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YMMV / Space Engineers

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  • Fan Nickname: The Rescue Ship (now known as "Starter Ship 1") is commonly called a Yellow or P.o.C note . And occasionally a "Yellow Sub". Others call it the "Banana Ship" or simply "Banana".
  • Good Bad Bugs:
    • When the weapons were first enabled in beta, missiles were incapable of impacting the ship that fired them, simply passing right through friendly material. This led to the brief popularity of Wave Motion Guns constructed from multiple rocket launchers lined up in a row, one behind the other. The resulting conga-line of explosive projectiles could easily shred through even the most absurdly-thick hulls.
    • "Gravity drives", created with gravity generators aligned to the prow of a ship, and artificial mass blocks to make the ship's physics able to be influenced by artificial gravity. Gravity drives rapidly propel a vessel by sending it into a sort of horizontal free-fall. Originally, this method was capable of breaking the game's speed cap, as the "falling" ship would simply keep building more and more momentum. In a game with a speed max of about a hundred meters a second, gravity drives could easily hit six-hundred meters a second and continue to accelerate, which could eventually cause problems as the game struggled to keep track of things. The game was later patched to apply the normal speed limit to all physic objects; gravity drives retain some usefulness, but only as a quick and economic means of rapidly accelerating in spaceflight.
  • Memetic Mutation: Clang is the vengeful god of physics glitches in Space Engineers, similar to the Deep Space Kraken in Kerbal Space Program. Beware the player who takes Clang's name in vain — their ship will explode shortly.
  • Soundtrack Dissonance: As of the Survival update, the soundtrack features several dramatic, action-y scores that don't exactly fit the relatively quiet gameplay loop.

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