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  • Anti-Climax Boss: The third and fifth bosses from the second game:
    • The former is met after venturing a creepy museum which is wrapped by the truly humongous tentacles of a titanic unseen horror, building up the tension as you go higher and higher, possibly towards the head of this abomination for a heated boss fight... instead you get an oversized, fanged, betentacled tadpole with a barbed tail who stays completely immobile on a stone platform: all you have to do is kill three bugs randomly hatching around him, whack him a little to render him immobile so that you can pick up some dynamite and blow him to smithereens.
    • The fifth and final boss resides on the tip of the Eiffel Tower after a long and tiring climb to reach it and looks like the most visually impressive monster of the game. It's also completely stationary, won't raise a tentacle to whack you and all you have to do is to reach it's floor, pick up two bundles of explosives and set them up on two sets of barrels located in front of it, the only difficulty being a fast-counting timer that will cause the bad ending if you don't set the dynamite fast enough.
  • Complete Monster: The evil Adam Crowley is a Mad Scientist who experiments horrifically on the living and dead alike to create the titular Nightmare Creatures. Unleashing them on London to drown the city in blood, Crowley gleefully arranges the deaths of many innocents as he is pursued by the heroes. At the end, Crowley even sets the London fire of 1834 declaring that London should be consumed by the flames of hell themselves, uncaring of any innocent life as long as he reaches the knowledge and power that he craves.
  • Cult Classic: It's not a huge success when initially released, but now a nostalgic classic among 90s gamers.
  • Demonic Spiders: The Hell Hounds from the first game. They can take a lot of damage, can deal a lot of damage, and are immune to the Torch and Freeze spell, not to mention that they are also immune to fire, and you fight most of them in fire areas. Fortunately, they are not immune to the Pistol or the Rifle.
    • Most enemies in the sequel if you don't know how to kill them.
  • Nightmare Fuel: Very important, as you move across a London infested with horrible monsters and gruesome creatures who are slowly killing and mutilating all citizens they come across. The second game has even more body horror and hints of a bigger Cosmic Horror threat lurking around.
  • Polished Port: The Nintendo 64 port of the game, which has nicer graphics and the option to turn off the adrenaline system, allowing you to complete the stages at the pace you wish. The downside is that certain levels were either shortended or removed completely, along with the full-motion video cutscenes, to make the game fit on an N64 cartridge.
  • Scrappy Mechanic: The adrenaline system, which forces you to kill monsters in order to keep the bar high and not die and forces you to rush through the level, detracting from the scenery, and the jump mechanic, since you can't change your direction in mid-air.
  • Sophomore Slump: While the first game, despite its flaws, is considered a classic, the second game is considered So Okay, It's Average, since while it still retains the freaky atmosphere of the first game, combat was more sluggish and some sections of it were forced, which made fighting enemies (especially the unfair ones) tedious, making the whole thing monotonous.
  • Spiritual Predecessor: To Bloodborne, due to both featuring plenty of gothic horror monsters like zombies and werewolves, your trusty sidearm being a flintlock pistol, and generally being similarly difficult with fast hard-hitting enemies and limited utility supplies.
  • That One Boss:
    • The Sewer Snake. This snake has five heads which shoot out bursts of flame at ridiculous speeds as its first stage attack. This means that your character is going to be spending a LOT of time lying on the ground while engulfed in flames. The second stage (should your character survive the inferno long enough to knock down the five support beams) is spent trying to attack the heads of the snake as it moves around the fighting area. Did we mention that this is the first boss fight?
      • The Sewer Snake isn't too hard if you watch his fire breathing patterns and stay in the safe areas until he stops to rest. A good strategy is to avoid combat with the beasts in the second level as much as possible to conserve your healing items and lives, which are basically ESSENTIAL to surviving the fight.
    • The Snowman. He sits at the end of the arena spamming giant snowballs nonstop at a frequency that can almost guarantee a stun lock if you get hit even once, knocking you down again just as soon as you get up. You have to blow up the barrels surrounding him, of which there are 5, and you need to use the dynamite to do so, which means running around the confined area picking them up, and timing the throws to avoid getting another snowball to the face and not getting too close that he drops icicles on your head.
    • The first boss in the second game: because of the cramped space you can't circle around its body, if you're too close you'd be open to a fatal grab attack and the only good window of attack comes right after the monster's gas attack.
    • The penultimate boss from the second game is surprisingly fast, hits hard with either a long-poled cross or bare hands and will often keep his guard up to block all attacks before suddenly retaliate with extreme prejudice.

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