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  • Demonic Spiders:
    • Ghost-type monsters. They can phase through walls and obstacles, and are impossible for characters to hit with most any attack as long as they are stuck in the scenery—but they can still attack you, possibly flank you in a tight corridor with other monsters, and kill your partner which levels them up so dramatically they will more likely than not kill you instantly, too. And so help you if they cast Death Mark and disappear into the scenery...
    • Bonecallers and their evolutions. Combine the wall-and-obstacle phasing abilities of Ghost types, give them the ability to constantly summon reinforcements at a whim, plus decent damage and frustrating speed.
  • Gamebreaker: Four of the enchantments for equipment will trivialize most of the nonsense enemies have, as well as eliminate the dangers of traps entirely:
    • Disarm Protection - prevent monsters from disarming you and knocking all your protections off. (For anything targeting your inventory in general, Inventory Protection will do the rest of the work)
    • Floating - allows you to ignore all floor hazards.
    • Protection - renders you immune to most status ailments.
    • Magic Reflection - returns spells to their casters.
  • Goddamned Bats: Busttaps and evolutions. They have somewhat decent health, and low damage, but their real danger is in permanently shrinking your character's bust size with each strike, up to three cup sizes per hit, which can seriously depower your character in a hurry. Fortunately, they may sometimes choose not to attack.
  • It's Short, So It Sucks!: Reviewers have complained that the main story content is extremely short for the asking price of 60$ on the US Nintendo E-Shop. Much of the game's most difficult and extensive content is also in special dungeons, unlocked after the final boss.
  • Funny Moments: Every character has unique dialog for when they're hallucinating from spores or magic. It's especially funny with Mio, who is both delighted to be surrounded by so many moving flowers, and with a certain skill, actually gains buffs while she's out of her mind. The normally refined Nanami being delirious, and Mei breaking her Chuunibyou act also count.
  • Les Yay: Where do we start? Is it with Yurika openly kissing Hinata on their first ever meeting? Or Nanami casually making up an excuse to admire Berune's backside? Or Mei and Berune's never-ending competition over Hinata's heart, and the fact that the latter is stated to almost always be by Hinata's side?
  • Porting Disaster: The censored version on the PS4, Labyrinth Life, was outsold fairly handily by the Switch version as a backlash against the draconian censorship forced upon the developers; the community generally agrees that no matter their opinions on the fanservice, the hamhanded and draconian censorship was more objectionable.
  • Scrappy Mechanic: The in-dungeon shop run by Director Rinka. Instead of the convenient menu, you have to manually walk over and pick-up items to buy them, or tediously put them down one square at a time, through several sets of menus, just to sell them. Monsters can walk in and attack at any moment, and so help you if you decide to steal from her. Made even more egregious in that every other vendor inside the dungeons have the much more convenient menu-based system you have in the overworld.
  • So Okay, It's Average: The dungeon crawling mechanics are solidly built, but the academy aspects are criticized for being unnecessarily slow and tedious. There's also the matter of the initial asking price of 60 USD on the Nintendo E-shop for the gameplay and the amount of content it provides, Fanservice excluded. It continued when it was ported to PC on Steam, and was still worth 60 USD on launch.
  • Theiss Titillation Theory: While at her default bust size, it's a miracle that Yurika's open blouse never spills open from the sheer size of her chest and how low she's buttoned it.

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