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* LoveToHate: The Ignited. They are brutish and sadistic counterparts of the original Missing Children from the original franchise's timeline and have no redeeming qualities whatsoever, but they are too overpowered and successful to fully hate them.
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No alternative way to interpret things here because there is a clear plot.


* AlternativeCharacterInterpretation: ...Or rather [[RandomEventsPlot Alternative Plot Interpretation]]. Since the only clear factor of the timeline in Story Mode is that the story plays out on exactly the same single night all the way through, everything else about the timeline is ambivalent, and the game's reason to exist is ambivalent too. So are the origins of the animatronics the player has to battle against, along with the ending. The Basement level is an attribute for this confusion since, unlike every other level, the protagonist's true identity on that particular level is made unclear.
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* EvilIsCool: The Ignited are homicidal animatronics/[[spoiler:doppelganger spirits]] who have no restraint and attack anything they see on sight, but at the same time, hold such a foreboding presence and have incredibly powerful designs that they're actually quite impressive.

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* SignatureScene: Ignited Bonnie's jumpscare, where he screams before punching you in the face, is possibly the most famous jumpscare in ''FNAF'' fangame history.

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Ignited Bonnie's jumpscare, where he screams before punching you in the face, is possibly the most famous jumpscare in ''FNAF'' fangame history.history.
** Regarding the ending of ''Story Mode'', [[spoiler:Michael repeating "You are safe now, that's all that matters." after possessing Scott.]]
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* ItsHardSoItSucks: [[https://www.youtube.com/watch?v=bmtZjh2BP8Q Theft King's video covering the game]] essentially has him say this, as the wiki's descriptions for the mechanics in the Bedroom level that he uses as a guide end up being too complicated for him to understand, so he decides to slander the game's mechanics ''and'' the user's work at the same time, for little to no reason.
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* AccidentalAesop: In the Bedroom memory, Nick's methods of avoiding the Ignited's detection will greatly reduce his {{sanity| meter}} when applied more than necessary. This easily applies the message that understanding and undertaking of fear is necessary for survival, but being overwhelmed by fear is substantially detrimental to such survival as well.

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* AccidentalAesop: In the Bedroom memory, Nick's methods of avoiding the Ignited's detection will greatly reduce his {{sanity| meter}} {{sanity|Meter}} when applied more than necessary. This easily applies the message that understanding danger and undertaking of fear taking precautions is necessary for survival, but being overwhelmed by fear becoming paranoid is substantially detrimental to such survival as well.



** While the Bedroom isn't a cakewalk, most players struggle with the Living Room due to Foxy and Freddy increasing speed to the point where slowing them down and timing their (and Bonnie's) appearances to hide in time for each become more and more of a hassle. Add in Chica who will stun you if you spend too long at the cameras, and it complicates things further.
** A moderate example with the Office, due to some major GuideDangIt in regards to [[spoiler:Freddy, who will kill you if you don't stun him enough times, which is hardly even hinted at in the messages]], and Bonnie, who will likely knock out all your cameras with very little warning if you don't anticipate it the first few times around.
* TheWoobie: Scott does not have it easy in this game. He cancelled his franchise that appears to have been long forgotten since then, and it only seems to get worse for him from there. ''Much'' worse. His wife Val and their child Nick aren't any better.

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** While the Bedroom isn't a cakewalk, most players struggle with the Living Room due to Foxy and Freddy increasing speed to the point where slowing them down and timing their (and Bonnie's) appearances to hide in time for each become more and more of a hassle. Add in Chica Chica, who will stun you if you spend too long at in the cameras, and it complicates things further.
** A moderate example with the Office, due to some major GuideDangIt in regards to [[spoiler:Freddy, who will kill you if you don't stun him enough times, which is hardly even hinted at in the messages]], and Bonnie, who will likely knock out all your cameras with very little warning if you don't anticipate it the first few times around.
messages]].
* TheWoobie: Scott does not have it easy in this game. [[NoGoodDeedGoesUnpunished He cancelled lets a seemingly harmless homeless man stay in his home]], only for everything to turn into a living nightmare. [[spoiler: The game ends with his death, as that is the only way for the night to end and his family to be safe.]] Afterwards, his franchise that appears to is cancelled and both he and his games have been long forgotten since then, and it only seems to get worse for him from there. ''Much'' worse.then. His wife Val and their child Nick aren't any better.

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** A version of Springtrap that's been in a fire and is missing his costume's lower jaw? Are we talking about Ignited Springtrap, or [[VideoGame/FiveNightsAtFreddysSecurityBreach Burntrap]]?

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** A version of Springtrap that's been in a fire and is missing his costume's lower jaw? Are we talking about Ignited Springtrap, or [[VideoGame/FiveNightsAtFreddysSecurityBreach Burntrap]]?Burntrap?]]
** In the pre-Basement cutscene, Nick chuckles ironically to himself at the thought of there being talks of a ''Five Nights At Freddy's'' movie that never got off the ground. [[Film/FiveNightsAtFreddys2023 Six years later...]]



* PlayTheGameSkipTheStory: While the narrative isn't bad, the game's strongest and most praised point is its gameplay.

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* PlayTheGameSkipTheStory: While the overall narrative isn't bad, the game's strongest and most praised point is its varied and frankly terrifying gameplay.
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* BetterThanCanon: Gameplay-wise at least, the fangame is often admitted to be really well done, with a ton of various different gameplay styles in both the Endless mode and Story mode. The mechanics are sometimes praised of being better than the ones in the official series.
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* BreatherLevel: GuideDangIt in regards to Freddy aside, the Office is generally agreed to be a lot easier than the levels that come before and after it. Bonnie knocking out cameras seems bad at first, but is actually be a blessing in disguise, as Foxy cannot appear at doors that have a broken camera.

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* BreatherLevel: GuideDangIt in regards to Freddy aside, the Office is generally agreed to be a lot easier than the levels that come before and after it. Bonnie knocking out cameras seems bad at first, but is actually be a blessing in disguise, as Foxy cannot appear at doors that have a broken camera.
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* BreatherLevel: GuideDangIt in regards to Freddy aside, the Office is generally agreed to be a lot easier than the levels that come before and after it. Bonnie knocking out cameras seems bad at first, but is actually be a blessing in disguise, as Foxy cannot appear at doors that have a broken camera.
* CheeseStrategy: Going hand in hand with the above trope, there is no penalty for Bonnie breaking all three cameras in The Office. As such, a common strategy is to just let him punch them and be rid of Foxy altogether. That just leaves Chica and Freddy to deal with, which is made significantly easier by Foxy's absence.


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* PlayTheGameSkipTheStory: While the narrative isn't bad, the game's strongest and most praised point is its gameplay.

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