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YMMV tropes can't be played with, Best Known For The Fanservice is not for games intended to be full of ecchi


* BestKnownForTheFanservice: Invoked. Almost all of the marketing focuses specifically on lewd, titillating shots of the characters and all the numerous questionable and erotic antics they can find themselves in.
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Wick cleaning


* PortingDisaster: The censored version on the UsefulNotes/PS4, Labyrinth Life, was outsold [[https://www.perfectly-nintendo.com/japan-famitsu-sales-for-week-31-2019-july-29th-august-04th/ fairly handily]] by the Switch version as a backlash against the draconian censorship forced upon the developers; the community generally agrees that no matter their opinions on the fanservice, the hamhanded and draconian censorship was more objectionable.

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* PortingDisaster: The censored version on the UsefulNotes/PS4, Platform/PS4, Labyrinth Life, was outsold [[https://www.perfectly-nintendo.com/japan-famitsu-sales-for-week-31-2019-july-29th-august-04th/ fairly handily]] by the Switch version as a backlash against the draconian censorship forced upon the developers; the community generally agrees that no matter their opinions on the fanservice, the hamhanded and draconian censorship was more objectionable.

Added: 445

Removed: 455

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Audience Alienating Premise is about the basic concept of the game. You're describing problems with a specific version.


* AudienceAlienatingPremise: The censored version on the UsefulNotes/PS4, Labyrinth Life, was outsold [[https://www.perfectly-nintendo.com/japan-famitsu-sales-for-week-31-2019-july-29th-august-04th/ fairly handily]] by the Switch version as a backlash against the draconian censorship forced upon the developers; the community generally agrees that no matter their opinions on the fanservice, the hamhanded and draconian censorship was more objectionable.


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* PortingDisaster: The censored version on the UsefulNotes/PS4, Labyrinth Life, was outsold [[https://www.perfectly-nintendo.com/japan-famitsu-sales-for-week-31-2019-july-29th-august-04th/ fairly handily]] by the Switch version as a backlash against the draconian censorship forced upon the developers; the community generally agrees that no matter their opinions on the fanservice, the hamhanded and draconian censorship was more objectionable.
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None


* TheissTitillationTheory: While at her default bust size, it's a miracle that Yurika's open blouse never spills open from the sheer size of her chest and how low she's buttoned it.

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* TheissTitillationTheory: While at her default bust size, it's a miracle that Yurika's open blouse never spills open from the sheer size of her chest and how low she's buttoned it.it.
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Direct link.


* SoAverageItsOkay: The dungeon crawling mechanics are solidly built, but the academy aspects are criticized for being unnecessarily slow and tedious. There's also the matter of the initial asking price of 60 USD on the Nintendo E-shop for the gameplay and the amount of content it provides, {{Fanservice}} excluded. It continued when it was ported to PC on Steam, and was still worth 60 USD on launch.

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* SoAverageItsOkay: SoOkayItsAverage: The dungeon crawling mechanics are solidly built, but the academy aspects are criticized for being unnecessarily slow and tedious. There's also the matter of the initial asking price of 60 USD on the Nintendo E-shop for the gameplay and the amount of content it provides, {{Fanservice}} excluded. It continued when it was ported to PC on Steam, and was still worth 60 USD on launch.
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None


* SoAverageItsOkay: The dungeon crawling mechanics are solidly built, but the academy aspects are criticized for being unnecessarily slow and tedious. There's also the matter of the initial asking price of 60 USD on the Nintendo E-shop for the gameplay and the amount of content it provides, {{Fanservice}} excluded.

to:

* SoAverageItsOkay: The dungeon crawling mechanics are solidly built, but the academy aspects are criticized for being unnecessarily slow and tedious. There's also the matter of the initial asking price of 60 USD on the Nintendo E-shop for the gameplay and the amount of content it provides, {{Fanservice}} excluded. It continued when it was ported to PC on Steam, and was still worth 60 USD on launch.
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** Disarm Protection - prevent monsters from disarming you and knocking all your protections off.

