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  • Arc Fatigue: It's a good game but be warned, it's very long and tends to keep going when it looks like an ending is in sight. Poor Johnny (of Some Call Me Johnny) did a playthrough of it with Elliot and was utterly worn out of its length by the time he finished it.
  • Awesome Music: The same crew from Before and After The Sequel composed the soundtrack for the game after their absence in Chrono Adventure. It almost goes without saying that the game has its own page.
  • Best Level Ever: The game takes the kiddy gloves off during the last two levels, Megaraph Fleet and Megaraph Fortress, which are infested with enemies and hazards. But it only makes it all the more frantic and fun to blast through all of them.
  • Fridge Brilliance: A lot of the abilities Spark picks up are actually (or at least reference) weapons that boss enemies later on end up using. The most blatant examples are Sword, Megaraph Hammer, and Archer. Bat ALSO makes an appearance as the basis of Super Fark's moveset.
  • Friendly Fandoms: With Freedom Planet, as both games are Sonic-inspired 2D platformers with similar artstyles. Both games were even made from the same game engine.
  • Game-Breaker:
    • Gravity Jester. The fact that you can pretty much fly infinitely breaks the game into pieces, and then shatters those pieces even more for good measure...then incinerates those pieces to seal the deal.
    • The plain Electric Bat you get at the start has a aerial rolling attack with ridiculous power and range. When it comes to fighting, you don't need anything else.
    • Magical Jester allows you to infinitely air-dash, allowing you to bypass some platforming sections easily, along with allowing you to scale walls by repeatedly dashing into them in midair. Its attack is also ranged and deals high damage, with its charge attack essentially being Mage Jester's (already quite powerful) charged attack, except that you can move while doing it. Not to mention its Static Bar attack covers a large amount of the screen.
  • Good Bad Bugs: The "Perfect Fark" glitch. While in Super form, activate Static Mode and collect a static capsule right after. The static gauge will glitch out and stop draining. Not counting deaths from crushers and the rare bottomless pit, this will make you completely invincible and extremely agile for the rest of the game. This was unfortunately fixed later on.
  • Memetic Mutation:
    • "X is irredeemable garbage from the guy that made Y", in which Y is something unrelated to a author's works and the "irredeemable garbage" part is (probably) not meant seriously. Based on a recurring joke from the Sonic fangaming community about the game.
    • "i mean you guys are just going left and right aboutt this lets come to a logical conclusion here without raping eachothers assholes or beliefs or getting fucking triggered or any of that fucking SJW bullshit lets be logical people guys, we're supposed to be BETTER than what half the fucking internet makes us out to be". Another Sonic fangaming scene copypasta popular at the game's release that is referenced in one of the Steam trading cards.
  • Spiritual Successor: Greatly inspired by 16-bit platformers such as Sonic, Kirby and Mega Man X. And also obviously a follow-up to LakeFeperd's previous Sonic fangames.
  • That One Boss: Fark, the boss of the already infamous Mearaph Fleet level, can be tricky for blind players. The first part of the fight has him bounce all over the the small arena, stopping only to do quick attacks that can be difficult to predict. And when this phase is defeated he goes into a Super Mode and gains a weapon that can launch shockwaves that tale quick split second timing to dodge. There is no checkpoint between these phases either, and with how touch the proceeding stage is, a player will likely not have full health when going into this fight
  • That One Level: The Megaraph Fleet and Fortress levels mentioned above can be hellish to play as Fark since he only has 4 HP, and will be on Spark's Challenge mode, where you only get two. It doesn't help Megaraph Fleet is also known to have the worst frame rate issues in the game.
  • They Copied It, So It Sucks!: Inevitably gets this kind of complaints. Spark is an unabashed mix of Sonic the Hedgehog and Kirby gameplay with a plot inspired by Mega Man X. The game wears its influences even more prominently than Freedom Planet does and the developer had been teasing all of it for years in his Sonic fangames that had Kirby references for the heck of it.

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