Follow TV Tropes

Following

Video Game / Dusty Revenge

Go To

https://static.tvtropes.org/pmwiki/pub/images/71opq2asoml.jpg
Clockwise, McCoy, Dusty, Rondel

Dusty Revenge is a Beat 'em Up action game made by Singapore's PD Design Studio, one made in homage to old-school arcade action games.

Set in The Wild West - or, at least a version populated entirely by anthropomorphic animals - the rabbit ex-outlaw and mercenary, Dusty, has decided to settle down with his fiancee, Daisy. But Dusty's past quickly catches up with him when his enemies attack, killing Daisy in the process, and Dusty quickly sets out to investigate who ordered the hit.

Along the way, Dusty picks up new allies, including the cannon-toting bear Rondel searching for his missing son, and the retired basset hound soldier McCoy who's seeking more adventures, with the trio deciding to work together to stop a supervillain from unleashing an ancient doomsday weapon.

The game has a prequel, Dusty Raging Fist, released in 2018. Taking place years before the original, Raging Fist chronicles the escapades of Dusty and his former allies, Kitsune the fox and Darg the horse.

After the prequel's release, the original receives an Expansion Pack that allows a 2-player co-op, integrating the new characters Kitsune and Darg into the original game so another player can grab a second controller and help Dusty kick ass. There's also a survival mode and a (optional) Boss Rush mode.

Both games are available on the Xbox 360 and on PC.


Dusty Revenge contains examples of:

