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General

  • Nintendo Hard: Since playable characters have their own elemental weaknesses, it's easy for the enemies to KO them easily if they hit with the correct element. This requires the player to efficiently use EX Recover, buff skills, and Focus to keep themselves alive. While Promise and New Theory have difficulty settings, even the easiest setting will punish reckless gameplay, especially due to the lack of items.

Sacred Earth - New Theory

  • Sequel Difficulty Spike: While it's still much easier than Memory, there are still some aspects of the game that makes it harder than Promise. Veili and Gunnar don't start with any aura EP Arts, which means they can't cover each other's elemental weaknesses. Additionally, Veili can only buff KNW while Gunnar can only buff POW, despite them specializing in POW and KNW respectively. This means if one of them falls before the other can be buffed, the survivor will have a harder time dealing with the enemies. However, the reroll feature for encounters and traps, along with Link Attacks, mitigate the difficulty increase slightly.

Alternative Title(s): Sacred Earth

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