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YMMV / Zookeeper Battle

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  • Breather Level: There's a particular starting pattern that, once it appears, will reoccur on every next turn of a single match. At the very least it will make the first handful of chains easier to perform.
  • Fridge Brilliance: The Curator's zoo became world-famous after all.
  • Junk Rare: On the My Zoo gallery management system, there are supporter characters from which the game will take the ones with most HP as your defenders against the Quest bosses. The characters rated with three (and even two) starts are ultimately useless because despite having an higher HP cap, they're so rare that by the time one appears once or twice you will already have a ton of common characters with way more health. It should take years of constant play for them to catch up. The "special supporters" on another system from this mode, however, are useful because they do start out with higher stat boosts than the common characters.
  • Most Wonderful Sound:
    • The SFX that start playing as your chain (probably) actually becomes worthwhile.
    • The "Match Won" jingle.
  • Scrappy Mechanic:
    • If a match is made right as the timer ends, it doesn't count. And neither does a No More Moves bonus.
    • Unsurprisingly, some elements of the game are biased towards paying players.
  • That One Achievement:
    • One is for playing 5000 matches. You'll likely still not have some of the others by then.
    • 25 wins in a row. In a game this luck-based.
    • 850 Attack and 600 Defense both require massive combos. The final combo achievement requires 40 in a row, which is extremely difficult to perform, let alone to even get RNG good enough to have several available matches all the time.
    • There's a final achievement for getting a draw. The chances of that ever happening are like, what, 1 in 2000 battles?
  • That One Sidequest: The Fugitive boss event requires you to assemble a team of avatar characters which are worth certain amounts of attack and defense depending of their cool and cute ratings. This is balanced to be unwinnable without characters with a rarity level over 8 (each being a different animal), which would take a massive amount of time to set up without, yes, spending money on hundreds of platinum gacha coins. And even once you do get a decent character set, you'll need to perform perfectly on two rounds and activate the Fever gauge both times so you even have a chance of beating each boss. In short, it is tremendously harder than the standard boss event and outright unplayable to a large part of the userbase. And all of that for the same level of rewards.

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