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YMMV / The Joy of Creation: Reborn

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  • Accidental Aesop: In the Bedroom memory, Nick's methods of avoiding the Ignited's detection will greatly reduce his sanity when applied more than necessary. This easily applies the message that understanding danger and taking precautions is necessary for survival, but becoming paranoid is substantially detrimental as well.
  • Breather Level: Guide Dang It! in regards to Freddy aside, the Office is generally agreed to be a lot easier than the levels that come before and after it. Bonnie knocking out cameras seems bad at first, but is actually a blessing in disguise, as Foxy cannot appear at doors that have a broken camera.
  • Cheese Strategy: Going hand in hand with the above trope, there is no penalty for Bonnie breaking all three cameras in The Office. As such, a common strategy is to just let him punch them and be rid of Foxy altogether. That just leaves Chica and Freddy to deal with, which is made significantly easier by Foxy's absence.
  • Evil Is Cool: The Ignited are homicidal animatronics/doppelganger spirits who have no restraint and attack anything they see on sight, but at the same time, hold such a foreboding presence and have incredibly powerful designs that they're actually quite impressive.
  • Fandom-Specific Plot: The story is ambiguously told by the narrator, Nick Cawthon, who was only an infant of immaturity and innocence by the time the incomprehensible events of the supernatural story happened. He actually tells us "The rest is up to you to figure out".
  • Fridge Brilliance: It seems odd that Creation's jumpscare scream is the Fallen's, even though it's a fusion of the corporeal Ignited. However, the fusion was out of desperation to avoid losing themselves like the Fallen already lost themselves.
  • Fridge Horror: Even when flashed with camera lights, Creation intends to steadily advance towards the attic. Scarily, they somehow know exactly where Scott is.
  • Hilarious in Hindsight:
    • In the office level, Bonnie and Foxy act as a duo in the cameras, with the player having to look at Foxy to stop him, while avoiding looking at Bonnie to keep your cameras safe. In comes the Ultimate Custom Night where Bonnie and Foxy have almost word for word the same system.
    • Chica (or in this case, Withered Chica) has the same situation. Ignited Chica is stuck in a hole in the wall opposite to the computer desk and is trying to wiggle free. Withered Chica's UCN mechanic is based in the vents, with her visibly getting stuck trying to crawl out said vent by the base of her torso. The only difference is the former having an opportunity to temporarily stop Chica from moving via her cupcakes or just staring at her. But, of course, if she manages to get free in either scenario, you're done for.
    • The Halloween Edition ends with Springtrap surviving the fire and being let loose. Come Sister Location, and that's exactly what happens in the main series.
    • The Endo B's mechanic of Can't Move While Being Watched is similar to the Glamrock Endo.
    • A version of Springtrap that's been in a fire and is missing his costume's lower jaw? Are we talking about Ignited Springtrap, or Burntrap?
    • In the pre-Basement cutscene, Nick chuckles ironically to himself at the thought of there being talks of a Five Nights At Freddy's movie that never got off the ground. Six years later...
  • It's Hard, So It Sucks!: Theft King's video covering the game essentially has him say this, as the wiki's descriptions for the mechanics in the Bedroom level that he uses as a guide end up being too complicated for him to understand, so he decides to slander the game's mechanics and the user's work at the same time, for little to no reason.
  • Love to Hate: The Ignited. They are brutish and sadistic counterparts of the original Missing Children from the original franchise's timeline and have no redeeming qualities whatsoever, but they are too overpowered and successful to fully hate them.
  • Memetic Mutation: Due to the relative absurdity of Ignited Bonnie slugging the viewer in the face, his jumpscare has been incorporated into similar scenarios and compared to the intro of Markiplier's The Forest Let's Play.
  • Narm:
    • The voice acting in the Halloween Edition is widely considered to be hilariously subpar, starkly contrasting with both the game's notwithstanding quality and the Story Mode's acting.
    • Michael explaining in the Bedroom that, in comparison to the others, Bonnie is not shy and will barge right into the room... but he will knock first.
    • To those who don't find it unsettling, watching Foxy's head twitch erratically and then scream at the camera when the player catches him in the Office can be chuckle-worthy from those who imagine it to be either Foxy being surprised, or him screaming "grr, you caught me!".
  • Play the Game, Skip the Story: While the overall narrative isn't bad, the game's strongest and most praised point is its varied and frankly terrifying gameplay.
  • Signature Scene:
    • Ignited Bonnie's jumpscare, where he screams before punching you in the face, is possibly the most famous jumpscare in FNAF fangame history.
    • Regarding the ending of Story Mode, Michael repeating "You are safe now, that's all that matters." after possessing Scott.
  • That One Sidequest: The Survival Mode challenge in Story Mode. In it, you have to beat the whole game from start to finish, with one life. Die in the Attic? Tough luck, you're going back to the first level. Oh, and you can't pause, either.
  • That One Level:
    • While the Bedroom isn't a cakewalk, most players struggle with the Living Room due to Foxy and Freddy increasing speed to the point where slowing them down and timing their (and Bonnie's) appearances to hide in time for each become more and more of a hassle. Add in Chica, who will stun you if you spend too long in the cameras, and it complicates things further.
    • A moderate example with the Office, due to some major Guide Dang It! in regards to Freddy, who will kill you if you don't stun him enough times, which is hardly even hinted at in the messages.
  • The Woobie: Scott does not have it easy in this game. He lets a seemingly harmless homeless man stay in his home, only for everything to turn into a living nightmare. The game ends with his death, as that is the only way for the night to end and his family to be safe. Afterwards, his franchise is cancelled and both he and his games have been long forgotten since then. His wife Val and their child Nick aren't any better.

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