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YMMV / Puyo Puyo Sun

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  • Annoying Video Game Helper: Sun Puyos in SUN mode. While popping them powers up chains, they are otherwise as obstructive as Nuisance Puyos.
  • Polished Port: Unlike the iconic arcade versions of the 16-bit games, the arcade version of SUN largely falls into Adaptation Displacement. The Nintendo 64 version is able to keep up with the original audiovisual-wise, the Saturn, PlayStation, and Windows 95 versions have fully-voiced cutscenes and an FMV opening video, and all of the home console versions have extra features such as Nazo (Mission) and Endless mode. The only potential knock against the console versions is that most of the music is changed to play in a different, "lazier" key than in the arcade original. Even the Game Boy version, which lacks the story cutscenes, added new characters.
  • Scrappy Mechanic:
    • Sun Puyo. In theory, they're designed to be a Comeback Mechanic that helps players recover from damage or adds extra punishment to their chain, but in practice they are often times obstructing since they behave like nuisance and can easily disrupt a player setting up chains.
    • This game also has a heavily nerfed version of All Clear because of the Sun Puyos. Instead of boosting your next Puyo chain, an All Clear drops free Sun Puyo onto the user's field, with the amount of Sun Puyo equal to the last chain set off. However, since getting an All Clear in the first place is difficult due to the RNG, normally, a player will get an All Clear from the start of a match due to the RNG being generous enough to give the players the correct colors. This means normally a player will get a minimum of one chain, and therefore only one Sun Puyo, two or three at best every blue moon.
  • Sequel Difficulty Drop: Compared to the first two arcade games; this game's Normal difficulty doesn't even have Difficulty by Acceleration.
  • Sequelitis: It's not viewed as harshly as its immediate successor, Puyo Puyo~n, but it's generally considered a misconceived sequel that disrupts the gameplay with gimmicks, the biggest issue being the Sun Puyos. This game started the trend of the gameplay in Puyo Puyo sequels being unable to live up to Puyo Puyo 2, and is instead largely beloved for its aesthetics and hilarious cutscenes.
  • They Changed It, Now It Sucks!: VS Puyo Puyo Sun, which is a heavily stripped-down version released as an experimental bonus for the Mega Drive Mini 2. Several staff members who worked at Compile decades ago returned for this project and did their best to make the game feel as authentic to a Mega Drive port as possible, right down to using a near-identical, if not the same sound engine that Compile used in its previous titles for the console (specifically Puyo Puyo 2 and Madou Monogatari I). The problem is that the story mode is entirely omitted from the port and is limited to a Vs. Mode that requires a second controller and a simplified Endless mode, though even that features some port-exclusive elements like customization options. As this was the first official English-translated version of the game, players were not happy that the story mode was removed when they saw it as the best part of the game.
  • Values Dissonance: In the story mode, Incubus swears by shouting "Shit!" verbatim, which is even read out loud by voice actors in the console versions. This is treated as his yet another Gratuitous English schtick and nothing more than a silly gag, but decades later, it's perceived as a complete Mood Whiplash even in Japan and definitely won't fly in Sega's kid-friendly branding of the series.

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