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  • Even Better Sequel: Tecmo Super Bowl has 28 teams, a battery-backed save, NFLPA/NFL licenses, customizable playbooks/rosters, injuries, and even a season mode where two players can participate in the games.
  • First Installment Wins: The NES version of Tecmo Super Bowl is pretty much ingrained in the minds of old-schoolers. The sequels released for the SNES and Mega Drive (Genesis) were more polished, but not even close to being as popular as the first Tecmo Super Bowl game.
  • Game-Breaker: Los Angeles #34 (Bo Jackson) in the original NES game. When he got the ball, the outcomes were "tackle for loss" or "Touchdown".
    • This Video is the best example of how ridiculously overpowered he is.
  • Genius Programming: Tecmo Super Bowl. Not only does the game keep thorough stats on all 28 teams, it even keeps track of rushing, passing, kicking, interceptions, and scoring for each player, AND they can be viewed and sorted by conference and the whole NFL. With 30 players on each of the 28 NFL teams here—840 players total—that's a pretty impressive database feature for an NES game from 1991!
  • Good Bad Bugs: On the NES version, a player can score a touchdown with being in their own zone.
  • Memetic Mutation:
    • "Ready, down... HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT HUT..."
    • TOUCHDOWN THURMAN THOMAS
    • Rohn Stark is the best punter in the league.
  • No Problem with Licensed Games: Tecmo Super Bowl is often regarded as one of the best sports video games of all time.
  • Polished Port:
    • The arcade to NES port of Tecmo Bowl is seen as this. Instead of two teams to pick, there are now twelve teams and a password option to continue later play.
    • The first SNES and Genesis releases include the 1991, 1992, and 1993 schedules available to play through, as well as adding the ability for the ball carrier to leap over a mass of offensive and defensive linemen.
    • The second games of the 16-bit era added the option for two-point conversions after a touchdown is scored, in line with the NFL's rule change in 1994.
  • Obvious Beta: Tecmo Super Bowl III had several features that had been implemented without perfecting them, including but not limited to...
    • Players had a chance to avoid a direct contact tackle by spinning. After the spin, if there were any computer controlled players on top of them, they wouldn't be able to tackle, they'd just go through the player. This resulted in easy 50+ yard runs for computer controlled running backs.
    • Players could jump to avoid a diving tackle. If they were too near the top of the screen and jumped, the game considered it out of bounds.
    • If a runner and a defender collided, the runner would sometimes attempt to either push the defender back, or run dragging the defender who was hanging on his leg. If a player controlled player had this happen to them, they'd be easily slowed down for a tackle, but computer controlled players could sometimes drag or push a character for 20 yards at full speed.
  • That One Level: Facing Los Angeles as one of the final two games in Tecmo Bowl, thanks to Bo Jackson.
  • Tough Act to Follow: The first Tecmo Super Bowl game on the SNES and Mega Drive (Genesis). Following the success of the NES game, it was released nearly two years later under the same name, but with noticeable changes.

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