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YMMV / Nosferatu: The Wrath of Malachi

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  • Anticlimax Boss: Both the final bosses.
    • The Count is a Puzzle Boss who's killed by running around and pulling a bunch of levers. Although he's powerful and fairly fast, once you figure out what you're supposed to do it's pretty easy (especially if you have the Potion Of Haste) to outrun him and complete the puzzle without getting hurt once.
    • Lord Malachi, meanwhile, is set up in all the Scripts to be some sort of ultimate evil creature of godlike power. He fights you by...running at you and hitting you while you back away and unload everything into his weak spot. This is far from hard, since by this point you have a fully loaded Machine Gun, armour, and maybe also some Potions that make it even harder for him to hurt you, AND there's loads of health and ammunition scattered around. After spending a whole game with fights being desperate affairs of quick thinking and resource management, the final battle is won by running away while holding down the fire button. Oh, and you think that they would make the final boss immune to the overpowered weapon that annihilates everything? Nope. You can kill him by splashing him with Holy Water two or three times.
  • Cult Classic: Despite the janky gameplay and even by the time outdated graphics, the game has garnered a cult following for its Nintendo Hard difficulty, palpable atmosphere and use of procedural generation before it became a widespread technique, being played by the likes of Jerma985.
  • Demonic Spiders:
    • The scythe-wielding Gypsies have long range, take of loads of health with each hit, and take ages to kill if you don't have a gun (since you encounter them before you have a chance to get one...)
    • The gun-wielders are much worse. They don't move and spend most of their time reloading, but their shots are incredibly powerful, and they're often hidden in awkward positions and are almost always found along with other enemies to distract you while they blast your brains out.
    • The Lesser Vampires have a lot of health and hit pretty hard, and they're CONSTANTLY moving and hopping around like an rabbit gymnast on a sugar high. What's more, they have a tendency to fall over as if dead and then get back up, so you can never be sure when you've killed them.
    • Gargoyles might just be the very worst. They're frighteningly fast and hit like trucks, and can take a ridiculous amounts of punishment. Dealing with just one is bad enough, but when you reach the Main Castle you start encountering them constantly.
  • Disappointing Last Level: If you've rescued at least most of the family members, you should be outfitted with so many items that the Main Castle is fairly easy (not helped by the massive amount of health and ammo they give you right at the beginning). Despite setting up the climactic final confrontation within, you end up having to progress through a whole large area that's pretty blatantly there for padding. The game has by this point used up most of its ideas and introduced all its enemies, so rather than the randomly-generated rooms being arranged in an actually structured way that makes you feel like you're actually progressing, it's just block after block of random indistinguishable rooms slapped together in a giant maze. AND the enemies are a completely random rush of everything with no real pattern or consistent difficulty. What's more, the final area and events are unlocked halfway through no matter what, so there's no reason to visit the second half. In fact, there's no real reason for this area to exist AT ALL, since the final battle is elsewhere.
  • Game-Breaker: The Ancient Chalice is the very definition of overpowered. Its Holy Water kills any supernatural enemy (anything that isn't a Gypsy, a Devil Dog or a Bat) instantly, has a good range, and can hit multiple targets at once. It also makes any boss (except for the Count, who requires a specific way to kill him), even the final one, a pushover, as they all go down after just a few splashes. The only downside is that you have to find troughs of water to refill it, but in the West Wing and Main Castle you start finding those every few rooms.
  • Goddamned Bats:
    • There are literal goddamned Bats that fly around the roofs of the Castle, which can be annoying as they hurt you if they touch you and are really hard to hit.
    • Another literal goddamned Bat would be the Demodus. They're much smaller targets than any of the other enemies, and they move very fast. They also take quite a bit to bring down.
    • Devil Dogs could also count, since they're among the weakest enemies, but are very fast and often appear alongside other enemies.
    • Let's just say that any enemy can be a goddamned bat in some situation.
  • That One Boss: The Draija Succubus, definitely. She has a lot more health than the other bosses and is very fast and manoeuvrable. But what really makes this fight unfair is the presence of a giant Portal in her room that spawns squads of Desmodiij to swarm you and takes a lot of hits to destroy, forcing you to divide your attention between targets, assuming you can avoid getting mauled by the mooks.

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