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Moving this examples off the main page. It doesn\'t appear to be an example of a sandbox where players have no idea what to do next. I\'m assuming the objections apply to all games in the series, perhaps someone can clarify about the earlier games...
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Moving this examples off the main page. I\\\'m assuming the objections apply to all games in the series, perhaps someone can clarify about the earlier games...
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\\\'\\\'Oblivion\\\'\\\' doesn\\\'t appear to be a good example: the main quest is very easy to find and stick to, and the side quests are quite goal-directed.