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YMMV / Ratchet & Clank: Full Frontal Assault

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  • Game-Breaker: A level 5 Alpha Combuster can shred through enemies and is so strong, you can make it the only weapon you need to get (give or take an Alpha Groovitron or Alpha Warmonger if you really need them). If you get the Infinite Ammo cheat, the Alpha Combuster is completely broken, overpowering enemies with More Dakka that never ends, ever.
  • Good Bad Bugs: It's possible to get outside the blue base in the multiplayer version of Markazia. Although the video doesn't show it, you can attack the blue generators from atop the wall, even when the assault phase isn't on.
  • It Was His Sled: The villain's identity was kept a secret prior to the game's release, where early on he's revealed to be the Qwark Fanboy from the second game. Since then fans have never even attempted to keep this a secret, mainly due to them finding the reveal to be completely underwhelming after Insomniac hyped up a returning villain.
  • Porting Disaster: Despite its lengthy delay, the Vita version features reduced graphical capability, has fewer multiplayer skins, is missing 2vs2 matches, and its main gimmick — crossplay with the PS3 version — is inexplicably cut.
    • It also has an unprofessional looking icon (streched out version of normal artwork) on the Vita home screen.
  • Scrappy Mechanic: Having to obtain weapons from Weapon Pods as opposed to purchasing them outright. That by itself wouldn't be too bad, but Insomniac went about implementing it in the most annoying way possible. Firstly, your inventory is reset every time you enter a level (even if it's one you've already beaten) meaning you have to constantly reacquire your arsenal and it forces you to start every mission without a substantial ranged attack. And secondly, the limited number of Weapon Pods makes it so you're never able to hold the full arsenal at one time, not only limiting your options in a fight but also meaning that you have to guess what weapons are going to work best in the level with no way of changing it.
  • Sequelitis: Like All 4 One, Full Frontal Assault has been criticized by older fans for the weak storyline with missed opportunities regarding the revival of the Q-Force, being multiplayer-oriented, the Vita version's Porting Disaster, and for overusing memes. As a result it’s commonly labeled by fans as the weakest entry in the franchise, with it receiving some of the lowest scores in its history.
  • That One Achievement: The "Ironmadman" trophy. Over the course of your gameplay , you need to Hoverboot 112 miles, run 26.2 miles, and glide 2.4 miles. This trophy is tedious, and since there are Skill Points for Hoverbooting 100 miles, running 26.2 miles, and gliding 1 mile, for Hoverbooting and gliding, you won't even know how much more distance you have to cover, since it's not measured anywhere. The one saving grace is that the trophy combines distance covered between story mode and multiplayer mode, so even if you've finished the main game, you can still play online.
  • They Changed It, Now It Sucks!: The continued emphasis on co-op multiplayer as well as the game’s structure being based entirely around tower defense gameplay did not sit well with fans who were hoping for a full return to the series’ standard gameplay, especially with it being made for the series’ 10th anniversary.

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