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  • Awesome Music:
    • Quite a few faithful reproductions of anime theme tunes. In addition, the heroes get their resolve restored whenever Basara Nekki and EVE sing a duet.
    • Instead of usual Leitmotif, The Big O uses "Sure Promise", a just-as-awesome background track to battle scenes ("Big O!" does kick in, but only when using the "Sudden Impact" attack).
    • "Heats" from Getter Robo Armageddon is a fan favorite. Even when rendered in chiptune, it offers a different kind of great feeling that's different, but also good, compared to the original tempo or the latter SRW renditions.
    • The Godmars opening and ending themes qualify as well.
    • "ROCK CAFE" fits the dude-on-a-bike that is the Garland perfectly.
    • Perfectio's Leitmotif "Despair" (formerly referred to as "King of Ruin"), providing a fantastic concluding battle theme.
    • The opening, Destinites, is a catchy tune that might want to make you stay at the title screen for quite some time (though thankfully, it also plays as the game ends). In the Original Generation series, it gets two awesome remixes, one is a fast-paced remix to accompany some Destiny events (chiefly when acquiring Josh and Rim's upgraded units), and the other one is an epic orchestral version when you're slowly withering Perfectio down to his last HP.
  • Creepy Awesome: Perfectio's Super Robot Wars: Original Generation incarnation is definitely this, with its strongest attack considered on par with the likes of Kaiser Ephes, Dark Brain, and the Chaos Lemures in terms of sheer Nightmare Fuel induced.
  • Fan-Preferred Couple: Despite barely any-to-no amount of romance between them, expect Fanart of Joshua and Glacies; likewise, the same applies to Cliana and Ventus
  • Game-Breaker: See here for details.
  • Goddamned Bats: Ruina Mooks are this, and they're even harder than the bosses.
  • Never Live It Down: Zigzagged with Heero Yuy, who has the special Spirit Command "Self-Destruct" that's Exactly What It Says on the Tin, most likely a Continuity Nod to the two times he attempted to do this in his home series, when all the other Mobile Suit Gundam Wing pilots and Kinryu also have this at their disposal.
  • Scrappy Mechanic
    • Any attacks dealt towards Protodeviln units not coming from Fire Bomber do half damage. Adding to that, Fire Bomber members burn through "Song Energy" very quickly and there's no way to recover that aside from the standard 5 EN per turn (this is fixed in Super Robot Wars Alpha 3, but with a different mechanic).
      • On the flip side, Destiny has the "reduce EN cost by X percent" equippable parts, which work on the Sound Force. Judicious use of "Armor Breakers" attacks and "Support Attacks" (but not the "Direct Attack" Spirit Command) will negate the Protodeviln's effects.
    • Unlike most SRWs, if an attack is strong enough that it'll become a deathblow to an enemy, they are likely to defend it rather than take it head-on (provided they have shields). Couple this with the fact that some bosses retreat at certain Hit Point thresholds, plus the ridiculously annoying Ruina, it's almost as if the Destiny AI is deliberately designed to make things as difficult as possible for the player. Luckily, this only applies to the initial attack: enemies won't block if a Support Attack is what destroys them.
  • That One Level: Zigzagged with Scenario 23 where players must fight several Adrasteas charging a city area, but ensure they are not destroyed as per the Mobile Suit Victory Gundam plot. What makes the scenario bad is the "Mercy" Spirit Command note  does not appear in Destiny AND unit weapon upgrades are linked (they cannot be upgraded individually in this game), thus players are forced to carefully calculate the amount of damage dealt towards the Adreasteas without triggering a game over. On the other hand, the Adrasteas will automatically defend any attack that would normally kill them, making it much easier to cripple them without destroying them. At the same time, players need to bring three enemy units with named pilots down to 20% of their Hit Points. As soon as it happens, the entire group retreats regardless of any other factors to take into consideration. Depending on the line-up of units players are using, this scenario is either this or a Breather Level.
  • The Woobie: Not only does Cliana lose her parents in her back-story, her adoptive father proceeds to experiment the hell outta her, until she ended up with a Split Personality. She gets better, though.
    • The Second Original Generation removes the experimentations: instead, Liana must watch as her sweet personality, Chris, that she accepted as an extended family member, vanish forever. Not only that, she also loses Ventus in front of her. Also, the one that stays is the crafted personality, and Chris was gone because of trying to save Glacies and Ventus in the first place, an act that was fully endorsed by Liana, so Liana has to live with the fact that she killed Chris, the original personality.

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