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** When the weapons were first enabled, missiles were incapable of impacting the ship that fired them - simply passing right through friendly material. This led to the brief popularity of {{Wave Motion Gun}}s constructed from multiple rocket launchers lined up in a row, one behind the other. The resulting conga-line of explosive projectiles could easily shred through even the most absurdly-thick hulls.

to:

** When the weapons were first enabled, enabled in beta, missiles were incapable of impacting the ship that fired them - them, simply passing right through friendly material. This led to the brief popularity of {{Wave Motion Gun}}s constructed from multiple rocket launchers lined up in a row, one behind the other. The resulting conga-line of explosive projectiles could easily shred through even the most absurdly-thick hulls.
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* FanNickname: The Rescue Ship (now known as "Starter Ship 1") is commonly called a Yellow or P.o.C [[labelnote:*]] Piece of Crap, for the ship's banged-up, half-finished appearance.[[/labelnote]]. And occasionally a "[[Music/TheBeatles Yellow Sub]]". Others call it the "Banana Ship" or simply "Banana".

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* FanNickname: The Rescue Ship (now known as "Starter Ship 1") is commonly called a Yellow or P.o.C [[labelnote:*]] [[note]] Piece of Crap, for the ship's banged-up, half-finished appearance.[[/labelnote]].[[/note]]. And occasionally a "[[Music/TheBeatles Yellow Sub]]". Others call it the "Banana Ship" or simply "Banana".
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* FanNickname: The Rescue Ship (now known as "Starter Ship 1") is commonly called a Yellow or P.o.C [[labelnote:*]] Piece of Crap, for the ship's banged-up, half-finished appearance.[[/labelnote]]. And occasionally a "[[Music/TheBeatles Yellow Sub]]". Others call it the "Banana Ship" or simply "Banana".
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* MemeticMutation: Clang is the [[WreakingHavok vengeful god of physics glitches]] in ''Space Engineers'', similar to the Deep Space Kraken in ''VideoGame/KerbalSpaceProgram''. Beware the player who takes Clang's name in vain -- their ship will explode shortly.
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** "[[NotTheIntendedUse Gravity drives]]", created with gravity generators aligned to the prow of a ship, and artificial mass blocks to make the ship's physics able to be influenced by artificial gravity. Gravity drives rapidly propel a vessel by sending it into a sort of horizontal free-fall. Originally, this method was capable of breaking the game's speed cap, as the "falling" ship would simply keep building more and more momentum. In a game with a speed max of about a hundred meters a second, gravity drives could easily hit ''six-hundred'' meters a second and continue to accelerate, which could eventually cause [[Telefrag problems]] as the game struggled to keep track of things. The game was later patched to apply the normal speed limit to all physic objects; gravity drives retain some usefulness, but only as a quick and economic means of rapidly accelerating in spaceflight.

to:

** "[[NotTheIntendedUse Gravity drives]]", created with gravity generators aligned to the prow of a ship, and artificial mass blocks to make the ship's physics able to be influenced by artificial gravity. Gravity drives rapidly propel a vessel by sending it into a sort of horizontal free-fall. Originally, this method was capable of breaking the game's speed cap, as the "falling" ship would simply keep building more and more momentum. In a game with a speed max of about a hundred meters a second, gravity drives could easily hit ''six-hundred'' meters a second and continue to accelerate, which could eventually cause [[Telefrag [[TeleFrag problems]] as the game struggled to keep track of things. The game was later patched to apply the normal speed limit to all physic objects; gravity drives retain some usefulness, but only as a quick and economic means of rapidly accelerating in spaceflight.
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None


** When the weapons were first enabled, missiles were incapable of impacting the ship that fired them - simply passing right through friendly material. This led to the popularity of {{Wave Motion Gun}}s constructed from multiple rocket launchers lined up in a row, one behind the other. Depending on the number of launchers used, the resulting conga-line of explosive projectiles could make a mockery of all but the most absurdly-thick hull armor, and any rockets still going when the hull was breached could fly through the gap and damage the interior to boot.
** "[[NotTheIntendedUse Gravity drives]]", created with gravity generators aligned to the prow of a ship, and artificial mass blocks to make the ship's physics able to be influenced by artificial gravity. Gravity drives rapidly propel a vessel by sending it into a sort of horizontal free-fall. Originally, this method was capable of breaking the game's speed cap, as the "falling" ship would simply keep building more and more momentum. In a game with a speed max of about a hundred meters a second, gravity drives could hit ''six-hundred meters a second'' and continue to accelerate. Needless to say, gravity mechanics were later patched to apply the normal speed limit to all physics objects. Gravity drives remain useful, but only as a quick and economic means of rapidly accelerating in spaceflight.
* SoundtrackDissonance: As of the Survival update, the soundtrack features several dramatic, action-y scores that don't exactly fit the relatively quiet gameplay or the mood of the setting.

