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  • Best Level Ever:
    • The mission to the mass of ships-turned-base full of brute scavengers in EF1, but most particularly the section that takes place onboard a mirror universe constitution class starship.
    • "Virtual Voyager" from the first game is often thought of very highly, as it essentially replicates the entirety of the ship for players to run around in. There are mini-missions to complete, hidden areas, weapons and collectibles to find, and all sorts of entertaining ways to cause chaos and death.
  • Colbert Bump: Linkara's playthrough of the game gave it a significant attention boost.
  • Complete Monster: In the second game, Commander Suldok is a captain in the Romulan Imperial navy and the leader of a secret society called the Empty Crown. Thinking the Romulan people have grown weak, and planning to overthrow the Romulan government, Suldok works with a slimy Ferengi merchant named Omag to acquire a doomsday weapon. Using an Idryll radical named Krindo as a pawn to test the Exomorphs, deadly creatures created by the Idryll race, by manipulating Krindo to use them to attack an Attrexian planet. When Krindo tries to disable the Exomorphs after discovering that his father is there, Suldok uses the Master Control Facility to override him, allowing the Exomorphs to kill everyone on the planet. Allowing his men to die at the hands of the Hazard Team to scare the Romulan Senate and get them to support his plan for a war of conquest against the Federation, Suldok executes his second-in-command for failing to kill them.
  • Fridge Brilliance: In Elite Force II, after rescuing the remaining crew of the Dallas by bringing them out of the transporter pattern buffer, Jurot stays behind to treat any potential side-effects. She would be the most familiar with the technique as no doubt she's been through it multiple times herself in "Counterpoint".
  • Goddamned Bats: The Harvesters, Antibodies and Parasites in EF1; the Exomorph Lurkers and Chewers in EF2.
  • Les Yay: In EF1, if you play as the female Munro, the flirting between Munro and Telsia doesn't change at all, making it rather unfortunate that you could not play as a female Munro in EF2.
  • Memetic Badass: Thanks to Linkara's Let's Play, Ensign Munrooooooooh!
  • Narm: Many players actually found Kleeya's "Leia's slave bikini"-inspired outfit ridiculous rather than sexy.
  • Older Than They Think:
  • Sequel Difficulty Spike: The first game was unusually easy for an FPS, especially compared to other FPS games from that era of gaming (such as Return to Castle Wolfenstein or Soldier of Fortune II). In fact the Harder Than Hard difficulty was about on par with Normal or Hard mode on most other games at the time, with the only particularly difficult sections being the Scavenger fights due to their use of firearms and cover. The sequel is hardly Nintendo Hard, but qualifies simply for having a more standard difficulty level.
  • No Problem with Licensed Games: Elite Force was fairly well received (a claim precious few Trek-based games can make), though not free from criticism. For example:
    • No Sidepaths, No Exploration, No Freedom: One of the most common complaints leveled at these games is the linear "Point A to Point B" gameplay, which was a requirement for you to have a squad of A.I. teammates that could follow you seamlessly without getting stuck or lost.
    • Porting Disaster: The PS2 version of EF1 was not as well received as its PC counterpart.
  • Suspiciously Similar Song: The first game doesn't quite feature the Star Trek: Voyager theme. Very much a case of tropes not being bad.
  • That One Level: The introduction level can be this for some. Specifically, the part where you're supposed to "escape a Borg cube." It's a holodeck simulation, but it still manages to be ludicrously difficult for those who aren't familiar with Voyager.

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