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  • Ensemble Dark Horse:
    • Bobby Bass. Originally a one-off character in the semi-joke mod New Vegas Killer, his popularity with players led to someguy2000 giving him a small cameo in Bounties III.
    • This also holds true for Esther, the questgiver for a small mission in The Inheritance who winds up being the final antagonist encountered in NVB II if all of the missions are completed and Esther was spared during the former mod. Demand brought her back yet again as an encounter in NVB III.
  • Funny Moments:
    • In The Inheritance, the first cave you explore with Bradley is inhabited by Super Mutants. You eventually find the shrine where they worship their god, which consists in an altar where a (non-mutated human) skeleton lies next to a sniper rifle; there's brahmin skulls, flowers, and three plates with brahmin steak lying to the foot of the altar. Bradley comments the scene with this: "Three steaks and a sniper rifle. That's what I want for my funeral".
    • In King of the Ring, the watchers of the boxing fight sometimes react to the sight of two athletes punching each others as non violent NPCs do in normal gameplay when a fight start in their vicinity: they freak out and try to flee or cower in fear.
  • Game-Breaker: Bad Mothafucka is a Super Mutant companion that clearly was never designed to be balanced in any fashion or form with the game or its associated DLCs. The character can be recruited right out of the gate at Goodsprings at the beginning of the game, but possesses a Damage Threshold so high that he is able to tank hits from multiple Deathclaws at once without breaking a sweat. Even more absurdly, because he's a modded companion, he's able to be taken into places where he normally isn't allowed, such as the Sierra Madre in Dead Money and the Big MT in Old World Blues.
  • Nightmare Fuel: Omega Bunker in The Inheritance. An Enclave bunker, during the Great War a nearby nuclear detonation caused tremors that damaged the nuclear reactor of the bunker. Over the following days some of the bunker's population gradually became feral ghouls who massacred the bunker's remaining residents. The first sign something went wrong is when you enter a bunker filled with hastily-made barricades and littered with skeletons (including children still being held by adults) who clearly tried to make a Last Stand but ran out of ammo and were butchered. And as you head deeper into the bunker you keep finding more and more skeletons and pile of ashes indicating the Enclave residents at least put up a fight. The lower levels have you face overwhelming waves of feral ghouls where a turn down the wrong corridor has enough rads to kill you before you can say "Chernobyl".
  • Spiritual Adaptation:
    • With the generally bleak tone and the numerous references to Cormac McCarthy's works, this is probably the closest Blood Meridian will get to a video game adaptation. Particularly prevalent in Russell and New Vegas Bounties III.
    • Bounties III is likely the closest thing there will be to a video game adaptation of The Great Silence.
  • That One Level: The raid of Silverwood at the end of Russell is extremely taxing for the game to run, due to the player fighting upwards of 100 legionaries in waves. Because of this, the game often crashes or is taxed to the point of breaking the script and making further progress impossible, meaning it can be difficult for the player to properly complete without using console commands.

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