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[001] Camacan MOD Current Version
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Moving this examples off the main page. It doesn\'t appear to be an example of a sandbox where players have no idea what to do next. I\'m assuming the objections apply to all games in the series, perhaps someone can clarify about the earlier games...
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Moving this examples off the main page. I\\\'m assuming the objections apply to all games in the series, perhaps someone can clarify about the earlier games...
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\\\'\\\'Oblivion\\\'\\\' doesn\\\'t appear to be a good example: the main quest is very easy to find and stick to, and the side quests are quite goal-directed.
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** The best example of this is probably the counter for \
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** The best example of this is probably the counter for \\\"discovered locations\\\" that implicitly encourage you to completely abandon the plot to just go galavanting about on horseback looking for the hundreds of random caves and dungeons scattered about Cyrodiil, much less the Nirnroot quest, which has you rummaging through the entire gameworld for plants. Granted, the scenery on the world map is \\\'\\\'much\\\'\\\' prettier on the overworld than in dungeons and/or Oblivion, so why not [[AttentionDeficitOohShiny just go for a stroll?]]
** [[http://www.tesnexus.com/downloads/file.php?id=7069 This Oblivion mod]] can get that figurative weight off your back.[[/quoteblock]]
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