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Changed line(s) 3 from:
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The current version fails to describe what the trope is about in a direct manner, fails to define \
to:
The current version fails to describe what the trope is about in a direct manner, fails to define \\\"on model\\\", gives a lot of weight to one particular animator, spends several paragraphs complaining about particular studios, and is by and large written for people who already know what the term means. Here is my proposed rewrite:

-> In animation, \\\"staying on model\\\" refers to the practice of making sure that drawings of the same object (typically a character) remain consistent with that object\\\'s template -- its model sheet. This includes keeping the art style consistent, making sure colours match, avoiding drawing errors, and so on. An image that somehow fails to preserve this consistency is said to be \\\"off model\\\".

-> There are many reasons why this might happen. The drawing may be rushed, the budget might not allow too much attention to detail, the mistake might not have been caught, the animator might not have the skill to follow the template perfectly, or it might have been a conscious choice -- although the term \\\"off model\\\" often implies sloppiness on the part of the animators, relaxed template standards can be used for surreal or humorous effect.

-> The concept of staying on model applies to almost every medium, of course -- if the art is inconsistent in a work, it doesn\\\'t matter if it\\\'s a cartoon or not.

-> See also UncannyValley, when something looks real from a technical perspective, but still fails to convince the audience. Contrast AnimationBump, which is when the quality of animation goes up drastically. Compare with SpecialEffectsFailure, which is a similar concept in live action.

I would appreciate some feedback on this.
Changed line(s) 3 from:
n
The current version fails to describe what the trope is about in a direct manner, fails to define \
to:
The current version fails to describe what the trope is about in a direct manner, fails to define \\\"on model\\\", gives a lot of weight to one particular animator, spends several paragraphs complaining about particular studios, and is by and large written for people who already know what the term means. Here is my proposed rewrite:

-> In animation, \\\"staying on model\\\" refers to the practice of making sure that drawings of the same object (typically a character) remain consistent with that object\\\'s template -- its model sheet. This includes keeping the art style consistent, making sure colours match, avoiding drawing errors, and so on. An image that somehow fails to preserve this consistency is said to be \\\"off model\\\".

-> There are many reasons why this might happen. The drawing may be rushed, the budget might not allow too much attention to detail, the mistake might not have been caught, the animator might not have the skill to follow the template perfectly, or it might have been a conscious choice -- although the term \\\"off model\\\" often implies sloppiness on the part of the animators, relaxed template standards can be used for surreal or humorous effect.

-> The concept of staying on model applies to almost every medium, of course -- if the art is inconsistent in a work, it doesn\\\'t matter if it\\\'s a cartoon or not.

-> See also UncannyValley, when something doesn\\\'t quite look real enough to the audience. Contrast AnimationBump, which is when the quality of animation goes up drastically. Compare with SpecialEffectsFailure, which is a similar concept in live action.

I would appreciate some feedback on this.
Changed line(s) 3 from:
n
The current version fails to describe what the trope is about in a direct manner, fails to define \
to:
The current version fails to describe what the trope is about in a direct manner, fails to define \\\"on model\\\", gives a lot of weight to one particular animator, spends several paragraphs complaining about particular studios, and is by and large written for people who already know what the term means. Here is my proposed rewrite:

-> In animation, \\\"staying on model\\\" refers to the practice of making sure that drawings of the same object (typically a character) remain consistent with that object\\\'s template -- its model sheet. This includes keeping the art style consistent, making sure colours match, avoiding drawing errors, and so on. An image that somehow fails to preserve this consistency is said to be \\\"off model\\\".

-> There are many reasons why this might happen. The drawing may be rushed, the budget might not allow too much attention to detail, the mistake might not have been caught, the animator might not have the skill to follow the template perfectly, or it might have been a conscious choice -- although the term \\\"off model\\\" often implies sloppiness on the part of the animators, relaxed template standards can be used for surreal or humorous effect.

-> The concept of staying on model applies to almost every medium, of course -- if the art is inconsistent in a work, it doesn\\\'t matter if it\\\'s a cartoon or not.

-> See also UncannyValley, when something fails to look completely real to the audience. Contrast AnimationBump, which is when the quality of animation goes up drastically. Compare with SpecialEffectsFailure, which is a similar concept in live action.

I would appreciate some feedback on this.
Changed line(s) 3 from:
n
The current version fails to describe what the trope is about in a direct manner, fails to define \
to:
The current version fails to describe what the trope is about in a direct manner, fails to define \\\"on model\\\", gives a lot of weight to one particular animator, spend several paragraphs complaining about particular studios, and is by and large written for people who already know what the term means. Here is my proposed rewrite:

-> In animation, \\\"staying on model\\\" refers to the practice of making sure that drawings of the same object (typically a character) remain consistent with that object\\\'s template -- its model sheet. This includes keeping the art style consistent, making sure colours match, avoiding drawing errors, and so on. An image that somehow fails to preserve this consistency is said to be \\\"off model\\\".

-> There are many reasons why this might happen. The drawing may be rushed, the budget might not allow too much attention to detail, the mistake might not have been caught, the animator might not have the skill to follow the template perfectly, or it might have been a conscious choice -- although the term \\\"off model\\\" often implies sloppiness on the part of the animators, relaxed template standards can be used for surreal or humorous effect.

-> The concept of staying on model applies to almost every medium, of course -- if the art is inconsistent in a work, it doesn\\\'t matter if it\\\'s a cartoon or not.

-> See also UncannyValley, when humans look strange to the audience. Contrast AnimationBump, which is when the quality of animation goes up drastically. Compare with SpecialEffectsFailure, which is a similar concept in live action.

I would appreciate some feedback on this.
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