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YMMV / Putt Party

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  • Cheese Strategy: The "wobble" mechanic, which adds an element of timing and/or unpredictability to players' shots, is fairly easy to circumvent. Because the aim arrow moves in a sinusoidal pattern, the player can simply aim slightly to the right or left of where they wish to aim, so that they can take advantage of the arrow coming to a stop at the extremum. This is particularly useful on Thin Trails, where precise aim makes a massive difference.
  • Obvious Beta: The game contains quite a few bugs, more than most other Discord Activities:
    • Sometimes, even though the ball is in the hole, and the sound effect for getting it in plays, the game will fail to recognize that the player has completed the hole, and will force them to make an extra shot.
    • "(Player) got a HOLE IN ONE!!!" messages will sometimes be displayed when they are not supposed to, sometimes even multiple times for the same player on the same hole.
    • The victory screen at the end of the game will sometimes show the wrong player as the winner. In Tournament Mode, the victory sound effect may not play, but repeatedly clicking on the tournament scorecard will cause the sound to play multiple times.
    • Individual players will occasionally see moving obstacles as stationary, and collide with them accordingly.
    • Occasionally, individual players will be disconnected and then sent back to hole 1, while the rest of the group remains on later holes. On rarer occasions, the entire group will be sent back.
    • Softlocks can happen just about anywhere if the player gets unlucky with being bounced around by various obstacles, but the most common case involves teleporters. Players will sometimes get "stuck" between them, teleporting back and forth repeatedly and thus softlocking the game until either (a) an external force (such as a power-up) moves their ball out of the way or (b) the timer runs out. This tends to happen if the player enters the portal with too little forward speed.
      • Occasionally, each time you fall will cause other players' scoresnote  to increase either linearly or quadratically; in the latter case, scores will quickly reach into the thousands or even tens of thousands.
    • On rare occasions, the ball will land on top of one of the cube shapes sticking out of the wall, and the player will be unable to progress until the timer runs out for that hole.
    • When colliding with a bumper, occasionally the ball will simply stop instead of bouncing off it.
    • Sometimes, while being bounced to the next hole, the course will end prematurely, and players will be sent back to the "select a game type" screen.
    • If a player is affected by both Fun Size and Twisted Aim at the same time, the aim arrow will spin around at a slower speed. Afterwards, the "wobble" will be paused for the rest of the round, being offset by a set angle compared to where the player tries to aim.
    • On rare occasions, players will get stuck inside the center of rotating obstacles.
    • The game will sometimes forget to reset the player's camera when moving to the next hole, leaving the player on camera 2 (full hole view).
    • In the settings menu, multiple tabs will sometimes be shown as active at the same time, and switching between them can take multiple attempts.
    • The scroll bar for the power-up list is flipped around compared to where it should be, so the bar will be placed at the bottom despite being at the top of the list, and vice versa. Additionally, dragging it with the mouse moves it at a significantly slower speed than the actual cursor.
    • Tournament Mode asks the player to "select a number of couses" before starting the game.

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