- Game-Breaker:
- As before, a single Cheat Code can reset an entire town or dungeon, thus making it trivially easy to stockpile several of a valuable item.
- Switches can be activated by using a thrown weapon (dagger, spear, boomerang, etc.) or casting Strike if the player is a Magician. This becomes relevant when at Castle Hall's boat docks: normally, approaching the switch at the drawbridge will prompt the player to pay the boat fee, but throwing a weapon at or Striking the switch will bypass this and allow for a free ship.
- The sixth task (getting the Sick Statue out of Fracture) is also rendered trivially easy by the "throw something at a switch" trick.
- Ethereal Potion, as before, can access all sorts of places that would be hard to reach otherwise.
- There's also Falling Wall, which knocks down most walls with ease.
- Task items may now be used after they are discovered. Doing so will fill the screen with the monsters that are tied to that corresponding town or dungeon, thus creating a simple method of level-grinding should the player be inclined to kill a screen full of monsters.
- Obvious Beta: The game has a lot of gaps and cut content. For instance, at one point the player is told that the villages south of the mountains have gifted a key, but there's only one actual village south of the mountains.
- That One Level: Butterscotch. Navigating it isn't too hard, but it's loaded with hundreds upon hundreds of powerful monsters.
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