Follow TV Tropes

Following

History Main / RPGMechanicsVerse

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''The Speedrunner Can't Return From the Game World'' is a tongue-in-cheek example, in that the main character is literally pulled into the world of his favorite FictionalVideoGame... and quite accidentally discovers that his favorite speedrunning strategies and GoodBadBugs work in this world as well, giving him powerful WrongContextMagic.
Is there an issue? Send a MessageReason:
None


Initially, it looks like a standard RolePlayingGameVerse -- but then the characters explicitly start referring to spot checks, hit points in StatOVision, roleplaying, AlwaysChaoticEvil monsters, and other UsefulNotes/RolePlayingGameTerms. Is this an {{RPG}} in which the characters' players weave in and out of character and this is [[DeepImmersionGaming represented by the characters themselves speaking]], or perhaps a video game which breaks the FourthWall more often than usual?

to:

Initially, it looks like a standard RolePlayingGameVerse -- but then the characters explicitly start referring to spot checks, hit points in StatOVision, roleplaying, AlwaysChaoticEvil monsters, and other UsefulNotes/RolePlayingGameTerms.MediaNotes/RolePlayingGameTerms. Is this an {{RPG}} in which the characters' players weave in and out of character and this is [[DeepImmersionGaming represented by the characters themselves speaking]], or perhaps a video game which breaks the FourthWall more often than usual?
Is there an issue? Send a MessageReason:
None


* Downplayed in ''Manga/DeliciousInDungeon''; despite the series revolving around DungeonCrawling and the occasional mention of monster levels, nobody ever talks about stats or refers to the world as anything other than completely real. Things like mana, dungeon loot, and experienced adventurers are real factors in the world, but they aren't gamified -- nobody ever quantifies mana in "points" and "experience" is just the usual knowledge and skill one gains while learning how to survive a dangerous place.

to:

* Downplayed in ''Manga/DeliciousInDungeon''; despite the series revolving around DungeonCrawling and the occasional mention of monster levels, nobody ever talks about stats or refers to the world as anything other than completely real. Things like mana, dungeon loot, and experienced adventurers are real factors in the world, but they aren't gamified -- nobody ever quantifies mana in "points" and "experience" is just the usual knowledge and skill one gains while learning how to survive a dangerous place. While some video game elements do slip through, they're usually explained by in-universe logic.

Added: 207

Removed: 179

Is there an issue? Send a MessageReason:
It's been decided that Manhua and Manhwa examples shall be placed into their own folders. Moving example to the correct section.


* ''Manhwa/SkeletonSoldierCouldntProtectTheDungeon'': It's implied that everyone can level up, but the skeleton soldier is the only one with actual menu screens and system alerts.


Added DiffLines:

[[folder:Manhwa]]
* ''Manhwa/SkeletonSoldierCouldntProtectTheDungeon'': It's implied that everyone can level up, but the skeleton soldier is the only one with actual menu screens and system alerts.
[[/folder]]
Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup


* ''Fanfic/TheTabulaAvatarUniverse'' kicks off with the [[Series/BuffyTheVampireSlayer Scoobies]] being uploaded to ''[[VideoGame/BaldursGate Baldur's Gate 2]]'' when the Trio find the ''[[ForWantOfANail unbroken]]'' memory crystal from 'Tabula Rasa'. Xander's aware of how ''Dungeons & Dragons''[='=] magical weapons scale with pluses and minuses. When he proves it as a working model, it's named after him. That certain enchantments work differently between the first story and ''VideoGame/NeverwinterNights'' due to the edition change is [[LampshadeHanging Lampshaded]] by the characters.

to:

* ''Fanfic/TheTabulaAvatarUniverse'' kicks off with the [[Series/BuffyTheVampireSlayer Scoobies]] being uploaded to ''[[VideoGame/BaldursGate Baldur's Gate 2]]'' when the Trio find the ''[[ForWantOfANail ''[[AlternateUniverseFic unbroken]]'' memory crystal from 'Tabula Rasa'. Xander's aware of how ''Dungeons & Dragons''[='=] magical weapons scale with pluses and minuses. When he proves it as a working model, it's named after him. That certain enchantments work differently between the first story and ''VideoGame/NeverwinterNights'' due to the edition change is [[LampshadeHanging Lampshaded]] by the characters.

Added: 836

Changed: 16

Is there an issue? Send a MessageReason:
The RPG elements in Delicious in Dungeon are more downplayed than defied, as they're definitely there, just not as overt as in most series. Also crosswicking some more examples.


* Defied in ''Manga/DeliciousInDungeon'', despite being a series about dungeon crawling and the occasional mention of monster levels, nobody ever talks about stats or refers to the world as anything other than completely real. Things like mana, dungeon loot, and experienced adventurers are real factors in the world, but they aren’t gamified — nobody ever quantifies mana in “points” and “experience” is just the usual knowledge and skill one gains while learning how to survive a dangerous place.

to:

* Defied Downplayed in ''Manga/DeliciousInDungeon'', ''Manga/DeliciousInDungeon''; despite being a the series about dungeon crawling revolving around DungeonCrawling and the occasional mention of monster levels, nobody ever talks about stats or refers to the world as anything other than completely real. Things like mana, dungeon loot, and experienced adventurers are real factors in the world, but they aren’t gamified — nobody ever quantifies mana in “points” and “experience” is just the usual knowledge and skill one gains while learning how to survive a dangerous place.


Added DiffLines:

** The food has unquantified "stat blocks" roughly displaying how much of certain nutrients they have, in keeping with the manga's theme of the importance of a balanced diet.
** The way the dungeon shifts around has some elements of {{Roguelike}} dungeon crawlers in how it operates: certain rest stops appear when needed, the dungeon can't rearrange with more than it already has or obtains, and the frequency of monsters changes depending on how much power flows through the dungeon at the time. Chilchuck even works out a pattern in the dungeon's shifting despite its initial seeming randomness. However, this is explained by the dungeon being shaped according to the will of the Dungeon Lord, as well as [[spoiler:the desire-granting properties of the Demon's magic allowing basic desires like shelter and respite to be fulfilled]].

Top