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** Disarm Protection - prevent monsters from disarming you and knocking all your protections off. (For anything targeting your inventory in general, Inventory Protection will do the rest of the work)
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* {{Gamebreaker}}: Four of the enchantments for equipment will trivialize most of the nonsense enemies have, as well as eliminate the dangers of traps entirely:
** Disarm Protection - prevent monsters from disarming you and knocking all your protections off.
** Floating - allows you to ignore all floor hazards.
** Protection - renders you immune to most status ailments.
** Magic Reflection - returns spells to their casters.
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* AudienceAlienatingPremise: The censored version on the PS4, Labyrinth Life, was outsold [[https://www.perfectly-nintendo.com/japan-famitsu-sales-for-week-31-2019-july-29th-august-04th/ fairly handily]] by the Switch version as a backlash against the draconian censorship forced upon the developers; the community generally agrees that no matter their opinions on the fanservice, the hamhanded and draconian censorship was more objectionable.

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* AudienceAlienatingPremise: The censored version on the PS4, UsefulNotes/PS4, Labyrinth Life, was outsold [[https://www.perfectly-nintendo.com/japan-famitsu-sales-for-week-31-2019-july-29th-august-04th/ fairly handily]] by the Switch version as a backlash against the draconian censorship forced upon the developers; the community generally agrees that no matter their opinions on the fanservice, the hamhanded and draconian censorship was more objectionable.
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A better use for this trope

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* AudienceAlienatingPremise: The censored version on the PS4, Labyrinth Life, was outsold [[https://www.perfectly-nintendo.com/japan-famitsu-sales-for-week-31-2019-july-29th-august-04th/ fairly handily]] by the Switch version as a backlash against the draconian censorship forced upon the developers; the community generally agrees that no matter their opinions on the fanservice, the hamhanded and draconian censorship was more objectionable.
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Removing misuse of Audience Alienating Premise. As written it speculates how people will react and establish neither if it failed nor if the premise had a role in that failure. Per the trope itself: "Note: Do not add this trope until a work has been released. It only counts if it actually fails to meet expectations, not if people merely anticipate that it will fail. And just because one person finds a work's premise unappealing doesn't necessarily mean that everyone shares that viewpoint."


* AudienceAlienatingPremise: You can pretty much expect this from a series that takes great, unabashed pride in breast-focused antics and fanservice, starring mostly high school age girls.
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* TheissTitillationTheory: Most prominent in the Skill Blooming stages, whereby the characters always suffer drastic wardrobe malfunctions, and yet their clothes or underwear will ''never'' fall or move to the point of exposing their nipples. On a more minor example, by K cup the character's bras will rip apart from the strain, and yet never fall away to expose anything.

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* TheissTitillationTheory: Most prominent in the Skill Blooming stages, whereby the characters always suffer drastic wardrobe malfunctions, and yet their clothes or underwear will ''never'' fall or move to the point of exposing their nipples. On While at her default bust size, it's a more minor example, by K cup the character's bras will rip apart miracle that Yurika's open blouse never spills open from the strain, sheer size of her chest and yet never fall away to expose anything.how low she's buttoned it.

Added: 373

Changed: 2

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None


* BestKnownForTheFanservice: Invoked. Almost all of the marketing focuses specifically on lewd, tittilating shots of the characters and all the numerous questionable and erotic antics they can find themselves in.

to:

* BestKnownForTheFanservice: Invoked. Almost all of the marketing focuses specifically on lewd, tittilating titillating shots of the characters and all the numerous questionable and erotic antics they can find themselves in.



