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Changed line(s) 6 (click to see context) from:
** The SFX that starts playing as your chain (probably) actually becomes worthwhile.
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** The SFX that starts start playing as your chain (probably) actually becomes worthwhile.
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Come on now
Changed line(s) 6 (click to see context) from:
** The sfx that starts playing as your chain (probably) actually becomes worthwhile.
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** The sfx SFX that starts playing as your chain (probably) actually becomes worthwhile.
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Deleted line(s) 5 (click to see context) :
* DarthWiki/MostAnnoyingSound: The "Match Lost" jingle.
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Changed line(s) 5 (click to see context) from:
* MostAnnoyingSound: The "Match Lost" jingle.
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* MostAnnoyingSound: DarthWiki/MostAnnoyingSound: The "Match Lost" jingle.
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Changed line(s) 14 (click to see context) from:
** 25 wins in a row. In a game this [[LuckBasedMission luck-based]].
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** 25 ''25'' wins in a row. In a game this [[LuckBasedMission luck-based]].luck-based]].
** 850 Attack and 600 Defense both require massive combos. The final combo achievement requires 40 in a row, which is extremely difficult to perform, let alone to even get RNG good enough to have several available matches all the time.
** There's a final achievement for getting a draw. The chances of that ever happening are like, what, 1 in 2000 battles?
** 850 Attack and 600 Defense both require massive combos. The final combo achievement requires 40 in a row, which is extremely difficult to perform, let alone to even get RNG good enough to have several available matches all the time.
** There's a final achievement for getting a draw. The chances of that ever happening are like, what, 1 in 2000 battles?
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Added line(s) 3 (click to see context) :
* BreatherLevel: There's a particular starting pattern that, once it appears, will reoccur on every next turn of a single match. At the very least it will make the first handful of chains easier to perform.
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* JunkRare: On the My Zoo gallery management system, there are supporter characters from which the game will take the ones with most HP as your defenders against the Invaders. The characters rated with three starts are ultimately useless because despite having an higher HP cap, they're so rare that by the time one appears once or twice you will already have a ton of common characters with way more health. It should take ''years'' of constant play for them to catch up. The "special supporters" on another system from this mode, however, are useful because they do start out with higher stat boosts than the common characters.
to:
* JunkRare: On the My Zoo gallery management system, there are supporter characters from which the game will take the ones with most HP as your defenders against the Invaders. Quest bosses. The characters rated with three (and even two) starts are ultimately useless because despite having an higher HP cap, they're so rare that by the time one appears once or twice you will already have a ton of common characters with way more health. It should take ''years'' of constant play for them to catch up. The "special supporters" on another system from this mode, however, are useful because they do start out with higher stat boosts than the common characters.
Changed line(s) 11 (click to see context) from:
* ThatOneSidequest: The Fugitive boss event requires you to assemble a team of avatar characters which are worth certain amounts of attack and defense depending of their cool and cute ratings. This is balanced to be unwinnable without characters with a rarity level over 8 (each being a different animal), which would take a massive amount of time to set up without, ''yes'', spending money on platinum gacha coins. And even once you do get a decent character set, you'll need to perform '''perfectly''' on two rounds to activate the Fever gauge so you even have a chance of beating each boss. In short, it is tremendously harder than the standard boss event and unplayable to a large part of the userbase.
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* ThatOneAchievement:
** One is for playing 5000 matches. You'll likely still not have some of the others by then.
** 25 wins in a row. In a game this [[LuckBasedMission luck-based]].
* ThatOneSidequest: The Fugitive boss event requires you to assemble a team of avatar characters which are worth certain amounts of attack and defense depending of their cool and cute ratings. This is balanced to be unwinnable without characters with a rarity level over 8 (each being a different animal), which would take a massive amount of time to set up without, ''yes'', spending money on hundreds of platinum gacha coins. And even once you do get a decent character set, you'll need to perform '''perfectly''' ontwo ''two'' rounds to and activate the Fever gauge both times so you even have a chance of beating each boss. In short, it is tremendously harder than the standard boss event and outright unplayable to a large part of the userbase.userbase. And all of that for the same level of rewards.
** One is for playing 5000 matches. You'll likely still not have some of the others by then.
** 25 wins in a row. In a game this [[LuckBasedMission luck-based]].
* ThatOneSidequest: The Fugitive boss event requires you to assemble a team of avatar characters which are worth certain amounts of attack and defense depending of their cool and cute ratings. This is balanced to be unwinnable without characters with a rarity level over 8 (each being a different animal), which would take a massive amount of time to set up without, ''yes'', spending money on hundreds of platinum gacha coins. And even once you do get a decent character set, you'll need to perform '''perfectly''' on
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Changed line(s) 3 (click to see context) from:
* JunkRare: On the My Zoo gallery management system, there are supporter characters from which the game will take the ones with most HP as your defenders against the Invaders. The characters rated with three starts are ultimately useless because despite having an higher HP cap, they're so rare that by the time one appears once or twice you will already have a ton of common characters with way more health. The "special supporters" on another system from this mode, however, are useful because they do start out with higher stat boosts than the common characters.
to:
* JunkRare: On the My Zoo gallery management system, there are supporter characters from which the game will take the ones with most HP as your defenders against the Invaders. The characters rated with three starts are ultimately useless because despite having an higher HP cap, they're so rare that by the time one appears once or twice you will already have a ton of common characters with way more health. It should take ''years'' of constant play for them to catch up. The "special supporters" on another system from this mode, however, are useful because they do start out with higher stat boosts than the common characters.