to:

** When the weapons were first enabled, missiles were incapable of impacting the ship that fired them - simply passing right through friendly material. This led to the brief popularity of {{Wave Motion Gun}}s constructed from multiple rocket launchers lined up in a row, one behind the other. Depending on the number of launchers used, the The resulting conga-line of explosive projectiles could make a mockery of all but easily shred through even the most absurdly-thick hull armor, and any rockets still going when the hull was breached could fly through the gap and damage the interior to boot.
hulls.
** "[[NotTheIntendedUse Gravity drives]]", created with gravity generators aligned to the prow of a ship, and artificial mass blocks to make the ship's physics able to be influenced by artificial gravity. Gravity drives rapidly propel a vessel by sending it into a sort of horizontal free-fall. Originally, this method was capable of breaking the game's speed cap, as the "falling" ship would simply keep building more and more momentum. In a game with a speed max of about a hundred meters a second, gravity drives could easily hit ''six-hundred ''six-hundred'' meters a second'' second and continue to accelerate. Needless accelerate, which could eventually cause [[Telefrag problems]] as the game struggled to say, gravity mechanics were keep track of things. The game was later patched to apply the normal speed limit to all physics objects. Gravity physic objects; gravity drives remain useful, retain some usefulness, but only as a quick and economic means of rapidly accelerating in spaceflight.
* SoundtrackDissonance: As of the Survival update, the soundtrack features several dramatic, action-y scores that don't exactly fit the relatively quiet gameplay or the mood of the setting.loop.
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** "[[NotTheIntendedUse Gravity drives]]", created with gravity generators aligned to the prow of a ship, and artificial mass blocks to make the ship's physics able to be influenced by artificial gravity. Gravity drives rapidly propel a vessel by sending it into a sort of vertical free-fall. Originally, this method was capable of breaking the game's speed cap, as the "falling" ship would simply keep building more and more momentum. In a game with a speed max of about a hundred meters a second, gravity drives could hit ''six-hundred meters a second'' and continue to accelerate. Needless to say, gravity mechanics were later patched to apply the normal speed limit to all physics objects. Gravity drives remain useful, but only as a quick and economic means of rapidly accelerating in spaceflight.

to:

** "[[NotTheIntendedUse Gravity drives]]", created with gravity generators aligned to the prow of a ship, and artificial mass blocks to make the ship's physics able to be influenced by artificial gravity. Gravity drives rapidly propel a vessel by sending it into a sort of vertical horizontal free-fall. Originally, this method was capable of breaking the game's speed cap, as the "falling" ship would simply keep building more and more momentum. In a game with a speed max of about a hundred meters a second, gravity drives could hit ''six-hundred meters a second'' and continue to accelerate. Needless to say, gravity mechanics were later patched to apply the normal speed limit to all physics objects. Gravity drives remain useful, but only as a quick and economic means of rapidly accelerating in spaceflight.
Is there an issue? Send a MessageReason:
None


** "[[NotTheIntendedUse Gravity drives]]", created with gravity generators aligned to the prow of a ship, and artificial mass blocks to make the ship's physics able to be influenced by artificial gravity. Gravity drives rapidly propel a vessel by sending it into a sort of vertical free-fall. Originally, this method was capable of breaking the game's speed cap, as the "falling" ship would simply keep building more and more momentum. In a game with a speed max of about a hundred meters a second, gravity drives could hit ''six-hundred meters a second'' and continue to accelerate. Needless to say, gravity mechanics were later [[ObviousRulePatch patched]] to apply the normal speed limit to all physics objects. Gravity drives remain useful, but only as a quick and economic means of rapidly accelerating in spaceflight.

to:

** "[[NotTheIntendedUse Gravity drives]]", created with gravity generators aligned to the prow of a ship, and artificial mass blocks to make the ship's physics able to be influenced by artificial gravity. Gravity drives rapidly propel a vessel by sending it into a sort of vertical free-fall. Originally, this method was capable of breaking the game's speed cap, as the "falling" ship would simply keep building more and more momentum. In a game with a speed max of about a hundred meters a second, gravity drives could hit ''six-hundred meters a second'' and continue to accelerate. Needless to say, gravity mechanics were later [[ObviousRulePatch patched]] patched to apply the normal speed limit to all physics objects. Gravity drives remain useful, but only as a quick and economic means of rapidly accelerating in spaceflight.