  • Abandoned Mine: One of the stages, and Dusty need to cross chasms using platforms on chains (some which he needs to manually activate by locating and hitting switches).
  • Aborted Arc: The story begins with the death of Daisy, the titular hero's fiancée, and it looks like the rest of the game is about avenging his Love Interest. But halfway through, revelations of Dusty's backstory comes to light, that his long-lost father was betrayed and killed by the villainous Craven, and that Dusty is destined to stop Craven from re-obtaining the artifact that led to the father's death... the revenge quest for Daisy abruptly comes to a halt, only to continue in the final cutscene.
  • Absurdly Spacious Sewer: Prior to entering Illumna, Dusty and gang have to cross a level set inside a massive sewer system.
  • Acid Pool: The factory stage has Dusty crossing an acid pit on moving platforms, where he can knock enemies into the acid to eliminate them instantly. But he loses a life if he misses a jump.
  • And the Adventure Continues: The game ends with Dusty, having defeated Craven and avenging his father, as well as stopping the villains' attempts at stealing the Illumna Dust for global domination, returning home. And then Dusty spots the villains who killed Daisy, cue Smash to Black.
  • Animals Not to Scale: All over the damn place. For starters, the rabbit protagonist, Dusty, is roughly the same size as bulls and wildebeests, and slightly smaller than his bear sidekick, Rondel. Meanwhile hippo and cow enemies are huge, to the point where Dusty and other characters - including bulls and rhinos - stood to their waists.
  • Apocalyptic Log: After entering Illumna, Dusty finds a diary locked in a safe which turns out to belong to his long-lost father, who disappeared in an expedition when Dusty was a child. Said diary reveals that the expedition's group of eight - one which is Dusty's father - is after the Illumna Dust, an artifact hidden within the lost city with sacred powers which can grant total control over chaos and peace. Unfortunately, one of the eight turns out to be none other than Craven, who intends to hijack the dust's powers for himself, betraying everybody and turning himself into the powerful warlord he was in the present. Said diary was written and hidden by Dusty's father before he succumbs to his wounds.
    "Do not look for me, son, for by the time you read this I've been long dead."
  • Arboreal Abode: Ogdro Jungle ends with Dusty defeating it's boss, Amelia Swift, at the top of a massive tree. It turns out the tree is a hidden entrance where the trunk opens to a long, meandering corridor into the ancient underground city of Illumna.
  • Arm Cannon: Bulls and wildebeests are often depicted having firearms grafted to their wrists.
  • Assist Character: Dusty is the sole playable character for the entirety of the game, while his allies Rondel and McCoy serves as backup, blowing up or gunning down enemies around the hero.
  • Bar Brawl: The stage in Old Tales Tavern starts with Dusty finding Gladius, the Fortune Teller, for clues regarding the truth behind Daisy's murder. But then Reddo and his mooks barges in, with Reddo shooting Gladius to silence her... cue Dusty and Reddo duking it out.
  • Bat People: Andromorphic bats are enemies who fulfil the Airborne Mook roles, hanging from ledges before swooping over to attack.
  • Big, Thin, Short Trio: The three heroes, Rondel, McCoy and Dusty, in that order.
  • Book Ends: The game's final cutscene is a flashback to the first cutscene where Dusty finds his home destroyed in a fire and his fiancée Daisy murdered.
  • Brutish Bulls: Bull outlaws are a recurring enemy throughout the game, with their leader Reddo serving as the first boss.
  • The Call Knows Where You Live: How the first game's plot is kicked off. Dusty had plans to retire, hang his guns, and spend the rest of his life with Daisy, but fate have other plans for him.
  • Camera Abuse: The screen's edges in both games will start getting coated in a red filter when Dusty's health is dangerously low, as well as near the end of boss fights.
  • Cat Folk: Cat bandits are one of the recurring enemies in the game, and interestingly enough they all seems to be female by default.
  • Cattle Punk: Applies to both games. Despite the Western aesthetics, there are robots, mechanical turrets, enemies with cybernetic enhancements (like the Arm Cannon mooks), and the sequel have Attack Drone enemies.
  • Cave Mouth: The entrance leading into a set of mines is a cave modeled after a giant cobra's mouth. No surprise since the boss Dusty must defeat some twenty minutes later is Aliciaconda.
  • Cruel Coyotes: Coyotes are a recurring enemy in the desert stages who repeatedly try to attack the titular rabbit. Dusty's ally, McCoy was in fact introduced sniping a coyote gunman trying to ambush Dusty via Moe Greene Special. They also appear in the game's prequel Dusty Raging Fist.
  • Dark Action Girl: The all-female feline enemies, Aliciaconda, Amelia Fox... heck, Kitsune from the prequel is on the side of good and still counts under this trope due to being a fox assassin.
  • Desert Skull: Outdoor levels set in desert valleys will frequently have bovine skeletal craniums as part of the scenery.
  • Elevator Action Sequence: In the factory stages leading to Illunma's interiors, where Dusty is on a platform with killer drops and enemies attacking from both sides.
  • Friendly Fireproof: Rondel and McCoy provides assistance to Dusty respectively with their cannons and rifle, which the player controls; but accidentally hitting Dusty with these won't result in health loss.
