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YMMV / The Breach

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  • Anticlimax Boss: All of them. As long as you don't get pummeled too badly by some of their attacks, every boss dies after a few seconds of constant fire. Then you start the next mission on full health. It's often safe to simply stand in the same spot and shoot, taking blows as they come.
  • Ass Pull: The ending. Apparently merely having an airtight suit, heroic willpower, an automatic shotgun and a proven ability to completely resist The Corruption can stop you from falling prey to The Corruption.
  • Complete Monster: The Elder God is an alien entity whose angelic appearance masks an utterly reprehensible monster. Coming in contact with the Hermes through the SW-Jump, the Elder God infects the entire crew with the Yellow, driving them to self-mutilation, murder, and worship of the Elder God. Once members of his cult have proven their fanaticism, the Elder God mutates their body by having his progeny possess the cultists. Not satisfied with just the ship, the Elder God plans on spreading the Yellow to Earth and have his children assimilate all of humanity.
  • Demonic Spiders: The butterflies (which follow you around and fly fast at an angle that makes them hard to hit), yellow cultists (which jump around a lot and can follow you up ledges) and... whatever the hell the white things are (which use a Dash Attack in addition to having a lot of HP).
  • Fridge Logic: Why are there so many bodies if everyone becomes a cultist, mutant, or zombie except a few with Heroic Willpower?
    • Fridge Brilliance: The cultists were mutilating and sacrificing each other, either uncontrollably as part of the transformation cycle or willingly for some sort of religious reason.
    • More Fridge: The mutants could have been killing weaker-minded cultists specifically for a nightmarish gore-display.
      • Or because that would actually help open the portal. As one of the last logs by the now insane chief medical officer says, "The gods will use our abject flesh as a portal, and what was worthless will become holy. Pain is nothing compared to the reward."
  • Goddamned Bats: The one-eye and butterfly enemies.
  • Game-Breaker: The Spread Shot upgrade lets you do triple damage to any enemy that gets too close, ripping it apart in seconds, or shoot enemies from an angle so they can't bear down on you. And it's available very early on.
  • Nightmare Retardant: This is a horror-themed game, but mowing down five enemies at once significantly lessens the scare factor.
  • Squick: One of the cutscenes in the last level shows a woman birthing a giant insect.

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