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  • Breather Level: Mission 90 of Tanks!, the 7th special mission, the second-to-last one in the game, has… eight grey tanks. It's set on the extremely open Mission 4 map, so all eight tanks have a straight shot at you, but fortunately, grey tanks are the second-weakest tank type in the game. While it is a decent challenge, it's nothing compared to the preceding missions.
  • Critic-Proof: Wii Play got mediocre to poor reviews from critics, having a 58/100 Metacritic score, yet it became one of the best selling video games ever and sold over 28 million copies. However as the Just Here for Godzilla section below covers, this had very little to do with any merits the game itself had, rather than the fact it came bundled with a Wii Remote while being only slightly more expensive than a standalone Wii Remote.
  • Demonic Spiders: In Tanks:
    • Purples move fast, can have up to five shells out at once, fire in bursts, and are significantly smarter than most of the CPU tanks. Outplaying one is already not an easy task, and if multiple attack you at once, chances are you're toast.
    • Black tanks move with ungodly speed (fast enough to sometimes literally outrun your shells), rapidly fire high-velocity rockets, and have what is easily the best AI of any CPU tank bar maybe the greens. Like the purples before them, fighting one in a direct confrontation is already a duel to the death - and they never come alone.
    • But despite being introduced before the purple, white, and black tanks, the green tanks are almost universally agreed to be the worst of them all. They're effectively immobile turrets that shoot high-speed rockets which can bounce twice. However, what makes them so lethal is that they have incredibly good AI - they can predict movement, lead their shots, and calculate ricochets to hit players from across the entire map, all with impossible accuracy. They attack in a way that makes it extremely difficult to predict where their rockets are coming from until they're in your face, making it hard to dodge or shoot down the rockets. If you're not paying attention to them, one can easily snipe you from the other side of the stage and end your game seconds into the level. Good luck if they're backing up other high-level tanks or if there are more than one of them.
  • Difficulty Spike: Mission 5 of Tanks! isn't that hard if you know what you're doing, but it's the first level where the teal tanks and their high-velocity rockets appear. If you haven't gotten the hang of dodging or countering their shots, expect to lose a few lives as you learn.
  • Funny Moments: The Miis at the end of "Shooting Range".
  • Goddamned Bats: The Small Fry in Fishing, which reduces your score and goes out of its way to get caught.
  • Just Here for Godzilla:
    • Most people bought the game since it was $50 and included a $40 Wii Remote, especially since it was the easiest way to get a spare Wii Remote during the console’s early day shortages. Not many people even played the game more than a few times.
    • And let's face it, the only reason you play the other 8 games is so it unlocks Tanks.
    • Billiards is the single most replayable game of all 9.
  • So Okay, It's Average: The game is generally considered a decent time but most minigames have little substance and are really short, with only a few being worth playing more than once. The only way to justify buying it, much less at full price, was because of the Wii Remote included.
  • Spiritual Successor: Shooting Range and Tanks! are successors to Duck Hunt and Combat, respectively.
  • Surprise Difficulty: Laser Hockey. Billiards to people who've never heard of the game.
    • Also Tanks. For such a simple game, you'd be hard pressed to find someone who didn't struggle extensively with it.
  • That One Level: Tanks!’s Mission 17. The map is for the most part divided into four quadrants, and the stage itself pits you against six green tanks. The layout of the map and their immobile nature means that you're forced to actively hunt down the tanks, and they can and will take advantage of the numerous walls to ricochet rockets into you with their signature laser-guided accuracy while you're trying to approach them. And in case you forgot, there's six of them - meaning that it's easy to make one wrong move and suddenly find multiple rockets coming from all directions.

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