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* ThatOneLevel: Butterscotch. Navigating it isn't too hard, but it's ''loaded'' with hundreds upon hundreds of powerful monsters.

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* ObviousBeta: The game has a lot of gaps and cut content. For instance, at one point the player is told that the villages south of the mountains have gifted a key, but there's only one actual village south of the mountains.
* ThatOneLevel: Butterscotch. Navigating it isn't too hard, but it's ''loaded'' with hundreds upon hundreds of powerful monsters.monsters.

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** Switches can be activated by using a thrown weapon (dagger, spear, boomerang, etc.) or casting Strike if the player is a Magician. This becomes relevant when at Castle Hall's boat docks: normally, approaching the switch at the drawbridge will prompt the player to pay the boat fee, but throwing a weapon at or Striking the switch will bypass this and allow for a freeship.

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** Switches can be activated by using a thrown weapon (dagger, spear, boomerang, etc.) or casting Strike if the player is a Magician. This becomes relevant when at Castle Hall's boat docks: normally, approaching the switch at the drawbridge will prompt the player to pay the boat fee, but throwing a weapon at or Striking the switch will bypass this and allow for a freeship.free ship.
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** As before, you can reset any dungeon or town as often as you want, but the spell is now called "original place", and the game asks you if you really want to do it first. Still, it's trivially easy to find something of value, and keep resetting until you have several of them.
** You can now activate switches by throwing any throwable weapon (dagger, spear, boomerang, etc.) at them, or using Strike if you're a magician. When you try to sail a ship out of Castle Hall's docks, you're asked to pay a fee if you hit the switch at the drawbridge. But if you throw a weapon at the switch or strike it instead, the prompt for the ship fee is bypassed and you get the ship for free.

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** As before, you a single CheatCode can reset any dungeon or an entire town as often as you want, but the spell is now called "original place", and the game asks you if you really want to do or dungeon, thus making it first. Still, it's trivially easy to find something of value, and keep resetting until you have stockpile several of them.
a valuable item.
** You Switches can now activate switches be activated by throwing any throwable using a thrown weapon (dagger, spear, boomerang, etc.) at them, or using casting Strike if you're the player is a magician. When you try to sail a ship out of Magician. This becomes relevant when at Castle Hall's docks, you're asked to pay a fee if you hit boat docks: normally, approaching the switch at the drawbridge. But if you throw drawbridge will prompt the player to pay the boat fee, but throwing a weapon at or Striking the switch or strike it instead, the prompt will bypass this and allow for the ship fee is bypassed and you get the ship for free.a freeship.



** A super-easy way to level-grind: use a task object, and the screen instantly fills with the monsters that are tied to each village/dungeon/town/etc. Lather, rinse, repeat.

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** A super-easy way to level-grind: use a task object, and Task items may now be used after they are discovered. Doing so will fill the screen instantly fills with the monsters that are tied to each village/dungeon/town/etc. Lather, rinse, repeat.that corresponding town or dungeon, thus creating a simple method of level-grinding should the player be inclined to kill a screen full of monsters.
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** You can now activate switches by throwing any throwable weapon (dagger, spear, boomerang, etc.) at them, or using Strike if you're a magician. When you try to sail a ship out of Castle Hall, you're asked to pay a fee if you hit the switch at the drawbridge. But if you throw a weapon at the switch or strike it, the prompt for the ship fee is bypassed, so you get a free ship.

to:

** You can now activate switches by throwing any throwable weapon (dagger, spear, boomerang, etc.) at them, or using Strike if you're a magician. When you try to sail a ship out of Castle Hall, Hall's docks, you're asked to pay a fee if you hit the switch at the drawbridge. But if you throw a weapon at the switch or strike it, it instead, the prompt for the ship fee is bypassed, so bypassed and you get a free ship.the ship for free.
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** You can now activate switches by throwing any throwable weapon (dagger, spear, boomerang, etc.) at them, or using Strike if you're a magician. So if you need a ship in Castle Hall but can't afford to pay the fee, just line the ship up at the drawbridge, and throw something at the switch to activate it.

to:

** You can now activate switches by throwing any throwable weapon (dagger, spear, boomerang, etc.) at them, or using Strike if you're a magician. So When you try to sail a ship out of Castle Hall, you're asked to pay a fee if you need a ship in Castle Hall but can't afford to pay hit the fee, just line the ship up switch at the drawbridge, and drawbridge. But if you throw something a weapon at the switch to activate it.or strike it, the prompt for the ship fee is bypassed, so you get a free ship.

Added: 135

Changed: 20

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** The sixth task (getting the Sick Statue out of Fracture) is also rendered trivially easy by the "throw something at a switch" trick.



** A super-easy way to level-grind: use a task object, and the screen instantly fills with the monsters corresponding to each village/dungeon/town/etc. Lather, rinse, repeat.

to:

** A super-easy way to level-grind: use a task object, and the screen instantly fills with the monsters corresponding that are tied to each village/dungeon/town/etc. Lather, rinse, repeat.

Added: 69

Changed: 25

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** Ethereal Potion and Falling Wall scrolls, as before, can access all sorts of places that would be hard to reach otherwise.

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** Ethereal Potion and Falling Wall scrolls, Potion, as before, can access all sorts of places that would be hard to reach otherwise.otherwise.
** There's also Falling Wall, which knocks down most walls with ease.
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** You can now activate switches by throwing any throwable weapon (dagger, spear, boomerang, etc.) at them. So if you need a ship in Castle Hall but can't afford to pay the fee, just line the ship up at the drawbridge, and throw something at the switch to activate it.

to:

** You can now activate switches by throwing any throwable weapon (dagger, spear, boomerang, etc.) at them.them, or using Strike if you're a magician. So if you need a ship in Castle Hall but can't afford to pay the fee, just line the ship up at the drawbridge, and throw something at the switch to activate it.
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Added DiffLines:

* GameBreaker:
** As before, you can reset any dungeon or town as often as you want, but the spell is now called "original place", and the game asks you if you really want to do it first. Still, it's trivially easy to find something of value, and keep resetting until you have several of them.
** You can now activate switches by throwing any throwable weapon (dagger, spear, boomerang, etc.) at them. So if you need a ship in Castle Hall but can't afford to pay the fee, just line the ship up at the drawbridge, and throw something at the switch to activate it.
** Ethereal Potion and Falling Wall scrolls, as before, can access all sorts of places that would be hard to reach otherwise.
** A super-easy way to level-grind: use a task object, and the screen instantly fills with the monsters corresponding to each village/dungeon/town/etc. Lather, rinse, repeat.
* ThatOneLevel: Butterscotch. Navigating it isn't too hard, but it's ''loaded'' with hundreds upon hundreds of powerful monsters.

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