Follow TV Tropes

Following

YMMV / The Tomb of the TaskMaker

Go To

  • Game-Breaker:
    • As before, a single Cheat Code can reset an entire town or dungeon, thus making it trivially easy to stockpile several of a valuable item.
    • Switches can be activated by using a thrown weapon (dagger, spear, boomerang, etc.) or casting Strike if the player is a Magician. This becomes relevant when at Castle Hall's boat docks: normally, approaching the switch at the drawbridge will prompt the player to pay the boat fee, but throwing a weapon at or Striking the switch will bypass this and allow for a free ship.
    • The sixth task (getting the Sick Statue out of Fracture) is also rendered trivially easy by the "throw something at a switch" trick.
    • Ethereal Potion, as before, can access all sorts of places that would be hard to reach otherwise.
    • There's also Falling Wall, which knocks down most walls with ease.
    • Task items may now be used after they are discovered. Doing so will fill the screen with the monsters that are tied to that corresponding town or dungeon, thus creating a simple method of level-grinding should the player be inclined to kill a screen full of monsters.
  • Obvious Beta: The game has a lot of gaps and cut content. For instance, at one point the player is told that the villages south of the mountains have gifted a key, but there's only one actual village south of the mountains.
  • That One Level: Butterscotch. Navigating it isn't too hard, but it's loaded with hundreds upon hundreds of powerful monsters.


Top