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* GoodBadBugs: When the weapons were first enabled, missiles were incapable of impacting the ship that fired them - simply passing right through friendly material. This led to the popularity of {{Wave Motion Gun}}s constructed from multiple rocket launchers lined up in a row, one behind the other. Depending on the number of launchers used, the resulting conga-line of explosive projectiles could make a mockery of all but the most absurdly-thick hull armor, and any rockets still going when the hull was breached could fly through the gap and damage the interior to boot.

to:

* GoodBadBugs: GoodBadBugs:
**
When the weapons were first enabled, missiles were incapable of impacting the ship that fired them - simply passing right through friendly material. This led to the popularity of {{Wave Motion Gun}}s constructed from multiple rocket launchers lined up in a row, one behind the other. Depending on the number of launchers used, the resulting conga-line of explosive projectiles could make a mockery of all but the most absurdly-thick hull armor, and any rockets still going when the hull was breached could fly through the gap and damage the interior to boot.boot.
** "[[NotTheIntendedUse Gravity drives]]", created with gravity generators aligned to the prow of a ship, and artificial mass blocks to make the ship's physics able to be influenced by artificial gravity. Gravity drives rapidly propel a vessel by sending it into a sort of vertical free-fall. Originally, this method was capable of breaking the game's speed cap, as the "falling" ship would simply keep building more and more momentum. In a game with a speed max of about a hundred meters a second, gravity drives could hit ''six-hundred meters a second'' and continue to accelerate. Needless to say, gravity mechanics were later [[ObviousRulePatch patched]] to apply the normal speed limit to all physics objects. Gravity drives remain useful, but only as a quick and economic means of rapidly accelerating in spaceflight.
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* InternetBackdraft: The announcement of an UsefulNotes/XboxOne port resulted in mass hysteria due to the trailer's poor choice of words ("Exclusively on Xbox One" [[note]]which specifically means it ain't gonna be on the [=PS4=][[/note]]) that lead players to think that KSW was abandoning the PC.

Changed: 561

Removed: 561



* GoodBadBugs :
** When the weapons were first enabled, missiles were incapable of impacting the ship that fired them - simply passing right through friendly material. This led to the popularity of {{Wave Motion Gun}}s constructed from multiple rocket launchers lined up in a row, one behind the other. Depending on the number of launchers used, the resulting conga-line of explosive projectiles could make a mockery of all but the most absurdly-thick hull armor, and any rockets still going when the hull was breached could fly through the gap and damage the interior to boot.

to:

* GoodBadBugs :
**
GoodBadBugs: When the weapons were first enabled, missiles were incapable of impacting the ship that fired them - simply passing right through friendly material. This led to the popularity of {{Wave Motion Gun}}s constructed from multiple rocket launchers lined up in a row, one behind the other. Depending on the number of launchers used, the resulting conga-line of explosive projectiles could make a mockery of all but the most absurdly-thick hull armor, and any rockets still going when the hull was breached could fly through the gap and damage the interior to boot.



* SoundtrackDissonance : As of the Survival update, the soundtrack features several dramatic, action-y scores that don't exactly fit the relatively quiet gameplay or the mood of the setting.

to:

* SoundtrackDissonance : SoundtrackDissonance: As of the Survival update, the soundtrack features several dramatic, action-y scores that don't exactly fit the relatively quiet gameplay or the mood of the setting.
Is there an issue? Send a MessageReason:
None


* InternetBackdraft: The announcement of an XboxOne port resulted in mass hysteria due to the trailer's poor choice of words ("Exclusively on Xbox One" [[note]]which specifically means it ain't gonna be on the PS4[[/note]]) that lead players to think that KSW was abandoning the PC.

to:

* InternetBackdraft: The announcement of an XboxOne UsefulNotes/XboxOne port resulted in mass hysteria due to the trailer's poor choice of words ("Exclusively on Xbox One" [[note]]which specifically means it ain't gonna be on the PS4[[/note]]) [=PS4=][[/note]]) that lead players to think that KSW was abandoning the PC.
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None

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* InternetBackdraft: The announcement of an XboxOne port resulted in mass hysteria due to the trailer's poor choice of words ("Exclusively on Xbox One" [[note]]which specifically means it ain't gonna be on the PS4[[/note]]) that lead players to think that KSW was abandoning the PC.
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Not a YMMV trope.


