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  • Alternative Character Interpretation:
    • Since what Urotsuki does is up to the player, this is natural. But ones particularly invoked by the game are that she's the most game savvy out of the various player characters due to the number of minigames she has, as well as being the drunk of the group, since she's the only one who can potentially drink until she passes out. And of course, the usual sociopath / depressed / suicidal interpretations. Two of the endings imply perhaps the strangest thing of all, that Urotsuki is simply an ordinary girl who has weird dreams.
    • Other interpretations include her being an outright psychopath to a Crazy Is Cool girl who expresses herself through her dreams.
  • Awesome Music: One highlight of the game, in addition to the expanse of the worlds, is the soundtrack. Three instances of beautiful, relaxing songs within the game include Seagull, Lotus Waters, and Abandoned Apartments (Lower Apartments).
  • Ensemble Dark Horse: There's so many memorable characters it's hard to list them all. Many of them get wallpapers depicting them as well.
  • Fanon: Many of the wallpapers depict Urotsuki with purple eyes.
  • Goddamn Bats: About 6 different ones, who all chase you around and trap you in secluded areas if they catch you. The worst ones are the Shadow Ladies, who tend to appear in tight areas and dark places, and the clowns, who also like to steal your hard-earned money.
  • Good Bad Bug: Locations that restrict the use of the Bike do not restrict Wolf+Bike.
  • Heartwarming Moments: Unlike Yume Nikki's guaranteed Downer Ending, Yume 2kki has Multiple Endings, three of which are Happy Endings to varying degrees.
    • Ending 1: Urotsuki pinches her cheek and wakes up, then pinches her cheek again and wakes up in a black screen, then pinches herself and wakes up again, lying in the middle of her room with books lying around her. She then puts the books back in her bookcase and leaves the room. The most mundane, but still nice.
    • Ending 2: Urotsuki walks out onto her balcony, and sees a stepladder just like the end of Yume Nikki. However, after climbing it, she instead walks back down, throws the stepladder off the balcony, then leaves her room and goes on a motorcycle ride.
    • Ending 3: As above, Urotsuki climbs the stepladder and does jump—but when she lands, she has a strange string on her head. The camera pans out, and it turns out Urotsuki is a soft toy in a crane game. A little girl wins her and takes her home, and the last image is the plush Urotsuki sitting on the floor as the girl sleeps happily. A bit of a Gainax Ending, but a sweet one nonetheless.
  • Memetic Mutation: One of the effects/characters, the Marginal Vivid Worker, has become a meme on Pixiv.
  • Nightmare Fuel: Here.
  • Obvious Beta: More so than most fan games.
    • Gameplay-wise, you'll find lots of paths that are blocked in some way and lack warps. The title screen itself even has a 'this game is under development' message. It still works very well, however.
    • Outside of the game, there's an insane amount of placeholder maps, events, etc. that have no content whatsoever, as well as incomplete and under development maps.
  • Self-Fanservice: The in-game computer wallpapers and Kura Puzzles are based on fanart that is often drawn in an Animesque style, making various characters much cuter than their in-game sprites would suggest. For example, Odorika's full-screen event is a looping Limited Animation video made using Flipnote Studio, but the wallpaper you get after watching the event makes her out to be Ms. Fanservice.
  • Spiritual Successor: Besides the obvious fact that the game is a spiritual fangame to Yume Nikki, one very large mass of areas created by a certain developer almost seems like a more linear (but graphically improved) successor to his own game.
  • That One Level: 2kki has far more large maze-like worlds than Yume Nikki. For example, The Docks and Monochrome Feudal Japan are absolutely colossal and quite complex, with an Effect hiding deep within each of them. Hope you have a lot of time to kill!
    • Outside of the areas required for effects, there's the Dark Warehouse, a large, ever-changing labyrinth with a very limited view and a difficult to avoid chaser that will only appear under certain circumstances. It has two basically identical connections, one unique that will lead you forward and one that will send you on a one-way trip back to the Chaos Exhibition.
    • The Omurice Labyrinth doesn't have any chasers, but it makes up for it with sheer size, little in the way of guiding landmarks, a secret area with an obtuse unlocking method, and lots of broccoli, resulting in a rather unappetizing Level Ate.
    • Dark Cheese Hell, made by the same author of Omurice Labyrinth, is just as much of a struggle, if not more. The entire world is massive and the player has a limited field of vision. Using the Lantern effect lights the way more, but not as much. And one of the areas available from Dark Cheese Hell is hidden behind a block of cheese that is identical to every other block of cheese in the area. When aediorugap named this area, they were not messing around.
    • Phosphorous World is large, has no significant landmarks, its foreground and background have a tendency to blend in together and it has to be traversed with either the spacesuit or fairy effect, making movement very slow. If you need to quit for any reason you get to traverse the long staircase in Clandestine Research again at best or also wait another 9 in-game days for the entrance to open agsin at worst.
  • That One Sidequest: Unlocking Chaos World is by far the most obtuse path in the game, requiring three distinct steps, including killing an NPC in Red Lily Lake seven times, either killing an NPC that will run away from you very quickly or get to the Fantasy Library, the path to which also has complicated unlocking requirements, then getting to a very specific version of the Cloud Floor, which is luck-based (sometimes a hole will spawn in the middle, but where it leads to depends on the time of day, and that is determined by how Cloud Tops was entered).
  • Tear Jerker: Two of the diaries in the otherwise disturbing Library are written from the perspective of a sick child and a bullying victim, respectively. Unlike the Library's other "literature", which is varying degrees of Word-Salad Horror, these entries are uncannily real.
    My hands are trembling. The scar on them burns painfully. It became a keloid that keeps throbbing. I can see it steadily getting worse. Someone, anyone, I'm begging you. I want this to end already. It hurts. It's so painful. Why. Why me? I see my reflection in the window. I look horrible. Every night I'm unable to sleep and then morning comes. It won't stop. Mother. Mother. Mom.

    9/14
    Once again I’m getting bullied at school What’s the point of me even going there…. I didn’t have a particularly notable first day But maybe something interesting will happen soon…
    9/15
    Those assholes are always messing around with me Why do they look at me like that? I don't want to see them again Why is this happening to me? Why me? Why me? Why me? Why me? Why?
    • "sound2a_", which plays in the Ocean Floor, may elicit feelings of sadness, especially since it plays in the area that gives a (not-so-happy) look into Urotsuki's childhood.
    • If you view most of the attractions in the Underwater Amusement Park and interact with the LED display in the entrance, you may trigger the Lonely Urotsuki event, where Urotsuki, as a child, stands in the middle of a road while silhouettes walk past and ignore her, along with a much more depressing version of the park's BGM playing in the background. This is another look into her past, and may hint towards some sort of parental abandonment or neglect she may have experienced.
  • The Woobie: Aoshiru. He's a lonely kid that's the only occupant in a hospital surrounded by disturbing creatures. And when Urotsuki interacts with him, she kills him automatically.

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