* SoAverageItsOkay: The dungeon crawling mechanics are solidly built, but the academy aspects are criticized for being unnecessarily slow and tedious. There's also the matter of the initial asking price of 60 USD on the Nintendo E-shop for the gameplay and the amount of content it provides, {{Fanservice}} excluded.

to:

* SoAverageItsOkay: The dungeon crawling mechanics are solidly built, but the academy aspects are criticized for being unnecessarily slow and tedious. There's also the matter of the initial asking price of 60 USD on the Nintendo E-shop for the gameplay and the amount of content it provides, {{Fanservice}} excluded.excluded.
* TheissTitillationTheory: Most prominent in the Skill Blooming stages, whereby the characters always suffer drastic wardrobe malfunctions, and yet their clothes or underwear will ''never'' fall or move to the point of exposing their nipples. On a more minor example, by K cup the character's bras will rip apart from the strain, and yet never fall away to expose anything.
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None

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* AudienceAlienatingPremise: You can pretty much expect this from a series that takes great, unabashed pride in breast-focused antics and fanservice, starring mostly high school age girls.
* BestKnownForTheFanservice: Invoked. Almost all of the marketing focuses specifically on lewd, tittilating shots of the characters and all the numerous questionable and erotic antics they can find themselves in.


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* LesYay: Where do we start? Is it with Yurika openly kissing Hinata on their first ever meeting? Or Nanami casually making up an excuse to admire Berune's backside? Or Mei and Berune's never-ending competition over Hinata's heart, and the fact that the latter is stated to almost always be by Hinata's side?
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None


* ScrappyMechanic: The in-dungeon shop run by Director Rinka. Instead of the convenient menu, you have to manually walk over and pick-up items to buy them, or tediously put them down one square at a time, through several sets of menus, just to sell them. Monsters can walk in and attack at any moment, and so help you if you decide to still from her. Made even more egregious in that every other vendor inside the dungeons have the much more convenient menu-based system you have in the overworld.

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* ScrappyMechanic: The in-dungeon shop run by Director Rinka. Instead of the convenient menu, you have to manually walk over and pick-up items to buy them, or tediously put them down one square at a time, through several sets of menus, just to sell them. Monsters can walk in and attack at any moment, and so help you if you decide to still steal from her. Made even more egregious in that every other vendor inside the dungeons have the much more convenient menu-based system you have in the overworld.
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None


** Bonecaller monsters and their evolutions. Combine the wall-and-obstacle phasing abilities of Ghost types, give them the ability to constantly summon reinforcements at a whim, plus decent damage and frustrating speed.

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** Bonecaller monsters Bonecallers and their evolutions. Combine the wall-and-obstacle phasing abilities of Ghost types, give them the ability to constantly summon reinforcements at a whim, plus decent damage and frustrating speed.
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None

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* GoddamnedBats: Busttaps and evolutions. They have somewhat decent health, and low damage, but their ''real'' danger is in ''permanently'' shrinking your character's bust size with each strike, up to ''three'' cup sizes per hit, which can seriously depower your character in a hurry. Fortunately, they may sometimes choose not to attack.
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None


** Ghost-type monsters. They can phase through walls and obstacles, and are impossible for characters to hit with most any attack as long as they are stuck in the scenery--but they can still attack you, possibly flank you in a tight corridor with other monsters, and kill your partner which levels them up so dramatically they will more likely than not kill you instantly, too.

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** Ghost-type monsters. They can phase through walls and obstacles, and are impossible for characters to hit with most any attack as long as they are stuck in the scenery--but they can still attack you, possibly flank you in a tight corridor with other monsters, and kill your partner which levels them up so dramatically they will more likely than not kill you instantly, too. And so help you if they cast Death Mark and disappear into the scenery...

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* DemonicSpiders: Ghost-type monsters. They can phase through walls and obstacles, and are impossible for characters to hit with most any attack as long as they are stuck in the scenery--but they can still attack you, possibly flank you in a tight corridor with other monsters, and kill your partner which levels them up so dramatically they will more likely than not kill you instantly, too.

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* DemonicSpiders: DemonicSpiders:
**
Ghost-type monsters. They can phase through walls and obstacles, and are impossible for characters to hit with most any attack as long as they are stuck in the scenery--but they can still attack you, possibly flank you in a tight corridor with other monsters, and kill your partner which levels them up so dramatically they will more likely than not kill you instantly, too.too.
** Bonecaller monsters and their evolutions. Combine the wall-and-obstacle phasing abilities of Ghost types, give them the ability to constantly summon reinforcements at a whim, plus decent damage and frustrating speed.
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None


* DemonicSpiders: Ghost-type monsters. They can phase through walls and obstacles, and are impossible for characters to hit with ''anything'' as long as they are stuck in the scenery--but they can still attack you, possibly flank you in a tight corridor with other monsters, and kill your partner which levels them up so dramatically they will more likely than not kill you instantly, too.