* SoundtrackDissonance : As of the Survival update, the soundtrack features several dramatic, action-y scores that don't exactly fit the relatively quiet gameplay or the mood of the setting.
* UltimateShowdownOfUltimateDestiny: Very possible, given the players involved, and some of the ships available on the Steam Workshop are replicas of famous sci-fi ships, including the ''[[VideoGame/MassEffect Normandy SR-2]]'', ''[[Machinima/RedVsBlue Mother of Invention]]'', ''[[{{Series/Firefly}} Serenity]]'' and ''[[Series/StarTrekVoyager Voyager]]''

to:

* SoundtrackDissonance : As of the Survival update, the soundtrack features several dramatic, action-y scores that don't exactly fit the relatively quiet gameplay or the mood of the setting.
* UltimateShowdownOfUltimateDestiny: Very possible, given the players involved, and some of the ships available on the Steam Workshop are replicas of famous sci-fi ships, including the ''[[VideoGame/MassEffect Normandy SR-2]]'', ''[[Machinima/RedVsBlue Mother of Invention]]'', ''[[{{Series/Firefly}} Serenity]]'' and ''[[Series/StarTrekVoyager Voyager]]''
setting.
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None


* FanNickname : The Rescue Ship is often called a P.o.C (Piece of Crap) or Junker due to the inexplicably poor condition the ship starts in: The hull is always heavily dented, and in some places the blocks aren't even fully constructed.
* GoodBadBugs : When the weapons were first enabled, missiles were incapable of impacting the ship that fired them - simply passing right through friendly material. This led to the popularity of {{Wave Motion Gun}}s constructed from multiple rocket launchers lined up in a row, one behind the other. Depending on the number of launchers used, the resulting conga-line of explosive projectiles could make a mockery of all but the most absurdly-thick hull armor - and any rockets still going when the hull was breached could fly through the gap and damage the interior to boot.

to:

* FanNickname : The Rescue Ship is often called a P.o.C (Piece of Crap) or Junker due to the inexplicably poor condition the ship starts in: The hull is always heavily dented, and in some places the blocks aren't even fully constructed.
* GoodBadBugs : :
**
When the weapons were first enabled, missiles were incapable of impacting the ship that fired them - simply passing right through friendly material. This led to the popularity of {{Wave Motion Gun}}s constructed from multiple rocket launchers lined up in a row, one behind the other. Depending on the number of launchers used, the resulting conga-line of explosive projectiles could make a mockery of all but the most absurdly-thick hull armor - armor, and any rockets still going when the hull was breached could fly through the gap and damage the interior to boot.
Is there an issue? Send a MessageReason:
None


* UltimateShowdownOfUltimateDestiny: Very possible, given the players involved, and some of the ships available on the Steam Workshop are replicas of famous sci-fi ships, including the ''[[VideoGame/MassEffect Normandy-SR2]]'', ''[[Machinima/RedVsBlue Mother of Invention]]'', ''[[{{Series/Firefly}} Serenity]]'' and ''[[Series/StarTrekVoyager Voyager]]''

to:

* UltimateShowdownOfUltimateDestiny: Very possible, given the players involved, and some of the ships available on the Steam Workshop are replicas of famous sci-fi ships, including the ''[[VideoGame/MassEffect Normandy-SR2]]'', Normandy SR-2]]'', ''[[Machinima/RedVsBlue Mother of Invention]]'', ''[[{{Series/Firefly}} Serenity]]'' and ''[[Series/StarTrekVoyager Voyager]]''
Is there an issue? Send a MessageReason:
None


* SoundtrackDissonance : As of the Survival update, the soundtrack features several dramatic, action-y scores that don't exactly fit the relatively quiet gameplay or the mood of the setting.

to:

