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Gonemad Since: Oct, 2015
Feb 7th 2024 at 6:14:04 AM •••

GTA Five, to be honest, after the unskippable North Yankton prologue and stealing 2 convertibles with Franklin and Lamar, will let you do anything, but always place orange, green or blue markers on the map (Color-Coded for Your Convenience to Trevor, Franklin or Michael, respectively) and let you be about the game at your own pace.

On the other hand, there are Guide Dang It!! 's everywhere on how to get certain items, vehicles or hidden events, like the Sasquatch, Space Docker vehicle or who killed Eleonora Johnson. The 50 stunt jumps are also nearly impossible to find, except if you go into the game's version of Internet and search for Junk's Energy map with all the jumps.

The Quicksand Box is averted and enforced HARD, at the same time, with GTA Five. The main quest is there, but you also have no clue on how to do anythying else.

Brainulator9 Short-Term Projects herald Since: Aug, 2018
Short-Term Projects herald
Mar 2nd 2019 at 10:11:51 AM •••

Moved to YMMV per this thread: https://tvtropes.org/pmwiki/posts.php?discussion=1549334204081737700

Contains 20% less fat than the leading value brand!
CaptainCrawdad Since: Aug, 2009
Jan 9th 2014 at 10:21:02 AM •••

Might want to get an image depicting a game that isn't listed as an aversion of the trope.

TheNoun Since: Jan, 2001
Dec 3rd 2010 at 1:24:59 PM •••

Nvm, I failed to read the trope properly. :P

Edited by TheNoun
91.152.98.227 Since: Dec, 1969
Camacan MOD Since: Jan, 2001
Mar 30th 2010 at 2:30:04 AM •••

Moving this examples off the main page. I'm assuming the objections apply to all games in the series, perhaps someone can clarify about the earlier games...

Oblivion doesn't appear to be a good example: the main quest is very easy to find and stick to, and the side quests are quite goal-directed.

* The Elder Scrolls series seems designed to induce this state in players. In fact, just exploring aimlessly is often more entertaining than the plot.
  • Objection: when aimless exploration and combat are enjoyable, then the game is a properly done Wide-Open Sandbox. It's when you've no idea what the heck you're supposed to do that it becomes a Quicksand Box, and games in the TES series (or at least Morrowind and Oblivion) never leave you with no clue as to what your next objective is. In fact, the compass in Oblivion always has your current quest objectives marked...
  • Notably, you can avoid even starting the plot of Oblivion at all (at least, the Kvatch part) until you are a level 57 literal God of Madness. Alternately, you can finish the main quest at level 2.
  • The best example of this is probably the counter for "discovered locations" that implicitly encourage you to completely abandon the plot to just go galavanting about on horseback looking for the hundreds of random caves and dungeons scattered about Cyrodiil, much less the Nirnroot quest, which has you rummaging through the entire gameworld for plants. Granted, the scenery on the world map is much prettier on the overworld than in dungeons and/or Oblivion, so why not just go for a stroll?
  • This Oblivion mod can get that figurative weight off your back.

Edited by Camacan
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