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  • Breather Boss: The Layerback you fight during a Pujan peace treaty ritual doesn't feel like much of a challenge after the laser-spewing UFOs of previous quests.
  • Demonic Spiders: For an early-game character, Lepus Hares are a fast, deadly threat no wooden sword can match. For a late-game character, the packs of giant six-legged mountain lions in the northern planes can be a nightmare, able to shrug off dozens of bullets and remove your head in one bite.
  • Fan-Disliked Explanation: Many people were put off by the ending being a massive Sequel Hook. After five years of development, most were expecting the ending to be better than this. Pathea defended their decision on the grounds that, after five years, they were tired of working on the game and wanted to focus on a new project, and have promised to deliver a sequel....which really didn't solve the problem.
  • Goddamned Bats: For a decently-armed player, Lepus Hares and Harpia Warbirds become this.
  • Jerkass Woobie: Hyun-Su Ryong may be arrogant, he may be a hardline separatist working with the Martian space-navy and he may have led a coup against Governor Skyrunner, but it's hard not to feel for him after the Martian colony is destroyed by Pujan warriors. For the next couple of conversations, he can do little more than cry and lament the fate of his friends.
  • Player Punch: Having to break the news of Rol's death to Ava and Peter after having her tag along on so many quests can really hurt.
  • Scrappy Mechanic: Crafting some hi-tech equipment such as turrets and colony buildings can be an exercise in patience. For a late-game turret, you'll have to:
    1. Gather copper, iron, rubber, aluminium, silver, resin, wood, animal fat, zinc, sand, coal and petroleum.
    2. Refine the resin into plastic, the copper into wires, the wood and animal fat into charcoal, and the coal and petroleum into fuel.
    3. Combine the fuel and petroleum with some sand to make silicon, then craft the silicon, plus some copper and aluminium, into aluminium alloy.
    4. Craft the wires and plastic into circuit boards, then craft the iron and some more plastic into capacitors and resistors. Craft all those components and more plastic into a beefier circuit board. Then turn the rest of the copper wire and plastic, plus the zinc, silver and rubber, into a battery.
    5. Use those components and the aluminium alloy to craft the turret's electropult. Have a cup of tea while the progress bar crawls across your screen, unless you're using the speedy Factory Replicator. Then make an aluminium base and turret casing while you finish your tea.
    6. Craft the turret.
  • That One Boss: The robot fish inside the Pajan ship and guarding the discarded Epiphany engine are awful damage sponges who can dish out devastating missile salvos. What's more, they come in pairs each time. Defeating them is an exercise in endurance for both the player and their character, plus robots and sentry turrets.
  • Trapped by Mountain Lions: The mission to the Andhera cave in the forest is largely its own thing. None of the bug-shooting, colonist-rescuing action that ensues is related to the ongoing plot, except some insult-slinging between Nan and Hitomi which fleshes out Earth and Mars's conflict. Apart from a later side-quest given by Agnes, the Andhera never do anything interesting again.note 
  • Ugly Cute: The Schnauzer Dog and Tamias Chipmunk from the forests are undoubtedly small and fluffy, but their big, numerous eyes can be a bit much for some people.

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