* SoundtrackDissonance : As of the Survival update, the soundtrack features several dramatic, action-y scores that don't exactly fit the relatively quiet gameplay or the mood of the setting.setting.
* UltimateShowdownOfUltimateDestiny: Very possible, given the players involved, and some of the ships available on the Steam Workshop are replicas of famous sci-fi ships, including the ''[[VideoGame/MassEffect Normandy-SR2]]'', ''[[Machinima/RedVsBlue Mother of Invention]]'', ''[[{{Series/Firefly}} Serenity]]'' and ''[[Series/StarTrekVoyager Voyager]]''
Is there an issue? Send a MessageReason:
None


* GoodBadBugs : When the weapons were first enabled, missiles were incapable of impacting the ship that fired them - simply passing right through friendly material. This led to the popularity of '[[WaveMotionGun rail-guns]]': multiple rocket launchers lined up in a row, one behind the other. Depending on the number of launchers used, the resulting conga-line of explosive projectiles could make a mockery of all but the most absurdly-thick hull armor - and any rockets still going when the hull was breached could fly through the gap and damage the interior to boot.

to:

* GoodBadBugs : When the weapons were first enabled, missiles were incapable of impacting the ship that fired them - simply passing right through friendly material. This led to the popularity of '[[WaveMotionGun rail-guns]]': {{Wave Motion Gun}}s constructed from multiple rocket launchers lined up in a row, one behind the other. Depending on the number of launchers used, the resulting conga-line of explosive projectiles could make a mockery of all but the most absurdly-thick hull armor - and any rockets still going when the hull was breached could fly through the gap and damage the interior to boot.

Changed: 559

Removed: 1284

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None


* FanNickname : The Rescue Ship is often called a P.o.C (Piece of Crap) or Junker due to the inexplicably poor condition the ship starts in - the hull is always heavily dented, and in some places the blocks aren't even fully constructed.
* GoodBadBugs : Given that VideoGame/SpaceEngineers is still in alpha stages, it's inevitable that glitches will crop up and be shamelessly exploited.
** When the weapons were first enabled, missiles were incapable of impacting the ship that fired them - simply passing right through friendly material. This quickly led to the creation of '[[WaveMotionGun rail-guns]]': multiple rocket launchers lined up in a row, one behind the other. Depending on the number of launchers used, the resulting conga-line of explosive projectiles could make a mockery of all but the most absurdly-thick hull armor - and any rockets still going when the hull was breached could fly through the gap and damage the interior to boot.
** The automated defenses don't currently work, and none of any ship's systems are locked in any way. There is a pale attempt to prevent you from stealing NPC ships by using mines detonated by reverse thrusters, but they're easy to get rid of once you learn their position, will not explode at all if you don't have thruster damage turned on in the options, and not all ships actually have them. This makes stealing a ship a simple issue of accessing an external door panel and opening everything.
** Meteor showers are a serious and deadly threat to Stations and Large Ships... but for some reason, players and Small Ships simply phase through the meteors with no ill effects. Even when the meteors in question are on fire.

to:

* FanNickname : The Rescue Ship is often called a P.o.C (Piece of Crap) or Junker due to the inexplicably poor condition the ship starts in - the in: The hull is always heavily dented, and in some places the blocks aren't even fully constructed.
* GoodBadBugs : Given that VideoGame/SpaceEngineers is still in alpha stages, it's inevitable that glitches will crop up and be shamelessly exploited.
**
When the weapons were first enabled, missiles were incapable of impacting the ship that fired them - simply passing right through friendly material. This quickly led to the creation popularity of '[[WaveMotionGun rail-guns]]': multiple rocket launchers lined up in a row, one behind the other. Depending on the number of launchers used, the resulting conga-line of explosive projectiles could make a mockery of all but the most absurdly-thick hull armor - and any rockets still going when the hull was breached could fly through the gap and damage the interior to boot.
** The automated defenses don't currently work, and none of any ship's systems are locked in any way. There is a pale attempt to prevent you from stealing NPC ships by using mines detonated by reverse thrusters, but they're easy to get rid of once you learn their position, will not explode at all if you don't have thruster damage turned on in the options, and not all ships actually have them. This makes stealing a ship a simple issue of accessing an external door panel and opening everything.
** Meteor showers are a serious and deadly threat to Stations and Large Ships... but for some reason, players and Small Ships simply phase through the meteors with no ill effects. Even when the meteors in question are on fire.
boot.
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None

Added DiffLines:

** Meteor showers are a serious and deadly threat to Stations and Large Ships... but for some reason, players and Small Ships simply phase through the meteors with no ill effects. Even when the meteors in question are on fire.
Is there an issue? Send a MessageReason:
None


** The automated defenses don't currently work, and none of any ship's systems are locked in any way. There is a pale attempt to prevent you from stealing NPC ships by using mines detonated by reverse thrusters, but they're easy to get rid of once you learn their position and not all ships actually have them. This makes stealing a ship a simple issue of accessing an external door panel and opening everything.

to:

** The automated defenses don't currently work, and none of any ship's systems are locked in any way. There is a pale attempt to prevent you from stealing NPC ships by using mines detonated by reverse thrusters, but they're easy to get rid of once you learn their position position, will not explode at all if you don't have thruster damage turned on in the options, and not all ships actually have them. This makes stealing a ship a simple issue of accessing an external door panel and opening everything.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The automated defenses don't currently work, and none of any ship's systems are locked in any way. There is a pale attempt to prevent you from stealing NPC ships by using mines detonated by reverse thrusters, but they're easy to get rid of once you learn their position and not all ships actually have them. This makes stealing a ship a simple issue of accessing an external door panel and opening everything.
Is there an issue? Send a MessageReason:
None


* FanNickname : The Rescue Ship is often called a P.o.C (Piece of Crap) due to the inexplicably poor condition the ship starts in - the hull is always heavily dented, and in some places the blocks aren't even fully constructed.

to:

* FanNickname : The Rescue Ship is often called a P.o.C (Piece of Crap) or Junker due to the inexplicably poor condition the ship starts in - the hull is always heavily dented, and in some places the blocks aren't even fully constructed.
Is there an issue? Send a MessageReason:
None


* FanNickname : The Rescue Ship is often called a PoC (Piece of Crap) due to the inexplicably poor condition the ship starts in - the hull is always heavily dented, and in some places the blocks aren't even fully constructed.

to:

* FanNickname : The Rescue Ship is often called a PoC P.o.C (Piece of Crap) due to the inexplicably poor condition the ship starts in - the hull is always heavily dented, and in some places the blocks aren't even fully constructed.
Is there an issue? Send a MessageReason:
None


* FanNickname : The Rescue Ship is often called a PoC (Piece of Crap) due to the inexplicably poor condition the ship starts in - the hull is always heavily dented, and in some places the blocks aren't even fully constructed.



** When the weapons were first enabled, missiles were incapable of impacting the ship that fired them - simply passing right through friendly material. This quickly led to the creation of '[[WaveMotionGun rail-guns]]': multiple rocket launchers lined up in a row, one behind the other. Depending on the number of launchers used, the resulting conga-line of explosive projectiles could make a mockery of all but the most absurdly-thick hull armor - and any rockets still going when the hull was breached could fly through the gap and damage the interior to boot.

to:

** When the weapons were first enabled, missiles were incapable of impacting the ship that fired them - simply passing right through friendly material. This quickly led to the creation of '[[WaveMotionGun rail-guns]]': multiple rocket launchers lined up in a row, one behind the other. Depending on the number of launchers used, the resulting conga-line of explosive projectiles could make a mockery of all but the most absurdly-thick hull armor - and any rockets still going when the hull was breached could fly through the gap and damage the interior to boot.boot.
* SoundtrackDissonance : As of the Survival update, the soundtrack features several dramatic, action-y scores that don't exactly fit the relatively quiet gameplay or the mood of the setting.
Is there an issue? Send a MessageReason:
None


* GoodBadBugs : Given that SpaceEngineers is still in alpha stages, it's inevitable that glitches will crop up and be shamelessly exploited.

to:

* GoodBadBugs : Given that SpaceEngineers VideoGame/SpaceEngineers is still in alpha stages, it's inevitable that glitches will crop up and be shamelessly exploited.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoodBadBugs : Given that SpaceEngineers is still in alpha stages, it's inevitable that glitches will crop up and be shamelessly exploited.
** When the weapons were first enabled, missiles were incapable of impacting the ship that fired them - simply passing right through friendly material. This quickly led to the creation of '[[WaveMotionGun rail-guns]]': multiple rocket launchers lined up in a row, one behind the other. Depending on the number of launchers used, the resulting conga-line of explosive projectiles could make a mockery of all but the most absurdly-thick hull armor - and any rockets still going when the hull was breached could fly through the gap and damage the interior to boot.

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