Changed line(s) 6 (click to see context) from:
** The sfx that starts playing as your chain actually becomes worthwhile.
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** The sfx that starts playing as your chain (probably) actually becomes worthwhile.
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** If a match is made right as the timer ends, it doesn't count.
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** If a match is made right as the timer ends, it doesn't count. And neither does a No More Moves bonus.
Changed line(s) 11 (click to see context) from:
* ThatOneSidequest: One of the several days-long boss events requires you to assemble a team of avatar characters which are worth certain amounts of attack and defense depending of their cool and cute ratings. This is balanced to be unwinnable without characters with a rarity level over 8, which would take a massive amount of time to set up without, ''yes'', spending money on platinum gacha coins.
to:
* ThatOneSidequest: One of the several days-long The Fugitive boss events event requires you to assemble a team of avatar characters which are worth certain amounts of attack and defense depending of their cool and cute ratings. This is balanced to be unwinnable without characters with a rarity level over 8, 8 (each being a different animal), which would take a massive amount of time to set up without, ''yes'', spending money on platinum gacha coins.coins. And even once you do get a decent character set, you'll need to perform '''perfectly''' on two rounds to activate the Fever gauge so you even have a chance of beating each boss. In short, it is tremendously harder than the standard boss event and unplayable to a large part of the userbase.
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None
Changed line(s) 3 (click to see context) from:
* JunkRare: On the My Zoo gallery management system, there are supporter characters from which the game will take the ones with most HP as your defenders against the Invaders. The characters rated with three starts are ultimately useless because despite having an higher HP cap, they're so rare that by the time one appears once or twice you will already have a ton of common characters with way more health.
to:
* JunkRare: On the My Zoo gallery management system, there are supporter characters from which the game will take the ones with most HP as your defenders against the Invaders. The characters rated with three starts are ultimately useless because despite having an higher HP cap, they're so rare that by the time one appears once or twice you will already have a ton of common characters with way more health. The "special supporters" on another system from this mode, however, are useful because they do start out with higher stat boosts than the common characters.
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Added DiffLines:
* JunkRare: On the My Zoo gallery management system, there are supporter characters from which the game will take the ones with most HP as your defenders against the Invaders. The characters rated with three starts are ultimately useless because despite having an higher HP cap, they're so rare that by the time one appears once or twice you will already have a ton of common characters with way more health.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ScrappyMechanic:
** If a match is made right as the timer ends, it doesn't count.
** Unsurprisingly, some elements of the game are biased towards [[BribingYourWayToVictory paying players]].
* ThatOneSidequest: One of the several days-long boss events requires you to assemble a team of avatar characters which are worth certain amounts of attack and defense depending of their cool and cute ratings. This is balanced to be unwinnable without characters with a rarity level over 8, which would take a massive amount of time to set up without, ''yes'', spending money on platinum gacha coins.
** If a match is made right as the timer ends, it doesn't count.
** Unsurprisingly, some elements of the game are biased towards [[BribingYourWayToVictory paying players]].
* ThatOneSidequest: One of the several days-long boss events requires you to assemble a team of avatar characters which are worth certain amounts of attack and defense depending of their cool and cute ratings. This is balanced to be unwinnable without characters with a rarity level over 8, which would take a massive amount of time to set up without, ''yes'', spending money on platinum gacha coins.
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Changed line(s) 4 (click to see context) from:
* SugerWiki/MostWonderfulSound:
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* SugerWiki/MostWonderfulSound:SugarWiki/MostWonderfulSound:
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Changed line(s) 4 (click to see context) from:
* MostWonderfulSound:
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* MostWonderfulSound:SugerWiki/MostWonderfulSound:
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Added DiffLines:
* MostAnnoyingSound: The "Match Lost" jingle.
* MostWonderfulSound:
** The sfx that starts playing as your chain actually becomes worthwhile.
** The "Match Won" jingle.
* MostWonderfulSound:
** The sfx that starts playing as your chain actually becomes worthwhile.
** The "Match Won" jingle.
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Added DiffLines:
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* FridgeBrilliance: The Curator's zoo became world-famous after all.
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* FridgeBrilliance: The Curator's zoo became world-famous after all.
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