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  • Anti-Climax Boss: While it's a step up from the console version which lacked any Final Boss to begin with, the final boss for the DS version of Attack of the Toybots - the Calamitous robot - is considered much easier than many of the preceding bosses and especially the Boss Rush leading up to it.
  • Awesome Music:
  • Bizarro Episode: Battle For Volcano Island doesn't focus on a villain from any other Nicktoon, and is about the heroes saving an island of crab people.
  • Catharsis Factor: Even those who hate Volcano Island and Toybots might actually play Globs of Doom just to beat up Bubble Bass.
  • Cult Classic: The games were nothing truly spectacular in terms of sales or critical reception, but are still fondly remembered by the Nicktoons fanbase due to the use of crossovers.note 
  • Difficulty Spike: Nicktoons Unite! is considered relatively easy, for the most part. That is, until you reach the Fantastic Voyage of Goddard level. The Final Boss battle against the Evil Syndicate is even seen as easier than that level.
  • Disappointing Last Level: Calamitous' Lair in Toybots is just another mech suit stage with very little to differentiate it from Amity Park beyond a different backdrop. It doesn't even have a Final Boss encounter, as the game abruptly ends after completing the final section.
  • Enjoy the Story, Skip the Game: For the most part, the games are short, bog-standard platformer/beat-em-up hybrids that don't do anything new, gameplay-wise. The main draw for the games are the story and cutscenes, which feature various Nicktoons characters interacting with each other.
  • Ensemble Dark Horse:
  • Goddamned Boss: Toybots DS's Tak-bot isn't terribly difficult on its own, instead the challenge comes from trying to make it vulnerable in the first place. Only after hitting three roulettes and three targets that put you in danger of hitting yourself due to how boss arenas are laid out will the Tak-bot drop its invincibility... for a while. Before long, it'll put its defenses back up and force you to do the whole thing again, making for a very slow, drawn-out battle.
  • Good Bad Bugs: A glitch involving the character select in Toybots allows you to use SpongeBob's robot disguise for all of the first zone instead of losing it after completing the tutorial.
  • Hilarious in Hindsight: A game where the primary enemies are cute, little animals that are actually killer robots? Seems like Toybots was the precursor to Five Nights at Freddy's, especially since the main enemies are evil teddy bears.
  • It's Short, So It Sucks!: A common complaint about every game barring the first is that they can be beaten in a couple hours each. Conversely, the first game has the opposite complaint of dragging its levels on too long.
  • It's the Same, So It Sucks: The Nicktoons who take centerstage in most of the games are the same 4 from the first entry. Two of which had already ended by the time Globs Of Doom was released. This is especially jarring when you consider Nickelodeon had the massive hits of Avatar: The Last Airbender, and very popular shows like El Tigre: The Adventures of Manny Rivera and All Grown Up! by then. Even short-lived Cult Classics like Catscratch and The X's would have been welcome additions to one of the sequels, rather than having more characters from the four shows already included.
  • Just Here for Godzilla:
    • Some fans have played Attack of the Toybots and Globs of Doom just to see Zim, Dib and GIR again.
    • Fans of My Life as a Teenage Robot have played Attack of the Toybots just to see Jenny Wakeman make her 3D debut in a Nicktoons game.
    • Fans of the "classic" era of Nicktoons have played Attack of the Toybots to play as Stimpy and Rocko.
  • Memetic Mutation: "Not just any plunger. This is The Plunger of Dooooooooom!"
  • Nightmare Fuel:
  • No Problem with Licensed Games: Unite, Volcano Island and Attack of the Toybots are all hailed as surprisingly decent platformers/beat-em-ups and Cult Classics among the Nicktoons fanbase. Globs of Doom, on the other hand....
  • The Problem with Licensed Games: While the first three games in the series were largely surprisingly decent affairs and serious Cult Classics, there's not much love for the final installment Globs of Doom, which seemed to lack the actual effort that was put into the previous games in terms of the gameplay (generic, monotonous, and too easy), graphics (the characters look Off-Model at best and outright hideous at worst), and story (the Nicktoon characters besides SpongeBob are pretty much an afterthought [hence the SpongeBob SquarePants featuring... part in the beginning of the title] and the mainstay Fairly OddParents! characters like Timmy Turner are inexplicably missing). On top of that, the game was far more bug-ridden than any of the previous games, including one severe save-corrupting bug. The developers dropped the ball so badly that it outright killed the Nicktoons Unite series and no Nickelodeon crossover games on dedicated video game consoles have been platforming adventures since.note 
    • The handheld versions vary wildly in quality, even within two versions of the same game. For example, Battle for Volcano Island on GBA is a very intuitive puzzle-platformer, but the DS version is short and generic.
  • Retroactive Recognition:
    • In a time before smartphone games took off, the GBA version of Battle for Volcano Island was developed by Halfbrick Studios. Yeah, the Fruit Ninja and Jetpack Joyride guys.
    • The console version of Attack of the Toybots has one of the earliest soundtracks by a certain chap named Mick Gordon. Not quite the origin you were expecting for the composer of aggressive music for hard-hitting games such as Killer Instinct (2013) and Doom (2016), did you?