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* DemonicSpiders: Ghost-type monsters. They can phase through walls and obstacles, and are impossible for characters to hit with ''anything'' most any attack as long as they are stuck in the scenery--but they can still attack you, possibly flank you in a tight corridor with other monsters, and kill your partner which levels them up so dramatically they will more likely than not kill you instantly, too.
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None

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* ItsShortSoItSucks: Reviewers have complained that the main story content is extremely short for the asking price of 60$ on the US Nintendo E-Shop. Much of the game's most difficult and extensive content is also in special dungeons, unlocked after the final boss.
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None

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* DemonicSpiders: Ghost-type monsters. They can phase through walls and obstacles, and are impossible for characters to hit with ''anything'' as long as they are stuck in the scenery--but they can still attack you, possibly flank you in a tight corridor with other monsters, and kill your partner which levels them up so dramatically they will more likely than not kill you instantly, too.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: The in-dungeon shop run by Director Rinka. Instead of the convenient menu, you have to manually walk over and pick-up items to buy them, or tediously put them down one square at a time, through several sets of menus, just to sell them. Monsters can walk in and attack at any moment, and so help you if you decide to still from her. Made even more egregious in that every other vendor inside the dungeons have the much more convenient menu-based system you have in the overworld.

to:

* ScrappyMechanic: The in-dungeon shop run by Director Rinka. Instead of the convenient menu, you have to manually walk over and pick-up items to buy them, or tediously put them down one square at a time, through several sets of menus, just to sell them. Monsters can walk in and attack at any moment, and so help you if you decide to still from her. Made even more egregious in that every other vendor inside the dungeons have the much more convenient menu-based system you have in the overworld.overworld.
* SoAverageItsOkay: The dungeon crawling mechanics are solidly built, but the academy aspects are criticized for being unnecessarily slow and tedious. There's also the matter of the initial asking price of 60 USD on the Nintendo E-shop for the gameplay and the amount of content it provides, {{Fanservice}} excluded.
Is there an issue? Send a MessageReason:
None

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* SugarWiki/FunnyMoments: Every character has unique dialog for when they're hallucinating from spores or magic. It's ''especially'' funny with Mio, who is both ''delighted'' to be surrounded by so many moving flowers, and with a certain skill, actually ''gains buffs'' while she's out of her mind. The normally refined Nanami being delirious, and Mei breaking her {{Chuunibyou}} act also count.
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* FridgeLogic: When exactly do the characters go to ''class''? The game is explicitly set at the first semester of the new school year, and yet Hinata and the others are explicitly shown to be going down into the Holy Caves for up to seven-eight hours at a time. Are they even showing up to class anymore? Are they given special homework and self-study assignments, given the importance of the Grand Garden, and Director Rinka's interest in studying Omega Power? Do they even find any time for their school work due to all the night time shenanigans they get up to in the dorms?
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None

Added DiffLines:

* FridgeLogic: When exactly do the characters go to ''class''? The game is explicitly set at the first semester of the new school year, and yet Hinata and the others are explicitly shown to be going down into the Holy Caves for up to seven-eight hours at a time. Are they even showing up to class anymore? Are they given special homework and self-study assignments, given the importance of the Grand Garden, and Director Rinka's interest in studying Omega Power? Do they even find any time for their school work due to all the night time shenanigans they get up to in the dorms?
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ScrappyMechanic: The in-dungeon shop run by Director Rinka. Instead of the convenient menu, you have to manually walk over and pick-up items to buy them, or tediously put them down one square at a time, through several sets of menus, just to sell them. Monsters can walk in and attack at any moment, and so help you if you decide to still from her. Made even more egregious in that every other vendor inside the dungeons have the much more convenient menu-based system you have in the overworld.

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