  • Frog Men: Andromorphic toad-people shows up as enemies, and they have a Stomach of Holding containing plenty of bombs, which they'll repeatedly regurgitate at Dusty as an attack.
  • Giant Mook: Hippos, the largest mook enemies who towers over everyone else, and can tank plenty of hits before they're defeated. There's also armoured cows which are similar in size, but are invincible until Rondel (controlled by the players) blows up their armor.
  • Grappling-Hook Pistol: In the first stage, Dusty uses a grappling-hook gun in his arsenal to traverse some cliffs.
  • Humanity Ensues: There's a spinoff called "Dusty's Revenge: Almost Human" where the playable characters are now, well, humans.
  • Jungle Japes: Odgro Jungle plays this trope straight with plenty of platforming areas, tree-climbing, and the last stages in a treetop base.
  • Locomotive Level: "Midday Ride" is set on a train where Dusty travels from the back carriage to the front, defeating weasels and feline outlaws in his way. It inevitably leads to a Traintop Battle halfway on.
  • New Old West: The presence of neon lights, a hulled pickup truck, and a jukebox in level 1 shows that the game is set around a hundred or so years forward from the 1850s a normal western is set in.
  • No OSHA Compliance: Illumna's factory entrance is a series of platforms and walkways without railings, filled with fatal drops, exposed gears, and an amazing lack of safety feature.
  • Offscreen Moment of Awesome: The cutscene where Dusty, Rondel and McCoy first confronts Craven at the train station after defeating Tongada, with Craven having a huge army of mooks.
    Dusty: [narrating the battle] Craven's army came charging at us, but we took them out one by one. By the time we were done with them, Craven was gone, nowhere to be seen.
  • "Pop!" Goes the Human: The painful fate of many toad enemies; because they carry bombs in their stomachs, whenever Dusty lands a number of combo hits he'll trigger those bombs into exploding. Cue an unfortunate toad mook comically inflating before blowing into bits.
  • Pre-Asskicking One-Liner: Before the Final Boss, Craven, after Dusty gave up his locket in exchange for the life of Rondel's child. The moment Craven got the artifact, Dusty then reveals what he wants as he clenches his fist and charges ahead - revenge for his father:
    Dusty: Craven got what he desired. It was time for me to get my revenge!
  • Rhino Rampage: Rhino enemies are another recurring mook, with two design varieties (one regular-sized and a giant rhino who uses exploding projectiles). Their attacks are mostly the same as the bull's, and they have a similar Arm Cannon as a ranged attack, though they're considerably stronger and faster.
  • Roaring Rampage of Revenge: Originally the revenge part was for Dusty's Love Interest, Daisy, but halfway through it changes to one for Dusty's father Dante after a mid-game revelation on what actually caused Dante's death.
  • Rolling Attack: Armandillo mooks can perform a rolling tackle that knocks Dusty to the ground if he doesn't jump out the way on time.
  • Sentry Gun: Craven's hideout in Illumna have sentry turrets, piloted by mooks. Which can be deactivated by controlling Dusty's partner McCoy into sniping the mooks.
  • Shield-Bearing Mook: Some of the feline, rhino mongoose and weasel enemies carries sturdy shields which they'll use to take cover from attacks.
  • Shoot Out the Lock: Whenever Dusty finds a locked chest, this is his method of opening them.
  • This Is a Drill: Mole enemies are armed with handheld drills, which allows them to perform some Fast Tunnelling to pop in and out underground to ambush Dusty.
  • Throne Room Throwdown: Where Craven the Final Boss is fought, with the cutscene revealing him seated on his throne with a Slouch of Villainy... and Rondel's cub under his boot.
  • Treetop Town: Odgro Jungle starts with Dusty and pals on ground level, but inevitably the game leads to the villains' treetop base, which Dusty have to climb upwards and jump between platforms.
  • Underground City: The game's final stage, Illumna, which is accessible through an entrance hidden in a tree. It turns out it was in this city where Dusty's father lose his life, courtesy of Craven; and that the villain is seeking an ancient treasure within.
  • Vengeance Feels Empty: How the first game ends, after Dusty killed Craven, the villain who killed his father.
    Dusty: But my revenge was met with emptiness. The emptiness of not knowing what lay ahead.
  • Walking the Earth: What Dusty is destined to do for the rest of his days after the ending.
  • "Wanted!" Poster: Craven is depicted on one with a bounty of $15,000 on his head, during the flashback when Dusty recovered his father's lost diary.
  • Wicked Weasel: Hostile weasels and mongoose are recurring enemies in both games, who repeatedly tries attacking Dusty with their daggers.
  • Wild West Armadillo: Subverted; given ther Western-inspired setting, there are armadillos appearing in the game, but they serve as low-tier mooks and aren't as frequent as rodents or weasels.
  • Wolverine Claws: Some of the feline enemies (those who forgoes firearms and attacks from close range, that is) wears clawed gauntlets on both hands, and will repeatedly use them to slice Dusty into bloody ribbons.
  • You Dirty Rat!: Rats and mice are one of the most recurring enemies Dusty beats up throughout the game.

Dusty: "My life, as I knew it, ended then and there... I will seek my revenge and those murderers shall live...
… IN HELL!

Alternative Title(s): Dustys Revenge

Top