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  • Accidental Innuendo: In what's perhaps one of the most infamous (and funniest) examples in the franchise, there's a Primeape in the first PokéPark Wii that can teach you Iron Tail... without a tail. The jokes about this basically write themselves.
    Primeape: I mastered Iron Tail without a tail! And do you know what that means?
  • Awesome Music:
    • The music for Mew's Tag Race.
    • All of the battle music in Pokepark 2.
    • Also, the music to Rayquaza's Balloon Panic.
  • Contested Sequel: Wonders Beyond. Some people feel that the decisions to make the Pokémon you befriend more like interactive Plot Coupons and reducing the amount of unique minigames from 10 (14 if you count the reskins) to 5 make the game feel like there was a lot removed compared to the original. It also doesn’t help that virtually the entire roster of Pokémon the player can befriend are from Unova. Others say that the first game wasn't really anything special while the second game gives us the Unova starters as playable characters for more variety, a more developed plot and some new features.
  • Critical Dissonance: The games are Cult Classics among the Pokémon fandom due to their cute and surprisingly fun nature. Critics, on the other hand, generally dismissed them under the belief that they'd only appeal to younger gamers.
  • Hilarious in Hindsight: In Wonders Beyond, Hydreigon is one of the villains while Munna is an innocent victim of the former. Flash forward almost a year later and their roles have swapped, with the latter Pokémon even exploiting the former's scary appearance to turn the player character against them while presenting themselves as trustworthy.
  • It's Easy, So It Sucks!: A common reaction to the game.
  • Periphery Demographic: A pretty good chunk of the fanbase are older gamers who like adorable things. It helps that there's a surprising amount of Genius Bonus in there for the older fans of the main games, such as Audino being the one to train your HP (Audino gives HP EVs in the main games), Lampshade Hanging of improbable move users (Primeape knowing Iron Tail can happen in the main games) and other fandom jokes (such as Gothorita's Unsettling Gender-Reveal, referencing the fact that, in the main games, the Gothita line still has a 25% chance of being male)
  • Spiritual Successor: To Hey You, Pikachu! and Pokémon Channel..
  • Surprisingly Improved Sequel: In regards to the other 'cute Pikachu' games, these ones are a definite step up in both presentation and gameplay since instead of a Virtual Pet sim, they're more action adventure games with a series of surprisingly addictive mini-games to them.
  • Tear Jerker:
    • In the sequel, watching all your friends, as well as the Wish Park crew (and Reuniclus), being sucked into the Dark Vortex is both this and Nightmare Fuel. In particular, Oshawott smiles and lets himself fall so the others won't be dragged down with him, which is pretty dark for a kid's game.
    • Earlier on, Darkrai pulling what is the most jerkish moment he pulled on Pikachu. After Pikachu defeats Piplup, Piplup can only say, "I... I..." before Piplup runs off. Darkrai then realizes that friendship got Pikachu that far, and then decides to just use his power (from his hands) and zaps Oshawott, Snivy, and Tepig as Pikachu watches in horror. Three bubbles emerge from the Unova starters (representing their memories) and they pop, meaning that Darkrai destroyed every memory of Pikachu that the Unova starters had. It gets worse; Pikachu tries to talk to them, but the three each act like they never met Pikachu, with Oshawott even introducing himself to Pikachu as if they never met. Darkrai then reveals that he erased the memories of the Unova starters, and then uses his other power on Pikachu. Pikachu desperately struggles to remain awake as the Unova starters just watch as Pikachu finally blacks out. When he awakens, he finds himself in a darkened world. Pikachu then looks into the fountain, realizing that without friends, he is alone. He cries (yes, cries!) into the fountain, as his tears hit the water. Pikachu recovers from his sadness when Piplup is brought back to his senses thanks to Reshiram and Zekrom. Sure, Pikachu restores the Unova starters' memories by beating them in the order Pikachu befriended them, but still...
  • That One Boss:
    • Torterra in the first game. He is immune to Thunderbolt, as he points out before the fight, and his Razor Leaf attack is hard to avoid. Even with maxed stats he is still difficult. The only real chance you have is if he gets too close to the river, allowing you to knock him in and instantly end the fight.
    • On Pokepark 2's end, Piplup's fight in Wish Palace. Piplup has only two attacks but he hits like an absolute truck, and can demolish you if you haven't had HP training from Audino or you're not playing Snivy.
    • Victini and Lucario in the Battle Colloseum in 2. Victini will constantly ram into you with V-Create and though he is weak to Oshawott it is hard getting him there. Lucario is worse — his Aura Sphere takes a while to charge up but hits fast and hard and he has a fast jab attack. He is weak to Tepig, but it is next to impossible to get him past Hydreigon.
  • That One Level:
    • Several of the Attractions may fall under this. Especially when you're trying to achieve the bonus via getting the fastest time or getting the most points.
    • Bringing the gold nuggets and tops to Golem in the Lava Zone in the first game. Pikachu walks slower when he's holding something, and you're unable to dash while doing so, which makes the trip longer than it needs to be. Plus, there are Torkoal on the path that will use Rapid Spin on you, making you drop what you were holding.
    • Flight of Fancy can be extremely hard to control if your motion controls aren't set up well.

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