksters, diviners, totem barbarians and more. With the dungeon masters guide, a wizards guild could create all kinds of arcane wonders or deadly monsters and manufacture gunpowder weapons. With a monster manual, a nation could create armies of monsters, obliterating all who stand before them and making potentially freeing their citizens from the worry of death in battle, as regular armies are obsolete.
A sourcebook possesses such great power, that few can hang onto them 4 long, as strings of backstabbing and betrayals arise with rival powers willing 2 do whatever is necessary 2 claim a sourcebook for their own…
Finally, my vision of this would also involve cargo cults set up around the writers and publishers of these works, although that may be somewhat hard 2 justify.
Edited by PKofthelibrary Hide / Show Replies