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  • Ensemble Dark Horse: Both Squaridot and Hessonite got a lot of love from the fanbase, to the point where the fans wish they make an appearance in the show itself. Especially Hessonite, for being a suprisingly well-faceted antagonist and also the first "pure" fusion gem shown, being a Pure Garnet.
  • Game-Breaker:
    • The second upgrade for Steven's shield gives him a better version of his shield dash, with increased damage, guaranteed criticals, and doubles knockback, which, when specced correctly, does insane damage for the low cost of 3 stars. It's a late game ability, but is a simple, fairly risk-free, yet powerful attack you will rely on for the rest of the game.
    • Connie's Study is a good way to increase damage per Star Point, but is somewhat slow and unwieldy. The right build and strategy can negate most of its drawbacksExample  and gives some pretty amazing bonuses (especially Study Group, which duplicates its effects to nearby allies for free). Get a few stacks, and you'll be able to One-Hit Kill even tough enemies with Sword Storm. Get a few more before using Connie's Combination Attack with Garnet or Pearl, and you'll do the same to bosses.
    • Giving Connie the 'Freebie' Badge. Normally the badge's effect, give a small chance on every attack to make one of your abilities 0 Star Points for one use, doesn't activate very often. However, when Connie uses her Sword Storm attack, each of her slashes is counted as a separate attack. Connie using Sword Storm with the Freebie Badge equipped is almost guaranteed to give her a free use of an ability, sometimes even multiple uses. And this free ability can be Sword Storm itself, meaning that Connie can potentially proc multiple uses of her most powerful attack in quick succession!
    • Pearl's Holo-Pearl attack is a subtle but excellent gamebreaker. The ability is unlocked naturally through Pearl's levelling up, only costs 2 stars to cast, and generates a Holo-Pearl to attack a singular targeted enemy. The attack doesn't do much damage, but it runs for multiple rounds, and can be stacked multiple times, allowing for multiple enemies to target a single enemy at once, or to be spread among several different enemies, attacking and damaging them even when you have no stars left.
      • This is pretty good on its own, but it gets better with Pearl's 'Lucky Flame' ability, unlocked on the 5th level of her Luck skill, which gives Pearl (and Holo-Pearl) a chance of adding a 'Burn' effect to enemies when they attack to continuously do damage over time. It's only a small chance, but here's the thing: as said above, multiple Holo-Pearls can be stacked onto a single enemy... and each one has the same chance to do Burn damage on every attack they make. Meaning boss fights become trivial when you simply stack multiple Holo-Pearls onto the boss, and have them not only chip away at their health with their spear jabs, but also apply Burn damage, which when it runs out, might be applied again by another Holo-Pearl!
  • Obvious Beta: The Playstation 4 release was originally very buggy. Grumpyface's subsequent patches fixed many of the bugs (not all, though).
  • The Problem with Licensed Games: Initial critical reviews were mediocre, with a general consensus that while the game was charming, fun, and an excellent tribute to the series, a slew of game-breaking bugs, long loading times, and other technical issues held the game back from reaching its full potential.
  • Scrappy Mechanic: Battles place your party members in fixed positions you have no ability to change. These position can vastly change the effectiveness of certain abilities in ways you can neither predict nor control. In particular, several of the boss fights put Greg somewhere that renders two of his three primary abilities literally useless because every enemy and ally fall out of his Arbitrary Weapon Range.
  • Sequel Difficulty Spike: Following the shift from mobile to consoles since Attack the Light, enemy attacks require more precise and varied timing to block. And the shift to Combatant Cooldown System means enemy encounters will remain dangerous even when only one enemy is left.
  • Unexpected Character:
    • Greg, who has usually made a point of not getting involved in Gem stuff, is a playable character.
    • At one point, you go to Bismuth’s forge. Datamining also reveals that Bismuth has images in the game, though she never made it into the final version. She did become a party member in Unleash the Light, however.

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