  • Special Effect Failure: During one cutscene in Globs of Doom, when Dib receives his weapon, Zim is actually overlaid on top of the weapon generation effect, completely breaking any immersion the scene may have had.
  • Surprise Difficulty:
  • Surprisingly Improved Sequel: Volcano Island is considered an improvement over Unite! due to a larger selection of characters, higher production values and ironically having shorter and less repetitive levels than its predecessor.
  • That One Boss:
    • The Giant Fleabot in the console version of Nicktoons Unite! is the hardest boss of the game, given that various Mooks pop up all over the place, the openings you have to defeat the fleabot are very slim, it hits like a truck, and it can heal itself whenever it returns to its perch.
    • The Plankton Boss in the DS version of Nicktoons Unite! is super hard to defeat. If you don't know what you're doing to take his robot jellyfish down, you're screwed. Even once you do figure it out, it's still tricky to perform it right and tedious to actually defeat the boss, making it much longer than any other boss except the final one.
    • The Jimmy robot in the DS version of Attack of the Toybots is seen as this by some fans. One of its attacks is lightning-quick and the battlefield is constantly flanked by turrets that fire periodic shots when a ball rolls into them. The balls can be dislodged by any hit from your mech, but managing both the many turrets and the aggressive Jimmy robot is daunting and for a player who doesn't know about the turrets, the fight is downright impossible.
  • That One Level:
    • The Fantastic Voyage of Goddard is considered to be the hardest level in the console version of Nicktoons Unite!. The level drags on forever, the enemies are all over the place, and are more powerful, the Giant Fleabot boss is relentlessly difficult, and if you get a Game Over at any point of the level, you have to start the entire level all over again.
    • Amity Park in Attack of the Toybots, for forcing an Unexpected Gameplay Change into a mecha-based Bullet Hell.
    • Amity Park Rooftops in Globs of Doom is hated not because of its difficulty (though it is considered one of the harder levels in the game) but because of how long and tedious the level is: even if you rush through the level, it will still take you upwards of twenty minutes, and the level isn't exactly much to look at on its own anyway, mostly being wave after wave of identical buildings with very few distinguishing features.
  • They Changed It, Now It Sucks!: After Attack of the Toybots was praised for introducing a character select that allowed players to select their own teams, Globs of Doom was criticised for going back to pre-selected teams (as was the case in Volcano Island). The fact this means Danny, Jimmy, Dib and Traloc get screwed over in terms of level count (each only gets two levelsnote  while everyone else gets three) while SpongeBob (who already has the lion's share of screentime in Globs of Doom and the entire series for that matter) gets a whopping five levels certainly doesn't help.
  • They Wasted a Perfectly Good Character: Several for Volcano Island:
    • Despite being placed right in the middle of the cover and being both the main character of one of Nick's most beloved franchises and present throughout all of the previous game, Timmy Turner is only playable in a single level of Volcano Island.note  He would later return in Toybots, only to be absent altogether from Globs of Doom.
    • Jimmy Neutron, the original team leader in Unite is demoted to a non-playable Voice with an Internet Connection, which fans found disappointing since it means he's the only one of the original four not to be playable. In response to this, Jimmy would become fully playable again in both Toybots and Globs of Doom.
    • Despite being among the prophesized heroes in Volcano Island, Squidward and Tucker are NPCs and contribute very little to the plot - Squidward essentially vanishes until the Final Boss while Tucker's role as The Smart Guy is taken by Jimmy shortly after he joins, relegating him to little more than comic relief.
    • The GBA and DS versions only feature SpongeBob, Danny and Timmy (and Patrick in the former) as playable characters, with Jimmy acting as an NPC in both versions and Patrick and Tucker being NPCs on DS. The rest of the cast is absent.
  • They Wasted a Perfectly Good Plot: There are fans out there who think this had better potential as a series of TV movies.
  • Unexpected Character:
    • From the console versions of Attack of the Toybots, Rocko and Stimpy. Both are characters from the early 90's whose shows both ended over a decade before the game's release. Even more surprising since they're both from the edgiest cartoons of their time and would hardly be considered kid-friendly by the standards of the late 2000's. Special mention goes to Stimpy, given the rough history his series has had over the years.
    • From the DS version of Attack of the Toybots, though he appears as a Master Model in the console version, Mr. Blik being a playable character is a shock, given his show got a mere one season of twenty episodes and remains one of the most obscure Nicktoons to this day. Yet here he can fight right alongside SpongeBob.
    • In all versions of Globs of Doom, Technus and Beautiful Gorgeous since the Syndicate of Evil already had members from their shows (namely Vlad Plasmius and Professor Calamitous respectively) but are passed in favor of them for no reason.
  • Unintentional Period Piece: The inclusion of shows that were airing at the time of the game's release but have since ended such as Danny Phantom and The Adventures of Jimmy Neutron, Boy Genius solidly dates the games to the mid-2000s - while characters from said shows have appeared in later Nickelodeon games, it's unlikely they'd be the central focus if the series was made today. Especially notable with Toybots and Globs of Doom's focus on Tak and the Power of Juju, a series that only lasted one season, was critically panned and is highly obscure by modern standards.

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