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  • Alternative Character Interpretation: This retrospective on the series notes how Luke can be interpreted as completely Axe-Crazy who slaughters anything in his way.
    The game begins and we see what Luke apparently does on his average day: tear ass through the perilous desert and kill everything in sight.
  • Anti-Climax Boss: Darth Vader in Return of the Jedi. One would expect him to be quite difficult like every other boss in the game, but it doesn't take too many hits to down him. Justified since Luke had finished his Jedi training and learned to not fall for the dark side's mind games. However, there is another boss fight right after against the Emperor himself and is incredibly difficult (especially since the fight destroys the platforms you have to move between).
  • Demonic Spiders: Any minor enemy with a rapid ion blaster. Rapid ion shots deal a lot of damage to you, and can easily kill you with just a few.
  • Even Better Sequel: Much like the film trilogy it's based on, Empire is widely considered the best of the three games, thanks to its gameplay refinements and greater variety of missions and locales compared to the first game.
  • Funny Moments: For some reason, Stormtroopers appear by being dropped from the top of the screen to the level throughout the game. In the Death Star Hangar Bay level, it happens sometimes, that the Stormtroopers fall right into the bottomless pits which are scattered there.
  • Game-Breaker: Princess Leia during the level aboard Jabba's sailbarge in Jedi may actually be the most powerful playable character in the entire series, thanks to the already enormous damage caused by the chain she swings when combined with her special attack.
  • Goddamned Bats: The Death Star Hangar Bay level has those annoying Mouse Droids constantly coming at you. And then in the following level, Rescue of the Princess, they push you right under the instant-death crushers.
  • Hilarious in Hindsight: Go here.
  • Moment of Awesome: As hard as it is, the attack on the Death Star in Return of the Jedi does a superb job at recreating the layout of the tunnel as shown in the films, right down to including the low ceiling area where the Falcon loses her radar dish! Many fans of the game have commented that Jedi did a better job recreating the Death Star run than even X-Wing Alliance did five years later.
  • Most Wonderful Sound: Darth Vader's "Impressive." when collecting certain power-ups.
  • Polished Port: The unreleased, but finished PC-DOS port has better sound quality (including the soundtracks), better graphics, redesigned levels primarily to reduce difficulty, and exclusive contents such as exclusive boss fight theme. About the only caveat is probably the final level is turned into a harder third person obstacle course instead of the first person cockpit shooting gallery.
  • No Problem with Licensed Games: As noted in the page description, the Super Star Wars Trilogy is noted are some of the best action platformers of the 16-bit era, and are highly acclaimed.
  • Sequel Difficulty Drop: While still difficult, Super Jedi is far more forgiving than Super Empire.
  • Sequel Difficulty Spike: Super Star Wars: The Empire Strikes Back is regarded as one of the hardest, most unforgiving games on the SNES.
  • Special Effect Failure: A minor one in Return of the Jedi for the boss inside Jabba's Palace. Every time you reflect the boss's projectiles back at him, he uses the same exact hurt sound effect as the hero you're controlling. This also means that the boss can suddenly sound female when Leia reflects the projectiles back at him.
  • That One Level:
    • Many qualify, but the final level in Return of the Jedi is more well known because while there are no enemies at all, you have to navigate a series of tunnels that can suddenly twist and have walls popping into your view and this is all done while trying to Outrun the Fireball. Crashing into the walls slows you down, damages you, and the fire catches up and drains your shields the longer you stay in the fire. Because there are no enemies, this also means no shields and health items. If you lose a life, you get to start it all over from the beginning.
    • In the same game, the two levels that force you to play as Wicket. Not only does he make annoying sounds every time he jumps or gets damaged, his weapon, a bow and arrow, is the worst due to its slow rate of fire compared to a blaster. He also has no special abilities compared to Luke or the other characters. The levels you have to use Wicket in have tons of jumping and climbing sections, and some of the climbing portions force you to shoot arrows into tree trunks to make improvised platforms.
    • The inside of the sandcrawler in the first game is also notorious for pulling several nasty tricks in quick succession, such as cramped hallways where it's difficult to dodge enemy attacks, laser barriers that can only be surpassed by sliding and even then you're still bound to take damage, platforms that unexpectedly fall directly into insta-death lava as soon as you land on them, turrets mounted everywhere that slowly chip away at your health but don't drop hearts when destroyed to make up for it, a boss that is fought over a pool of the above-mentioned lava, and to top it all off, only one checkpoint which is very far from the boss. The following levels are generally much easier, giving you plenty of room to jump, featuring more sanely-spaced checkpoints, and giving you the lightsaber for some added power.
    • The Cantina boss from the first game and the side scrolling snowspeeder stage from the second. Both are examples of levels that can either make or break a streak due to the fact that they unfairly bombard the player with a barrage of enemies and random attack patterns. If done successfully you continue onto the next level, but die once and you can kiss either a majority or all of your lives and continues goodbye.

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