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YMMV / The Logomancer

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  • Awesome Music: Yes. Even the regular battle music is quite enjoyable to listen to.
  • Fridge Logic: Supposedly, all battles are debates and special techniques are all just rhetorical devices... so how on Earth do Spear of Longingus and Prismatic Claw work? By all appearances they appear to be actual, physical attacks!
  • Funny Moments:
    • The first edition of the dictionary lacks an entry for the word "irony".
    • The Running Gag of Ardus saying the exact same line every time he meets The Composer, and The Composer's increasingly exasperated responses.
    • Inflicting self-loathing on The Composer's satellite.
      "It appears my satellite is engaging in a bout of self-loathing. I didn't know it had the faculties to do that."
  • Game-Breaker: All over the place, even outside of the Good Bad Bug mentioned below.
    • Rift Isle Mysticism. Anamnesis provides you with effectively infinite Mana, and Empty Mind makes you invulnerable to all damage for one round. Congratulations, you are now unkillable.
    • Reinvention (which persists across battles) makes you even more unkillable. It costs a truckload of Mana, but with Anamnesis you'll regenerate it faster than the enemy can kill you.
    • Rebuttals. If they trigger, that character avoids all damage from the attack; the Counter-Attack damage is only icing on the cake. Put enough points into rebuttal chance and you'll be effectively invulnerable to verbal damage.
    • Get infinite gold by using the Eye of Greed and then healing by cooking.
  • Good Bad Bugs: With proper timing, it is possible to preserve the bonus from l'espirit de l'escalier outside of battle. If you allocate inspiration points to persuasion or elocution while the effect is in place, the bonus will be ten times as effective — even after the effect wears off, it will be as if you spent ten points instead of one. Do this enough times and you'll be able to one-shot most everything, especially with other buffs.
  • Paranoia Fuel:
    • After you start on the Golden Ending route, bumping into random monsters may produce an unexpected result:
    "The Watcher of the Abyss has found you. There is no refuge."
    • And if you run away:
      "The Watcher of the Abyss has your scent."
  • That One Puzzle:
    • Players frequently report difficulty with the quest "Louder Than Words" — no combat is involved, only a very difficult puzzle. You have to decode a pictoral cipher that relates to numbers, then convert the resultant number from base-5 into base-10. The last part is the biggest sticking point; if you're familiar with alternative counting systems it's not too difficult to figure out, but if you aren't it's impenetrable. There's also a Red Herring in that one of the hints involves the most complicated pattern (involving identical digits in the same number), implying you have to decode it to figure out the passcode. You don't.
    • The Aspect of Confusion in the "Haunting Memories" quest gets a lot of hate, probably because it uses Wrap Around mechanics that make exploration difficult. It's also easy to overlook the carpet symbols, which are hidden in plain sight but provide a vital hint towards completing the puzzle. As icing on the cake, the game traps you there, so you can't just back out if you get stuck.
    • The hat puzzle is also quite confusing due to a lack of hints. You have to intuit that each hat's operator goes to the left of its number in the equation, making the first operator meaningless unless it's subtraction, in which case the first number is negative. The very first stage of the puzzle also involves a non-integer number but has an integer solution, requiring some guesswork about how to round. Fortunately, this puzzle only leads to an optional secret instead of being required to complete a main quest.
    • The hint for how to get the Golden Ending is insufficient if you haven't already gotten the prismatic claw from the Forgotten Plantation. There are zero hints on how to do that, and it requires some obtuse logic (walking on something that looks like a solid background element). For most players, it comes down to luck and button-mashing.

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