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YMMV / Red Dead Redemption: Undead Nightmare

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  • Awesome Music: The Song that plays as you ride towards the final mission. It's called "Bad Voodoo" and it's by The Kreeps. Listen to it here: https://www.youtube.com/watch?v=L3zYFbQ7KnY
    • Somehow Rockstar manages to make riding long, otherwise uneventful distances that most players would rather skip the most awesome parts of the game.
  • Angst? What Angst?: While the characters for the most parts plays the horror of living in a Zombie Apocalypse straight, there are some rather... odd instances where John will watch a close acquaintance (such as McDougal and MacKenna) get eaten alive right in front of him while he does nothing but stand and stare, and another scene has him and West Dickens witness a man being surrounded and mauled, to which they react as if they just saw someone tripping over.
  • Anticlimax Boss You may spend a good long while waiting for the Chupacabra to show up and fight you, but it'll take you only one good shot to bring it down.
  • Catharsis Factor: If you didn't like the fact that Abraham Reyes ended up becoming a tyrant no better than Allende after overthrowing him and faces no punishment on-screen, then seeing him turned into a zombie and killed by John at the end of the game will be pretty satisfying.
  • Common Knowledge: There's a surprising amount of theories that try to explain that the events of the game are not All Just a Dream and that they actually happened, and try to place it on the main series timeline; what often gets forgotten that the first thing John does in the DLC is kill off Uncle with a shotgun blast to the head - so unless Uncle's head grew back, the first objective alone makes this game incompatible with RDR's storyline.
  • Good Bad Bugs:
    • Killing the Unicorn causes it to spasm all over the place randomly. [1]
    • It's possible to kill characters like Seth and Landon. This will not change their future appearances.
    • Sasquatches will keep spawning even after John supposedly kills them all. This makes the ending of their sidequest a lot less bleak, since their extinction, however likely, isn't guaranteed anymore.
  • Hilarious in Hindsight: The Bigfoot rumor in San Andreas is done for real here. The name of the Achievement/Trophy you get for killing one? "Six Years in the Making". To bring it full-circle, this very mission was later parodied in Grand Theft Auto V.
  • Memetic Mutation: "You eat babies!" Said by John during the mission where you hunt down Sasquatch.
  • Moral Event Horizon: West Dickens actually has the gallstones to hawk his All-Natural Snake Oil to the traumatized, grief-stricken, injured survivors of the Zombie Apocalypse, outright preying on their desperation, for the whopping price of 100 gold coins. John seems prepared to shoot West Dickens himself for such a low-class act, which scares him into at least giving the stuff away free.
    • John himself crosses it if you decide to undertake the "Birth of the Conservation Movement" mission, in which he commits genocide on the sasquatches of Tall Trees, who turn out to be a peaceful race.
  • Narm: The opening scenes where John's family is zombified lose a bit of punch due to the fact that John spends most of it in his underwear, which, while period accurate, looks a lot like footie pajamas. Seeing a stone cold badass like John Marston wearing that is more than a bit giggle-worthy, especially as the hog-tie animation puts his behind right in front of the camera. And the underwear is one of the available outfits for him, meaning you can have Marston take on the zombie apocalypse in his skivvies. Though given John's altogether nonchalant reactions to having to hogtie his wife and son and go off to stop the zombie apocalypse, it seems likely the whole scene was meant to be a little tongue-in-cheek to begin with.
    • Which would be supported by lines like these:
    John (to his zombified family): Now I don't know what's gotten into you sick, crazy bastards. [...] Probably just a fever. Jack, be kind to your mother. Abigail, teach the boy right from wrong. Stop biting chunks outta people!
  • Narm Charm: Those scenes above are so cheesy it's not hard to enjoy them nevertheless. The entire DLC counts as well, as the game knows how silly the premise is, and the sheer non-reactions of every major character from story mode just sells it. John in particular seems to think it's a regular wednesday morning when he first heads to town to figure out what's happening, and acts completely normal through the whole game.
  • One-Scene Wonder: The last Sasquatch. Bring tissues if doing this mission.
  • Take That, Scrappy!: Any players who hated Herbert Moon and Harold Macdougal will be pleased when both of them are uncermoniously and viciously killed by zombies while John does nothing to help them, with the latter even being killed by a zombified Nastas.
  • That One Sidequest: There's one challenge that requires you to headshot 5 zombies in 10 seconds with the sniper rifle, without using Deadeye. It's ridiculously difficult to do this conventionally, because as soon as you pop the first one in a group, the rest will charge or stagger toward you with their heads bobbing all over the place, and the sniper rifle's aiming mechanic isn't the greatest. A better way to do it is to get into melee range with the sniper rifle equipped, and perform 5 executions.
    • Or just hide on top of Fort Mercer.
    • You can also go the middle of Jorge's Gap and attempt the achievement from the cliffs there as the gap is teeming with zombies.

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